Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 18:19:13

Player: arcadio

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (466)      466
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1711

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             355/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Assault Rifle
                Rocket Launcher
>               --- INVENTORY (12) ---
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
                Wheel
          Large Matter Pod (129)
                ECM Suite
                Field Recycling Unit (0)
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
          Light Armor Plating
>               --- WEAPON -----------
         Medium Laser
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Wheel
                Wheel
          Large Matter Pod
                ECM Suite
                Rocket Launcher
           Mini Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             27   | 7   11  7   2   
  Power                    4    | 1   1   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 3    | .   2   1   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   5   2   1   
    Device                 2    | .   1   1   .   
    Storage                5    | 2   3   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   3   .   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   1   1   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   1   1   2   
Average Slot Usage (%)     94   | .   98  98  77  
  Engine                   7    | .   5   6   11  
  Core                     5    | .   8   4   .   
  Treads                   23   | .   25  22  22  
  Leg                      1    | .   2   .   .   
  Device                   3    | .   9   .   .   
  Storage                  12   | .   15  11  11  
  Protection               11   | .   1   21  5   
  Energy Gun               13   | .   14  17  6   
  Ballistic Gun            11   | .   14  10  11  
  Launcher                 3    | .   .   3   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 9   43  50  47  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  2    | .   2   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 12   | 6   12  12  12  
  Average Capacity         10   | 5   9   12  12  
  Most Carried             10   | 6   10  9   10  
  Average Carried          7    | 2   6   8   9   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            10   | 6   10  9   9   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           689  | 193 178 248 70  
  Remotely                 .    | .   .   .   .   
Salvage Created            548  | .   178 300 70  
  Parts                    22   | .   7   11  4   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  11   | .   4   6   1   
  Guns                     8    | .   4   3   1   
  AOE                      3    | .   .   3   .   
Classes Destroyed          4    | .   1   2   1   
  Hauler                   1    | .   .   1   .   
  Watcher                  1    | .   .   .   1   
  Grunt                    9    | .   4   5   .   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           3    | .   2   3   2   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               785  | .   203 401 181 
  Core                     67   | .   22  27  18  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 100 91  .   .   
Volleys Fired              43   | .   15  21  7   
  Largest                  3    | .   2   3   2   
  Hottest                  110  | .   70  110 60  
Shots Fired                80   | .   30  41  9   
  Gun                      78   | .   30  39  9   
  Cannon                   .    | .   .   .   .   
  Launcher                 2    | .   .   2   .   
  Special                  .    | .   .   .   .   
  Kinetic                  41   | .   15  19  7   
  Thermal                  37   | .   15  20  2   
  Explosive                2    | .   .   2   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         21   | .   8   12  21  
  Robot Miss Streak        2    | .   1   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           60   | .   21  30  9   
  Core Hits                30   | .   10  16  4   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           797  | .   217 465 115 
  Guns                     674  | .   217 342 115 
  Cannons                  .    | .   .   .   .   
  Explosions               123  | .   .   123 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  331  | .   58  180 93  
  Thermal                  343  | .   159 162 22  
  Explosive                123  | .   .   123 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        396  | .   103 396 6   
  Average Temperature      103  | .   51  137 4   
  Received Heat Transfer   369  | .   120 195 54  
  Effects                  2    | .   .   2   .   
    Interference           1    | .   .   1   .   
    Short Circuit          1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   3   .   
  Heat Transferred         870  | .   422 398 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             245  | .   90  245 120 
  Initial                  103  | .   .   37  103 
  Average                  77   | .   41  114 107 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         94   | 100 100 84  100 
  Level 1                  5    | .   .   15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   5   15  2   
  Peak Tracking Total      5    | .   2   5   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          6    | .   3   2   1   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   7   6   2   
  Successful               12   | .   6   5   1   
  Failed                   3    | .   1   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                11   | .   3   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   3   5   1   
  Record                   1    | .   .   1   .   
  Part Schematic           1    | .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               909  | 84  310 356 159 
Spaces Moved               444  | 61  150 159 74  
  Core                     8    | 8   .   .   .   
  Treads                   363  | .   130 159 74  
  Legs                     70   | 53  17  .   .   
  Wheels                   3    | .   3   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 180 180 
  Average Speed            162  | 110 156 180 180 
  Slowest Speed            180  | 120 180 180 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   28  29  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          14   | .   .   14  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      14   | .   .   14  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      553  | 74  196 192 91  
  Wait                     19   | .   12  2   5   
  Move                     441  | 60  149 158 74  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   6   2   1   
  Fast Attach              13   | 7   4   1   1   
  Attach                   5    | .   .   4   1   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   7   2   .   
  Drop                     8    | 1   3   2   2   
  Fire                     43   | .   15  21  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   85 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 5)
  395 | -10/Materials | Entered another Materials area
  395 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  729 | -9/Materials  | Discovered new exit (range 4)
  751 | -9/Materials  | Entered Storage
  910 | -9/Storage    | Self-destructed

 Last Messages 
---------------
00826_ Acquired Ion Engine.
00827_ Discarded Armor Integrity Analyzer.
00836_ W-16 Scout sends out distress signal.
00838_ Lgt. Armor Plating destroyed.
00840_ W-16 Scout destroyed.
00847_ Sml. Laser destroyed.
00858_ Y-45 Defender destroyed.
00859_ U-05 Engineer lays Concrete.
00866_ R-06 Scavenger collects Sensor Array.
00867_ Acquired 16 matter.
00868_ K-01 Serf collects debris. <x2>
00870_ R-06 Scavenger collects Lgt. Ion Engine.
00871_ K-01 Serf collects debris. <x2>
00874_ R-06 Scavenger collects Hover Unit.
00878_ K-01 Serf collects debris.
00880_ Acquired 54 matter.
00881_ K-01 Serf collects debris.
00882_ R-06 Scavenger collects Imp. Ion Engine.
00885_ K-01 Serf collects debris. <x7>
00910_ Connecting with Door Terminal...

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              301
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactManeuveringDiverter
  Manual?         0
Play Time         00:31:40
  Cumulative      20.9 hours
  Start           2021.05.28 @ 12:48:33
  End             2021.05.31 @ 18:19:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a7d2dd7-8aef-4807-91c7-cb59c84947bd