Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 23:32:03

Player: celerysam

Result: Destroyed by as-55926 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (226)      226
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 2576

 Bonus
-------
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     80/100
System Corruption          5%
Temperature                Cool (20)
Movement                   Core (300) Ox5
Location                   -9/Exiles

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
         Beam Rifle
         Longsword +1
>        --- INVENTORY (10) ---
   Light Ion Engine
   Light Treads
   Light Treads
         Cooling System
         Visual Processing Unit
   Light Armor Plating
         Autogun
         Plasma Cutter

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
          Seismic Detector
>         --- WEAPON -----------
          Grenade Launcher
          Longsword +1
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Cooling System
          Visual Processing Unit
    Light Armor Plating
          Beam Rifle
          Autogun
          Rocket Launcher
          Plasma Cutter
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 6   6   3   .   3   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   5   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                5    | 1   4   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   2   .   3   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  88  88  86  
  Engine                   11   | .   14  11  11  10  
  Wheel                    31   | .   28  33  33  32  
  Device                   9    | .   5   11  11  11  
  Storage                  14   | .   21  11  11  11  
  Energy Gun               5    | .   14  4   .   .   
  Ballistic Gun            2    | .   6   .   .   .   
  Launcher                 6    | .   .   6   11  10  
  Special Weapon           2    | .   7   1   .   .   
  Impact Weapon            5    | .   .   9   11  4   
  Slashing Weapon          2    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 13  91  22  22  22  
  Greatest Support         36   | 26  26  36  36  36  
  Greatest Overweight (x)  4    | 3   3   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  10  10  
  Average Capacity         9    | 7   10  10  10  10  
  Most Carried             10   | 8   10  10  10  10  
  Average Carried          8    | 3   8   9   10  9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   8   10  10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Min Exi 
Matter Collected           384  | 213 .   157 .   14  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            275  | .   .   188 .   87  
  Parts                    13   | .   .   7   .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  7    | .   .   5   .   2   
  Melee                    3    | .   .   2   .   1   
  AOE                      3    | .   .   2   .   1   
Classes Destroyed          4    | .   .   2   .   2   
  Operator                 1    | .   .   1   .   .   
  Grunt                    5    | .   .   5   .   .   
  Zionite                  4    | .   .   .   .   4   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           6    | .   .   2   .   6   
  Combat Bots Only         2    | .   .   2   .   2   
Max Kills in Single Turn   3    | .   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Hostile Shots Fired        74   | .   .   14  .   60  
  Missed                   20   | .   .   8   .   12  
Damage Taken               872  | .   .   51  .   821 
  Core                     410  | .   .   19  .   391 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   .   
Volleys Fired              10   | .   .   5   .   5   
  Largest                  1    | .   .   1   .   1   
  Hottest                  33   | .   .   30  .   33  
Shots Fired                10   | .   .   5   .   5   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 8    | .   .   3   .   5   
  Special                  2    | .   .   2   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  2    | .   .   2   .   .   
  Explosive                8    | .   .   3   .   5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         4    | .   .   4   .   1   
  Robot Miss Streak        2    | .   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           14   | .   .   8   .   6   
  Core Hits                16   | .   .   4   .   12  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         2    | .   .   1   .   1   
    Smash                  1    | .   .   1   .   .   
    Sever                  1    | .   .   .   .   1   
Melee Attacks              12   | .   .   7   .   5   
  Impact                   7    | .   .   7   .   .   
  Slashing                 5    | .   .   .   .   5   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           974  | .   .   412 .   562 
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               505  | .   .   183 .   322 
  Melee                    446  | .   .   206 .   240 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  23   | .   .   23  .   .   
  Explosive                505  | .   .   183 .   322 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   206  | .   .   206 .   .   
  Slashing                 240  | .   .   .   .   240 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   5   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            110  | .   .   94  .   16  
  Projectiles              .    | .   .   .   .   .   
  Explosions               16   | .   .   .   .   16  
  Melee                    94   | .   .   94  .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      44   | .   .   .   .   44  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   72   | .   .   12  .   60  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   1   .   .   
  Impact Corruptions       4    | .   .   4   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         74   | .   .   74  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             168  | .   15  168 65  .   
  Initial                  65   | .   .   5   65  .   
  Average                  26   | .   .   50  65  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   3   15  .   14  
  Peak Tracking Total      16   | .   3   4   .   16  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          9    | .   .   .   .   9   
  Max in Single Turn       4    | .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          7    | .   1   1   .   5   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   2   3   .   50  
  Successful               52   | .   1   1   .   50  
  Failed                   3    | .   1   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   1   1   .   2   
  Terminals                5    | .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             52   | .   1   1   .   50  
  Record                   49   | .   .   .   .   49  
  Prototype ID Bank        1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Min Exi 
Turns Passed               1176 | 71  334 360 43  368 
Spaces Moved               1132 | 49  332 317 36  398 
  Core                     15   | 14  .   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1117 | 35  332 317 36  397 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  86  86  86  
  Average Speed            89   | 109 93  86  86  86  
  Slowest Speed            250  | 200 135 86  86  250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   52  28  14  81  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   
Terrain Destroyed          28   | .   .   8   .   20  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      28   | .   .   8   .   20  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      1267 | 66  357 385 47  412 
  Wait                     57   | .   .   45  12  .   
  Move                     1128 | 48  331 316 35  398 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 12  9   6   .   .   
  Fast Attach              3    | .   2   .   .   1   
  Attach                   10   | 6   1   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   3   2   .   .   
  Drop                     14   | .   10  3   .   1   
  Fire                     10   | .   .   5   .   5   
  Melee                    12   | .   .   7   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            1    | .   1   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 8)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Propulsion x2
  675 | -9/Materials  | Discovered new exit (range 15)
  682 | -9/Materials  | Met 8R-AWN
  766 | -9/Materials  | Entered Mines
  767 | -9/Mines      | Followed 8R-AWN into the Mines
  805 | -9/Mines      | Discovered new exit (range 5)
  809 | -9/Mines      | Entered Exiles
  830 | -9/Exiles     | Welcomed by 8R-AWN
  849 | -9/Exiles     | Met EX-HEX
  887 | -9/Exiles     | Met EX-BIN
  899 | -9/Exiles     | Aligned with FarCom system
  900 | -9/Exiles     | Given EX-Vault access code
  938 | -9/Exiles     | Opened EX-Vault
  964 | -9/Exiles     | Found Longsword +1
  984 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1015 | -9/Exiles     | Learned location of Zion (-6)
 1024 | -9/Exiles     | Met EX-DEC
 1063 | -9/Exiles     | Visited The Gauntlet
 1138 | -9/Exiles     | Attacked by the Exiles
 1172 | -9/Exiles     | Core integrity fell below 50%
 1177 | -9/Exiles     | Core integrity fell below 20%
 1177 | -9/Exiles     | Destroyed by as-55926 with Assembled F-torch

 Last Messages 
---------------
01165_ Com. Wheel destroyed.
01165_ Ion Engine destroyed.
01166_ Grenade Launcher destroyed.
01166_ as-38529 destroyed.
01168_ Wheel destroyed.
01168_ Acquired 14 matter.
01169_ Wheel destroyed.
01169_ Knocked back.
01169_ Machine disabled.
01171_ EX-BIN: "I just want to science!"
01173_ Testing Chamber Shield damaged.
01173_ Machine disabled. <x2>
01175_ as-85936 destroyed.
01175_ Destroyed EX Chip 1.
01175_ as-49975 destroyed.
01175_ Destroyed Lgt. Ion Engine.
01175_ Rocket Launcher severed.
01175_ Seismic Detector destroyed.
01175_ System corrupted by crushing effect (+3).
01175_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#""""               ""#???????"  |
| ??????????????????#""               ""##?????????? |
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| """#????""""""#??#"""""""#??#   #????????????????? |
|  ""???#"""""""#??#"""""""#??#  z#????????????????? |
|   "#??"""""" "#??#"  """"#??#   #????????????????? |
|  ""#""#""" """#??#"      ####   ##???????????????? |
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|   """""""   """""""      c   c    ""   #?""""????? |
|   """"""    """""""          c%         "" ""#???? |
|                        aaa!%  [            ""#???? |
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| ##?????###"##??????######?????###????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledCooledPlating
  Manual?         0
Play Time         00:19:53
  Cumulative      52.9 hours
  Start           2024.06.19 @ 22:49:33
  End             2024.06.19 @ 23:32:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7638346a-091c-45bc-baa5-89c11892e09c