Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.13 @ 14:32:14 Player: almaliemand Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1250) 1250 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3090 Bonus ------- None Cogmind --------- Core Integrity 446/550 Matter 169/300 Energy 100/100 System Corruption 0% Temperature Cool (112) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Small Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Assault Rifle Autogun Improved Light Cannon > --- INVENTORY -------- EM Pulse Gun Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Layered Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 30 | 7 1 17 5 Power 6 | 1 . 5 . Engine 6 | 1 . 5 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 . 2 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 16 | 2 . 12 2 Energy Gun 5 | 2 . 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | . . 5 . Ballistic Cannon 1 | . . 1 . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 5 | . . 1 4 Highest Loss Streak 6 | . . 1 6 Average Slot Usage (%) 98 | . 100 99 95 Engine 19 | . 14 21 16 Leg 22 | . 28 22 17 Device 1 | . 10 . . Storage 20 | . 18 22 18 Protection 3 | . . . 17 Energy Gun 11 | . 28 10 . Ballistic Gun 14 | . . 17 17 Ballistic Cannon 3 | . . 3 8 Naked Turns . | . . . . Heaviest Build 33 | 13 16 25 33 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 4 | 2 4 4 3 Average Carried 2 | . 2 2 1 Final Capacity 8 | 6 8 8 8 Final Carried 3 | 1 3 2 1 Class Distribution -------------------- 54% | Gunner 29% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1009 | 270 10 486 243 Remotely 84 | 84 . . . Salvage Created 1481 | 96 124 971 290 Parts 106 | 3 4 85 14 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 2 21 7 Guns 16 | . 1 11 4 Cannons 7 | . . 4 3 AOE 7 | . 1 6 . Classes Destroyed 12 | 2 2 6 2 Worker 3 | . . 3 . Builder 5 | . . 5 . Tunneler 1 | 1 . . . Hauler 2 | . . 2 . Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 5 | . 1 4 . Swarmer 3 | . . 2 1 Grunt 20 | . 2 15 3 Brawler 2 | . . 1 1 Duelist 2 | . . . 2 Sentry 3 | . . 3 . Best Kill Streak 8 | 1 2 8 4 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 5 | 1 1 5 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1569 | . 30 518 1021 Core 196 | . . 92 104 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 100 77 . Volleys Fired 93 | 6 11 49 27 Largest 3 | 2 2 3 3 Hottest 103 | 80 80 103 82 Shots Fired 241 | 12 19 138 72 Gun 193 | 12 19 113 49 Cannon 40 | . . 17 23 Launcher 8 | . . 8 . Special . | . . . . Kinetic 162 | . . 93 69 Thermal 37 | 6 8 23 . Explosive 8 | . . 8 . Electromagnetic 34 | 6 11 14 3 Robot Hit Streak 34 | 10 12 13 34 Robot Miss Streak 5 | . 5 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 167 | 10 11 87 59 Core Hits 80 | 3 5 55 17 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3110 | 124 183 1971 832 Guns 1738 | 124 152 925 537 Cannons 485 | . . 190 295 Explosions 887 | . 31 856 . Melee . | . . . . Ramming . | . . . . Kinetic 1588 | . . 790 798 Thermal 609 | 47 75 487 . Explosive 567 | . . 567 . Electromagnetic 346 | 77 108 127 34 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 97 | . . 97 . Projectiles . | . . . . Explosions 97 | . . 97 . Melee . | . . . . Knockbacks 3 | . . 1 2 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary . | . . . . Self-Inflicted Damage 145 | . . 145 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 442 | 54 108 258 442 Average Temperature 109 | 24 45 63 199 Received Heat Transfer 564 | . 24 225 315 Effects 5 | . . 1 4 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . 1 . Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 900 | 100 150 650 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 350 | 10 95 350 273 Average Influence 135 | 4 64 157 185 Maximum Alert Level 1 | . . 1 1 Low Security (%) 74 | 100 100 72 43 Level 1 25 | . . 27 56 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 7 33 17 Peak Tracking Total 9 | . 2 4 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 1 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 4 4 2 Successful 10 | . 4 4 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Record 2 | . 1 . 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1987 | 135 353 1130 369 Spaces Moved 1144 | 89 266 606 183 Core 6 | 6 . . . Treads . | . . . . Legs 1138 | 83 266 606 183 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 136 | 115 120 142 149 Slowest Speed 150 | 120 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 30 29 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 87 | . 3 81 3 Melee . | . . . . Projectile 6 | . . 3 3 AOE 81 | . 3 78 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1398 | 109 281 781 227 Wait 93 | . . 87 6 Move 1141 | 88 265 605 183 Hop . | . . . . Pick Up 23 | 8 3 9 3 Fast Attach . | . . . . Attach 30 | 7 1 17 5 Detach 8 | . . 7 1 Swap . | . . . . Drop 9 | . 1 7 1 Fire 93 | 6 11 49 27 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 841 | -9/Materials | Build established: Gunner 1607 | -9/Materials | Discovered new exit (range 9) 1619 | -9/Materials | Entered another Materials area 1619 | -8/Materials | Evolved 2 slots: Utility x2 1923 | -8/Materials | Build established: Tank 1924 | -8/Materials | Garrison activated, responded to threat 1988 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Matter decay (-22). Ion Engine destroyed. Autogun destroyed. Lyr. Light Armor Plating severed. L-31 Rogue destroyed. K-01 Serf collects debris. EM Pulse Gun destroyed. R-06 Scavenger collects Lgt. Ion Engine. B-36 Bruiser suffers critical hit. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. Acquired 50 matter. K-01 Serf collects debris. Slug penetrates K-01 Serf. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????########?????# #?????????????????? | | ????????# !![ #?????# ! #######???????????? | | ????????# !! #?????# !!! + ########????? | | ????????# ![ #?????# = !!! ##### # #????? | | ????????# #?????#* !! #???# # """ #????? | | ????????# #?????# #???# #= """ #????? | | ?????????? ????### ! / #???# # """ #????? | | ############+#############+######### # #????? | | # """ #????? | | + """ #????? | | # """ #????? | | ############+###### #####+###########* #????? | | ???????????# # ## #?????# """ #????? | | ???????????# """ /+ ## #?????#] """ #????? | | ???????????# """ "## ## #?????# """ #????? | | ???????????# """ T## ## #?????# #????? | | ???????????# """ "## ## #?????########????? | | ???????????# ## ## #?????????????????? | | ???????????######### ## #?????????????????? | | ????????????# + + #?????????????????? | | ????????????# # ## #?????????????????? | | ????????????# ??# ##+########?????????????????? | | ????????????# ????# #????????????????????????? | | ????????????#??????# #????????????????????????? | | ???????????????????# ###########??????????????? | | ????????????###????#wk @ +?????????????? | | ????????????# ??#*! b #######???????????????? | | ????????????# #%! #?????????????????????? | | ????????????? """" +!k #?????????????????????? | | ????????????? """" # gg#?????????????????????? | | ????????????? """" # s ?????????????????? | | ????????????? ?? ?# h ??????????????? | | ????????????????##?#s ?????????????? | | ???????????????????# r ##########??????????????? | | ??????????????????? s #???????????????????????? | | ??????????????????##k #???????????????????????? | | ???????????????????# +???????????????????????? | | ???????????????????# k # ??????????????????????? | | ???????????????????# r # ??????????????????????? | | ???????????????????#" #? ?????????????????????? | | ???????????????????#%" #?##????????????????????? | | ???????????????????#" #???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Let's See Who's Tougher Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed DecoderMagneticAutocannon Manual? 0 Play Time 00:25:15 Cumulative 1.5 hours Start 2020.05.13 @ 14:08:14 End 2020.05.13 @ 14:32:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b9dc932-69d4-4188-9538-965ba9e348c3