Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 21:25:13 Player: Lecithin Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2907) 2907 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 7054 Bonus ------- High Alert Combat Kills 232 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 5% Temperature Cool (17) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer EM Disruption Field > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Reinforced Deuterium Engine Titanium Leg Improved Kinecellerator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Quantum Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Improved Light Armor Plating EM Disruption Field > --- WEAPON ----------- Heavy Particle Gun Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Improved Kinecellerator Weapon Cycler Graphene Brace Field Recycling Unit [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 124 | 6 7 28 31 6 27 19 Power 24 | 1 1 5 7 . 6 4 Engine 12 | 1 1 4 3 . 2 1 Core 11 | . . 1 4 . 4 2 Reactor 1 | . . . . . . 1 Propulsion 37 | 2 . 10 7 1 11 6 Treads 12 | . . 5 6 1 . . Leg 21 | . . 3 1 . 11 6 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 33 | 1 3 4 9 3 5 8 Device 19 | . 2 3 5 1 3 5 Storage 4 | 1 1 . 1 . . 1 Processor 2 | . . . . . 1 1 Hackware 2 | . . . 1 1 . . Protection 6 | . . 1 2 1 1 1 Artifact . | . . . . . . . Weapon 30 | 2 3 9 8 2 5 1 Energy Gun 12 | 2 1 3 3 1 2 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | . . 6 . 1 2 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 3 . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 3 . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 61 | . 1 17 8 . 17 18 Power 11 | . . 4 2 . 3 2 Propulsion 21 | . . 5 3 . 5 8 Utility 15 | . . 3 2 . 5 5 Weapon 14 | . 1 5 1 . 4 3 Highest Loss Streak 15 | . 1 5 4 . 13 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 95 79 94 99 75 95 Engine 7 | . 14 8 5 15 6 6 Core 4 | . . . 10 . 3 3 Treads 11 | . . 13 13 30 5 . Leg 12 | . . 4 12 . 17 29 Wheel 2 | . 28 3 . . . . Device 14 | . 12 9 14 20 13 14 Storage 9 | . 15 11 10 7 7 9 Hackware 1 | . . . 2 2 . . Protection 6 | . . 6 7 7 5 6 Energy Gun 5 | . 8 6 3 7 3 6 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 3 | . . 9 2 3 9 . Launcher 1 | . 5 . 4 . . . Impact Weapon 4 | . 10 5 7 3 . . Peak Build Rating 45 | 6 8 23 35 42 42 45 Average Rating 28 | 4 7 12 30 40 26 40 On Entrance 20 | . 6 8 13 35 42 41 Naked Turns . | . . . . . . . Heaviest Build 81 | 12 33 35 48 56 56 81 Greatest Support 80 | 20 20 66 60 80 80 68 Greatest Overweight (x) 9 | . 1 9 2 . 7 3 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 4 12 11 15 15 15 12 Average Carried 9 | 1 8 6 10 13 10 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 11 7 11 15 10 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Matter Collected 2009 | 136 239 254 552 . 536 292 Remotely . | . . . . . . . Salvage Created 2583 | . 152 622 943 . 418 448 Parts 143 | . 3 38 65 . 25 12 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Combat Hostiles Destroyed 64 | . 5 17 25 . 9 8 Melee 6 | . 2 3 1 . . . Guns 32 | . . 10 9 . 8 5 Cannons 2 | . . . . . . 2 AOE 16 | . 1 3 12 . . . Classes Destroyed 15 | . 1 5 6 . 2 1 Worker 6 | . . 3 3 . . . Builder 3 | . . . 3 . . . Hauler 2 | . . . 2 . . . Recycler 2 | . . 1 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 4 | . . 1 3 . . . Swarmer 17 | . . 9 4 . 4 . Grunt 32 | . 5 5 14 . 2 6 Brawler 3 | . . . 1 . 1 1 Duelist 1 | . . . 1 . . . Protector 2 | . . . 1 . . 1 Sentry 7 | . . 3 4 . . . Specialist 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 5 5 8 . 3 4 Combat Bots Only 6 | . 5 4 6 . 3 4 Max Kills in Single Turn 5 | . 1 5 5 . 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 3 | . 1 3 2 . . . Melee 1 | . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Hostile Shots Fired 723 | . 23 252 173 . 122 153 Missed 189 | . 9 63 56 . 32 29 Damage Taken 8294 | . 174 2180 1980 . 1933 2027 Core 1319 | . 10 366 239 . 208 496 Absorbed by Shields 212 | . . . 180 . 32 . Redirected to Shielding 139 | . . 35 59 . 32 13 Ignored by Resistances 48 | . . . . . . 48 Core Remaining (%) 65 | 100 96 8 56 . . . Volleys Fired 226 | . 7 72 49 . 46 52 Largest 2 | . 1 2 2 . 2 2 Hottest 124 | . 50 90 55 . 83 124 Shots Fired 307 | . 7 92 59 . 75 74 Gun 266 | . 2 92 41 . 74 57 Cannon 17 | . . . . . . 17 Launcher 24 | . 5 . 18 . 1 . Special . | . . . . . . . Kinetic 142 | . . 58 20 . 60 4 Thermal 104 | . 2 26 21 . 2 53 Explosive 24 | . 5 . 18 . 1 . Electromagnetic 37 | . . 8 . . 12 17 Robot Hit Streak 16 | . 4 16 10 . 6 12 Robot Miss Streak 4 | . 2 4 3 . 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 2 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 232 | . 8 88 49 . 43 44 Core Hits 129 | . 5 31 56 . 18 19 Critical Kills 3 | . 1 1 1 . . . Critical Parts Destroyed 7 | . 1 2 3 . 1 . Critical Strikes 15 | . 2 4 4 . 1 4 Burn 5 | . . 1 . . . 4 Destroy 2 | . . 1 . . 1 . Smash 8 | . 2 2 4 . . . Melee Attacks 45 | . 6 25 14 . . . Impact 45 | . 6 25 14 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7169 | . 374 1494 3557 . 804 940 Guns 2763 | . 12 808 472 . 777 694 Cannons 231 | . . . . . . 231 Explosions 3164 | . 256 183 2698 . 27 . Melee 995 | . 106 502 387 . . . Ramming 16 | . . 1 . . . 15 Kinetic 1380 | . . 459 201 . 643 77 Thermal 1861 | . 12 444 746 . 42 617 Explosive 2506 | . 256 . 2223 . 27 . Electromagnetic 411 | . . 88 . . 92 231 Impact 995 | . 106 502 387 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 1 . 5 5 Average Corruption 2 | . . 3 1 . 5 3 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 32 | . . 5 6 . 3 18 Message Errors 6 | . . 1 2 . . 3 Matter Fused 5 | . . . 1 . 1 3 Heat Flow Errors 5 | . . 1 . . 1 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 10 | . . 3 3 . . 4 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 394 | . 32 60 299 . . 3 Projectiles . | . . . . . . . Explosions 116 | . 3 . 113 . . . Melee 278 | . 29 60 186 . . 3 Knockbacks 3 | . 1 . 2 . . . Impact 3 | . 1 . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 137 | . 12 . 106 . 19 . Shots 5 | . 1 . 3 . 1 . Rammed 3 | . . 1 . . . 2 Targets Rammed 5 | . . 1 . . . 4 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 551 | . . 147 477 . 276 551 Average Temperature 120 | . . 23 113 . 104 153 Received Heat Transfer 2631 | . 90 783 651 . 459 648 Effects 27 | . . . 1 . . 26 Shutdowns 7 | . . . . . . 7 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . 1 . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 8 | . . . . . . 8 Siege Activations . | . . . . . . . Robots Corrupted 6 | . 2 . 3 . . 1 Combat Hostiles 5 | . 2 . 3 . . . Parts Fried 9 | . 1 . 2 . . 6 Impact Corruptions 13 | . 2 4 6 . . 1 Robots Melted 2 | . . 1 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 5 | . . 1 1 . . 3 Heat Transferred 3406 | . 37 1051 855 . 74 1389 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Peak Influence 880 | . 211 272 880 337 174 315 Initial 337 | . . 89 110 337 99 130 Average 314 | . 114 157 558 304 107 255 Maximum Alert Level 3 | . 1 1 3 1 . 1 Low Security (%) 37 | 100 94 68 4 16 100 25 Level 1 40 | . 5 31 27 83 . 74 Level 2 6 | . . . 20 . . . Level 3 15 | . . . 47 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 9 | . 3 1 4 . 1 . Investigation 4 | . 2 1 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Distress Signals 7 | . 2 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 8 26 28 . 13 16 Peak Tracking Total 8 | . 5 8 7 . 4 5 Tactical Retreats 5 | . . 2 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Traps Triggered 7 | . 1 2 2 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Disabled 14 | . 1 1 8 . . 4 Max in Single Turn 2 | . 1 1 2 . . 1 Garrison Access 1 | . . . 1 . . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Accessed 10 | . 1 3 4 1 . 1 Terminals 6 | . 1 1 2 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 1 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 4 9 16 1 . 1 Successful 20 | . 3 5 11 1 . . Failed 11 | . 1 4 5 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 3 . 1 . . . Terminals 13 | . 4 1 6 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . 3 5 . . . Scanalyzers 10 | . . 5 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 1 5 1 . . Record 8 | . 3 1 4 . . . Robot Analysis 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 9 | . . 4 5 . . . Insert Component 4 | . . 2 2 . . . Analyze 5 | . . 2 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 4 . . 1 Full Trace Events 4 | . 1 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . Part Schematics Acquired 4 | . . 2 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . 2 . . 5 Machine Destruction 7 | . . . 2 . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Turns Passed 3726 | 52 245 638 1203 477 378 733 Spaces Moved 1765 | 50 203 240 572 277 129 294 Core 13 | 1 . 10 . . 2 . Treads 693 | . . 92 299 277 25 . Legs 706 | . . 37 273 . 102 294 Wheels 348 | 49 203 96 . . . . Hover . | . . . . . . . Flight 5 | . . 5 . . . . Fastest Speed 50 | 50 80 95 120 167 120 120 Average Speed 157 | 79 93 146 171 167 166 184 Slowest Speed 600 | 80 95 600 330 167 400 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . Exploration Rate (%) 29 | 5 38 22 45 7 58 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 249 | . 18 . 227 . 4 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 248 | . 18 . 227 . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Total 2305 | 59 236 390 702 290 219 409 Wait 73 | . 8 10 9 . 18 28 Move 1759 | 49 202 239 571 276 128 294 Hop . | . . . . . . . Pick Up 47 | 4 6 8 19 7 . 3 Fast Attach 31 | 6 1 9 8 . 6 1 Attach 41 | . 1 11 7 2 13 7 Detach 2 | . . 2 . . . . Swap 52 | . 5 8 16 4 8 11 Drop 15 | . . 5 9 1 . . Fire 226 | . 7 72 49 . 46 52 Melee 45 | . 6 25 14 . . . Ram 2 | . . 1 . . . 1 Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 337 | -9/Materials | Build established: Mutant 591 | -9/Materials | Lost 5 parts (2p1n2u) 679 | -9/Materials | Core integrity fell below 50% 715 | -9/Materials | Lost 5 parts (2n1u2w) 861 | -9/Materials | Core integrity fell below 20% 919 | -9/Materials | Discovered new exit (range 15) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1531 | -8/Materials | Crushed by falling debris 1678 | -8/Materials | Lost 4 parts (1p1n1u1w) 2023 | -8/Materials | Discovered new exit (range 15) 2136 | -8/Materials | First assault squad dispatched 2139 | -8/Materials | Entered Factory 2139 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2253 | -7/Factory | Discovered new exit (range 7) 2616 | -7/Factory | Identified exit to DSF 2616 | -7/Factory | Entered DSF 2655 | -7/DSF | Additional patrols routed to DSF 2769 | -7/DSF | Lost 13 parts (2p4n4u3w) 2848 | -7/DSF | Discovered new exit (range 16) 2885 | -7/DSF | Crushed by falling debris 2910 | -7/DSF | Sterilization system engaged 2920 | -7/DSF | Lost 4 parts (1p1n1u1w) 2930 | -7/DSF | Ambient heat levels rising (+10) 2945 | -7/DSF | Ambient heat levels rising (+10) 2960 | -7/DSF | Ambient heat levels rising (+10) 2975 | -7/DSF | Ambient heat levels rising (+10) 2990 | -7/DSF | Ambient heat levels rising (+10) 2994 | -7/DSF | Entered Garrison 3057 | -7/Garrison | Lost 3 parts (2u1w) 3106 | -7/Garrison | Triggered checkpoint 3179 | -7/Garrison | Garrison Relay disabled 3261 | -7/Garrison | H-XX Assembler disabled 3493 | -7/Garrison | Build established: Scavenger-Mutant 3628 | -7/Garrison | Triggered checkpoint 3648 | -7/Garrison | Core integrity fell below 50% 3721 | -7/Garrison | Core integrity fell below 20% 3727 | -7/Garrison | Core destroyed Last Messages --------------- G-47 Trooper destroyed. JEFDK6V N98CB%%9ZBK7Y6 Aluminum Leg destroyed. Garrison Door activated. Lgt. Nuclear Core destroyed. Titanium Leg destroyed. Acquired 10 matter. Hvy. Particle Gun destroyed. Acquired 10 matter. Cooling System destroyed. Lrg. Storage Unit destroyed. Aluminum Leg destroyed. P-60 Hacker resets S-27 Virus, system corruption cleaned. Aluminum Leg destroyed. System corrupted: Heat flow error (+244). Kicked S-27 Virus. Aluminum Leg destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-21). 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" " # | | ?????????????????????????????????????# !" " # | | ?????????????????????????????????????#!! # | | ?????????????????????????????????????# ! " # | | ?????????????????????????????????????##"" "## | | ?????????????????????????????????????#" "# | | ?????????????????????????????????????#" "# | | ?????????????????????????????????????#" "" "" "# | | ?????????????????????????????????????#" """ """ "# | | ?????????????????????????????????????#"#"""""""#"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 25 Power Shielding 66 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Power Corrupts Remodeling Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed ThrusterLightpackPower Manual? 0 Play Time 01:26:48 Cumulative 7.9 hours Start 2025.02.02 @ 19:55:27 End 2025.02.02 @ 21:25:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fefbbd26-936f-4f08-912c-e5fdc98fa334