Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:40:14 Player: Tsugumi Henduluin Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (4533) 4533 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (917) 917 TOTAL SCORE: 10480 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 157 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 120/310 System Corruption 3% Temperature Cool (99) Movement Core (1800) Ox35 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit System Guard > --- WEAPON (4) ------- Heavy Beamcaster > --- INVENTORY (25) --- Advanced Terrain Scanner Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Active Sensor Suite Advanced Shield Generator > --- WEAPON ----------- Spread Laser Cooled Pulse Rifle Cooled Particle Cannon Nova Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Advanced Terrain Scanner System Guard Heavy Beamcaster Heavy Ion Cannon Heavy Ion Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon [Rating: 101] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor System Guard Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 1 1 1 . . . 2 Weapon 2 | . . . . 1 1 . . . . Parts Attached 148 | 5 16 16 21 46 16 4 . 4 20 Power 25 | 1 2 2 6 5 3 2 . . 4 Engine 15 | 1 2 2 3 2 3 . . . 2 Core 8 | . . . 3 3 . . . . 2 Reactor 2 | . . . . . . 2 . . . Propulsion 57 | 2 8 7 8 20 4 1 . 2 5 Treads 4 | . . 4 . . . . . . . Leg 33 | 2 2 . 8 11 2 1 . 2 5 Wheel 5 | . 4 1 . . . . . . . Hover 13 | . . 2 . 9 2 . . . . Flight 2 | . 2 . . . . . . . . Utility 21 | . 3 1 2 6 4 1 . 1 3 Device 15 | . 2 1 1 3 4 1 . 1 2 Storage 3 | . 1 . 1 1 . . . . . Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 45 | 2 3 6 5 15 5 . . 1 8 Energy Gun 15 | . 3 2 1 4 3 . . 1 1 Energy Cannon 12 | . . . . 10 1 . . . 1 Ballistic Gun 16 | 2 . 4 4 1 . . . . 5 Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 3 . . . 1 Corrupted Parts 4 | . . . . 2 2 . . . . System Corruption 17 | . . . . 8 9 . . . . Parts Lost 49 | . 2 1 7 8 7 . . 1 23 Power 10 | . 1 . 3 . 1 . . . 5 Propulsion 17 | . 1 1 3 4 4 . . . 4 Utility 10 | . . . . 3 2 . . . 5 Weapon 12 | . . . 1 1 . . . 1 9 Highest Loss Streak 14 | . 1 1 3 2 5 . . 1 14 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 84 | . 92 87 87 83 74 89 93 97 82 Engine 6 | . 14 11 3 7 8 5 . . 4 Core 3 | . . . 10 5 2 . . . . Reactor 1 | . . . . . . 7 13 13 5 Treads 2 | . . 16 9 . . . . . . Leg 14 | . 13 . 20 14 3 19 20 24 20 Wheel 2 | . 14 14 . . . . . . . Hover 4 | . . 1 . 10 10 . . . . Device 15 | . 11 10 17 10 19 23 26 25 19 Storage 7 | . 9 11 9 7 6 6 6 6 5 Protection 1 | . . . . 3 3 . . . . Energy Gun 7 | . 14 11 4 3 5 20 20 20 8 Energy Cannon 8 | . . . . 17 11 6 6 6 5 Ballistic Gun 4 | . 13 10 13 1 . . . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 143 | 7 16 21 25 139 134 136 136 140 143 Greatest Support 85 | 20 20 80 80 65 40 65 65 85 80 Greatest Overweight (x) 38 | . 1 3 1 13 38 2 2 2 36 Average Overweight (x) 1 | . . . . 2 4 1 2 1 1 Largest Inventory Capacity 25 | 5 5 5 8 25 25 25 25 25 25 Average Capacity 18 | 5 5 5 6 24 25 25 25 25 25 Most Carried 20 | 4 5 5 7 15 8 11 11 20 17 Average Carried 7 | 2 4 4 4 7 6 8 11 16 11 Final Capacity 25 | 5 5 5 8 25 25 25 25 25 25 Final Carried 16 | 4 5 5 4 6 7 11 11 16 3 Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Scavenger-Tank 22% | Scavenger-Skirmisher 11% | Scavenger-Gunner 11% | Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Matter Collected 3072 | 292 492 253 624 772 225 58 . 55 301 Remotely . | . . . . . . . . . . Salvage Created 5115 | 50 457 474 1121 1186 332 321 . 359 815 Parts 249 | 1 24 35 57 73 14 2 . 16 27 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 89 | 1 10 11 19 22 5 1 . 6 14 Guns 58 | 1 10 11 19 6 1 1 . 4 5 Cannons 28 | . . . . 15 4 . . 2 7 AOE 2 | . . . . . . . . . 2 Classes Destroyed 15 | 1 2 5 3 2 . 1 . 1 . Worker 2 | . 1 . 1 . . . . . . Builder 3 | . . 1 . 1 . . . . 1 Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . Operator 4 | . . . 1 . 1 . . . 2 Watcher 6 | . 1 1 3 1 . . . . . Swarmer 8 | . . 3 . 4 . . . 1 . Grunt 59 | 1 10 5 11 12 4 . . 3 13 Brawler 2 | . . 1 1 . . . . . . Duelist 2 | . . . 1 . . . . . 1 Sentry 8 | . . 2 4 2 . . . . . Specialist 1 | . . . . . . . . 1 . Hunter 3 | . . . 2 1 . . . . . Programmer 5 | . . . . 3 1 . . 1 . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 8 | 1 4 8 4 3 3 1 . 3 6 Combat Bots Only 5 | 1 2 3 3 3 3 1 . 3 5 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 . 1 4 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 785 | 11 58 60 140 218 55 . . 28 215 Missed 201 | 4 10 15 45 61 17 . . 4 45 Damage Taken 9981 | 76 605 527 1394 2630 892 . . 328 3529 Core 2129 | 12 154 77 224 410 211 . . 26 1015 Absorbed by Shields 598 | . . . . . . . . 117 481 Core Remaining (%) 63 | 95 33 80 59 41 . . . 72 . Volleys Fired 318 | 7 39 34 91 69 19 4 . 13 42 Largest 4 | 2 2 2 2 3 4 4 . 4 4 Hottest 248 | 40 130 130 84 195 248 174 . 184 228 Shots Fired 780 | 14 78 68 182 195 41 16 . 49 137 Gun 568 | 14 78 68 182 71 13 12 . 36 94 Cannon 212 | . . . . 124 28 4 . 13 43 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 321 | 14 66 22 129 22 3 . . . 65 Thermal 411 | . 12 46 53 150 27 12 . 39 72 Explosive . | . . . . . . . . . . Electromagnetic 48 | . . . . 23 11 4 . 10 . Robot Hit Streak 32 | 3 9 8 32 12 6 9 . 8 7 Robot Miss Streak 9 | 6 3 6 5 5 6 2 . 2 9 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 8 | . . 1 5 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 464 | 4 48 43 123 108 19 11 . 29 79 Core Hits 223 | 2 22 22 50 45 14 1 . 17 50 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 Critical Strikes 16 | . . 3 6 2 . . . 1 4 Burn 12 | . . 3 4 1 . . . 1 3 Meltdown 1 | . . . . 1 . . . . . Destroy 3 | . . . 2 . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9697 | 84 648 662 2062 2498 546 187 . 594 2416 Guns 5926 | 84 648 662 2062 672 147 132 . 392 1127 Cannons 3392 | . . . . 1826 399 55 . 202 910 Explosions 379 | . . . . . . . . . 379 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3315 | 84 518 264 1475 228 8 . . . 738 Thermal 6084 | . 130 398 587 2147 428 186 . 530 1678 Explosive . | . . . . . . . . . . Electromagnetic 298 | . . . . 123 110 1 . 64 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 1 16 10 5 5 5 3 Average Corruption 8 | . . . 1 13 5 5 5 5 1 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . 2 48 6 9 . 9 . Message Errors 17 | . . . . 12 . 2 . 3 . Matter Fused 18 | . . . 1 11 2 2 . 2 . Heat Flow Errors 12 | . . . . 9 . 2 . 1 . Energy Discharges 6 | . . . . 4 1 1 . . . Parts Rejected 1 | . . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . . . . 5 1 2 . 1 . Data Loss (major) 4 | . . . . 3 . . . 1 . Alerts 3 | . . . . 2 1 . . . . Weapon Failures 3 | . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 167 | . . . . 62 . . . . 105 Projectiles 62 | . . . . 62 . . . . . Explosions 105 | . . . . . . . . . 105 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 146 | . . . . . . . . . 146 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 645 | . 66 138 71 597 643 217 . 167 645 Average Temperature 154 | . 25 59 18 199 182 119 . 84 210 Received Heat Transfer 3047 | 42 354 183 603 489 368 . . 96 912 Effects 76 | . . . . 41 10 . . . 25 Shutdowns 23 | . . . . 15 3 . . . 5 Energy Bleed 6 | . . . . 3 1 . . . 2 Interference 19 | . . . . 9 3 . . . 7 Matter Decay 6 | . . . . 3 1 . . . 2 Short Circuit 8 | . . . . 6 1 . . . 1 Damage (minor) 6 | . . . . 4 . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 4 | . . . . 1 1 . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 20 | . 1 2 5 6 2 . . . 4 Heat Transferred 10248 | . 296 1295 1591 3150 592 333 . 933 2058 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Peak Influence 558 | 20 284 333 503 558 297 1 . 130 504 Initial 243 | . 13 43 78 227 243 . . 3 67 Average 269 | 4 152 178 266 445 187 . . 47 263 Maximum Alert Level 2 | . 1 1 2 2 1 . . . 2 Low Security (%) 37 | 100 52 71 28 . 50 100 100 100 43 Level 1 30 | . 47 28 53 24 50 . . . 27 Level 2 31 | . . . 18 75 . . . . 28 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 4 2 2 9 3 . . 2 8 Investigation 8 | . 2 1 . 3 1 . . . 1 Extermination 4 | . . . . 2 1 . . . 1 Reinforcement 8 | . 2 1 2 . 1 . . 2 . Assault 3 | . . . . 2 . . . . 1 Garrison 7 | . . . . 2 . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Distress Signals 4 | . 1 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | 1 12 14 33 32 7 1 . 6 28 Peak Tracking Total 8 | 1 4 3 7 5 4 1 . 3 8 Tactical Retreats 6 | . . . 1 2 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Traps Triggered 4 | . 1 . 1 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Disabled 12 | . . . 6 1 . . . . 5 Max in Single Turn 4 | . . . 2 1 . . . . 4 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Machines Accessed 21 | . 2 3 3 8 3 . 1 . 1 Terminals 14 | . 2 2 3 4 2 . 1 . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 53 | . 5 11 12 16 6 . 1 . 2 Successful 24 | . 1 8 6 6 1 . 1 . 1 Failed 26 | . 4 3 4 9 5 . . . 1 Catastrophic 8 | . . 1 . 3 4 . . . . Database Lockouts 3 | . . . 2 1 . . . . . Manual . | . . . . . . . . . . Terminals 40 | . 5 9 12 9 4 . 1 . . Fabricators 3 | . . . . 3 . . . . . Repair Stations 4 | . . . . 2 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 2 . 2 . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 17 | . 1 6 6 3 . . 1 . . Record 10 | . 1 5 2 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 2 | . . . . 1 . . 1 . . Emergency Access Points 2 | . . 1 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 1 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 2 . 1 . . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 Used . | . . . . . . . . . . Hacking Detections 17 | . 1 3 3 6 3 . . . 1 Full Trace Events 6 | . 1 1 . 3 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . 3 . . . . 2 Machine Destruction 5 | . . . . 3 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total Allies 4 | . . . . 3 . 1 . . . Largest Group 3 | . . . . 3 . 1 1 1 . Highest-Rated Group 93 | . . . . 93 . 31 31 31 . Highest-Rated Ally 31 | . . . . 31 . 31 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . 29 . 7 . 11 . Total Damage 765 | . . . . 520 . 147 . 98 . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Turns Passed 6606 | 122 430 540 938 2258 800 385 6 378 749 Spaces Moved 2712 | 80 283 334 488 726 210 161 3 152 275 Core 27 | 19 . . . . 7 . . . 1 Treads 220 | . . 111 109 . . . . . . Legs 1547 | 61 55 . 379 382 80 161 3 152 274 Wheels 439 | . 227 212 . . . . . . . Hover 478 | . . 11 . 344 123 . . . . Flight 1 | . 1 . . . . . . . . Fastest Speed 48 | 50 80 80 120 48 228 190 260 190 190 Average Speed 192 | 103 88 111 129 262 341 224 260 209 213 Slowest Speed 1950 | 120 120 250 190 840 1950 260 260 260 1850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 10 41 33 41 24 6 84 . 90 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 72 | . . . . 9 1 1 . . 61 Melee . | . . . . . . . . . . Projectile 24 | . . . . 9 1 1 . . 13 AOE 48 | . . . . . . . . . 48 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Total 3492 | 105 385 433 664 928 267 174 2 181 353 Wait 121 | 5 24 27 38 24 . . . . 3 Move 2704 | 79 282 333 487 725 210 160 2 151 275 Hop . | . . . . . . . . . . Pick Up 123 | 9 12 9 17 38 15 6 . 9 8 Fast Attach 13 | . 4 8 1 . . . . . . Attach 78 | 5 2 2 13 19 15 2 . 3 17 Detach 2 | . . . . . 1 . . . 1 Swap 57 | . 10 6 7 27 1 2 . 1 3 Drop 76 | . 12 14 10 26 6 . . 4 4 Fire 318 | 7 39 34 91 69 19 4 . 13 42 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Core integrity fell below 50% 382 | -10/Materials | Discovered new exit (range 15) 476 | -10/Materials | Discovered new exit (range 9) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x2 722 | -9/Materials | Discovered new exit (range 13) 1088 | -9/Materials | Discovered new exit (range 4) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1097 | -8/Materials | Build established: Scavenger-Mutant 1641 | -8/Materials | Central database locked down 1641 | -8/Materials | Central database locked down 1948 | -8/Materials | Lost 3 parts (2p1n) 1992 | -8/Materials | Discovered new exit (range 16) 2031 | -8/Materials | Entered Factory 2031 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2071 | -7/Factory | Discovered new exit (range 6) 2151 | -7/Factory | Garrison activated, responded to threat 2165 | -7/Factory | Allied Derelicts emerged from ambush trap array 2289 | -7/Factory | Lost 3 allies 2479 | -7/Factory | Build established: Scavenger-Gunner 2908 | -7/Factory | Build established: Scavenger-Tank 3187 | -7/Factory | Central database locked down 3319 | -7/Factory | System corruption reached 10% 3549 | -7/Factory | Core integrity fell below 50% 3631 | -7/Factory | First assault squad dispatched 4174 | -7/Factory | Discovered new exit (range 16) 4289 | -7/Factory | Entered another Factory area 4289 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4716 | -6/Factory | Lost 5 parts (4n1u) 4844 | -6/Factory | System corruption reached 10% 5089 | -6/Factory | Sucked down chute 5089 | -6/Factory | Entered Waste 5089 | -6/Waste | The area was eerily silent 5090 | -6/Waste | Met a frightened Derelict 5150 | -6/Waste | Build established: Scavenger-Skirmisher 5396 | -6/Waste | Discovered new exit (range 13) 5450 | -6/Waste | A Compactor rumbled back to life 5451 | -6/Waste | Spotted C-40 Crusher 5464 | -6/Waste | Destroyed C-40 Crusher 5474 | -6/Waste | Entered Factory 5474 | -6/Factory | Accompanied by 1 ally 5480 | -6/Factory | Identified exit to DSF 5480 | -6/Factory | Entered DSF 5480 | -6/DSF | Accompanied by 1 ally 5481 | -6/DSF | Joined Warlord attack on 0b10 via DSF 5492 | -6/DSF | Additional patrols routed to DSF 5578 | -6/DSF | Found Prototype Device 5634 | -6/DSF | Discovered new exit (range 16) 5858 | -6/DSF | Entered Factory 5858 | -5/Factory | Evolved 2 slots: Utility x2 5859 | -5/Factory | Identified Active Sensor Suite 5899 | -5/Factory | Garrison activated, responded to threat 5939 | -5/Factory | Identified exit to Garrison 5944 | -5/Factory | Lost 5 allies 6220 | -5/Factory | Garrison activated, responded to threat 6231 | -5/Factory | Lost 3 parts (1p1u1w) 6291 | -5/Factory | Lost 5 parts (1p1n1u2w) 6564 | -5/Factory | Core integrity fell below 50% 6589 | -5/Factory | Core integrity fell below 20% 6607 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Nuclear Reactor explodes. K-01 Serf destroyed. Nuclear Reactor explodes. G-50 Soldier destroyed. Mic. Nuclear Core destroyed. Hvy. Flak Cannon destroyed. The unstable cave ceiling collapses. Broken Coil Gun destroyed. Hvy. Machine Gun destroyed. The unstable cave ceiling collapses. Identified Rnf. Fission Core. Critical hit (Burn: +37). U-05 Engineer builds a Wall. The unstable cave ceiling collapses. G-67 Veteran suffers critical hit (Burn). Field Laser melted. G-67 Veteran destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????? ?""" ###### #???# % = | | ????????????????????? ? ?#####+###########+# | | ????????????????????? ??# # | | ?????????????????????? ??# """"""" # | | ?????????????????????? ???# """"""" # | | ?????????????????????? ???# """"""" # | | ????????????????????? ? ????# """"""" + | | ???????????????????? ??# # | | ???????????????????? ?# # | | ????????????????????? ############+###^^^^ | | ?????????????????????? ^ | | ?????????????????????? ^ ^ | | ??????????????????????? 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness I Spy It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Please Form A Line Respectable Loadout Risk Taker Safety First Serviceable Loadout Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ReactiveSuperchargedMaul Manual? 0 Play Time 02:24:37 Cumulative 2.3 hours Start 2024.04.01 @ 13:54:03 End 2024.04.01 @ 16:40:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7872adaf-f7c6-4860-b872-196277ec40dc