Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 13:38:59

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1126)     1126
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 3412

 Bonus
-------
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             488/550
Matter                     252/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
       Improved Aluminum Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
                Particle Gun
          Heavy Assault Rifle
                Assault Cannon
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
  High-capacity Matter Pod (200)
                Structural Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
                Beam Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
       Advanced EMP Blaster
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Particle Gun
          Heavy Assault Rifle
                Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
  High-capacity Matter Pod
                Structural Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
                Beam Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
                Assault Cannon
       Advanced EMP Blaster
                Plasma Cutter
          Heavy Flail
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             37   | 7   11  1   2   .   16  
  Power                    6    | .   3   .   .   .   3   
    Engine                 5    | .   3   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 3   2   1   .   .   5   
    Treads                 6    | 1   1   1   .   .   3   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  4    | 2   1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 2   4   .   2   .   4   
    Device                 4    | 1   1   .   1   .   1   
    Storage                4    | 1   3   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   2   .   .   .   4   
    Energy Gun             2    | .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   2   1   .   .   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   1   1   .   .   2   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 100 99  
  Engine                   12   | .   13  14  14  14  8   
  Treads                   18   | .   14  13  14  14  30  
  Wheel                    11   | .   14  14  14  14  4   
  Device                   12   | .   14  14  9   14  9   
  Storage                  12   | .   14  14  14  14  9   
  Protection               3    | .   .   .   4   .   8   
  Energy Gun               10   | .   8   14  14  14  9   
  Ballistic Gun            13   | .   19  14  14  14  8   
  Ballistic Cannon         2    | .   .   .   .   .   8   
Peak Build Rating          27   | 6   10  10  10  10  27  
  Average Rating           12   | 5   8   9   9   10  19  
  On Entrance              7    | .   6   10  10  10  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 8   50  50  52  50  70  
  Greatest Support         80   | 10  10  10  10  10  80  
  Greatest Overweight (x)  5    | .   4   4   5   4   2   
  Average Overweight (x)   3    | .   3   4   4   4   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  
  Most Carried             20   | 8   20  20  20  20  20  
  Average Carried          17   | 4   15  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 8   20  19  20  20  20  

 Class Distribution 
--------------------
 71% | Mutant
 17% | Scavenger-Tank
  7% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1160 | 303 401 46  .   40  370 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1323 | 75  526 185 .   139 398 
  Parts                    85   | 7   31  9   .   5   33  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           4    | 2   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  37   | .   17  4   .   3   13  
  Guns                     31   | .   17  4   .   3   7   
  Cannons                  6    | .   .   .   .   .   6   
Classes Destroyed          8    | 1   4   .   .   1   2   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  15   | .   9   .   .   2   4   
  Grunt                    16   | .   8   4   .   1   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
Best Kill Streak           4    | 2   4   2   .   2   3   
  Combat Bots Only         3    | .   3   2   .   2   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        165  | .    62   17   .    1    85   
  Missed                   60   | .    24   5    .    .    31   
Damage Taken               1250 | .    371  171  .    10   698  
  Core                     133  | .    58   13   .    .    62   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    71   .    
Volleys Fired              150  | 25   63   11   .    9    42   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  132  | 40   85   85   .    85   132  
Shots Fired                326  | 50   117  22   .    18   119  
  Gun                      289  | 50   117  22   .    18   82   
  Cannon                   37   | .    .    .    .    .    37   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  241  | 50   92   11   .    9    79   
  Thermal                  85   | .    25   11   .    9    40   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 7    10   13   .    15   8    
  Robot Miss Streak        5    | 2    5    1    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           200  | 34   68   18   .    9    71   
  Core Hits                80   | 10   32   10   .    6    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | 2    .    .    .    .    .    
  Critical Strikes         11   | 2    3    1    .    .    5    
    Burn                   6    | .    3    1    .    .    2    
    Destroy                2    | 2    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2631 | 303  733  230  .    108  1257 
  Guns                     2109 | 303  733  230  .    108  735  
  Cannons                  522  | .    .    .    .    .    522  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1765 | 303  462  65   .    29   906  
  Thermal                  866  | .    271  165  .    79   351  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  19   | .    8    5    3    3    .    
    Message Errors         7    | .    3    1    2    1    .    
    Matter Fused           5    | .    3    .    1    1    .    
    Heat Flow Errors       2    | .    1    .    .    1    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        393  | .    196  127  .    93   393  
  Average Temperature      100  | .    50   67   .    28   137  
  Received Heat Transfer   534  | .    114  114  .    .    306  
  Effects                  2    | .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    
  Heat Transferred         2443 | .    852  444  .    185  962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             380  | 20  380 147 .   189 230 
  Initial                  97   | .   13  97  .   .   .   
  Average                  121  | 7   212 121 .   33  82  
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         76   | 100 34  100 .   100 94  
  Level 1                  23   | .   65  .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           9    | .   3   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   36  4   .   3   21  
  Peak Tracking Total      6    | .   5   2   .   2   6   
  Tactical Retreats        4    | .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          11   | .   7   .   .   .   4   
  Terminals                7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   24  .   .   .   16  
  Successful               23   | .   16  .   .   .   7   
  Failed                   17   | .   8   .   .   .   9   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   15  .   .   .   10  
  Terminals                26   | .   19  .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          14   | .   5   .   .   .   9   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   
  Report Inventory         4    | .   2   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         13   | .   9   .   .   .   4   
  Terminals                8    | .   6   .   .   .   2   
    Botnet                 1    | .   1   .   .   .   .   
    Skim                   6    | .   4   .   .   .   2   
    Search                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   2   
    Reject                 4    | .   2   .   .   .   2   
    Recyclers              1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   6   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      46   | .   .   .   .   46  15  
  Highest-Rated Ally       31   | .   .   .   .   31  15  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   
  Total Damage             123  | .   .   .   .   123 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3570 | 123  1052 501  405  482  1007 
Spaces Moved               2011 | 53   601  332  278  318  429  
  Core                     12   | 12   .    .    .    .    .    
  Treads                   390  | .    .    .    .    .    390  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1609 | 41   601  332  278  318  39   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  140  140  120  
  Average Speed            144  | 73   136  140  143  140  171  
  Slowest Speed            240  | 80   140  140  155  140  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 5    94   82   39   78   33   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          4    | .    .    .    .    .    4    
  Melee                    1    | .    .    .    .    .    1    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2418 | 93  734 348 284 341 618 
  Wait                     117  | .   26  5   .   7   79  
  Move                     2006 | 52  600 331 277 317 429 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  64   | 9   24  .   2   4   25  
  Fast Attach              11   | 5   1   .   1   .   4   
  Attach                   14   | 1   4   1   1   .   7   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     12   | 1   6   .   .   .   5   
  Drop                     42   | .   10  .   2   4   26  
  Fire                     150  | 25  63  11  .   9   42  
  Melee                    1    | .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 11)
  517 | -10/Materials | Discovered new exit (range 14)
  885 | -10/Materials | Discovered new exit (range 16)
  974 | -10/Materials | Discovered new exit (range 16)
 1098 | -10/Materials | Discovered new exit (range 5)
 1176 | -10/Materials | Entered Mines
 1405 | -10/Mines     | Learned location of 2 exits from Materials
 1483 | -10/Mines     | Discovered new exit (range 10)
 1619 | -10/Mines     | Discovered new exit (range 5)
 1670 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1671 | -10/Mines     | Discovered new exit (range 5)
 1677 | -10/Mines     | Entered Exiles
 1677 | -10/Exiles    | Found Exiles lab abandoned
 2067 | -10/Exiles    | Discovered new exit (range 14)
 2082 | -10/Exiles    | Entered Mines
 2173 | -9/Mines      | Learned Materials emergency access door positions
 2267 | -9/Mines      | Learned Materials security intel
 2535 | -9/Mines      | Discovered new exit (range 14)
 2564 | -9/Mines      | Entered Materials
 2564 | -8/Materials  | Accompanied by 1 ally
 2564 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2565 | -8/Materials  | Identified exit to Factory
 3339 | -8/Materials  | Build established: Scavenger-Tank
 3571 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03498_ Processing Tank disabled.
03500_ Critical hit (Burn: +37).
03502_ Acquired 2 matter.
03508_ Critical hit (Burn: +37).
03508_ G-47 Trooper destroyed.
03516_ Lgt. Treads destroyed.
03518_ L-31 Rogue suffers critical hit (Burn).
03521_ Lgt. Treads destroyed.
03521_ L-31 Rogue destroyed.
03525_ Terminal disabled.
03525_ G-47 Trooper Particle Gun blasted off.
03528_ G-47 Trooper suffers critical hit (Burn).
03528_ G-47 Trooper knocked back.
03531_ Acquired 25 matter.
03536_ Acquired Imp. Aluminum Leg.
03540_ Acquired 29 matter.
03542_ Acquired 12 matter.
03550_ Acquired 4 matter. <x2>
03557_ Acquired 2 matter.
03571_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#     !!#????? |
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| ????????????????????????????????????#%!   **#????? |
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| ???????????????????????????????######     !##????? |
| ???????????????????????????????#   ]#      !#????? |
| ????????????????????????????? ?#  ]]#      !#????? |
| ?????????????????????????????  #  ]]#      !#????? |
| ??????????????????????????"    # ]=[#   =  !#????? |
| ????????????????????????"""    # =  #[ * [!##????? |
| ????????????????????????       #= [=* ! ####?????? |
| ????????????????????????       # = */   #????????? |
| ????????????????????????       #    #   #????????? |
| ????????????????????????       #    #   #????????? |
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| ?????????????????????????         ###   #????????? |
| ???????????????????????????       #?#   #????????? |
| ?????????????????????????????     #?#   #????????? |
| ??????????????????????????????#   ###   ##???????? |
| ??????????????????????????????#   ##     #???????? |
| ??????????????????????????????#   %      ###### #? |
| ??????????????????????????????# !               #? |
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| ??????????????????????###########[##     #???????? |
| ??????????????????????#            #######???????? |
| ??????????????????????# "@ """"    #?????????????? |
| ??????????????????????# T  """""   #?????????????? |
| ??????????????????????# "  """"" ! #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????##############?????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumNovaPower
  Manual?         0
Play Time         00:36:34
  Cumulative      45.6 hours
  Start           2025.02.22 @ 12:52:14
  End             2025.02.22 @ 13:38:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0386b96f-7ddb-4a5d-9b4b-90e14ee375b1