Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.06 @ 21:41:34 Player: Themeralderp Result: Destroyed by 7N-CL4(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4899) 4899 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1119) 1119 TOTAL SCORE: 10148 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 561 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -165 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 40/100 System Corruption 1% Temperature Danger (452) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Authchip [R/Combat] Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Authchip [R/Combat] Gatling Laser Remote Datajack CPS Tube [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Sentry] Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 2 . . . . . Weapon 2 | . . . . . 2 . . . Parts Attached 92 | 7 4 27 17 10 14 4 1 8 Power 9 | 1 1 4 2 1 . . . . Engine 6 | 1 1 2 1 1 . . . . Core 3 | . . 2 1 . . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 11 4 6 7 . . 3 Treads . | . . . . . . . . . Leg 33 | 2 . 11 4 6 7 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 4 7 2 3 2 . 2 Device 9 | 1 . 1 3 1 3 . . . Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . 1 . . . . . Hackware 4 | . . . 2 1 . 1 . . Protection 6 | . . 2 1 . . 1 . 2 Artifact . | . . . . . . . . . Weapon 27 | 2 2 8 4 1 4 2 1 3 Energy Gun 21 | 2 2 5 4 . 4 2 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 15 | . . . 7 2 . . . 6 Power . | . . . . . . . . . Propulsion 4 | . . . 1 1 . . . 2 Utility 7 | . . . 5 1 . . . 1 Weapon 4 | . . . 1 . . . . 3 Highest Loss Streak 6 | . . . 3 1 . . . 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 9 | 2 7 9 8 9 8 9 9 9 Power . | 1 1 . . . . . . . Propulsion 2 | . . 1 2 2 2 3 3 2 Utility 3 | . 2 3 2 2 3 3 2 3 Weapon 2 | 1 2 3 2 3 1 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 2 7 1 1 3 . 2 4 Power 1 | . 1 . . . . . . . Propulsion 4 | . . 3 . . 1 . . . Utility 8 | . . 3 . 1 1 . 1 2 Weapon 6 | . 1 1 1 . 1 . . 2 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 100 99 94 94 98 100 99 99 Engine 7 | . 14 5 1 8 6 7 7 6 Core 1 | . . 5 7 . . . . . Leg 26 | . 28 32 26 27 23 23 22 22 Device 13 | . 14 11 17 12 14 15 15 14 Storage 8 | . 14 11 9 9 6 7 7 6 Processor 4 | . . . 1 9 7 7 7 6 Hackware 2 | . . . 7 9 7 5 . . Protection 5 | . . 11 4 . . 1 7 6 Energy Gun 25 | . 28 18 17 17 29 27 29 29 Peak Build Rating 49 | 7 10 20 30 30 47 47 48 49 Average Rating 31 | 5 9 15 26 26 40 46 47 47 On Entrance 25 | . 7 10 20 29 24 47 47 48 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 46 | 15 22 29 31 30 37 42 42 46 Greatest Support 54 | 20 20 40 43 38 54 54 54 54 Greatest Overweight (x) 1 | 1 1 . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 8 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 9 10 10 10 10 8 10 5 Class Distribution -------------------- 36% | Commander-Tank 34% | Scavenger-Mutant 13% | Mutant 8% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Storage Commander-Tank | -7/Recycling Commander-Tank | -7/Scraptown Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Matter Collected 1483 | 270 40 515 168 140 187 80 55 28 Remotely . | . . . . . . . . . Salvage Created 6397 | 197 279 1820 1128 798 684 273 584 634 Parts 293 | 15 12 102 46 33 35 10 14 26 Haulers Intercepted 5 | . 1 3 1 . . . . . Recyclers Shooed 5 | . 1 3 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Combat Hostiles Destroyed 94 | . 4 31 18 12 13 2 6 8 Guns 87 | . 4 31 13 12 13 2 5 7 Classes Destroyed 17 | 3 4 2 2 . 1 . . 5 Worker 6 | 1 . 4 1 . . . . . Tunneler 6 | 5 . 1 . . . . . . Hauler 5 | . 1 3 1 . . . . . Recycler 12 | 1 1 4 1 . . 2 3 . Operator 2 | . . 2 . . . . . . Watcher 5 | . 1 3 1 . . . . . Swarmer 4 | . 1 3 . . . . . . Grunt 53 | . 3 22 8 8 10 1 1 . Brawler 2 | . . . 1 1 . . . . Duelist 4 | . . . 2 1 . . . 1 Sentry 19 | . . 6 7 2 2 . 2 . Programmer 5 | . . . . . 1 1 3 . Explorer 1 | . . . . . . . . 1 Ranger 1 | . . . . . . . . 1 Guru 1 | . . . . . . . . 1 Scrapper 2 | . . . . . . . . 2 Elite 1 | . . . . . . . . 1 Best Kill Streak 13 | 3 2 13 5 3 3 2 3 6 Combat Bots Only 8 | . 1 8 5 3 3 1 2 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Hostile Shots Fired 662 | . 25 121 120 58 67 25 49 197 Missed 200 | . 4 38 29 18 23 12 22 54 Hits 462 | . 21 83 91 40 44 13 27 143 Melee 14 | . . . 4 2 . . . 8 Projectile 448 | . 21 83 87 38 44 13 27 135 Critical Strikes 23 | . . 3 1 5 1 1 . 12 Damage Taken 5740 | . 213 866 1132 630 438 111 206 2144 Core 1068 | . 46 115 169 24 83 8 33 590 Absorbed by Shields 103 | . . . . 27 . . 2 74 Ignored by Resistances 1762 | . 62 261 398 184 132 36 66 623 Regen/Repaired (Parts) 577 | . . 98 . . 176 . . 303 Core Remaining (%) 79 | 100 81 71 . 64 . . . . Volleys Fired 311 | 12 24 97 64 42 21 8 28 15 Largest 4 | 2 2 2 2 2 4 4 4 4 Hottest 287 | 90 112 112 112 112 250 250 263 287 Shots Fired 722 | 24 43 195 127 84 80 32 83 54 Gun 721 | 24 43 195 127 84 80 32 83 53 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 1 | . . . . . . . . 1 Kinetic 45 | . . 45 . . . . . . Thermal 658 | 12 37 150 127 84 80 32 83 53 Explosive . | . . . . . . . . . Electromagnetic 18 | 12 6 . . . . . . . Robot Hit Streak 55 | 13 11 35 55 28 34 13 21 19 Robot Miss Streak 5 | 1 5 2 2 2 1 1 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 18 | . . 5 5 2 1 . 1 4 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 1 Shots Hit Robots 566 | 21 29 150 114 64 61 32 47 48 Core Hits 224 | 7 12 64 43 29 27 6 16 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 34 | . 1 4 8 8 6 1 4 2 Burn 34 | . 1 4 8 8 6 1 4 2 Melee Attacks 26 | . . . . 6 . 15 5 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . 4 . 10 4 . Combat Hostiles 4 | . . . . 4 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9407 | 281 394 2616 1763 1003 1089 350 926 985 Guns 9048 | 281 394 2264 1763 1003 1082 350 926 985 Cannons . | . . . . . . . . . Explosions 340 | . . 340 . . . . . . Melee . | . . . . . . . . . Ramming 19 | . . 12 . . 7 . . . Kinetic 549 | . . 549 . . . . . . Thermal 8615 | 124 327 2055 1763 1003 1082 350 926 985 Explosive . | . . . . . . . . . Electromagnetic 224 | 157 67 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . . . 2 2 Average Corruption 2 | . . 2 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . 26 . . . . 13 2 Message Errors 7 | . . 7 . . . . . . Matter Fused 6 | . . 4 . . . . 2 . Heat Flow Errors 11 | . . 7 . . . . 3 1 Energy Discharges 3 | . . 2 . . . . 1 . Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 5 | . . 3 . . . . 2 . Data Loss (major) 2 | . . 1 . . . . 1 . Misfires 3 | . . 1 . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . 76 . . . . . . Projectiles . | . . . . . . . . . Explosions 76 | . . 76 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . 4 . . 1 . . . Kicked 5 | . . 4 . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 438 | 116 252 342 279 114 392 267 408 438 Average Temperature 104 | 44 89 106 70 27 184 125 132 153 Received Heat Transfer 2900 | . 150 546 666 375 183 45 42 893 Effects 15 | . 3 3 1 . 7 . . 1 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 4 | . . 2 1 . 1 . . . Interference 9 | . 3 . . . 6 . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . 5 . . . 1 1 Combat Hostiles 7 | . . . 5 . . . 1 1 Parts Melted 48 | . 3 5 7 8 7 3 4 11 Heat Transferred 20763 | 370 925 4788 4847 2738 2701 740 1998 1656 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Maximum Alert Level 2 | . . 1 1 2 1 . . . Low Security (%) 82 | 100 100 76 85 28 96 100 100 . Level 1 16 | . . 23 14 59 3 . . . Level 2 1 | . . . . 11 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 437 | 10 30 274 232 437 217 125 188 . Initial 193 | . . . . 27 193 51 19 . Average 113 | 1 3 97 116 265 160 76 97 . Influence Increases 3312 | 35 120 1069 489 420 370 260 549 . Destroy 0b10 Robot/C 1880 | . 80 620 360 240 260 120 200 . Destroy 0b10 Robot/NC 205 | 35 15 85 20 20 . 10 20 . Destroy Leader 370 | . 24 142 94 10 70 30 . . Allied During Kill 104 | . . . . . . 3 101 . Successful Hack 241 | . . 73 4 . 40 95 29 . Select Force Hacks 180 | . . . . . . . 180 . Disable Machine 45 | . . 18 9 . . . 18 . Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 47 | . 1 41 2 . . 2 1 . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 75 | . . 75 . . . . . . Influence Decreases 3312 | 35 120 1069 440 42 664 332 572 38 Entered New Map 418 | . . . . 22 234 82 42 38 Time Decay 2381 | 35 120 816 220 . 430 250 510 . Lost Part 90 | . . . 70 20 . . . . Lost Ally 20 | . . . . . . . 20 . Purge Threat 403 | . . 253 150 . . . . . Squads Dispatched 18 | . 2 4 5 . 6 1 . . Investigation 10 | . 2 3 . . 4 1 . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . 1 1 . 1 . . . Assault . | . . . . . . . . . Garrison 4 | . . . 4 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Distress Signals 8 | . 1 6 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 10 45 23 14 15 9 10 45 Peak Tracking Total 40 | . 3 4 6 3 4 5 4 40 Tactical Retreats 6 | . . 4 . . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Traps Triggered 9 | . 1 2 1 4 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Machines Disabled 10 | . . 2 1 3 . . 2 2 Max in Single Turn 1 | . . 1 1 1 . . 1 1 Garrison Relay 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Machines Accessed 47 | . 3 12 2 . 6 9 12 3 Terminals 24 | . 3 8 1 . 1 7 4 . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . 2 . . 2 1 . . Recycling Units 9 | . . 2 . . . 1 6 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 171 | . 8 45 7 . 21 18 49 23 Successful 119 | . 3 28 6 . 12 11 36 23 Failed 51 | . 5 16 1 . 9 7 13 . Catastrophic 12 | . 1 3 . . 1 3 4 . Database Lockouts 1 | . . 1 . . . . . . Manual 49 | . 3 21 . . . 11 14 . Terminals 83 | . 8 34 6 . 4 15 16 . Fabricators 6 | . . . . . 6 . . . Repair Stations 15 | . . 5 . . 8 2 . . Recycling Units 15 | . . 6 . . . 1 8 . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 90 | . 3 19 5 . 1 10 29 23 Record 48 | . . 1 . . . . 24 23 Robot Analysis 6 | . 1 3 . . 1 . 1 . Prototype ID Bank 9 | . 2 2 1 . . 3 1 . Open Door 1 | . . . . . . 1 . . Level Access Points 2 | . . 1 . . . . 1 . Branch Access Points 2 | . . . . . . 1 1 . Alert Level 3 | . . 2 1 . . . . . Unreport Threat 3 | . . 2 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . . . . 1 . . Transport Status 2 | . . 2 . . . . . . Hauler Manifests 4 | . . 2 1 . . 1 . . Registered Components 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . . 1 . . Zone Layout 4 | . . 2 1 . . 1 . . Release Object 1 | . . . . . . . 1 . Fabricator Hacks 4 | . . . . . 4 . . . Load Schematic 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 9 | . . 4 . . 5 . . . Scan Component 5 | . . 2 . . 3 . . . Repair 4 | . . 2 . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 12 | . . 4 . . . 1 7 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . . 4 . . . 1 7 . Reject 1 | . . 1 . . . . . . Recyclers 3 | . . 1 . . . 1 1 . Mask 2 | . . 2 . . . . . . Tunnel 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 33 | . 3 10 1 . 6 8 5 . Full Trace Events 18 | . 2 7 . . 4 1 4 . Feedback Events 2 | . . 2 . . . . . . Corruption 2 | . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 4 | . . . . . 4 . . . Authchips . | . . . . . . . . . Time 126 | . . . . . 126 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired 4 | . . 2 . . 2 . . . Time 110 | . . 52 . . 58 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 9 | . . . . 2 . 7 . . Non-combat 3 | . . . . . . 3 . . Combat 6 | . . . . 2 . 4 . . Robot Hacks Applied 10 | . . . . 2 . 8 . . no_distress 1 | . . . . . . 1 . . ignore_repairs 2 | . . . . . . 2 . . ignore_parts 1 | . . . . . . 1 . . find_shortcuts 1 | . . . . . . 1 . . go_dormant 2 | . . . . 2 . . . . formatsys_high 3 | . . . . . . 3 . . Relay Couplers Released 11 | . . . . 11 . . . . Machine Destruction 11 | . . . . 11 . . . . Attached 2 | . . . . 1 . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 10 | . . . . . . 1 9 . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Total Allies 22 | . . . . . . 13 9 . Largest Group 21 | . . . . . . 13 21 21 Highest-Rated Group 407 | . . . . . . 269 407 407 Highest-Rated Ally 40 | . . . . . . 32 40 40 Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 162 | . . . . . . 6 23 133 Total Damage 3108 | . . . . . . 248 355 2505 Kills 23 | . . . . . . 4 4 15 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Active Infowar (turns) 3072 | 80 809 1993 190 . . . . . Sensors 72 | . . . 72 . . . . . Seismic 3000 | 80 809 1993 118 . . . . . Robot Analysis Total 6 | . 1 3 . . 1 . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Turns Passed 8979 | 170 825 2010 487 888 877 508 1032 2182 Spaces Moved 5331 | 89 303 1091 159 536 461 304 685 1703 Core 17 | 11 . . . . . . . 6 Treads . | . . . . . . . . . Legs 5314 | 78 303 1091 159 536 461 304 685 1697 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 123 | 115 152 120 120 120 136 120 120 119 Slowest Speed 190 | 120 190 120 120 120 190 120 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 37 64 10 43 9 35 86 67 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . . 6 . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . 34 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 34 | . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Rec Scr Total 7153 | 132 624 1614 329 697 673 423 848 1813 Wait 1093 | 14 277 301 58 63 125 84 96 75 Move 5324 | 88 302 1090 159 535 460 303 684 1703 Hop . | . . . . . . . . . Pick Up 143 | 11 11 46 20 14 27 2 6 6 Fast Attach . | . . . . . . . . . Attach 41 | 7 2 6 9 1 8 2 1 5 Detach 3 | . . . . . 2 1 . . Swap 73 | . 2 26 9 11 12 5 4 4 Drop 95 | . 6 40 10 12 17 2 3 5 Fire 311 | 12 24 97 64 42 21 8 28 15 Melee 26 | . . . . 6 . 15 5 . Ram . | . . . . . . . . . Kick 5 | . . 4 . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . Rewire 22 | . . . . . . 1 21 . Trap . | . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 8) 893 | -10/Materials | Discovered new exit (range 15) 996 | -10/Materials | Entered another Materials area 996 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -9/Materials | Build established: Scavenger-Mutant 1463 | -9/Materials | Discovered new exit (range 5) 1576 | -9/Materials | Repaired Aluminum Leg 1727 | -9/Materials | Destroyed 8 combat bots 1990 | -9/Materials | Repaired Aluminum Leg 2263 | -9/Materials | Discovered new exit (range 7) 2331 | -9/Materials | Central database locked down 2331 | -9/Materials | Identified exit to Materials 3006 | -9/Materials | Entered another Materials area 3006 | -8/Materials | Evolved 2 slots: Utility x2 3053 | -8/Materials | Garrison activated, responded to threat 3155 | -8/Materials | Lost 3 parts (1n2u) 3416 | -8/Materials | Garrison activated, responded to threat 3493 | -8/Materials | Identified exit to Garrison 3493 | -8/Materials | Entered Garrison 3513 | -8/Garrison | Triggered checkpoint 3577 | -8/Garrison | Installed Relay Interface Framework 3641 | -8/Garrison | Garrison Relay disabled 3683 | -8/Garrison | Triggered checkpoint 3746 | -8/Garrison | Garrison Relay disabled 3855 | -8/Garrison | Triggered checkpoint 3979 | -8/Garrison | Discovered new exit (range 11) 3990 | -8/Garrison | Identified exit to Factory 4095 | -8/Garrison | Triggered checkpoint 4113 | -8/Garrison | Garrison Relay disabled 4312 | -8/Garrison | Spotted B-75 Beast 4312 | -8/Garrison | Spotted B-75 Beast 4381 | -8/Garrison | Entered Factory 4381 | -7/Factory | Evolved 2 slots: Weapon x2 4681 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 4695 | -7/Factory | Build established: Scavenger-Gunner 4803 | -7/Factory | Repaired Rnf. Ion Engine 4839 | -7/Factory | Repaired Med. Storage Unit 4925 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 5199 | -7/Factory | Build established: Gunner 5202 | -7/Factory | Discovered new exit (range 13) 5219 | -7/Factory | Identified exit to Storage 5258 | -7/Factory | Entered Storage 5639 | -7/Storage | Identified exit to Recycling 5643 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5715 | -7/Storage | Used back door to open Recycling access 5766 | -7/Storage | Entered Recycling 5766 | -7/Recycling | Accompanied by 13 allies 5939 | -7/Recycling | Build established: Commander-Tank 5954 | -7/Recycling | Identified exit to Factory 6679 | -7/Recycling | Scanned before Scraplab entrance 6696 | -7/Recycling | Entered Scraplab 6706 | -7/Recycling | Discovered new exit (range 2) 6706 | -7/Recycling | Identified exit to Scraptown 6798 | -7/Recycling | Entered Scraptown 6798 | -7/Scraptown | Accompanied by 21 allies 6866 | -7/Scraptown | System corruption cleaned by C-Scrubber 6996 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7066 | -7/Scraptown | Visited SPCMW 7302 | -7/Scraptown | Discovered exit to Factory (range 7) 7375 | -7/Scraptown | Visited CR-KLE's Repair Center 7384 | -7/Scraptown | CR-KLE repaired 10 parts 7410 | -7/Scraptown | Visited Symbiants 7702 | -7/Scraptown | Turned away by UFD registrar 7710 | -7/Scraptown | Visited Assassins FH 7746 | -7/Scraptown | Visited Cyclists 7786 | -7/Scraptown | Visited Awakened 8201 | -7/Scraptown | Visited CPS Storage 8852 | -7/Scraptown | Attacked by Scraptown defenders 8857 | -7/Scraptown | Destroyed Triborg 8958 | -7/Scraptown | Lost 21 allies 8976 | -7/Scraptown | Core integrity fell below 50% 8977 | -7/Scraptown | Released all parts (10) 8980 | -7/Scraptown | Core integrity fell below 20% 8980 | -7/Scraptown | Destroyed by 7N-CL4(j) with Overtuned Pulse Rifle Last Messages --------------- 08975_ 5K-7HF(j) IFF system glitched. 08975_ 1P-HPW(j) suffers critical hit (Burn). 08976_ Critical hit (Burn: +50). 08977_ Power failure, Rnf. Ion Engine shutdown. 08977_ Gatling Laser destroyed. 08977_ Penetrated by Slug. 08977_ Released Imp. Carbon-fiber Leg. 08977_ Released Hvy. Laser. 08977_ Released Imp. Cooling System. 08977_ Released Med. Storage Unit. 08977_ Released Rnf. Ion Engine. 08977_ Released Imp. Signal Interpreter. 08977_ Released Weapon Cycler. 08977_ Released Gatling Laser. 08977_ Released Imp. Carbon-fiber Leg. 08977_ Released VSS Leg. 08977_ Penetrated by Slug. 08978_ 9Y-TTG(j) heat spikes uncontrollably. 08978_ Critical hit (Burn: +50). 08979_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????? ?????????????????????????????????? | | #????????" ???????????????????????????????? | | #???????" "???????????????????????????????? | | #???????" ""??????????????????????????????? | | #???????" !% ""??????????????????????????????? | | #???????" ""??????????????????????????????? | | #####???" ""#?????????????????????????????? | | # "#???" ""#???????"?????????????????????? | | "#???" ""#???" ?? ?????????????????????? | | %* ""#???" ""# ?? ?? ?????????????????????? | | = ###???#" "" ? "" ????????????????????? | | ###?????#" "" ? "" ?????????????????????? | | #########" ""# " ????????????????????? | | ""#? "" "????????????????????? | | % ! ""#? "" ""????????????????????? | | = """" =%* ""#?? ????????????????????? | | = "??" =! ""#??? ????????????????????? | | %%! "??" ""###### ################"?????? | | ! "??" """""""""""""""""""""""""""" ? | | ! "??" """"""""" """"""""""""" """" ? | | % "??" EE j p3 @r %! %! ? | | "??" E j [[=* ! | | "??" jjj !=*= | | #"??"#" E jj |!! | | #????#" j j ! | | #????#"""""" """""" ""???? | | #"##????####### ########### ########### ####???? | | ###?????????? ???????? ?????????????????? | | #???????????# ??????" ???????????????? | | #???????????# ????#" " #??????????????? | | #???????????# ????#"" """#??????????????? | | #???????????######????# """#??????????????? | | #?????????????????????# " """#??????????????? | | #?????????????????????#""" "????????????????? | | #?????????????????????#""" ?????????????????? | | #???????????????????????"" ????????????????? | | #???????????????????????? " "????????????????? | | #???????????????????????? """"????????????????? | | #????????????????????????###?#?????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Authchip Count 1 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Imp. Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 20% | -9/Materials Aluminum Leg | 71% | -9/Materials Rnf. Ion Engine | 26% | -7/Factory Med. Storage Unit | 70% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ThunderShadingMallet Manual? 0 Play Time 01:46:53 Cumulative 72.8 hours Start 2025.05.06 @ 19:45:55 End 2025.05.06 @ 21:41:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 38 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74601fbe-6c1c-436f-8389-5c1e47608a6f