Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 01:44:14 Player: YppY Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (3346) 3346 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (-614) -614 TOTAL SCORE: 9397 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 1543 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3368 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Kinecellerator KE Penetrator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Makeshift Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Precision Matter Filter Zionite Light Carapace > --- WEAPON ----------- Hypervelocity Gauss Rifle Enhanced Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Zionite Biocell KE Penetrator Gauss Cannon Long-range Missile Launcher [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Gravmag System Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 5 | . . 1 . 2 . . . . . . . . . 2 Weapon 2 | . . . . . . . . . 2 . . . . . Parts Attached 134 | 7 6 11 14 27 . 6 3 8 24 4 . . 2 22 Power 21 | 1 . 1 4 2 . 2 1 3 1 . . . 1 5 Engine 11 | 1 . 1 2 1 . . 1 3 1 . . . . 1 Core 6 | . . . 2 1 . 2 . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 1 3 Propulsion 33 | 2 2 3 4 9 . 2 . 1 7 1 . . . 2 Treads 3 | 2 . . . . . . . 1 . . . . . . Leg 9 | . . . . 5 . 2 . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 21 | . 2 3 4 4 . . . . 5 1 . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 42 | 1 3 3 6 7 . 1 1 2 7 1 . . 1 9 Device 15 | . . . . 4 . 1 . 1 2 . . . . 7 Storage 1 | 1 . . . . . . . . . . . . . . Processor 9 | . 2 . 2 1 . . . 1 3 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 17 | . 1 3 4 2 . . 1 . 2 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 3 1 4 . 9 . 1 1 2 9 2 . . . 6 Energy Gun 5 | 1 . 1 . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 23 | 2 1 3 . 5 . 1 1 1 5 2 . . . 2 Ballistic Cannon 5 | . . . . . . . . 1 2 . . . . 2 Launcher 5 | . . . . 1 . . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . 2 . . . . 5 1 . . 2 5 Parts Lost 42 | . . 2 1 12 . 6 . 1 1 . . . . 19 Power 6 | . . . . 4 . . . . . . . . . 2 Propulsion 13 | . . 1 . 4 . 5 . . . . . . . 3 Utility 14 | . . 1 1 . . 1 . 1 1 . . . . 9 Weapon 9 | . . . . 4 . . . . . . . . . 5 Highest Loss Streak 19 | . . 1 1 4 . 3 . 1 1 . . . . 19 Average Slot Usage (%) 84 | . 98 100 90 89 81 74 74 75 87 93 93 93 96 86 Engine 5 | . 14 11 15 2 . . 4 9 10 6 6 6 6 1 Core 3 | . . . . 6 . 9 9 4 . . . . . . Treads 1 | . 6 . . . . . . 2 3 . . . . . Leg 2 | . . . . 8 7 3 . . 2 . . . . . Hover 16 | . 21 33 29 17 23 7 7 7 14 26 26 26 26 19 Device 11 | . . . . 15 15 17 18 11 6 6 6 6 6 14 Storage 1 | . 14 11 7 . . . . . . . . . . . Processor 15 | . 8 11 16 15 15 15 15 15 14 20 20 20 20 16 Protection 5 | . 4 11 3 7 7 4 4 7 5 6 6 6 6 3 Ballistic Gun 14 | . 28 21 18 11 12 14 13 7 14 20 20 20 20 9 Ballistic Cannon 3 | . . . . . . . . 6 6 6 6 6 6 9 Naked Turns 17 | . . . . . . . . . . . . . . 17 Heaviest Build 64 | 12 14 20 23 24 14 24 27 51 62 40 38 38 48 64 Greatest Support 60 | 40 40 24 44 60 24 24 13 28 46 55 55 55 55 55 Greatest Overweight (x) 5 | . 1 . 1 5 . 1 2 2 2 . . . . 2 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 6 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 4 5 5 3 4 3 3 3 2 3 3 4 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 6 4 4 4 3 4 4 3 4 4 4 4 2 Class Distribution -------------------- 47% | Mutant 29% | Messiah-Gunner 21% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3883 | 165 185 284 321 684 21 180 30 355 536 186 95 . 134 707 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5556 | . 129 508 397 1563 . 236 . 78 367 274 59 . 165 1780 Parts 262 | . 14 38 25 65 . 14 . 4 13 9 3 . 8 69 Haulers Intercepted 10 | . 2 2 . 4 . . . . . . . . . 2 Recyclers Shooed 8 | . . 1 . 5 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 12 . 32 . 9 15 . 13 . Prevented 16 | . . . . . . 2 . 14 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 73 | . . 9 11 15 . 8 . 2 7 3 1 . 4 13 Guns 52 | . . 8 11 14 . 8 . 1 1 2 1 . 3 3 Cannons 11 | . . . . . . . . 1 2 1 . . 1 6 AOE 10 | . . 1 . 1 . . . . 4 . . . . 4 Classes Destroyed 16 | . 2 5 . 5 . . . . 1 1 . . . 2 Worker 6 | . . 1 . 2 . . . . 1 . . . . 2 Builder 6 | . . . . 2 . . . . . . . . . 4 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 10 | . 2 2 . 4 . . . . . . . . . 2 Recycler 14 | . . 1 1 6 . . . . 1 . . . . 5 Mechanic 1 | . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 9 | . 2 3 . 3 . . . . 1 . . . . . Swarmer 31 | . . 4 7 4 . 7 . 1 2 . . . 2 4 Grunt 26 | . . 1 3 6 . . . 1 3 3 1 . 2 6 Sentry 10 | . . 4 1 3 . 1 . . 1 . . . . . Hunter 4 | . . . . 1 . . . . . . . . . 3 Programmer 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . 1 Z-Light 4 | . . . . . . . . . . . . . . 4 Savage 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 1 12 5 8 . 3 . 1 3 3 1 . 2 8 Combat Bots Only 8 | . . 8 4 4 . 3 . 1 3 3 1 . 2 4 Max Kills in Single Turn 9 | . 1 1 1 2 . 2 . 1 3 1 1 . 1 9 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 3 | . . 1 . 1 . . . . 2 . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 12-ASH (-5/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 6630 | . . 539 420 1484 59 420 . 404 471 58 60 . 183 2532 Core 1527 | . . 79 60 186 30 66 . 55 12 20 . . 15 1004 Absorbed by Shields 38 | . . . . . . . . . . . . . . 38 Core Remaining (%) 85 | 100 100 80 89 . . . . 51 . . . . 94 . Volleys Fired 306 | . 9 25 31 108 5 20 . 28 16 7 5 . 6 46 Largest 4 | . 2 2 2 2 2 2 . 2 4 4 4 . 4 4 Hottest 187 | . 40 46 46 130 50 48 . 76 147 124 124 . 124 187 Shots Fired 705 | . 18 50 62 201 7 33 . 56 57 28 20 . 24 149 Gun 564 | . 18 50 62 200 7 33 . 28 34 21 15 . 18 78 Cannon 133 | . . . . . . . . 28 18 7 5 . 6 69 Launcher 8 | . . . . 1 . . . . 5 . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 676 | . 18 50 62 179 7 33 . 56 52 28 20 . 24 147 Thermal 21 | . . . . 21 . . . . . . . . . . Explosive 8 | . . . . 1 . . . . 5 . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 6 10 11 23 4 10 . 9 14 16 11 . 6 10 Robot Miss Streak 5 | . 1 3 2 3 3 2 . 4 2 2 1 . 3 5 Penetration Max 2 | . . . . 1 . . . . 2 1 . . . 2 Secondary Targets 3 | . . 2 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . Shots Hit Robots 467 | . 11 35 42 150 4 22 . 32 39 17 14 . 14 87 Core Hits 247 | . 6 21 18 84 1 12 . 10 21 8 3 . 5 58 Critical Hits 48 | . . . 2 1 . 3 . 2 6 2 2 . 3 27 Critical Kills 19 | . . . 1 . . 1 . . 1 2 1 . 1 12 Critical Parts Destroyed 26 | . . . 1 1 . 2 . 2 3 . 1 . 2 14 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11933 | . 106 1049 549 2587 114 350 . 1041 1306 224 172 . 260 4175 Guns 6595 | . 106 452 549 2502 114 350 . 442 446 170 92 . 194 1178 Cannons 2427 | . . . . . . . . 599 325 54 80 . 66 1303 Explosions 2867 | . . 597 . 85 . . . . 535 . . . . 1650 Melee . | . . . . . . . . . . . . . . . Ramming 44 | . . . . . . . . . . . . . . 44 Kinetic 8737 | . 106 452 549 2217 114 350 . 1041 771 224 172 . 260 2481 Thermal 1694 | . . . . 285 . . . . . . . . . 1409 Explosive 1458 | . . 597 . 85 . . . . 535 . . . . 241 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 3 . . . . . . 1 Average Corruption 2 | . . . . 2 3 3 3 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 37 | . . . . 12 10 9 2 . . . . . . 4 Message Errors 11 | . . . . 3 4 1 2 . . . . . . 1 Matter Fused 3 | . . . . . 3 . . . . . . . . . Heat Flow Errors 3 | . . . . 1 1 1 . . . . . . . . Energy Discharges 4 | . . . . 2 1 1 . . . . . . . . Data Loss (minor) 8 | . . . . 1 1 4 . . . . . . . 2 Targeting Errors 7 | . . . . 4 . 2 . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 333 | . . 141 . . . . . 10 16 . . . . 166 Projectiles 35 | . . . . . . . . 10 16 . . . . 9 Explosions 298 | . . 141 . . . . . . . . . . . 157 Melee . | . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . 5 3 . 2 . . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . 5 2 . 2 . . 6 Secondary 1 | . . . . . . . . . 1 . . . . . Self-Inflicted Damage 244 | . . 114 . 14 . . . . 25 . . . . 91 Shots 4 | . . 1 . 1 . . . . 1 . . . . 1 Rammed 13 | . . . . . . . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . . . . . . . 13 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 498 | . . 13 175 278 176 253 . 363 96 1 . . 42 498 Average Temperature 115 | . . 4 91 99 73 58 . 114 38 1 . . 20 171 Received Heat Transfer 1728 | . . 126 144 387 . 18 . 81 90 18 . . 9 855 Effects 11 | . . . . . . . . 3 . . . . . 8 Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . 1 . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 Heat Transferred 1153 | . . . . 355 . . . . . . . . . 798 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1033 | . 74 411 348 418 . . . . 396 . . . . 1033 Average Influence 307 | . 40 249 164 270 . . . . 262 . . . . 622 Maximum Alert Level 3 | . . 2 1 2 . . . . 1 . . . . 3 Low Security (%) 29 | 100 100 35 59 11 . . . . 15 . . . . 11 Level 1 49 | . . 48 40 85 . . . . 84 . . . . 2 Level 2 12 | . . 16 . 2 . . . . . . . . . 48 Level 3 8 | . . . . . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 7 . . . . 1 . . . . 4 Investigation 3 | . . . . 2 . . . . . . . . . 1 Extermination 1 | . . . . 1 . . . . . . . . . . Reinforcement 9 | . . . 1 4 . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . 3 . . . . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . . . 3 1 . . . 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 5 15 19 31 2 12 . 25 14 5 6 . 9 39 Peak Tracking Total 12 | . 3 9 5 8 2 3 . 8 3 4 4 . 5 12 Tactical Retreats 11 | . . 1 2 1 . 2 . 1 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . . 3 . . . . 3 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 10 | . . 2 . . . . . . . . . . . 8 Max in Single Turn 4 | . . 1 . . . . . . . . . . . 4 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 20 | . 2 2 4 3 2 . . . 1 1 . 4 . 1 Terminals 11 | . 2 2 4 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Total Hacks 61 | . 3 7 10 5 3 . . . 2 1 . 29 . 1 Successful 48 | . 1 4 5 3 3 . . . 1 1 . 29 . 1 Failed 13 | . 2 3 5 2 . . . . 1 . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 3 . 10 3 . . 1 . 16 . . . . 19 Terminals 25 | . 3 7 10 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . 1 Terminal Hacks 37 | . . 4 . . 3 . . . . 1 . 29 . . Record 13 | . . . . . 2 . . . . . . 11 . . Part Schematic 7 | . . . . . . . . . . . . 7 . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 27 | . 4 . 15 6 . . . . . . . . . 2 Terminals 9 | . 1 . 5 3 . . . . . . . . . . Track 4 | . . . 2 2 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 2 4 2 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 10 . . 7 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 21 | . 1 . . . 2 . 7 2 4 . . . 1 4 Largest Group 7 | . 1 1 . . 2 . 7 7 4 4 3 3 3 5 Highest-Rated Group 409 | . 10 10 . . 40 . 239 239 315 315 245 245 269 409 Highest-Rated Ally 105 | . 10 10 . . 20 . 39 39 105 105 105 105 105 105 Zionite Dispatches 4 | . . . . . . . . . 2 . . . . 2 Light 2 | . . . . . . . . . 1 . . . . 1 Hero 1 | . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . 1 2 1 . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . 1 2 1 . . . . Ally Attacks 224 | . . . . . 4 . . 96 28 19 18 . 17 42 Total Damage 5520 | . . . . . 49 . . 2158 1008 406 425 . 398 1076 Kills 49 | . . . . . . . . 24 6 2 5 . 3 9 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 . 3 . . 3 . Drone Launches 8 | . . . . . . . . 2 4 . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . 3 . . . . 5 Garrisons 1 | . . . . . . . . . . . . . . 1 Guards 7 | . . . . . . . . . 3 . . . . 4 Zionite Intel Received 4 | . . . . . . . . . 2 . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 6882 | 66 371 248 317 988 441 364 1080 802 766 251 153 50 194 791 Spaces Moved 5662 | 48 294 227 302 828 462 283 815 388 606 346 186 84 216 577 Core 151 | 25 . . . 13 . . . . . . . . . 113 Treads 339 | 23 46 . . . . . . 147 123 . . . . . Legs 243 | . . . . 114 . 39 . . 90 . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4929 | . 248 227 302 701 462 244 815 241 393 346 186 84 216 464 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 56 52 48 48 61 60 110 110 48 48 48 48 48 48 Average Speed 86 | 102 72 52 51 69 61 108 127 173 94 48 48 48 48 86 Slowest Speed 300 | 160 160 52 112 300 61 150 170 180 200 48 48 48 48 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 48 25 32 30 55 67 89 68 29 70 42 69 41 20 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 8 | . . . . . . . 2 . . . . 1 . 5 Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 1 4 1 . 1 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 208 | . . 52 . 9 . . . 11 44 5 4 . 1 82 Melee . | . . . . . . . . . . . . . . . Projectile 79 | . . . . . . . . 11 2 5 4 . 1 56 AOE 129 | . . 52 . 9 . . . . 42 . . . . 26 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 7175 | 66 433 308 406 1116 617 324 857 479 765 414 238 93 292 767 Wait 729 | . 109 24 25 99 151 7 30 6 45 49 44 10 64 66 Move 5648 | 47 293 226 301 827 461 282 814 387 605 345 185 83 215 577 Hop . | . . . . . . . . . . . . . . . Pick Up 165 | 10 11 13 19 34 . 7 5 12 26 5 2 . 3 18 Fast Attach . | . . . . . . . . . . . . . . . Attach 59 | 7 1 4 5 13 . 6 . 3 11 1 . . 1 7 Detach 1 | . . . 1 . . . . . . . . . . . Swap 75 | . 5 7 9 14 . . 3 5 13 3 . . 1 15 Drop 114 | 2 5 9 15 21 . 2 5 10 21 4 2 . 2 16 Fire 306 | . 9 25 31 108 5 20 . 28 16 7 5 . 6 46 Melee . | . . . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . . . . 13 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . 26 . . . . 8 Rewire 27 | . . . . . . . . 27 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . 1 2 . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 11) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Accompanied by 1 ally 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 547 | -9/Materials | Destroyed 8 combat bots 667 | -9/Materials | Discovered new exit (range 17) 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 985 | -8/Materials | Discovered new exit (range 13) 1003 | -8/Materials | Entered Factory 1003 | -7/Factory | Evolved 2 slots: Utility x2 1430 | -7/Factory | Lost 4 parts (1p1n2w) 1487 | -7/Factory | Lost 4 parts (1p2n1w) 1986 | -7/Factory | Discovered new exit (range 10) 1991 | -7/Factory | Entered Lower Caves 2056 | -7/Lower Caves | A Commander dispatched an escort 2064 | -7/Lower Caves | Learned Armory garrison access intel 2273 | -7/Lower Caves | Enh. Autogun stolen by Master Thief 2412 | -7/Lower Caves | Discovered new exit (range 13) 2432 | -7/Lower Caves | Entered another Lower Caves area 2432 | -7/Lower Caves | Accompanied by 2 allies 2433 | -7/Lower Caves | Commander's escort returned to base 2433 | -7/Lower Caves | Commander's escort returned to base 2491 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2702 | -7/Lower Caves | Lost 3 parts (2n1u) 2717 | -7/Lower Caves | Encountered a Warlord checkpoint 2772 | -7/Lower Caves | Spotted B-75 Beast 2785 | -7/Lower Caves | Discovered new exit (range 13) 2796 | -7/Lower Caves | Entered Zion 2867 | -7/Zion | Gained Derelict followers 2878 | -7/Zion | Discovered new exit (range 10) 2944 | -7/Zion | System corruption cleaned by Quarantine Array 3141 | -7/Zion | Received a hallucinogenic algorithm 3336 | -7/Zion | Imprinted 3338 | -7/Zion | Declared Zion's savior 3623 | -7/Zion | Build established: Messiah-Mutant 3638 | -7/Zion | Learned Factory emergency access door positions 3876 | -7/Zion | Entered Proximity Caves 3876 | -6/Proximity Caves | Accompanied by 7 allies 3892 | -6/Proximity Caves | Spotted B-75 Beast 3901 | -6/Proximity Caves | Allies destroyed B-75 Beast 4018 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4337 | -6/Proximity Caves | Learned Factory interactive machine intel 4475 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4641 | -6/Proximity Caves | Discovered new exit (range 19) 4678 | -6/Proximity Caves | Entered Factory 4678 | -6/Factory | Accompanied by 1 ally 4678 | -6/Factory | Evolved 2 slots: Weapon x2 4680 | -6/Factory | Loaded intel: 47 interactive machine locations 4875 | -6/Factory | Spotted B-75 Beast 4888 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4889 | -6/Factory | Zion hero teleported in (12-ASH) 4896 | -6/Factory | Destroyed B-75 Beast 5002 | -6/Factory | Build established: Messiah-Gunner 5205 | -6/Factory | Found Prototype Processor 5206 | -6/Factory | Identified Exp. Signal Interpreter 5254 | -6/Factory | Zion Light squad teleported in 5297 | -6/Factory | Discovered new exit (range 8) 5351 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5444 | -6/Factory | Entered Lower Caves 5444 | -6/Lower Caves | Accompanied by 5 allies 5496 | -6/Lower Caves | Learned Factory security intel 5541 | -6/Lower Caves | Identified exit to Lower Caves 5606 | -6/Lower Caves | Learned location of 1 exit from Factory 5661 | -6/Lower Caves | Encountered a Warlord checkpoint 5695 | -6/Lower Caves | Entered another Lower Caves area 5695 | -6/Lower Caves | Accompanied by 3 allies 5838 | -6/Lower Caves | Discovered new exit (range 9) 5848 | -6/Lower Caves | Entered Data Miner 5848 | -6/Data Miner | Accompanied by 3 allies 5848 | -6/Data Miner | Discovered new exit (range 6) 5858 | -6/Data Miner | Met Data Miner 5867 | -6/Data Miner | Learned location of Section 7 (-2) 5867 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5875 | -6/Data Miner | Received God Mode back door access code from Data Miner 5898 | -6/Data Miner | Entered Proximity Caves 5898 | -5/Proximity Caves | Accompanied by 3 allies 5986 | -5/Proximity Caves | Escorted by Enhanced Grunt 6005 | -5/Proximity Caves | Learned location of 1 exit from Factory 6015 | -5/Proximity Caves | Learned location of 1 exit from Factory 6016 | -5/Proximity Caves | Learned 4 Factory zone layouts 6060 | -5/Proximity Caves | Discovered new exit (range 8) 6061 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6092 | -5/Proximity Caves | Entered Factory 6092 | -5/Factory | Accompanied by 3 allies 6092 | -5/Factory | Evolved 2 slots: Utility x2 6093 | -5/Factory | Identified exit to Factory 6116 | -5/Factory | Retrieved Zion intel report: Branch Access 6116 | -5/Factory | Identified exit to Upper Caves 6117 | -5/Factory | Zion Kinetic Resupply teleported in 6393 | -5/Factory | Zion Light squad teleported in 6501 | -5/Factory | Destroyed 12-ASH 6839 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6860 | -5/Factory | Core integrity fell below 50% 6872 | -5/Factory | Core integrity fell below 20% 6883 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06862_ Slammed into G-50 Soldier. 06864_ K-01 Serf collects debris. 06864_ Slammed into G-50 Soldier. 06865_ K-01 Serf collects debris. 06865_ K-01 Serf cleans the Construction Platform. 06865_ Slammed into G-50 Soldier. 06865_ Destabilizing: Short circuit. 06865_ Broken Target Analyzer permanently disabled. 06866_ Broken Target Analyzer destroyed. 06868_ Slammed into G-50 Soldier. 06871_ Penetrated by Slug. 06876_ Slug penetrates K-01 Serf. 06876_ K-01 Serf destroyed. 06877_ K-01 Serf collects debris. 06878_ Penetrated by Slug. 06878_ K-01 Serf collects debris. 06880_ Penetrated by Slug. 06881_ K-01 Serf collects debris. 06881_ U-05 Engineer lays Concrete. 06882_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | % # %=#????# ] ???????? | | %# !="" """"%%###### ???????? | | #|%""" """"%%/% %%%% ! ??????? | | %# %""" """" ###### ??????? | | / """ """" #????# ?????? | | # """" """" #????# ??????? | | # """" """" #????# ## "???????? | | # # """" """" !#????### ###????? ????????? | | # # #??????# #????????????????? | | # # #??????#! #????????????????? | | + ##/###########??????#%= #????????????????? | | # #???????#######??#= #????????????????? | | # #???????# [??# k #????????????????? | | # #???????# [=?# w #????????????????? | | # #???????? ?# #????????????????? | | # #???????? """ ! # #????????????????? | | # #???????# """ # #????????????????? | | # ####???????# """ + #????????????????? | | # #??????????# # #????????????????? | | # #??????????# # #????????????????? | | # #??????????##########R ##???????????????? | | ###/#######??????????????# #???????????????? | | #??????######### #???????????????? | | """ """ #??????# #???????????????? | | """ """ #??????# Y +???????????????? | | """ """ #??????# @ #???????????????? | | ???????# ## #???????????????? | | """ """ #??????# ?# #???????????????? | | """ """ #??????# ??### ###???????????????? | | """ ""? ???????# ????? #?????????????????? | | ????????+ ?????? ????????????????? | | " ? ?????????# ?????? ???????????????? | | Y" ! ????????????# ??????? ??????????????? | | "" ???????????? ?????????# ######?????????????? | | #####??????????? ??????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????+#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 10 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 30 Item Schematics ----------------- Cld. Airjet | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DimensionalHeartClaws Manual? 0 Play Time 01:36:10 Cumulative 61.4 hours Start 2020.02.08 @ 23:17:37 End 2020.02.09 @ 01:44:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 54 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d3ee12-b56d-40dc-92fd-99aaa72b8e80