Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.01 @ 18:53:15 Player: Doot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2282) 2282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 4846 Bonus ------- High Alert Combat Kills 299 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 100/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array High-powered Tractor Beam > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Rocket Launcher > --- INVENTORY -------- (None) [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 44 | 7 7 15 . 15 Power 8 | 1 1 2 . 4 Engine 7 | 1 . 2 . 4 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 13 | 4 2 3 . 4 Treads . | . . . . . Leg 10 | 2 2 2 . 4 Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 3 4 . 2 Device 4 | . 1 2 . 1 Storage 3 | . 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 14 | 2 1 6 . 5 Energy Gun 7 | 1 . 4 . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 23 | . . 8 . 15 Power 3 | . . 1 . 2 Propulsion 7 | . . 2 . 5 Utility 5 | . . 2 . 3 Weapon 8 | . . 3 . 5 Highest Loss Streak 11 | . . 4 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 95 84 100 86 Engine 9 | . 8 7 11 14 Core 1 | . 5 . . . Leg 16 | . 5 19 22 21 Wheel 5 | . 22 . . . Device 15 | . 9 17 22 16 Storage 5 | . 2 6 11 6 Protection 3 | . 12 . . 1 Energy Gun 16 | . 14 19 22 14 Energy Cannon 2 | . . 6 . . Ballistic Gun 4 | . 12 . . 2 Launcher 3 | . . 2 11 7 Naked Turns . | . . . . . Heaviest Build 90 | 7 90 27 27 34 Greatest Support 33 | 20 20 20 20 33 Greatest Overweight (x) 4 | 2 4 4 1 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 5 25 10 10 10 Average Capacity 8 | 5 7 8 10 8 Most Carried 2 | 2 2 2 1 2 Average Carried . | . . . 1 . Final Capacity 10 | 5 5 10 10 5 Final Carried 2 | . 1 1 1 2 Class Distribution -------------------- 40% | Scavenger-Gunner 39% | Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1031 | 242 50 187 29 523 Remotely 602 | . . 50 29 523 Salvage Created 2106 | 49 263 711 35 1048 Parts 136 | 1 17 51 5 62 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | 1 7 14 4 29 Melee 2 | . . 2 . . Guns 21 | 1 7 4 2 7 Cannons 8 | . . 8 . . AOE 24 | . . . 2 22 Classes Destroyed 11 | 1 2 5 . 3 Worker 4 | . . . . 4 Builder 5 | . . 1 . 4 Hauler 2 | . . 1 . 1 Recycler 3 | . . 1 . 2 Mechanic 1 | . . 1 . . Watcher 7 | . 2 4 . 1 Swarmer 13 | . 2 4 4 3 Grunt 33 | 1 5 8 . 19 Brawler 1 | . . . . 1 Duelist 3 | . . . . 3 Sentry 5 | . . 2 . 3 Best Kill Streak 23 | 1 3 5 4 23 Combat Bots Only 14 | 1 3 4 4 14 Max Kills in Single Turn 8 | 1 1 3 3 8 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 2 3 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 321 | 6 41 119 4 151 Missed 88 | 2 8 38 1 39 Damage Taken 2748 | 33 276 706 22 1711 Core 762 | 8 52 138 7 557 Absorbed by Shields . | . . . . . Ignored by Resistances 753 | 11 83 217 6 436 Core Remaining (%) 78 | 96 76 . 63 . Volleys Fired 117 | 4 34 33 2 44 Largest 3 | 2 2 3 3 3 Hottest 172 | 70 70 172 123 149 Shots Fired 250 | 8 67 81 6 88 Gun 188 | 8 67 53 4 56 Cannon 26 | . . 26 . . Launcher 36 | . . 2 2 32 Special . | . . . . . Kinetic 49 | 4 33 . . 12 Thermal 129 | 4 34 69 . 22 Explosive 36 | . . 2 2 32 Electromagnetic 36 | . . 10 4 22 Robot Hit Streak 21 | 6 14 16 21 11 Robot Miss Streak 3 | 1 3 2 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 164 | 6 39 62 3 54 Core Hits 136 | 2 15 28 4 87 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 1 4 4 . 2 Burn 11 | 1 4 4 . 2 Melee Attacks 8 | . . 8 . . Impact . | . . . . . Slashing 8 | . . 8 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6037 | 78 519 1349 191 3900 Guns 1950 | 78 519 637 48 668 Cannons 336 | . . 336 . . Explosions 3578 | . . 203 143 3232 Melee 172 | . . 172 . . Ramming 1 | . . 1 . . Kinetic 420 | 40 245 . . 135 Thermal 1464 | 38 274 835 . 317 Explosive 3537 | . . 203 143 3191 Electromagnetic 443 | . . 138 48 257 Impact . | . . . . . Slashing 172 | . . 172 . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 3 1 . Message Errors 2 | . . 2 . . Matter Fused 1 | . . . 1 . Parts Fused 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 182 | . . 57 28 97 Projectiles 2 | . . 2 . . Explosions 180 | . . 55 28 97 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 99 | . . . . 99 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 644 | 60 231 306 24 644 Average Temperature 116 | 33 74 103 16 162 Received Heat Transfer 1467 | 24 147 270 . 1026 Effects 11 | . . 1 . 10 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . 1 . . Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 5 . . Heat Transferred 4175 | 185 1110 2294 . 586 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 941 | 20 237 220 113 941 Initial 37 | . 11 18 10 37 Average 188 | . 76 109 38 487 Maximum Alert Level 3 | . 1 1 . 3 Low Security (%) 76 | 100 86 89 100 38 Level 1 9 | . 13 10 . 7 Level 2 4 | . . . . 19 Level 3 8 | . . . . 35 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 2 . 8 Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault 4 | . . . . 4 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | 1 12 21 4 48 Peak Tracking Total 16 | 1 3 4 4 16 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . 1 1 . 7 Max in Single Turn 2 | . 1 1 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 4 3 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 12 7 . . Successful 8 | . 5 3 . . Failed 11 | . 7 4 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 14 | . 7 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Scanalyzer Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 2 . . Full Trace Events 4 | . 2 2 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 147 | . 147 . . . Retrieved Matter 147 | . 147 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2072 | 140 489 864 54 525 Spaces Moved 1166 | 119 374 431 26 216 Core 54 | 21 . 16 . 17 Treads . | . . . . . Legs 758 | 62 75 396 26 199 Wheels 354 | 36 299 19 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 190 50 Average Speed 136 | 97 100 159 190 170 Slowest Speed 260 | 150 190 250 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 6 42 28 6 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 161 | . . 6 25 130 Melee . | . . . . . Projectile . | . . . . . AOE 161 | . . 6 25 130 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1406 | 133 423 525 27 298 Wait 42 | . . 27 . 15 Move 1162 | 118 373 430 25 216 Hop . | . . . . . Pick Up 1 | . . 1 . . Fast Attach 37 | 7 7 14 . 9 Attach 2 | . . . . 2 Detach 15 | 2 5 4 . 4 Swap 5 | . . 1 . 4 Drop 16 | 2 4 6 . 4 Fire 117 | 4 34 33 2 44 Melee 8 | . . 8 . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 121 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Mutant 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 735 | -9/Materials | Lost 4 parts (1p2u1w) 1359 | -9/Materials | Discovered new exit (range 15) 1416 | -9/Materials | Build established: Scavenger-Gunner 1494 | -9/Materials | Entered Mines 1495 | -9/Mines | Learned location of Storage (-8) 1529 | -9/Mines | Discovered new exit (range 6) 1548 | -9/Mines | Entered Materials 1548 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1783 | -8/Materials | Garrison activated, responded to threat 1827 | -8/Materials | Destroyed 14 combat bots 1864 | -8/Materials | Discovered new exit (range 12) 1948 | -8/Materials | First assault squad dispatched 2039 | -8/Materials | Core integrity fell below 50% 2059 | -8/Materials | Core integrity fell below 20% 2073 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Energy bleed (-15). Overheating: Matter decay (-40). Adv. Beam Rifle destroyed. U-05 Engineer builds a Wall. Acquired Hvy. Assault Rifle. Overheating: Sensor Array damaged (-12). U-05 Engineer builds a Door. Hvy. Assault Rifle broken. Overheating: Short circuit. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Broken Hvy. Assault Rifle destroyed. U-05 Engineer destroyed. R-06 Scavenger collects Wheel. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). 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