Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 00:41:53 Player: kerapace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (152) 760 Value Destroyed (4986) 4986 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (5803) 5803 TOTAL SCORE: 25149 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 246 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Win 3000 Friendly Fire -1378 Cogmind --------- Core Integrity 1600/1600 Matter 221/300 Energy 159/190 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Assembled Suspension Frame Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Experimental Utility Shielding Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Mapper > --- WEAPON (2) ------- Nova Cannon > --- INVENTORY (22) --- Cooled Impulse Thruster Zionite Biocell (1000) Advanced Melee Analysis Suite Faulty Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Precision Matter Filter Advanced Phase Shifter Experimental Propulsion Shielding Advanced Force Field GOLEM Unit Subatomic Replicator Hypervelocity Railgun Neutron Missile Launcher Fusion Bomb Launcher Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Assembled Suspension Frame Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Cloaking Device Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Mapper Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Impulse Thruster Zionite Biocell Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Precision Matter Filter Improved Transmission Jammer Advanced Reaction Control System Experimental Propulsion Shielding Experimental Utility Shielding Advanced Force Field GOLEM Unit Subatomic Replicator Nova Cannon Hypervelocity Railgun Neutron Missile Launcher Fusion Bomb Launcher Enhanced Force Lance Enhanced Force Lance [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Biomechanical Wings Treads Armored Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Biomechanical Wings Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 13 | . . 1 . 2 2 . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 8 8 13 25 16 16 . 13 4 6 . 2 23 4 1 1 54 1 4 1 42 1 1 17 . 27 5 1 8 2 7 1 26 20 11 8 6 Power 25 | 2 1 3 2 2 1 . . . . . . 1 . . . 2 . . . 4 1 . . . 2 2 . . . . . . 1 1 . . Engine 10 | 2 1 3 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Core 12 | . . . . 1 1 . . . . . . 1 . . . 1 . . . 4 . . . . 2 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Propulsion 56 | 2 2 3 4 2 4 . . 2 3 . . 6 . . . 11 . . . 5 . . 2 . . . . . . 2 . 3 3 2 . . Treads 8 | 1 1 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . 1 . . . . 1 . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . 1 . 4 . . 1 3 . . 5 . . . 6 . . . 3 . . 2 . . . . . . 2 . 3 3 2 . . Utility 191 | 2 3 2 3 6 10 . 10 2 3 . 2 11 4 1 1 25 1 4 1 20 . 1 13 . 18 1 1 5 2 5 1 14 8 4 3 4 Device 77 | . . . . 4 2 . 4 1 1 . 1 3 2 1 . 8 1 1 . 12 . . 2 . 5 . . 2 1 3 1 9 5 3 1 4 Storage 27 | 2 3 . 2 . 1 . . . . . . 1 . . . 3 . . . 4 . . 6 . 1 1 . . . . . 1 2 . . . Processor 7 | . . 1 . . 2 . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . 1 . Hackware 20 | . . . . . 3 . 3 . . . . 3 . . . 2 . . . 1 . . . . 5 . . . . . . 2 . 1 . . Protection 60 | . . 1 1 2 2 . 3 1 2 . 1 4 2 . 1 11 . 2 1 2 . 1 5 . 7 . 1 3 1 2 . 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 2 5 16 6 1 . 3 . . . . 5 . . . 16 . . . 13 . . 2 . 7 2 . 3 . . . 9 8 4 5 2 Energy Gun 22 | 1 2 3 7 . . . . . . . . . . . . 7 . . . . . . 2 . . . . . . . . . . . . . Energy Cannon 19 | . . 1 5 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 1 Ballistic Gun 14 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . 4 3 1 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . 1 3 . 1 . 2 . . . . 3 . . . 6 . . . 2 . . . . 1 1 . . . . . . . . 2 . Piercing Weapon 26 | . . . . . . . . . . . . 1 . . . 1 . . . 9 . . . . 1 1 . 1 . . . 4 4 2 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 7 . . . . . . . . . . . . 10 . . . 1 . . 4 . . . . . . 3 . . 2 . 2 . Parts Lost 37 | 6 . 4 . 6 . . 2 . . . . 3 . . . 4 . 1 . 2 . . . 1 . . . 1 . . . 2 1 1 3 . Power 8 | 2 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Propulsion 6 | 2 . 1 . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 12 | . . . . . . . 1 . . . . 1 . . . 4 . 1 . . . . . . . . . 1 . . . 1 1 1 1 . Weapon 11 | 2 . 2 . 4 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Highest Loss Streak 6 | 6 . 4 . 2 . . 1 . . . . 2 . . . 2 . 1 . 1 . . . 1 . . . 1 . . . 1 1 1 2 . Average Slot Usage (%) 90 | . 80 78 99 98 89 92 91 92 91 92 92 91 93 93 91 93 80 75 76 85 88 88 82 83 85 83 86 86 86 89 89 91 88 83 79 81 Engine 2 | . 5 4 11 8 . . . . . . . . . . . . . . . . 4 5 5 1 . . . . . . . . . . . . Core 4 | . . . . . 7 7 7 7 7 7 7 5 6 6 6 2 6 5 5 8 5 5 5 5 7 5 10 10 10 10 10 7 4 . . 3 Treads 5 | . 14 15 22 24 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Wheel 1 | . 14 8 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . 22 23 23 23 23 23 23 21 20 20 20 6 20 17 17 8 17 17 17 17 15 15 15 15 15 15 15 19 17 14 13 12 Device 8 | . . . . 15 8 7 6 7 6 . 2 5 5 6 4 4 6 4 3 9 11 6 12 11 11 10 10 9 15 18 21 16 8 13 13 18 Storage 12 | . 27 22 22 18 6 7 7 7 7 7 7 11 13 13 13 13 13 11 11 11 11 11 9 11 10 14 10 10 10 10 10 9 14 13 13 12 Processor 4 | . . 4 . . 7 7 7 7 7 7 7 6 6 6 6 6 . 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 6 8 Hackware 16 | . . . . . 19 23 28 30 26 23 23 26 20 20 20 11 20 17 17 19 17 17 4 . 18 26 26 24 21 21 21 25 27 25 19 16 Protection 5 | . . 4 11 11 5 7 1 . 3 15 12 . 6 6 7 13 6 5 7 1 5 9 11 23 9 . 2 6 2 2 . . . . 1 4 Energy Gun 2 | . 17 12 11 . . . . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . . . . . Energy Cannon 2 | . . 4 9 17 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 2 Slashing Weapon 2 | . . 2 1 . 6 7 6 7 7 7 7 4 . . . 3 6 5 5 2 . . . . . 3 . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . 1 6 6 6 . . . . 3 5 5 5 5 3 . 5 3 5 5 5 4 2 3 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 13 40 49 83 94 54 18 19 17 21 21 21 36 36 36 36 60 35 36 36 90 44 44 55 51 63 51 52 63 55 64 55 67 69 85 83 85 Greatest Support 94 | 20 20 40 40 62 62 19 19 19 22 22 22 36 36 36 36 94 36 36 36 60 55 55 57 55 55 55 55 63 63 69 69 69 75 91 91 91 Greatest Overweight (x) 9 | . 2 4 8 9 . . . . . . . . . . . 2 . . . 2 . . 3 . 1 . . . . . . . . . . . Average Overweight (x) . | . 1 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 20 20 20 8 8 8 8 8 8 12 12 12 12 12 12 12 12 18 14 14 16 14 16 20 16 16 16 16 16 16 22 22 22 22 Average Capacity 12 | 5 15 16 19 20 8 8 8 8 8 8 8 11 12 12 12 9 12 12 12 14 14 14 9 14 14 19 16 16 16 16 16 16 21 22 22 22 Most Carried 22 | 5 3 14 20 20 19 8 8 8 8 8 8 12 12 12 12 12 12 12 12 16 14 14 14 14 16 20 16 16 16 16 16 16 22 22 22 21 Average Carried 11 | 4 1 6 19 19 5 7 7 7 7 8 8 10 11 12 11 8 12 11 11 13 13 13 6 14 14 19 15 15 15 15 16 15 20 21 21 18 Final Capacity 22 | 4 16 16 20 20 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 14 14 14 14 14 16 16 16 16 16 16 16 16 22 22 22 22 Final Carried 22 | 4 2 14 20 20 8 8 8 8 8 8 8 11 12 12 12 12 12 11 12 12 14 14 14 14 16 16 15 16 16 16 16 16 22 22 21 18 Class Distribution -------------------- 23% | Hacker-Sprinter 21% | Hacker-Mutant 16% | Mutant 14% | Hauler-Mutant 9% | Wizard-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Mutant | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 4952 | 327 87 252 250 155 88 . 177 50 19 . 51 115 34 22 24 781 . . . 801 20 20 182 27 479 27 40 64 46 60 . 248 153 203 150 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8803 | 98 67 559 1132 1838 88 . 63 168 . . . 115 . . . 1303 . . . 940 29 . 237 . 567 . 138 75 . 356 . 494 200 247 89 . Parts 372 | 6 6 31 66 85 2 . 7 6 . . . 8 . . . 43 . . . 36 2 . 3 . 24 . 2 4 . 4 . 18 12 1 6 . Haulers Intercepted 20 | . . 1 5 4 . . 1 . . . . . . . . . . . . 3 . . . . 2 . . . . . . 1 1 2 . . Recyclers Shooed 9 | 1 . 2 3 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . . 8 . . . . . . . . . 2 . . . . . . 15 . 18 . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 103 | . 3 9 16 33 . . . . . . . 2 . . . 18 . . . 9 1 . . . 4 . . 1 . 4 . 2 . . 1 . Melee 17 | . . 2 . 1 . . . . . . . 2 . . . . . . . 4 1 . . . . . . 1 . 4 . 1 . . 1 . Guns 18 | . 3 4 5 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . . Cannons 51 | . . 3 11 31 . . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . AOE 11 | . . . . . . . . . . . . . . . . 8 . . . 3 . . . . . . . . . . . . . . . . Classes Destroyed 17 | 2 1 5 1 1 . . . 1 . . . 1 . . . 3 . . . 1 . . . . . . . . . . . . 1 . . . Worker 9 | 1 1 1 1 2 . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Builder 4 | . . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 20 | . . 1 5 4 . . 1 . . . . . . . . . . . . 3 . . . . 2 . . . . . . 1 1 2 . . Recycler 12 | 1 . 1 4 1 1 . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . Operator 7 | . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 1 1 . . Swarmer 18 | . 3 . 7 7 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 33 | . . 5 7 18 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Duelist 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . 3 2 7 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Programmer 10 | . . . . . . . . . . . . 2 . . . . . . . 4 . . . . 4 . . . . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Z-Technician 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Golem 8 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 6 | 2 3 6 4 4 1 . 1 . . . . 2 . . . 4 . . . 6 1 . . . 2 . 1 1 . 2 . 2 1 1 1 . Combat Bots Only 5 | . 3 4 4 4 . . . . . . . 1 . . . 3 . . . 5 1 . . . 2 . . 1 . 2 . 1 . . 1 . Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 1 1 . . . 1 . . . 2 . . . 2 1 . . . 1 . 1 1 . 1 . 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . 1 . 1 . . . . . . . 1 . . . . . . . 1 1 . . . . . . 1 . 1 . 1 . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 9797 | 756 110 418 181 1606 29 . 150 . . . 197 190 . . . 983 82 395 . 1633 23 . . 141 461 . . 624 137 . . 359 425 95 772 30 Core 2045 | 191 17 119 42 99 . . 50 . . . 69 34 . . . 236 . 95 . 534 23 . . 21 87 . . 79 92 . . 56 24 51 126 . Absorbed by Shields 159 | . . . . 159 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 23 16 . 59 82 . . . . . . 83 . . . . . 68 . . . . . . 32 . . . . . . 77 . 93 . 87 100 Volleys Fired 361 | 5 8 24 78 129 . . 4 . . . . 2 . . . 50 . . . 17 . . . . 17 . . . . . . 12 9 3 1 2 Largest 2 | 2 2 2 2 2 . . 1 . . . . 1 . . . 2 . . . 1 . . . . 2 . . . . . . 2 2 1 1 1 Hottest 136 | 60 90 131 131 136 . . 63 . . . . 20 . . . 120 . . . 39 . . . . 132 . . . . . . 113 80 113 113 113 Shots Fired 593 | 10 16 46 117 251 . . 4 . . . . 2 . . . 72 . . . 17 . . . . 24 . . . . . . 18 10 3 1 2 Gun 186 | 10 16 42 41 2 . . . . . . . . . . . 52 . . . . . . . . . . . . . . . 12 10 1 . . Cannon 377 | . . 4 76 249 . . 4 . . . . . . . . . . . . 9 . . . . 24 . . . . . . 6 . 2 1 2 Launcher 28 | . . . . . . . . . . . . . . . . 20 . . . 8 . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 52 | 5 . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . 12 10 1 . . Thermal 459 | 5 16 46 117 251 . . . . . . . 2 . . . 2 . . . 9 . . . . . . . . . . . 6 . 2 1 2 Explosive 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Electromagnetic 74 | . . . . . . . 4 . . . . . . . . 70 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 3 4 7 8 22 . . . . . . . . . . . 15 . . . 4 . . . . 9 . . . . . . 4 5 2 . . Robot Miss Streak 6 | 1 1 3 2 3 . . . . . . . . . . . 6 . . . 3 . . . . 5 . . . . . . 3 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 489 | 6 11 39 71 166 3 . 7 4 . . 2 8 . . . 45 . 2 . 33 1 . 5 . 24 . 1 1 . 15 . 21 10 9 5 . Core Hits 259 | 3 4 21 30 60 1 . 2 3 . . . 3 . . . 54 . . . 25 1 . 3 . 14 . 1 1 . 14 . 9 5 3 2 . Critical Hits 59 | . . . 4 30 . . 1 . . . . . . . . 2 . . . 2 . . . . 10 . . . . 2 . 4 2 1 1 . Critical Kills 24 | . . . 1 10 . . . . . . . . . . . 2 . . . . . . . . 4 . . . . 2 . 3 1 1 . . Critical Parts Destroyed 35 | . . . 3 20 . . 1 . . . . . . . . . . . . 2 . . . . 6 . . . . . . 1 1 . 1 . Melee Attacks 331 | . . 7 4 . 11 . 37 4 . . 5 36 . . . 12 3 11 . 43 3 . 5 3 45 . 1 3 1 16 . 37 13 13 18 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 157 | . . 7 4 . 11 . 37 4 . . 5 27 . . . 12 3 11 . 14 . . . . 9 . . . . . . . . . 13 . Piercing 174 | . . . . . . . . . . . . 9 . . . . . . . 29 3 . 5 3 36 . 1 3 1 16 . 37 13 13 5 . Sneak Attacks 34 | . . . . . 1 . 4 4 . . . 2 . . . 6 . . . 6 . . . . 4 . 1 . . . . 2 1 2 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Damage Inflicted 19949 | 85 115 745 1422 3558 174 . 537 382 . . 67 433 . . . 2643 . 95 . 2812 50 . 816 . 1493 . 192 96 . 1072 . 1225 422 1000 515 . Guns 1900 | 82 115 459 524 16 . . . . . . . . . . . 616 . . . . . . . . . . . . . . . 32 56 . . . Cannons 4944 | . . 83 898 3509 . . . . . . . . . . . . . . . 208 . . . . 246 . . . . . . . . . . . Explosions 1721 | . . . . . . . . . . . . . . . . 1092 . . . 629 . . . . . . . . . . . . . . . . Melee 11336 | . . 191 . . 174 . 537 382 . . 67 433 . . . 935 . 95 . 1975 50 . 816 . 1247 . 192 96 . 1072 . 1193 366 1000 515 . Ramming 48 | 3 . 12 . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | 40 . . . . . . . . . . . . . . . . . . . . . . . . 246 . . . . . . 32 56 . . . Thermal 6122 | 42 115 542 1422 3525 . . . . . . . . . . . 268 . . . 208 . . . . . . . . . . . . . . . . Explosive 629 | . . . . . . . . . . . . . . . . . . . . 629 . . . . . . . . . . . . . . . . Electromagnetic 1440 | . . . . . . . . . . . . . . . . 1440 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3606 | . . 191 . . 174 . 537 382 . . 67 235 . . . 935 . 95 . 216 . . . . 259 . . . . . . . . . 515 . Piercing 7730 | . . . . . . . . . . . . 198 . . . . . . . 1759 50 . 816 . 988 . 192 96 . 1072 . 1193 366 1000 . . Highest Corruption 16 | . . . . . . . . . . . . . . . . 3 3 2 10 16 16 16 16 16 4 4 4 4 4 4 . . . . 2 . Average Corruption 8 | . . . . . . . . . . . . . . . . 3 3 1 6 11 16 16 16 16 3 4 4 4 4 4 . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 171 | . . . . . . . . . . . . . . . . 8 1 . 2 100 8 9 13 11 7 2 1 7 2 . . . . . . . Message Errors 20 | . . . . . . . . . . . . . . . . 1 . . . 9 2 . 3 . 2 1 . 1 1 . . . . . . . Matter Fused 36 | . . . . . . . . . . . . . . . . 3 1 . . 21 1 1 2 2 3 . . 2 . . . . . . . . Heat Flow Errors 19 | . . . . . . . . . . . . . . . . . . . 1 12 1 . 3 . 2 . . . . . . . . . . . Energy Discharges 17 | . . . . . . . . . . . . . . . . 2 . . . 11 . 1 . 1 . . . 1 1 . . . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . . . . . . . . . . . 5 1 1 1 . . 1 1 1 . . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Misdirections 46 | . . . . . . . . . . . . . . . . . . . 1 27 3 5 2 8 . . . . . . . . . . . . Targeting Errors 13 | . . . . . . . . . . . . . . . . 2 . . . 9 . . 1 . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1518 | . . 21 . 45 14 . 100 78 . . 33 142 . . . 210 . 38 . 65 . . . . 202 . . . . . . 70 . 273 227 . Projectiles 74 | . . . . 45 . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . Explosions 26 | . . . . . . . . . . . . . . . . 4 . . . 22 . . . . . . . . . . . . . . . . Melee 1418 | . . 21 . . 14 . 100 78 . . 33 142 . . . 206 . 38 . 14 . . . . 202 . . . . . . 70 . 273 227 . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | 1 . . . . . . . . . . . . . . . . . . . 77 . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Rammed 11 | 2 . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | 2 . 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | 41 105 294 344 384 . . 64 . . . . . . . . 357 . . 105 257 102 . 225 . 270 . . . 4 . 4 60 48 83 . 96 Average Temperature 94 | 17 48 93 97 113 . . 29 . . . . . . . . 93 . . 94 94 52 . 111 . 70 . . . 4 . 4 32 21 42 . 51 Received Heat Transfer 1743 | 320 . 99 30 727 . . 27 . . . 24 9 . . . 210 18 45 . 54 9 . . 18 . . . . 27 . . 45 18 9 45 9 Effects 13 | . . . . 9 . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . 6 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 2 1 10 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 10995 | 100 310 1259 2775 6364 . . . . . . . . . . . 87 . . . 100 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 973 | 15 75 303 359 973 595 185 428 . . . . 564 . . . . . 285 144 263 . . . . 140 10 75 . . . . 601 499 436 428 388 Initial 410 | . . 31 55 135 410 140 129 . . . . 107 . . . . . 37 99 100 . . . . 9 10 7 . . . . . 337 280 239 253 Average 171 | . 40 148 244 483 483 155 119 . . . . 114 . . . . . 83 125 106 . . . . 68 10 25 . . . . 98 381 374 345 280 Maximum Alert Level 3 | . . 1 1 3 2 . 2 . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . 2 2 2 2 1 Low Security (%) 67 | 100 100 57 25 12 . 100 84 . . . . 86 . . . . . 92 100 89 . . . . 100 100 100 . . . . 92 . . . . Level 1 22 | . . 42 74 39 9 . 14 . . . . 11 . . . . . 7 . 10 . . . . . . . . . . . . 69 46 83 100 Level 2 7 | . . . . 15 90 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 30 53 16 . Level 3 3 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 6 4 . . 4 . . . . 5 . . . . . 1 . 3 . . . . 5 . . . . . . 3 2 . 1 . Investigation 9 | . . 1 1 1 . . 2 . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Extermination 10 | . . . . . . . 1 . . . . 2 . . . . . . . 2 . . . . 3 . . . . . . 2 . . . . Reinforcement 14 | . . . 3 3 . . 1 . . . . 1 . . . . . 1 . . . . . . 2 . . . . . . . 2 . 1 . Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 24 | . . . 4 4 . . 1 . . . . 3 . . . . . 2 . 1 . . . . 1 . . . . . . 2 1 4 1 . Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 6 9 Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 6 9 Times Spotted 394 | 13 4 9 31 72 5 5 23 . . . 4 31 . 1 . 23 6 18 5 15 3 4 . 2 14 . . 18 10 4 . 17 18 18 12 9 Peak Tracking Total 12 | 11 3 3 6 8 3 5 4 . . . 3 5 . 4 . 6 6 10 5 5 3 4 . 2 5 . . 6 6 1 . 5 12 10 6 9 Tactical Retreats 64 | . . 1 . 11 2 . 8 . . . 1 6 . 2 . 2 2 5 . . 1 1 . 1 2 . . 3 3 . . 6 2 2 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 21 | . . . 4 1 1 . 3 . . . . 3 . . . . . 2 . 2 . . . . 3 . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 1 . . . . . . . . 2 . . . 1 1 . . . . . . . 9 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 22 | . . . 7 4 . . 1 . . . 1 2 . . . 1 . . . . . . . . . . 1 . . . . . 1 . 4 . Max in Single Turn 1 | . . . 1 1 . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 10 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 124 | . . 1 7 2 6 . 21 . . 3 . 26 . . . . . 3 . 13 . 1 2 . 11 . . 1 1 4 . 8 5 1 5 3 Terminals 68 | . . . 6 1 5 . 12 . . . . 14 . . . . . 3 . 6 . 1 . . 6 . . . . . . 4 3 1 4 2 Fabricators 20 | . . . . . 1 . 5 . . . . 5 . . . . . . . 4 . . . . 2 . . . . . . 2 1 . . . Repair Stations 6 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 . 1 . . 1 . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . 1 1 . . . Garrison Access 10 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Total Hacks 320 | . . 4 16 4 12 . 38 . . 20 . 61 . . . . . 7 . 40 . 1 9 . 31 . . 5 1 10 . 26 14 4 12 5 Successful 212 | . . 4 9 2 6 . 26 . . 20 . 36 . . . . . 3 . 29 . 1 9 . 16 . . 5 1 10 . 13 9 2 8 3 Failed 107 | . . . 7 2 6 . 12 . . . . 25 . . . . . 4 . 11 . . . . 14 . . . . . . 13 5 2 4 2 Catastrophic 26 | . . . 1 1 2 . 3 . . . . 6 . . . . . . . 2 . . . . 4 . . . . . . 3 1 1 2 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Manual 118 | . . . 5 1 5 . 18 . . . . 33 . . 5 . . 5 . 16 . . . . 13 . . . . . . 7 5 2 3 . Terminals 167 | . . . 14 1 10 . 21 . . . . 39 . . . . . 7 . 19 . 1 . . 18 . . . . . . 11 9 4 10 3 Fabricators 56 | . . . . . 2 . 11 . . . . 13 . . . . . . . 13 . . . . 5 . . . . . . 10 2 . . . Repair Stations 12 | . . . . . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . 2 . . 2 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 28 | . . 4 . 3 . . 2 . . . . 1 . . . . . . . 6 . . . . 6 . . . . . . 3 3 . . . Garrison Access 12 | . . . 2 . . . 4 . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 110 | . . . 6 . 3 . 8 . . 20 . 14 . . . . . 3 . 11 . 1 9 . 3 . . 5 1 10 . 2 4 2 6 2 Record 16 | . . . . . . . . . . 1 . . . . . . . . . . . 1 5 . . . . 5 . 3 . . . . 1 . Part Schematic 27 | . . . . . 1 . 2 . . 10 . 6 . . . . . . . 5 . . . . 1 . . . . . . . 1 1 . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 . . . . . . . . . . . 1 . Prototype ID Bank 10 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . 6 . . . . . . Open Door 7 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Branch Access Points 6 | . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . Machine Index 6 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . Terminal Index 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . Fabricator Index 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Fabricator Hacks 43 | . . . . . 1 . 10 . . . . 11 . . . . . . . 7 . . . . 5 . . . . . . 7 2 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 22 | . . . . . . . 6 . . . . 5 . . . . . . . 4 . . . . 2 . . . . . . 4 1 . . . Build 20 | . . . . . 1 . 4 . . . . 6 . . . . . . . 3 . . . . 2 . . . . . . 3 1 . . . Repair Station Hacks 11 | . . . . . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . 2 . . 2 1 Scan Component 5 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Repair 5 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . 4 . 2 . . 2 . . . . 1 . . . . . . . 6 . . . . 4 . . . . . . 1 2 . . . Insert Component 13 | . . 2 . 1 . . 1 . . . . 1 . . . . . . . 3 . . . . 2 . . . . . . 1 2 . . . Analyze 9 | . . 2 . 1 . . 1 . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . Garrison Access Hacks 10 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Seal Access 10 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 16 | . . . 2 . 2 . 3 . . . . 2 . . . . . . . 3 . . . . 2 . . . . . . 1 1 . . . Terminals 12 | . . . 2 . 1 . 3 . . . . 2 . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . Assimilate 5 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . Fabricators 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Siphon 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . . 1 5 2 6 . 13 . . . . 19 . . . . . 2 . 8 . 1 . . 5 . . . . . . 6 5 1 3 2 Full Trace Events 9 | . . 1 1 1 . . 2 . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . 2 . . 1 . 3 . . 10 . 6 . . . . . . . 7 . . . . 3 . . . . . . . 1 1 . . Parts Built 24 | . . . . . 1 . 3 . . . . 8 . . . . . . . 3 . . . . 4 . . . . . . 4 1 . . . Matter 4082 | . . . . . 175 . 782 . . . . 1096 . . . . . . . 690 . . . . 424 . . . . . . 564 351 . . . Time 1710 | . . . . . 58 . 410 . . . . 282 . . . . . . . 356 . . . . 156 . . . . . . 386 62 . . . Total Part Build Rating 137 | . . . . . 7 . 16 . . . . 40 . . . . . . . 18 . . . . 24 . . . . . . 25 7 . . . Parts Repaired 5 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Time 304 | . . . . . . . . . . . . 124 . . . . . . . 40 . . . . . . . . . . . 51 . . 89 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 2 . 1 . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 30 | . . . 2 . . . 2 . . . 1 2 . . 2 . . . 1 . . . . . . 20 . . . . . . . . . . Largest Group 20 | . . . 2 . . . 1 . . . 1 1 . . 2 2 . . 1 . . . . . . 20 20 6 . . . . . . . . Highest-Rated Group 726 | . . . 62 . . . 26 . . . 94 26 . . 188 188 . . 31 . . . . . . 726 726 223 . . . . . . . . Highest-Rated Ally 94 | . . . 31 . . . 26 . . . 94 26 . . 94 94 . . 31 . . . . . . 46 46 46 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 124 | . . . 9 . . . . . . . 25 . . . . 41 . . 11 . . . . . . . 37 1 . . . . . . . . Total Damage 3123 | . . . 149 . . . . . . . 874 . . . . 1139 . . 170 . . . . . . . 775 16 . . . . . . . . Kills 15 | . . . 1 . . . . . . . 6 . . . . 7 . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 7 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 . . . . . . . . . . . 1 . Derelict Logs Recovered 19 | . . . . . . . . 2 2 . 2 . 2 2 3 . 1 . . . 2 . . 1 . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 20413 | 2372 258 415 1570 1688 541 25 2085 161 186 27 165 1844 538 140 412 1477 90 335 32 1689 144 111 304 92 894 130 80 349 169 282 82 768 288 263 279 128 Spaces Moved 27864 | 519 146 199 711 682 987 73 3859 427 490 84 386 3497 814 408 1151 2572 229 580 82 1317 380 289 330 276 1637 285 143 809 407 589 213 1411 600 575 516 191 Core 19 | 18 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Treads 1520 | 496 80 76 356 499 1 . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Legs 311 | . . . . . . . . . . . . . . . . . . . . 311 . . . . . . . . . . . . . . . . Wheels 732 | 5 66 123 355 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1570 | . . . . . . . . . . . . 35 . . . 1535 . . . . . . . . . . . . . . . . . . . . Flight 23712 | . . . . . 986 73 3859 427 490 84 386 3462 814 408 1151 1037 229 580 82 994 380 289 329 276 1637 285 143 809 407 589 213 1411 600 575 516 191 Fastest Speed 24 | 50 120 110 120 160 29 30 30 30 29 32 32 28 34 34 34 34 34 34 34 34 34 34 30 30 30 30 30 24 24 24 24 27 28 28 34 34 Average Speed 45 | 155 152 143 181 177 29 30 30 30 29 32 32 33 34 34 34 42 34 34 34 69 34 34 31 30 30 30 30 29 29 29 29 27 29 31 34 34 Slowest Speed 210 | 160 180 210 210 210 161 30 30 30 32 32 32 80 34 34 34 200 34 34 34 200 34 34 200 30 103 30 30 30 30 30 30 28 34 34 34 34 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 1 7 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 122 | . . . . . . . 41 . . . . 24 . . . . . 6 . 2 . . . . 7 1 . 3 . . . 11 12 3 7 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 35 30 24 84 61 38 64 74 67 72 73 60 67 86 57 82 86 49 17 79 35 72 47 60 46 41 91 4 79 60 84 49 20 62 25 51 9 Regions Visited 36 Branch Regions 20 Pre-discovered Areas 12 | . . . . . . . . . . 1 1 . . 1 2 . . . . . 2 . 3 . . . . 2 . . . . . . . . Known Exits Taken 24 | . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . . 1 2 . . . 1 2 2 . 1 . . . 3 3 . 3 . . . 1 4 . 1 . . . . . Spaces Dug 158 | . . . 1 . 7 . 24 . . . 2 24 . . . . 3 9 . 14 2 . . 3 28 . . 2 1 1 . 17 6 5 7 2 Terrain Destroyed 227 | . . . 1 . 7 . 24 . . . 2 24 . . . 2 3 9 . 81 2 . . 3 28 . . 2 1 1 . 17 6 5 7 2 Melee 144 | . . . 1 . 7 . 24 . . . 2 24 . . . . 3 9 . 11 2 . . 3 28 . . 2 1 1 . 11 6 3 6 . Projectile 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 6 . 2 1 2 AOE 67 | . . . . . . . . . . . . . . . . 2 . . . 65 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Total 34331 | 2071 165 266 871 905 1222 76 4683 451 528 83 418 4094 1072 408 1172 2862 235 693 85 2005 388 301 524 278 1917 330 177 906 453 663 230 1688 665 625 575 246 Wait 4984 | 1530 . 6 9 42 185 . 762 15 29 . 24 499 254 . 16 101 3 104 . 553 2 9 134 . 167 30 33 82 38 40 17 194 13 14 29 50 Move 27599 | 518 145 198 710 681 987 72 3780 426 489 83 385 3452 813 407 1150 2571 228 569 81 1312 379 288 329 275 1623 282 142 802 406 588 212 1388 576 571 501 180 Hop 109 | . . . . . . . 37 . . . . 20 . . . . . 5 . 2 . . . . 7 1 . 3 . . . 11 11 . 7 5 Pick Up 190 | 6 2 10 13 15 9 2 7 1 2 . 1 20 1 . 2 22 . . 2 11 2 1 13 . 10 4 . 3 3 4 . 7 7 6 4 . Fast Attach 150 | 7 4 7 15 7 8 . 2 . . . . 5 . . . 33 . 1 . 9 1 1 15 . 10 2 . . . 3 . 4 9 2 4 1 Attach 91 | 1 4 2 . 7 3 . 2 . 1 . . 8 . . . 10 . 1 . 16 . . 1 . 4 2 1 5 2 1 . 5 4 4 3 4 Detach 37 | . . 1 1 2 . . . . . . . . . . . 3 . . . 10 . . . . 4 1 . 4 1 . . 2 5 1 1 1 Swap 143 | . . 4 10 2 5 . 9 4 5 . 2 10 4 1 1 11 1 2 1 17 . . 2 . 13 1 . 3 . 3 1 17 7 5 1 1 Drop 256 | 2 2 3 25 14 14 2 7 1 2 . 1 14 . . 3 49 . . 1 21 1 2 25 . 17 7 . 1 2 8 . 7 11 6 6 2 Fire 361 | 5 8 24 78 129 . . 4 . . . . 2 . . . 50 . . . 17 . . . . 17 . . . . . . 12 9 3 1 2 Melee 323 | . . 7 4 . 11 . 37 4 . . 5 36 . . . 12 3 11 . 37 3 . 5 3 45 . 1 3 1 16 . 35 13 13 18 . Ram 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . 6 . . . 36 . . . . 28 . . . . . . . . . . . . . . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 2321 | -11/Scrapyard | Assembled infested the area 2366 | -11/Scrapyard | Core integrity fell below 50% 2373 | -11/Scrapyard | Entered Materials 2395 | -10/Materials | Lost 6 parts (2p2n2w) 2410 | -10/Materials | Build established: Mutant 2494 | -10/Materials | Core integrity fell below 20% 2538 | -10/Materials | Discovered new exit (range 15) 2629 | -10/Materials | Discovered new exit (range 3) 2631 | -10/Materials | Entered another Materials area 2631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2720 | -9/Materials | Lost 4 parts (1p1n2w) 2833 | -9/Materials | Discovered new exit (range 6) 2952 | -9/Materials | Discovered new exit (range 13) 3046 | -9/Materials | Entered Storage 3413 | -9/Storage | Found Prototype Protection 3413 | -9/Storage | Identified Lgt. Regenerative Plating 3417 | -9/Storage | Found Lgt. Regenerative Plating 3576 | -9/Storage | Build established: Hauler-Mutant 3576 | -9/Storage | Discovered new exit (range 15) 4392 | -9/Storage | Met a pair of Derelict thieves 4616 | -9/Storage | Entered Materials 4616 | -8/Materials | Evolved 2 slots: Utility x2 5871 | -8/Materials | Discovered new exit (range 7) 6304 | -8/Materials | Entered Factory 6304 | -7/Factory | Evolved 2 slots: Utility x2 6389 | -7/Factory | Identified exit to Lower Caves 6603 | -7/Factory | Discovered new exit (range 15) 6650 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 6845 | -7/Factory | Sucked down chute 6845 | -7/Factory | Entered Waste 6851 | -7/Waste | Spotted C-40 Crusher 6857 | -7/Waste | Spotted C-40 Crusher 6858 | -7/Waste | Spotted C-40 Crusher 6859 | -7/Waste | Spotted C-40 Crusher 6860 | -7/Waste | Spotted C-40 Crusher 6864 | -7/Waste | Spotted C-40 Crusher 6864 | -7/Waste | Discovered new exit (range 16) 6870 | -7/Waste | Identified exit to Factory 6870 | -7/Waste | Entered Factory 6909 | -7/Factory | Discovered exit to Lower Caves (range 9) 7116 | -7/Factory | Build established: Hacker-Sprinter 7226 | -7/Factory | Discovered new exit (range 11) 7229 | -7/Factory | Identified exit to Factory 7298 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7620 | -7/Factory | Discovered exit to Lower Caves (range 11) 7704 | -7/Factory | Discovered exit to Factory (range 14) 7901 | -7/Factory | Discovered exit to Factory (range 13) 8353 | -7/Factory | Hacking Suite fried by hacking feedback 8840 | -7/Factory | Fabricated Biomechanical Wings (x1) 8847 | -7/Factory | Fabricated Biomechanical Wings? 8936 | -7/Factory | Local fabrication network quarantined 8955 | -7/Factory | Entered Lower Caves 8977 | -7/Lower Caves | Learned location of 1 exit from Factory 8990 | -7/Lower Caves | Learned Factory terminal intel 9077 | -7/Lower Caves | Discovered new exit (range 6) 9078 | -7/Lower Caves | Identified exit to Lower Caves 9116 | -7/Lower Caves | Entered another Lower Caves area 9143 | -7/Lower Caves | Learned 12 Factory zone layouts 9171 | -7/Lower Caves | Learned location of 1 exit from Factory 9236 | -7/Lower Caves | Discovered new exit (range 6) 9237 | -7/Lower Caves | Identified exit to Data Miner 9302 | -7/Lower Caves | Entered Data Miner 9302 | -7/Data Miner | Discovered new exit (range 6) 9309 | -7/Data Miner | Met Data Miner 9314 | -7/Data Miner | Learned location of Section 7 (-2) 9319 | -7/Data Miner | Received God Mode back door access code from Data Miner 9329 | -7/Data Miner | Identified exit to Proximity Caves 9329 | -7/Data Miner | Entered Proximity Caves 9338 | -6/Proximity Caves | Escorted by Enhanced Grunt 9350 | -6/Proximity Caves | Learned location of Extension (-4) 9419 | -6/Proximity Caves | Spotted B-75 Beast 9451 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9463 | -6/Proximity Caves | Found Alien Artifact 9494 | -6/Proximity Caves | Entered Factory 9494 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9495 | -6/Factory | Identified exit to Lower Caves 9495 | -6/Factory | Identified exit to Factory 9497 | -6/Factory | Loaded intel: 20 terminal locations 9542 | -6/Factory | Identified Dimensional Node Initializer 9816 | -6/Factory | Fabricated Mic. Fission Core (x2) 10008 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 10191 | -6/Factory | Fabricated Powered Armor (x2) 10301 | -6/Factory | Fabricated Exp. Propulsion Shielding? 10500 | -6/Factory | Build established: Hacker-Mutant 10646 | -6/Factory | Repaired Lrn. Sensor Array 11093 | -6/Factory | Repaired Biomechanical Wings 11185 | -6/Factory | Incoming investigation squad redirected 11207 | -6/Factory | Fabricated Adv. EMP Blaster? 11303 | -6/Factory | Local fabrication network quarantined 11331 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 11338 | -6/Factory | Entered Lower Caves 11370 | -6/Lower Caves | Learned Factory stockpile data 11371 | -6/Lower Caves | Learned Factory stockpile data 11439 | -6/Lower Caves | Spotted B-75 Beast 11470 | -6/Lower Caves | Encountered a Warlord checkpoint 11563 | -6/Lower Caves | Discovered new exit (range 7) 11874 | -6/Lower Caves | Identified exit to Lower Caves 11876 | -6/Lower Caves | Entered another Lower Caves area 11881 | -6/Lower Caves | Encountered a Warlord checkpoint 12006 | -6/Lower Caves | Discovered new exit (range 11) 12009 | -6/Lower Caves | Identified exit to Zion 12016 | -6/Lower Caves | Entered Zion 12027 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12046 | -6/Zion | Discovered new exit (range 15) 12070 | -6/Zion | Learned location of 1 exit from Factory 12099 | -6/Zion | Received a visual enhancement algorithm 12188 | -6/Zion | Learned Factory stockpile data 12189 | -6/Zion | Given the Hacking Drone Bay 12197 | -6/Zion | Given A8's code to call for help 12204 | -6/Zion | Learned location of Testing (-3) 12238 | -6/Zion | Learned Factory emergency access door positions 12361 | -6/Zion | Opened final containment barrier to the Deep Caves 12414 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12415 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12418 | -6/Zion | Discovered new exit (range 3) 12418 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12419 | -6/Zion | Identified exit to Deep Caves 12428 | -6/Zion | Entered Deep Caves 12428 | -6/Deep Caves | Accompanied by 2 allies 12517 | -6/Deep Caves | Attacked by Z-Imprinter 12536 | -6/Deep Caves | Allies destroyed Z-Imprinter 12537 | -6/Deep Caves | Found Prototype Protection 12620 | -6/Deep Caves | Z-Facility disabled 12637 | -6/Deep Caves | Found Prototype Protection 12637 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 12771 | -6/Deep Caves | Found Zio. Weapon Casing 12803 | -6/Deep Caves | Found Prototype Device 12803 | -6/Deep Caves | Identified Exp. Thermal Shield 12990 | -6/Deep Caves | Found Zio. Weapon Casing 13024 | -6/Deep Caves | Found Zio. Weapon Casing 13070 | -6/Deep Caves | Build established: Scavenger-Mutant 13119 | -6/Deep Caves | Discovered new exit (range 7) 13486 | -6/Deep Caves | Spotted as-28097 13515 | -6/Deep Caves | Destroyed as-28097 13532 | -6/Deep Caves | Exposed GOLEM chamber 13543 | -6/Deep Caves | Found GOLEM Unit 13584 | -6/Deep Caves | Found GOLEM Unit 13589 | -6/Deep Caves | Found GOLEM Unit 13691 | -6/Deep Caves | Found Zio. Weapon Casing 13700 | -6/Deep Caves | Found Zio. Weapon Casing 13769 | -6/Deep Caves | Found Prototype Protection 13769 | -6/Deep Caves | Identified Zio. Heavy Carapace 13905 | -6/Deep Caves | Entered Proximity Caves 13949 | -5/Proximity Caves | Learned Factory emergency access door positions 13991 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13995 | -5/Proximity Caves | Entered Factory 13995 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13996 | -5/Factory | Identified exit to Factory 14121 | -5/Factory | Build established: Hacker-Mutant 14205 | -5/Factory | Discovered exit to Factory (range 15) 14330 | -5/Factory | Manually triggered Chute Trap 14330 | -5/Factory | Sucked down chute 14330 | -5/Factory | Entered Waste 14331 | -5/Waste | Met a frightened Derelict 14335 | -5/Waste | Spotted C-40 Crusher 14337 | -5/Waste | Spotted C-40 Crusher 14339 | -5/Waste | Spotted C-40 Crusher 14344 | -5/Waste | Spotted C-40 Crusher 14345 | -5/Waste | EMP discharged 14345 | -5/Waste | System corruption reached 10% 14350 | -5/Waste | Spotted C-40 Crusher 14351 | -5/Waste | Spotted C-40 Crusher 14352 | -5/Waste | Discovered new exit (range 13) 14356 | -5/Waste | Found Enh. Force Lance 14362 | -5/Waste | Identified exit to Factory 14362 | -5/Waste | Entered Factory 14673 | -5/Factory | Fabricated Exp. Sensor Array? 14689 | -5/Factory | Identified exit to Upper Caves 14729 | -5/Factory | Fabricated Gravity Neutralizing Apparatus? 14922 | -5/Factory | Repaired Exp. Propulsion Shielding 15477 | -5/Factory | Build established: Hacker-Golem 15770 | -5/Factory | Core integrity fell below 50% 15832 | -5/Factory | Fabricated Impulse Thruster Array? 16051 | -5/Factory | Entered Upper Caves 16082 | -5/Upper Caves | Spotted B-75 Beast 16104 | -5/Upper Caves | Learned location of Armory (-3) 16151 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16193 | -5/Upper Caves | Discovered new exit (range 8) 16195 | -5/Upper Caves | Identified exit to Upper Caves 16195 | -5/Upper Caves | Entered another Upper Caves area 16233 | -5/Upper Caves | Build established: Hacker-Mutant 16304 | -5/Upper Caves | Discovered new exit (range 4) 16305 | -5/Upper Caves | Identified exit to Zhirov 16306 | -5/Upper Caves | Entered Zhirov 16306 | -5/Zhirov | Discovered new exit (range 3) 16313 | -5/Zhirov | Met Zhirov 16321 | -5/Zhirov | Found Alien Artifact 16321 | -5/Zhirov | Identified Integrated Reactor 16321 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16553 | -5/Zhirov | Learned location of Quarantine (-2) 16553 | -5/Zhirov | Learned location of Command (-1) 16558 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16566 | -5/Zhirov | Identified exit to Proximity Caves 16610 | -5/Zhirov | Entered Proximity Caves 16634 | -4/Proximity Caves | Spotted B-86 Titan 16691 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16699 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16702 | -4/Proximity Caves | Entered Factory 16702 | -4/Factory | Evolved 2 slots: Utility x2 16703 | -4/Factory | Identified exit to Extension 16729 | -4/Factory | Identified exit to Upper Caves 16806 | -4/Factory | Spotted B-86 Titan 17000 | -4/Factory | Build established: Hacker-Sprinter 17241 | -4/Factory | Fabricated Hyp. Railgun (x2) 17436 | -4/Factory | Discovered new exit (range 14) 17497 | -4/Factory | Central database locked down 17538 | -4/Factory | Fabricated Powered Armor (x2) 17580 | -4/Factory | Build established: Wizard-Sprinter 17596 | -4/Factory | Manually triggered Chute Trap 17596 | -4/Factory | Sucked down chute 17596 | -4/Factory | Entered Waste 17597 | -4/Waste | Joined by Warlord forces that had cleared the area 17604 | -4/Waste | Found Prototype Processor 17621 | -4/Waste | Found Prototype Device 17685 | -4/Waste | Discovered new exit (range 12) 17695 | -4/Waste | Identified exit to Factory 17726 | -4/Waste | Entered Factory 17726 | -4/Factory | Accompanied by 20 allies 17755 | -4/Factory | Discovered exit to Upper Caves (range 9) 17806 | -4/Factory | Entered Upper Caves 17806 | -4/Upper Caves | Accompanied by 6 allies 17855 | -4/Upper Caves | Learned Armory trap positions 17855 | -4/Upper Caves | Learned Extension garrison access intel 18093 | -4/Upper Caves | Identified exit to Upper Caves 18155 | -4/Upper Caves | Entered another Upper Caves area 18284 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18321 | -4/Upper Caves | Discovered new exit (range 12) 18324 | -4/Upper Caves | Identified exit to Warlord 18324 | -4/Upper Caves | Entered Warlord 18334 | -4/Warlord | System corruption cleaned by Quarantine Array 18337 | -4/Warlord | Build established: Hacker-Sprinter 18352 | -4/Warlord | Learned Research emergency access door positions 18352 | -4/Warlord | Learned Quarantine stockpile data 18352 | -4/Warlord | Learned 4 Quarantine zone layouts 18433 | -4/Warlord | Met Warlord 18455 | -4/Warlord | Found Prototype Device 18455 | -4/Warlord | Identified Exp. Cloaking Device 18458 | -4/Warlord | Warlord's base attacked by MAIN.C 18459 | -4/Warlord | Found Prototype Hackware 18460 | -4/Warlord | Identified Exp. Weapon Cycler 18463 | -4/Warlord | Found Prototype Processor 18545 | -4/Warlord | Found GOLEM Unit 18581 | -4/Warlord | Opened side exit 18602 | -4/Warlord | Discovered new exit (range 10) 18605 | -4/Warlord | Identified exit to Proximity Caves 18606 | -4/Warlord | Entered Proximity Caves 18667 | -3/Proximity Caves | Discovered new exit (range 15) 18671 | -3/Proximity Caves | Identified exit to Research 18688 | -3/Proximity Caves | Entered Research 18688 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18689 | -3/Research | Identified exit to Testing 18699 | -3/Research | Identified System Mapper 18744 | -3/Research | Identified exit to Armory 18769 | -3/Research | Spotted B-86 Titan 18803 | -3/Research | Spotted B-86 Titan 18893 | -3/Research | Repaired Broken Adv. Reaction Control System? 18948 | -3/Research | Fabricated Impulse Thruster Array? 19022 | -3/Research | Build established: Wizard-Sprinter 19033 | -3/Research | Found Enh. Force Lance 19035 | -3/Research | Found Enh. Force Lance 19218 | -3/Research | Fabricated Exp. Propulsion Shielding? 19397 | -3/Research | Local fabrication network quarantined 19426 | -3/Research | Fabricated Mic. Fission Core? 19456 | -3/Research | Entered Testing 19468 | -3/Testing | Spotted PX-73GX9PTZMW 19475 | -3/Testing | Identified Exp. Armor Integrity Analyzer 19475 | -3/Testing | Identified Spectral Analyzer 19494 | -3/Testing | Identified exit to Research 19522 | -3/Testing | Found Prototype Processor 19538 | -3/Testing | Found Fusion Bomb Launcher 19581 | -3/Testing | Found System Mapper 19617 | -3/Testing | Fabricated Mni. Fusion Reactor? 19666 | -3/Testing | Scanned by Researcher 19744 | -3/Testing | Entered Research 19744 | -2/Research | Warlord forces began assault on 0b10 19744 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19752 | -2/Research | Identified exit to Quarantine 19822 | -2/Research | Spotted B-90 Cyclops 19854 | -2/Research | Research machine network offline 19942 | -2/Research | Spotted B-90 Cyclops 19959 | -2/Research | Discovered new exit (range 16) 19998 | -2/Research | Spotted Striker 20000 | -2/Research | Spotted Striker 20003 | -2/Research | Spotted Striker 20007 | -2/Research | Entered Quarantine 20016 | -2/Quarantine | Found Alien Energy Cannon 20016 | -2/Quarantine | Identified Core Cannon 20041 | -2/Quarantine | Discovered new exit (range 11) 20044 | -2/Quarantine | Identified exit to Access 20121 | -2/Quarantine | Repaired Adv. Power Amplifier? 20122 | -2/Quarantine | Found Alien Slashing Weapon 20122 | -2/Quarantine | Identified Sigix Broadsword 20147 | -2/Quarantine | Found Alien Artifact 20286 | -2/Quarantine | Entered Access 20286 | -1/Access | Evolved 2 slots: Utility x2 20291 | -1/Access | Identified exit to Surface 20414 | *** | Escaped! Last Messages --------------- 20313_ Massive razor-sharp blades shoot up from within the floor. 20313_ Adv. Reaction Control System severed. 20314_ Acquired Adv. Reaction Control System. 20319_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x1 Backup Laser VII x2 20320_ Dropped Backup Laser VII. 20379_ U-05 Engineer builds a Wall. 20387_ W-44 Eye distress signal jammed. 20388_ Slug penetrates Wall. 20388_ W-44 Eye distress signal jammed. 20405_ Slug penetrates Wall. 20405_ W-44 Eye distress signal jammed. 20411_ Connecting with Terminal... >>Open Sealed Barrier opened. 20412_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ???== ??# ??????????????????????????????????????? | | ??? ??# #???????????????????????k?????????????? | | ??? ??# #?????????????????????????????????????? | | ??? ??# #?????????????????????????????????????? | | ??? * ??# #?????????????????????????????????????? | | ??? ??# k#?????????????????????????????????????? | | ??? ??# #?????????????????????????????????????? | | ???#/#??# #?????????????????????????????????????? | | ???# #??# #?????????????????????????????????????? | | ???# #?## ##????????????????????????????????????? | | ???# #?# ##########################???????????? | | ???# #?#* k k ??????????? | | #### ### kY ???????????? | | ] ######### ""#?????????????????? | | w######## ##????# ""#?????????????????? | | #???! #????# ""#?????????????????? | | #?? #????# T#?????????????????? | | u#?? #????# ""#????????u????????? | | Y## " #????# ""#?????????????????? | | " # """ #???## ""##????????????????? | | + """ #???# #????????????????? | | # " !#???## ##????????????????? | | # #????# #?????????????????? | | #? #????# #?????????????????? | | #?########????# #?????????????????? | | #?????????????# @" #?????????????????? | | #?????????????# "" #?????????????????? | | #??######?????# #?????????????????? | | ##? !!#?????# #?????????????????? | | # !!#?????# #?????????????????? | | # #?????#""""""""""#?????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ########?######??????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | #?????????????????????BB????BB???????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 57 Energy Capacity 1325 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 78 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 58 Defensive Hacking 26 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Scanalyzed Great Axe | -7/Factory | Hacked Biomechanical Wings | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Mic. Fission Core | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Powered Armor | -6/Factory | Hacked Adv. EMP Blaster | -6/Factory | Hacked Gravity Neutralizing Apparatus | -5/Factory | Hacked Lrg. Storage Unit | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Hyp. Railgun | -5/Factory | Hacked System Restoration Module | -5/Factory | Hacked Enh. Force Lance | -5/Factory | Scanalyzed Adv. Power Amplifier | -5/Factory | Scanalyzed Reaction Control System | -4/Factory | Hacked Prc. Matter Filter | -4/Factory | Scanalyzed Adv. Armor Integrity Analyzer | -4/Factory | Scanalyzed Mni. Fusion Reactor | -3/Testing | Hacked Exp. Actuator Array | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -7/Factory Biomechanical Wings | x1 | -7/Factory Biomechanical Wings | x1 | -7/Factory Mic. Fission Core | x2 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory Powered Armor | x2 | -6/Factory Exp. Propulsion Shielding | x1 | -6/Factory Adv. EMP Blaster | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Gravity Neutralizing Apparatus | x1 | -5/Factory Impulse Thruster Array | x1 | -5/Factory Hyp. Railgun | x2 | -4/Factory Powered Armor | x2 | -4/Factory Impulse Thruster Array | x1 | -3/Research Exp. Propulsion Shielding | x1 | -3/Research Mic. Fission Core | x2 | -3/Research Mni. Fusion Reactor | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Core Cannon Sigix Broadsword Achievements -------------- Curiosity Killed The Cat Great Explorer Challenges ------------ None Game ------ Seed BottomlessDeliverySource Manual? 0 Play Time 07:31:34 Cumulative 425.6 hours Start 2020.12.03 @ 19:56:01 End 2020.12.05 @ 00:41:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 12/0/0/1/0/0/0/0/0 Lore% 83 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00c90a7e-6411-4546-996c-281befb303e9