Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 22:32:07

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (15)      75
Value Destroyed (368)      368
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 4145

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             700/700
Matter                     273/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (135) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY (5) ------
           Heat Sink
           Huge Storage Unit
  Hardened Heavy Armor Plating
           Hardlight Generator
>          --- WEAPON (3) -------
           Powered Hammer
>          --- INVENTORY (25) ---
           Ion Engine
     Large Matter Pod (150)
     Large Matter Pod (85)
           Microactuators
           Microactuators
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Firepult
  Enhanced Autogun
           Shock Bomb Launcher
           Shock Bomb Launcher
           Shock Bomb Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Powered Hammer
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
           Huge Storage Unit
  Hardened Heavy Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
           Firepult
           Powered Hammer
>          --- INVENTORY --------
           Ion Engine
     Large Matter Pod
     Large Matter Pod
           Microactuators
           Microactuators
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Enhanced Autogun
           Shock Bomb Launcher
           Shock Bomb Launcher
           Shock Bomb Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Powered Hammer
           Powered Hammer
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Light Armor Plating
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Gun            Enhanced Autogun
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             25   | 7   3   1   4   .   9   1   .   
  Power                    2    | 1   .   .   .   .   1   .   .   
    Engine                 2    | 1   .   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   .   1   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 2   .   1   2   .   3   1   .   
    Device                 3    | 1   .   .   .   .   2   .   .   
    Storage                4    | 1   .   .   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   3   .   .   .   4   .   .   
    Energy Gun             3    | .   3   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 1    | .   1   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 99  100 81  72  .   
  Engine                   11   | .   14  14  14  14  9   7   .   
  Treads                   14   | .   28  28  24  .   .   .   .   
  Wheel                    11   | .   .   .   3   28  24  23  .   
  Device                   8    | .   14  4   .   .   12  15  .   
  Storage                  11   | .   14  14  14  14  9   7   .   
  Protection               8    | .   .   9   14  14  9   7   .   
  Energy Gun               16   | .   18  28  28  28  3   .   .   
  Energy Cannon            2    | .   .   .   .   .   7   3   .   
  Ballistic Gun            1    | .   9   .   .   .   2   .   .   
  Impact Weapon            2    | .   .   .   .   .   4   7   .   
Peak Build Rating          49   | 7   10  10  14  14  42  49  .   
  Average Rating           20   | 4   8   10  11  14  34  39  .   
  On Entrance              16   | .   7   10  10  14  14  42  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             138  | 14  17  19  54  54  122 138 .   
  Greatest Support         40   | 40  40  40  40  24  36  36  .   
  Greatest Overweight (x)  3    | .   .   .   2   2   3   3   .   
  Average Overweight (x)   1    | .   .   .   .   2   2   3   .   
Largest Inventory Capacity 25   | 8   8   8   20  20  25  25  .   
  Average Capacity         15   | 7   8   8   10  20  23  25  .   
  Most Carried             20   | 2   8   8   10  10  18  20  .   
  Average Carried          9    | .   5   8   8   10  11  18  .   
  Final Capacity           25   | 8   8   8   20  20  25  25  25  
  Final Carried            18   | 2   8   8   10  10  18  18  18  

 Class Distribution 
--------------------
 91% | Mutant
  6% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low 
Matter Collected           702  | 236 66  19  40  .   341 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            472  | 26  159 .   .   .   287 .   .   
  Parts                    27   | 3   11  .   .   .   13  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  11   | .   3   .   .   .   8   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     2    | .   2   .   .   .   .   .   .   
  AOE                      7    | .   1   .   .   .   6   .   .   
Classes Destroyed          6    | 1   2   .   .   .   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  5    | .   .   .   .   .   5   .   .   
  Grunt                    5    | .   3   .   .   .   2   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   2   .   .   .   5   .   .   
  Combat Bots Only         5    | .   2   .   .   .   5   .   .   
Max Kills in Single Turn   4    | 1   1   .   .   .   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Hostile Shots Fired        32   | .    7    .    .    .    25   .    .    
  Missed                   9    | .    1    .    .    .    8    .    .    
Damage Taken               353  | .    132  21   .    3    197  .    .    
  Core                     91   | .    54   14   .    .    23   .    .    
  Absorbed by Shields      40   | .    .    .    .    .    40   .    .    
Core Remaining (%)         89   | 100  .    .    .    72   95   .    .    
Volleys Fired              19   | 1    11   1    .    .    6    .    .    
  Largest                  2    | 2    2    2    .    .    1    .    .    
  Hottest                  250  | 40   90   90   .    .    250  .    .    
Shots Fired                32   | 2    22   2    .    .    6    .    .    
  Gun                      29   | 2    22   2    .    .    3    .    .    
  Cannon                   3    | .    .    .    .    .    3    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  11   | 2    6    .    .    .    3    .    .    
  Thermal                  3    | .    .    .    .    .    3    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    16   2    .    .    .    .    .    
  Robot Hit Streak         5    | 1    5    1    .    .    2    .    .    
  Robot Miss Streak        5    | .    5    2    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           26   | 1    12   1    .    .    12   .    .    
  Core Hits                15   | 1    6    .    .    .    8    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    .    .    
    Smash                  4    | .    .    .    .    .    4    .    .    
Melee Attacks              17   | .    .    .    .    .    15   2    .    
  Impact                   17   | .    .    .    .    .    15   2    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           929  | 11   209  16   .    .    693  .    .    
  Guns                     217  | 11   175  16   .    .    15   .    .    
  Cannons                  39   | .    .    .    .    .    39   .    .    
  Explosions               287  | .    34   .    .    .    253  .    .    
  Melee                    386  | .    .    .    .    .    386  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  75   | 11   49   .    .    .    15   .    .    
  Thermal                  326  | .    34   .    .    .    292  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          142  | .    126  16   .    .    .    .    .    
  Impact                   386  | .    .    .    .    .    386  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    1    .    
  Average Corruption       1    | .    .    .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    8    1    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    
    Matter Fused           3    | .    .    .    .    .    2    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    22   .    .    .    179  .    .    
  Projectiles              34   | .    .    .    .    .    34   .    .    
  Explosions               22   | .    22   .    .    .    .    .    .    
  Melee                    145  | .    .    .    .    .    145  .    .    
Knockbacks                 3    | .    .    .    .    .    3    .    .    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      69   | .    54   .    .    .    15   .    .    
  Shots                    3    | .    1    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    162  30   .    .    448  .    .    
  Average Temperature      120  | .    75   18   .    .    177  .    .    
  Received Heat Transfer   87   | .    42   .    .    .    45   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       7    | .    .    .    .    .    7    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         1650 | .    50   .    .    .    1600 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Peak Influence             129  | 5   111 43  .   .   129 44  .   
  Initial                  43   | .   3   43  .   .   .   42  .   
  Average                  38   | .   49  33  .   .   42  43  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   3   1   .   
  Investigation            4    | .   .   .   .   .   3   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Distress Signals           4    | .   1   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              20   | .   5   1   .   .   14  .   .   
  Peak Tracking Total      7    | .   2   1   .   .   7   .   .   
  Tactical Retreats        1    | .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Accessed          10   | .   1   .   2   1   4   2   .   
  Terminals                5    | .   1   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                24   | .   4   .   2   1   11  6   .   
  Successful               15   | .   3   .   2   1   6   3   .   
  Failed                   9    | .   1   .   .   .   5   3   .   
    Catastrophic           5    | .   1   .   .   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   1   .   9   5   .   
  Terminals                19   | .   4   .   .   .   10  5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Terminal Hacks             6    | .   1   .   2   1   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   
Unauthorized Hacks         7    | .   2   .   .   .   3   2   .   
  Terminals                7    | .   2   .   .   .   3   2   .   
    Botnet                 4    | .   1   .   .   .   2   1   .   
    Skim                   3    | .   1   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   3   1   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   
  Feedback Events          2    | .   .   .   .   .   1   1   .   
    Corruption             2    | .   .   .   .   .   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Low 
Turns Passed               2331 | 70  288 508 482 40  653 290 .   
Spaces Moved               1436 | 37  141 310 308 30  401 209 .   
  Core                     3    | 3   .   .   .   .   .   .   .   
  Treads                   745  | 34  141 310 260 .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   688  | .   .   .   48  30  401 209 .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 120 120 135 .   
  Average Speed            145  | 151 160 160 153 120 130 135 .   
  Slowest Speed            160  | 160 160 160 160 120 135 135 .   
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   32  82  70  12  39  6   2   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   .   1   1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   .   6   2   .   
Terrain Destroyed          32   | .   2   .   .   .   28  2   .   
  Melee                    8    | .   .   .   .   .   6   2   .   
  Projectile               1    | .   .   .   .   .   1   .   .   
  AOE                      23   | .   2   .   .   .   21  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Total                      1611 | 46  184 320 318 34  494 215 .   
  Wait                     72   | .   14  8   .   5   45  .   .   
  Move                     1429 | 36  140 309 307 29  400 208 .   
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  26   | 2   10  .   3   .   11  .   .   
  Fast Attach              16   | 7   2   1   .   .   5   1   .   
  Attach                   4    | .   1   .   2   .   1   .   .   
  Detach                   4    | .   1   .   .   .   2   1   .   
  Swap                     5    | .   .   .   2   .   3   .   .   
  Drop                     19   | .   5   1   4   .   6   3   .   
  Fire                     19   | 1   11  1   .   .   6   .   .   
  Melee                    17   | .   .   .   .   .   15  2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   31 | -11/Scrapyard  | Discovered new exit (range 16)
   71 | -11/Scrapyard  | Entered Materials
   84 | -10/Materials  | Identified exit to Mines
  306 | -10/Materials  | Build established: Mutant
  359 | -10/Materials  | Entered Mines
  363 | -10/Mines      | Met a Derelict bent on vengeance
  366 | -10/Mines      | Discovered new exit (range 8)
  412 | -10/Mines      | Assembled infested the area
  446 | -10/Mines      | Met 8R-AWN
  506 | -10/Mines      | Learned Materials emergency access door positions
  710 | -10/Mines      | Found a hidden stash of uninstalled traps
  860 | -10/Mines      | Discovered new exit (range 5)
  867 | -10/Mines      | Entered Exiles
  907 | -10/Exiles     | Welcomed by 8R-AWN
  933 | -10/Exiles     | Met EX-HEX
 1016 | -10/Exiles     | Met EX-DEC
 1061 | -10/Exiles     | Learned location of Zion (-6)
 1088 | -10/Exiles     | Met EX-BIN
 1111 | -10/Exiles     | Aligned with FarCom system
 1112 | -10/Exiles     | Given EX-Vault access code
 1151 | -10/Exiles     | Opened EX-Vault
 1157 | -10/Exiles     | Found Firepult
 1188 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1339 | -10/Exiles     | Discovered new exit (range 10)
 1349 | -10/Exiles     | Left Exiles lab with Firepult
 1349 | -10/Exiles     | Entered Mines
 1354 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1377 | -9/Mines       | Learned location of Storage (-9)
 1380 | -9/Mines       | Discovered new exit (range 7)
 1389 | -9/Mines       | Entered Materials
 1389 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2022 | -8/Materials   | Discovered new exit (range 16)
 2042 | -8/Materials   | Entered Factory
 2042 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2324 | -7/Factory     | Discovered new exit (range 6)
 2332 | -7/Factory     | Entered Lower Caves
 2332 | -7/Lower Caves | Spotted B-75 Beast
 2332 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
02231_ T-07 Excavator is excavating. <x4>
02257_ K-01 Serf collects debris. <x*>
02286_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Trojan(Skim)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Please expand to 4 more systems!
Feedback: System corruption (+1%).
02286_ ALERT: Suspicious activity at Terminal
  F016. Dispatching Investigation squad.
02318_ System corrupted: Matter fused (-7).
02324_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ?????????????#????????????????????????????????     |
| ?????????????# ???????????????????????????????     |
| ??????????????#  ?????????????????????????????     |
| ?????????????##   ????????????????????????????     |
| ?????????????#     ???????????????????????????     |
| ?????????????#       ?????##??????????????????     |
| ??????????????#       ??## #??????????????????     |
| ?????????????##   BB   ##  ##?????????????????     |
| ????????????#     BB      ss#?????????????????     |
| ??????????               @s #?????????????????     |
| ??????????            ## s ##?????????????????     |
| ??????????      ???????#  ##??????????????????     |
| ???????????????????????#  #???????????????????     |
| ???????????????????????   #???????????????????     |
| ???????????????????????  ##???????????????????     |
| ??????????????????????###?????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningAuthchipDoomcannon
  Manual?         0
Play Time         00:15:11
  Cumulative      321.9 hours
  Start           2024.08.30 @ 22:16:54
  End             2024.08.30 @ 22:32:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          323
  Rogue           318
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b3f84ea-cf40-4ac0-a44d-223dc8b732d8