Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 18:19:13 Player: arcadio Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (466) 466 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1711 Bonus ------- None Cogmind --------- Core Integrity 355/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Assault Rifle Rocket Launcher > --- INVENTORY (12) --- Light Treads Aluminum Leg Aluminum Leg Wheel Wheel Large Matter Pod (129) ECM Suite Field Recycling Unit (0) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Medium Laser Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Large Matter Pod ECM Suite Rocket Launcher Mini Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 27 | 7 11 7 2 Power 4 | 1 1 1 1 Engine 3 | 1 . 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 4 1 . Treads 3 | . 2 1 . Leg 2 | 2 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 5 2 1 Device 2 | . 1 1 . Storage 5 | 2 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 6 | 2 1 3 . Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 1 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 94 | . 98 98 77 Engine 7 | . 5 6 11 Core 5 | . 8 4 . Treads 23 | . 25 22 22 Leg 1 | . 2 . . Device 3 | . 9 . . Storage 12 | . 15 11 11 Protection 11 | . 1 21 5 Energy Gun 13 | . 14 17 6 Ballistic Gun 11 | . 14 10 11 Launcher 3 | . . 3 11 Naked Turns . | . . . . Heaviest Build 50 | 9 43 50 47 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 9 12 12 Most Carried 10 | 6 10 9 10 Average Carried 7 | 2 6 8 9 Final Capacity 12 | 6 12 12 12 Final Carried 10 | 6 10 9 9 Class Distribution -------------------- 74% | Mutant 25% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 689 | 193 178 248 70 Remotely . | . . . . Salvage Created 548 | . 178 300 70 Parts 22 | . 7 11 4 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 11 | . 4 6 1 Guns 8 | . 4 3 1 AOE 3 | . . 3 . Classes Destroyed 4 | . 1 2 1 Hauler 1 | . . 1 . Watcher 1 | . . . 1 Grunt 9 | . 4 5 . Sentry 2 | . . 1 1 Best Kill Streak 3 | . 2 3 2 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 785 | . 203 401 181 Core 67 | . 22 27 18 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 91 . . Volleys Fired 43 | . 15 21 7 Largest 3 | . 2 3 2 Hottest 110 | . 70 110 60 Shots Fired 80 | . 30 41 9 Gun 78 | . 30 39 9 Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 41 | . 15 19 7 Thermal 37 | . 15 20 2 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 21 | . 8 12 21 Robot Miss Streak 2 | . 1 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 60 | . 21 30 9 Core Hits 30 | . 10 16 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 797 | . 217 465 115 Guns 674 | . 217 342 115 Cannons . | . . . . Explosions 123 | . . 123 . Melee . | . . . . Ramming . | . . . . Kinetic 331 | . 58 180 93 Thermal 343 | . 159 162 22 Explosive 123 | . . 123 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 396 | . 103 396 6 Average Temperature 103 | . 51 137 4 Received Heat Transfer 369 | . 120 195 54 Effects 2 | . . 2 . Interference 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 870 | . 422 398 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 245 | . 90 245 120 Initial 103 | . . 37 103 Average 77 | . 41 114 107 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 84 100 Level 1 5 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 5 15 2 Peak Tracking Total 5 | . 2 5 2 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 6 | . 3 2 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 6 2 Successful 12 | . 6 5 1 Failed 3 | . 1 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 11 | . 3 6 2 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 3 5 1 Record 1 | . . 1 . Part Schematic 1 | . . 1 . Prototype ID Bank 2 | . 1 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . . 1 Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . 5 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 909 | 84 310 356 159 Spaces Moved 444 | 61 150 159 74 Core 8 | 8 . . . Treads 363 | . 130 159 74 Legs 70 | 53 17 . . Wheels 3 | . 3 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 180 180 Average Speed 162 | 110 156 180 180 Slowest Speed 180 | 120 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 28 29 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 14 . Melee . | . . . . Projectile . | . . . . AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 553 | 74 196 192 91 Wait 19 | . 12 2 5 Move 441 | 60 149 158 74 Hop . | . . . . Pick Up 15 | 6 6 2 1 Fast Attach 13 | 7 4 1 1 Attach 5 | . . 4 1 Detach . | . . . . Swap 9 | . 7 2 . Drop 8 | 1 3 2 2 Fire 43 | . 15 21 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 5) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 729 | -9/Materials | Discovered new exit (range 4) 751 | -9/Materials | Entered Storage 910 | -9/Storage | Self-destructed Last Messages --------------- 00826_ Acquired Ion Engine. 00827_ Discarded Armor Integrity Analyzer. 00836_ W-16 Scout sends out distress signal. 00838_ Lgt. Armor Plating destroyed. 00840_ W-16 Scout destroyed. 00847_ Sml. Laser destroyed. 00858_ Y-45 Defender destroyed. 00859_ U-05 Engineer lays Concrete. 00866_ R-06 Scavenger collects Sensor Array. 00867_ Acquired 16 matter. 00868_ K-01 Serf collects debris. 00870_ R-06 Scavenger collects Lgt. Ion Engine. 00871_ K-01 Serf collects debris. 00874_ R-06 Scavenger collects Hover Unit. 00878_ K-01 Serf collects debris. 00880_ Acquired 54 matter. 00881_ K-01 Serf collects debris. 00882_ R-06 Scavenger collects Imp. Ion Engine. 00885_ K-01 Serf collects debris. 00910_ Connecting with Door Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????# # #?????? | | ?????????????????????????????# # #?????? | | ?????????????????????????????# ?# #?????? | | ?????????????????????????????# ?# #?????? | | ?????????????????????????????# ??# #?????? | | ?????????????????????????????########### #?????? | | ???????????????????????????????######T## #?????? | | ???????????????????????????????#!!! 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Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactManeuveringDiverter Manual? 0 Play Time 00:31:40 Cumulative 20.9 hours Start 2021.05.28 @ 12:48:33 End 2021.05.31 @ 18:19:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a7d2dd7-8aef-4807-91c7-cb59c84947bd