Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 16:37:03 Player: FrigidRock Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (741) 741 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3574 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Armor Plating Hardened Medium Armor Plating Flak Cannon Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Trap Scanner Advanced Visual Processing Unit Medium Armor Plating Flak Cannon Missile Launcher Improved Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 37 | 7 5 1 6 . 13 5 Power 6 | 2 1 1 1 . 1 . Engine 5 | 2 1 1 1 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 6 | 2 2 . 1 . 1 . Treads . | . . . . . . . Leg 6 | 2 2 . 1 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 1 . 5 3 Device 4 | . . . . . 3 1 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 . 1 1 Hackware 1 | . . . . . 1 . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 13 | 2 . . 3 . 6 2 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 5 | . . . . . 4 1 Launcher 3 | . . . 1 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . 1 . . 9 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . . 1 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 89 100 87 100 99 68 Engine 7 | . 14 14 9 11 4 . Core 2 | . . . . . 4 4 Leg 25 | . 28 28 30 33 27 9 Device 5 | . . . . . 11 11 Storage 10 | . 14 14 11 11 9 6 Processor 11 | . . . 5 11 17 20 Protection 6 | . 3 14 11 11 5 . Energy Gun 6 | . 14 14 8 11 2 . Ballistic Gun 6 | . 14 14 7 11 2 . Ballistic Cannon 5 | . . . . . 10 14 Naked Turns 1 | . . . . . . 1 Heaviest Build 36 | 13 23 25 27 27 35 36 Greatest Support 36 | 20 26 26 36 36 36 36 Greatest Overweight (x) 11 | . 1 . 1 . . 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 2 5 5 7 6 10 8 Average Carried 5 | 1 3 4 5 6 7 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 9 | 2 4 5 6 6 9 5 Class Distribution -------------------- 86% | Mutant 8% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 706 | 189 137 22 97 39 204 18 Remotely . | . . . . . . . Salvage Created 499 | . 40 37 210 . 194 18 Parts 47 | . 3 5 21 . 18 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 19 | . 1 3 4 . 10 1 Guns 5 | . 1 3 1 . . . Cannons 9 | . . . . . 8 1 AOE 5 | . . . 3 . 2 . Classes Destroyed 6 | . 1 1 4 . . . Builder 2 | . . . 1 . 1 . Hauler 1 | . . . 1 . . . Watcher 3 | . . . 1 . 2 . Swarmer 6 | . . 3 . . 3 . Grunt 7 | . 1 . 1 . 4 1 Sentry 6 | . . . 3 . 3 . Best Kill Streak 5 | . 1 3 4 . 5 1 Combat Bots Only 5 | . 1 3 2 . 5 1 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2136 | . . 155 143 . 277 1561 Core 787 | . . 12 9 . 58 708 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 95 . 97 89 . Volleys Fired 47 | . 2 4 12 . 24 5 Largest 3 | . 2 2 2 . 2 3 Hottest 132 | . 60 60 76 . 88 132 Shots Fired 80 | . 4 8 17 . 42 9 Gun 22 | . 4 8 10 . . . Cannon 42 | . . . . . 36 6 Launcher 16 | . . . 7 . 6 3 Special . | . . . . . . . Kinetic 53 | . 2 4 5 . 36 6 Thermal 11 | . 2 4 5 . . . Explosive 16 | . . . 7 . 6 3 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 3 6 6 . 18 6 Robot Miss Streak 11 | . 1 1 5 . 11 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 71 | . 3 6 11 . 45 6 Core Hits 69 | . 1 3 12 . 44 9 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1696 | . 37 78 234 . 1176 171 Guns 164 | . 37 61 66 . . . Cannons 840 | . . . . . 672 168 Explosions 672 | . . . 168 . 504 . Melee . | . . . . . . . Ramming 20 | . . 17 . . . 3 Kinetic 931 | . 25 28 38 . 672 168 Thermal 73 | . 12 33 28 . . . Explosive 642 | . . . 168 . 474 . Electromagnetic 30 | . . . . . 30 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . 6 . Projectiles . | . . . . . . . Explosions 6 | . . . . . 6 . Melee . | . . . . . . . Knockbacks 10 | . . . . . 3 7 Impact . | . . . . . . . Kinetic 8 | . . . . . 3 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 113 | . . . 16 . . 97 Shots 4 | . . . 1 . . 3 Rammed 4 | . . . . . . 4 Targets Rammed 6 | . . 2 . . . 4 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 156 | . . 36 72 . 84 156 Average Temperature 38 | . . 18 30 . 33 82 Received Heat Transfer 1056 | . . 54 48 . 153 801 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 174 | . 25 75 74 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 426 | . 61 89 426 140 229 99 Initial 140 | . . 19 28 140 46 89 Average 106 | . 42 42 282 140 117 72 Maximum Alert Level 2 | . . . 2 . 1 . Low Security (%) 89 | 100 100 100 28 100 91 100 Level 1 7 | . . . 42 . 8 . Level 2 2 | . . . 28 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 3 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 4 7 8 . 13 7 Peak Tracking Total 5 | . 2 4 2 . 4 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 2 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 5 | . 2 . 1 . 1 1 Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . 3 . 2 . 2 5 Successful 6 | . 3 . 1 . 1 1 Failed 6 | . . . 1 . 1 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 3 . 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 2 | . . . . . 2 . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1620 | 63 227 196 168 166 585 215 Spaces Moved 1087 | 45 169 148 106 139 386 94 Core 31 | 3 . . . . . 28 Treads . | . . . . . . . Legs 1056 | 42 169 148 106 139 386 66 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 115 120 120 120 120 120 174 Slowest Speed 600 | 120 190 120 190 120 120 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 39 49 13 32 35 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . . . 53 . 20 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . . . 53 . 20 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1248 | 52 188 157 127 138 464 122 Wait 35 | . 6 3 . . 19 7 Move 1081 | 44 168 147 105 138 385 94 Hop . | . . . . . . . Pick Up 17 | 1 3 . 3 . 10 . Fast Attach 13 | 6 2 . 2 . 3 . Attach 10 | . . . 2 . 3 5 Detach 4 | . . . . . 1 3 Swap 14 | 1 3 1 2 . 7 . Drop 17 | . 4 . 1 . 8 4 Fire 47 | . 2 4 12 . 24 5 Melee 4 | . . . . . 4 . Ram 4 | . . . . . . 4 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 459 | -10/Mines | Assembled infested the area 459 | -10/Mines | Discovered exit to Materials (range 14) 487 | -10/Mines | Entered Materials 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 549 | -9/Materials | Identified exit to Mines 549 | -9/Materials | Identified exit to Storage 655 | -9/Materials | Entered Mines 689 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 717 | -9/Mines | Identified exit to Materials 779 | -9/Mines | Learned location of Storage (-9) 821 | -9/Mines | Entered Materials 821 | -8/Materials | Evolved 2 slots: Utility x2 1042 | -8/Materials | Garrison activated, responded to threat 1378 | -8/Materials | Discovered new exit (range 11) 1405 | -8/Materials | Identified exit to Factory 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1487 | -7/Factory | Garrison activated, responded to threat 1584 | -7/Factory | Lost 7 parts (1p3n2u1w) 1587 | -7/Factory | Core integrity fell below 50% 1612 | -7/Factory | Core integrity fell below 20% 1621 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01545_ U-05 Engineer lays Concrete. 01549_ Imp. Sensor Array destroyed. 01549_ U-05 Engineer lays Concrete. 01553_ Lgt. Nuclear Core destroyed. 01553_ U-05 Engineer lays Concrete. 01572_ G-47 Trooper destroyed. 01576_ U-05 Engineer lays Concrete. 01576_ Acquired 18 matter. 01577_ U-05 Engineer lays Concrete. 01581_ Critical hit (Burn: +37). 01585_ U-05 Engineer lays Concrete. 01587_ S-27 Virus emerges from the garrison. 01587_ U-05 Engineer lays Concrete. 01588_ Missile Launcher destroyed. 01592_ U-05 Engineer lays Concrete. 01610_ Trap Scanner destroyed. 01618_ Dropped Med. Storage Unit. 01619_ Discarded Adv. Visual Processing Unit. 01620_ Discarded Signal Interpreter. 01620_ Discarded Targeting Computer. 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Y #????????????????????? | | ??????????????? #????????????????????? | | ????????????? #????????????????????? | | ??????????? #????????????????????? | | ?????????? #????????????????????? | | ??????????######### #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightRelayPit Manual? 0 Play Time 00:24:54 Cumulative 33.6 hours Start 2022.04.18 @ 16:13:33 End 2022.04.18 @ 16:37:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb2a4f40-1299-4905-afef-ec6ffda76d90