Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 15:32:22 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1021) 1021 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-491) -491 TOTAL SCORE: 2310 Bonus ------- Follower Combat Kills 35 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1126 Cogmind --------- Core Integrity 92/400 Matter 297/300 Energy 100/100 System Corruption 9% Temperature Cool (56) Movement Rolling (100) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Field Laser Field Laser Field Laser > --- INVENTORY (15) --- Aluminum Leg YI-UF0's Bottomless Matter Pit (580) 0b10 Decoder Chip [Skirmisher] Light Armor Plating Improved EM Shotgun Particle Gun Field Laser Makeshift Shrapnel Gun Grenade Launcher Grenade Launcher Grenade Launcher Katana GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Small Laser Field Laser Field Laser Field Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Aluminum Leg Aluminum Leg Airjet Heat Sink YI-UF0's Bottomless Matter Pit Small Laser Particle Gun Field Laser Grenade Launcher Grenade Launcher Grenade Launcher Katana [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 39 | . 9 4 21 2 3 Power 7 | . 2 1 3 . 1 Engine 6 | . 2 1 3 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | . 3 . 7 . . Treads 2 | . . . 2 . . Leg 3 | . 3 . . . . Wheel 2 | . . . 2 . . Hover 3 | . . . 3 . . Flight . | . . . . . . Utility 7 | . 2 3 1 . 1 Device 3 | . 1 . 1 . 1 Storage 3 | . . 3 . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | . 2 . 10 2 1 Energy Gun 11 | . 2 . 8 . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 8 | . 2 . 1 . 5 Power 4 | . 1 . 1 . 2 Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . 1 . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 94 99 99 99 99 Engine 12 | . 14 14 10 11 10 Leg 15 | . 28 28 8 . . Wheel 7 | . . . 5 22 22 Hover 1 | . . . 5 . . Device 5 | . 3 . 8 11 10 Storage 12 | . 14 13 11 11 11 Hackware 5 | . 5 14 2 . . Energy Gun 30 | . 18 28 42 33 33 Ballistic Gun 2 | . 9 . . . . Launcher 3 | . . . 1 8 10 Naked Turns . | . . . . . . Heaviest Build 42 | 10 14 34 41 41 42 Greatest Support 32 | 20 20 20 32 32 32 Greatest Overweight (x) 13 | . . 1 13 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | . 8 15 15 15 15 Average Capacity 13 | . 8 13 15 15 15 Most Carried 15 | . 8 11 15 15 15 Average Carried 11 | . 7 10 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 11 15 13 13 Class Distribution -------------------- 45% | Mutant 37% | Scavenger-Mutant 10% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1242 | 200 125 387 395 105 30 Remotely . | . . . . . . Salvage Created 1578 | . 535 233 698 33 79 Parts 84 | . 49 7 25 1 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 30 | . 13 3 12 1 1 Guns 24 | . 13 3 7 . 1 AOE 4 | . . . 3 1 . Classes Destroyed 9 | . 5 1 1 . 2 Worker 1 | . 1 . . . . Recycler 5 | . . 1 4 . . Operator 2 | . 2 . . . . Watcher 4 | . 3 . 1 . . Swarmer 10 | . 3 3 4 . . Grunt 17 | . 10 . 6 1 . Sentry 2 | . . . 2 . . Hunter 1 | . . . . . 1 Zionite 1 | . . . . . 1 Best Kill Streak 7 | . 4 3 7 1 1 Combat Bots Only 5 | . 3 3 5 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1593 | . 510 48 538 . 497 Core 484 | . 157 19 142 . 166 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 29 . . . Volleys Fired 110 | . 56 17 33 2 2 Largest 4 | . 2 2 4 1 4 Hottest 269 | . 105 105 229 30 269 Shots Fired 249 | . 112 35 94 2 6 Gun 243 | . 112 35 90 . 6 Cannon . | . . . . . . Launcher 6 | . . . 4 2 . Special . | . . . . . . Kinetic 44 | . 44 . . . . Thermal 199 | . 68 35 90 . 6 Explosive 6 | . . . 4 2 . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 11 13 12 . 5 Robot Miss Streak 6 | . 6 2 4 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 155 | . 67 24 60 . 4 Core Hits 73 | . 37 9 22 2 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 3 | . . . 3 . . Melee Attacks 4 | . . . 4 . . Impact . | . . . . . . Slashing 4 | . . . 4 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2420 | . 695 339 1209 88 89 Guns 2063 | . 695 339 940 . 89 Cannons . | . . . . . . Explosions 357 | . . . 269 88 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 210 | . 210 . . . . Thermal 1853 | . 485 339 940 . 89 Explosive 357 | . . . 269 88 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 1 . . 9 Average Corruption 1 | . 1 1 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 4 . . 2 Message Errors 2 | . . 1 . . 1 Matter Fused 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 504 | . 204 304 504 . 144 Average Temperature 99 | . 54 101 158 . 65 Received Heat Transfer 444 | . 234 . 138 . 72 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 7 | . 1 . 6 . . Heat Transferred 4384 | . 1134 805 2260 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 254 | . 248 171 254 163 . Initial 99 | . . 96 . 99 . Average 114 | . 150 70 135 143 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 88 | . 70 100 88 100 . Level 1 11 | . 29 . 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 4 | . 3 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 20 2 21 2 10 Peak Tracking Total 7 | . 4 2 5 2 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 6 | . 4 . 2 . . Terminals 6 | . 4 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 13 . 5 . . Successful 7 | . 4 . 3 . . Failed 11 | . 9 . 2 . . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual 13 | . 11 . 2 . . Terminals 18 | . 13 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 3 . . Robot Analysis 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 2 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 7 | . . . . 3 4 Largest Group 7 | . . . . 3 7 Highest-Rated Group 191 | . . . . 40 191 Highest-Rated Ally 39 | . . . . 16 39 Total Orders . | . . . . . . Ally Attacks 15 | . . . . 7 8 Total Damage 181 | . . . . 96 85 Kills 2 | . . . . 1 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 2 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3301 | . 677 958 648 120 898 Spaces Moved 1982 | 1 355 516 249 94 767 Core 2 | . . . 2 . . Treads 18 | . . . 18 . . Legs 946 | 1 355 516 74 . . Wheels 958 | . . . 97 94 767 Hover 58 | . . . 58 . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 115 115 115 Average Speed 139 | 120 120 173 182 115 115 Slowest Speed 700 | 120 120 190 700 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 2 61 98 20 38 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 1 Spaces Dug 4 | . . . 4 . . Terrain Destroyed 15 | . . . 13 2 . Melee 4 | . . . 4 . . Projectile . | . . . . . . AOE 11 | . . . 9 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2302 | . 505 548 366 105 778 Wait 107 | . 72 . 34 1 . Move 1977 | . 354 515 248 93 767 Hop . | . . . . . . Pick Up 34 | . 5 7 16 2 4 Fast Attach 10 | . 5 3 1 1 . Attach 8 | . . . 6 . 2 Detach . | . . . . . . Swap 21 | . 4 1 14 1 1 Drop 31 | . 9 5 10 5 2 Fire 110 | . 56 17 33 2 2 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 1 exit: Dee) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 490 | -10/Materials | Core integrity fell below 50% 545 | -10/Materials | Discovered new exit (range 13) 617 | -10/Materials | Discovered new exit (range 9) 678 | -10/Materials | Entered Mines 715 | -10/Mines | Build established: Scavenger-Mutant 787 | -10/Mines | Discovered new exit (range 11) 788 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 792 | -10/Mines | Learned Materials garrison access intel 841 | -10/Mines | Destroyed YI-UF0 858 | -10/Mines | Found Prototype Storage 858 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1505 | -10/Mines | Discovered new exit (range 9) 1636 | -10/Mines | Entered Materials 1636 | -9/Materials | Evolved 2 slots: Weapon x2 1637 | -9/Materials | Identified exit to Mines 1682 | -9/Materials | Identified exit to Storage 2284 | -9/Materials | Entered Mines 2287 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2361 | -9/Mines | Discovered new exit (range 10) 2367 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2404 | -9/Mines | Entered Zion 2404 | -7/Zion | Accompanied by 3 allies 2436 | -7/Zion | Found GAL Module 2594 | -7/Zion | Build established: Mutant 2753 | -7/Zion | Identified exit to Deep Caves 3022 | -7/Zion | Imprinted 3024 | -7/Zion | Declared Zion's savior 3284 | -7/Zion | Attacked by Zionites 3286 | -7/Zion | Spotted L2-O5Q(B) 3286 | -7/Zion | Spotted N5-NB4(B) 3289 | -7/Zion | Core integrity fell below 50% 3302 | -7/Zion | Self-destructed Last Messages --------------- 03296_ Hvy. Ion Engine destroyed. 03296_ Heat Sink destroyed. 03296_ System corrupted by crushing effect (+5). 03296_ System corrupted by crushing effect (+3). 03296_ Knocked back. 03297_ /DK3ZNEAJLDI 03297_ DS-7RN(z) heat spikes uncontrollably. 03297_ Trooper 2b destroyed. 03297_ Gatling Laser destroyed. 03298_ DS-7RN(z) heat spikes uncontrollably. 03298_ DS-7RN(z) overheating. 03299_ System corrupted: Field Laser failed to cycle. 03299_ DS-7RN(z) overheating. 03300_ DS-7RN(z) heat spikes uncontrollably. 03300_ DS-7RN(z) overheating. 03301_ DS-7RN(z) heat damages core (-3). 03301_ Lgt. Nuclear Core destroyed. 03301_ DS-7RN(z) overheating. 03302_ DS-7RN(z) heat short circuits Mak. Leg. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | """#"""" """"" ""#??????????????????? | | # """##""" """"" "##??????????????????? | | ## """"""" """""" ""#??????????????????? | | """"" """""" """##??????????????????? | | "" """" """"#???????????????????? | | "" """##???????????????????? | | "" "" ""#????????????????????? | | " """" ""#????????????????????? | | """ "#" """#????????????????????? | | """"""""""""" """ """ """#????????????????????? | | """"""""""""" """ "###????????????????????? | | """""""##"""" """ """""###????????????????????? | | #"#""#####""" "" "#"""""###??????????????????? | | ######???#""" """"" """#??????????????????? | | ?????????##"" "#???????????????????? | | ?????????#""" "#???????????????????? | | ?????????##" "" """"#???????????????????? | | ?????????#"" """" """"##???????????????????? | | ?????????##"" """" ""#"#????????????????????? | | ?????????###" ""#" ""##????????????????????? | | ?????????#""" """" ""##?????#####???????????? | | ?????????#""" """" ""##?????# "############? | | ?????????#"" "" %* """"#?????# """""""""""#? | | ????????##" "" ==! """"####### % """""""""#? | | ????????#"" M %z= """"""" # BB ## | | ????????##" M *%* %[@ %%% | | ?????????#" M % z % = | | ????????##" "" """"""; BB ## | | ????????#"" " "" """"#####BB """"""""""#? | | ????????#"""" ] """#"??# """""""""""#? | | ????????###"" [ """"??# "############? | | ???????###"" = """######???????????? | | ???????#""" """ """#?????????????????? | | ????????#"" "" ""#""""#"#?????????????????? | | ????????#"" z """ """#"""##?#?????????????????? | | ????????#"" """""""######????????????????????? | | ????????##" """""#"#?????????????????????????? | | ????#####"" """#####?????????????????????????? | | #####"##""" """#?????????????????????????????? | | ""#"""""#" """#?????????????????????????????? | | """"" """ """#?????????????????????????????? | | """ """ ""#"#????????????????????????????? | | """" """"""???????????????????????????? | | "#????????????????????????? | | """"""" ""????????????????????????? | | """"""" ??????????????????????????? | | """""""""##" ????????????????????????????? | | """"""""""""""""""""???????????????????????????? | | """""#""#""##""#?????????????????????????????? | | """#"#"""#?###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Collateral Damage Challenges ------------ None Game ------ Seed EnergyThermicSuperbattery Manual? 0 Play Time 00:29:01 Cumulative 46.5 hours Start 2022.12.09 @ 14:47:11 End 2022.12.09 @ 15:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1c97383-d7b3-461e-8d03-b6e35f46495e