Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 16:56:25 Player: Zon Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2839) 2839 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7379 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Medium Storage Unit High-capacity Battery (250) Matter Filter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Target Analyzer Improved Light Armor Plating Force Field System Shield > --- WEAPON ----------- Tesla Rifle Heavy Laser Ion Cannon Advanced Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Thunder Leg High-capacity Battery Compact Battery Advanced Targeting Computer Transmission Jammer Force Field [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . . . 1 1 1 1 Weapon 2 | . . . . . 1 . 1 . Parts Attached 92 | 6 . 2 . 9 31 23 10 11 Power 14 | 1 . 1 . . 7 3 1 1 Engine 12 | 1 . 1 . . 6 2 1 1 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . . . 4 8 7 4 4 Treads 9 | . . . . 2 5 2 . . Leg 13 | 2 . . . . 3 . 4 4 Wheel 2 | . . . . 2 . . . . Hover 3 | . . . . . . 3 . . Flight 2 | . . . . . . 2 . . Utility 22 | 1 . . . 1 9 6 2 3 Device 8 | . . . . . 3 3 1 1 Storage 3 | 1 . . . . 1 1 . . Processor 5 | . . . . 1 1 1 1 1 Hackware 2 | . . . . . 1 . . 1 Protection 4 | . . . . . 3 1 . . Artifact . | . . . . . . . . . Weapon 27 | 2 . 1 . 4 7 7 3 3 Energy Gun 6 | 1 . . . 1 1 1 . 2 Energy Cannon 10 | . . . . . 2 4 3 1 Ballistic Gun 6 | 1 . 1 . 1 3 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Parts Lost 47 | . . . . 5 13 10 1 18 Power 11 | . . . . . 3 2 1 5 Propulsion 12 | . . . . 3 3 3 . 3 Utility 7 | . . . . 1 1 1 . 4 Weapon 17 | . . . . 1 6 4 . 6 Highest Loss Streak 10 | . . . . 3 10 7 1 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 6 7 8 7 6 6 7 6 Power . | . 1 . . . 1 1 . . Propulsion 2 | 1 4 4 4 2 . 1 3 2 Utility 1 | . . . . 1 2 1 4 4 Weapon 1 | . 1 2 4 3 3 1 . . Tool/Special . | . . . . . . . . . Unused Backups 21 | . . . . 4 5 4 1 7 Power 4 | . . . . . . 4 . . Propulsion 2 | . . . . . . . . 2 Utility 8 | . . . . 1 1 . 1 5 Weapon 7 | . . . . 3 4 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 85 85 85 96 86 69 94 65 Engine 11 | . 14 14 14 14 12 9 11 6 Treads 4 | . . . . 1 20 2 . . Leg 14 | . 28 28 28 5 1 9 24 17 Wheel 2 | . . . . 19 . . . . Hover 1 | . . . . . . 4 1 . Device 3 | . . . . . 2 3 12 7 Storage 9 | . 14 14 14 14 10 10 6 3 Processor 4 | . . . . 11 4 7 5 3 Hackware 1 | . . . . . 4 . . 3 Protection 2 | . . . . . 4 4 5 3 Energy Gun 6 | . 14 14 14 8 . 2 6 5 Energy Cannon 6 | . . . . . 9 6 18 8 Ballistic Gun 6 | . 14 14 14 15 7 . . . Ballistic Cannon 1 | . . . . . 5 . . . Peak Build Rating 68 | 6 6 9 9 11 28 38 57 68 Average Rating 26 | 4 6 8 9 9 23 28 53 43 On Entrance 16 | . 6 6 9 9 5 28 32 57 Naked Turns 66 | . . . . . . . . 66 Heaviest Build 64 | 13 13 16 16 17 42 48 62 64 Greatest Support 76 | 20 20 20 20 40 60 45 74 76 Greatest Overweight (x) 6 | 1 . . . 4 2 6 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 6 6 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 8 7 6 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 6 8 8 4 8 8 8 4 Class Distribution -------------------- 58% | Mutant 21% | Scavenger-Tank 8% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2034 | 173 34 69 . 240 896 411 136 75 Remotely . | . . . . . . . . . Salvage Created 2616 | . 33 17 . 396 1188 363 160 459 Parts 144 | . 3 2 . 26 64 17 8 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 2 1 . 17 23 5 2 10 Melee 4 | . . . . . . 4 . . Guns 27 | . 2 1 . 12 9 1 . 2 Cannons 17 | . . . . . 11 . 2 4 AOE 9 | . . . . 5 2 . . 2 Classes Destroyed 10 | . 1 . . 2 4 1 . 2 Worker 2 | . . . . . 1 1 . . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . 1 . . 1 Drone 1 | . . . . . . . . 1 Watcher 8 | . . . . . 5 2 1 . Swarmer 12 | . 2 1 . 9 . . . . Grunt 27 | . . . . 6 16 . . 5 Sentry 12 | . . . . 2 6 2 1 1 Hunter 5 | . . . . . 1 1 . 3 Programmer 3 | . . . . . . 2 1 . Best Kill Streak 7 | . 2 1 . 3 7 2 1 4 Combat Bots Only 6 | . 2 1 . 3 6 1 1 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 1 . . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 820 | . 32 2 . 55 162 282 34 253 Missed 249 | . 7 . . 15 32 95 15 85 Hits 571 | . 25 2 . 40 130 187 19 168 Projectile 571 | . 25 2 . 40 130 187 19 168 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . . . . . 8 . . 7 Damage Taken 8210 | . 189 21 . 815 2206 1647 162 3170 Core 1676 | . 51 . . 169 248 187 16 1005 Absorbed by Shields 593 | . . . . . . 15 125 453 Regen/Repaired (Parts) 106 | . . . . . . 106 . . Core Remaining (%) 67 | 100 . . . 12 54 73 98 . Volleys Fired 200 | . 12 5 . 38 82 16 7 40 Largest 4 | . 2 2 . 2 3 2 4 4 Hottest 298 | . 70 83 . 120 220 121 269 298 Shots Fired 427 | . 23 10 . 66 197 22 25 84 Gun 230 | . 23 10 . 50 87 5 3 52 Cannon 171 | . . . . . 100 17 22 32 Launcher 15 | . . . . 6 9 . . . Special 11 | . . . . 10 1 . . . Kinetic 169 | . 12 5 . 32 120 . . . Thermal 202 | . 11 5 . 28 57 10 18 73 Explosive 15 | . . . . 6 9 . . . Electromagnetic 41 | . . . . . 11 12 7 11 Robot Hit Streak 11 | . 3 1 . 11 7 8 4 8 Robot Miss Streak 11 | . 8 2 . 2 11 4 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 244 | . 8 3 . 36 110 25 14 48 Core Hits 153 | . 3 1 . 27 78 12 6 26 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . 2 1 3 1 2 Burn 4 | . . . . 2 . . . 2 Meltdown 1 | . . . . . 1 . . . Corrupt 1 | . . . . . . . 1 . Sever 3 | . . . . . . 3 . . Melee Attacks 10 | . . . . . . 10 . . Impact . | . . . . . . . . . Slashing 10 | . . . . . . 10 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6646 | . 85 36 . 942 2369 864 353 1997 Guns 2368 | . 85 36 . 573 958 80 47 589 Cannons 2266 | . . . . . 1263 257 306 440 Explosions 1460 | . . . . 369 123 . . 968 Melee 527 | . . . . . . 527 . . Ramming 1 | . . . . . 1 . . . Kinetic 1896 | . 35 23 . 402 1436 . . . Thermal 2405 | . 50 13 . 171 749 159 219 1044 Explosive 1321 | . . . . 369 123 . . 829 Electromagnetic 496 | . . . . . 60 178 134 124 Impact . | . . . . . . . . . Slashing 527 | . . . . . . 527 . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 7 . 3 1 16 Average Corruption 2 | . . . . 6 . 1 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . 4 . 7 3 4 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 5 | . . . . 1 . 1 1 2 Heat Flow Errors 2 | . . . . 1 . 1 . . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 1 | . . . . 1 . . . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . . . 18 . . 11 68 Projectiles 11 | . . . . . . . 11 . Explosions 86 | . . . . 18 . . . 68 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . 8 . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . . 8 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 359 | . . . . . 25 . . 334 Shots 6 | . . . . . 1 . . 5 Rammed 2 | . . . . . 2 . . . Targets Rammed 2 | . . . . . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 624 | . 150 42 . 204 624 166 314 356 Average Temperature 141 | . 67 21 . 52 218 45 145 121 Received Heat Transfer 1860 | . . . . 96 990 336 . 438 Effects 27 | . . . . . 27 . . . Shutdowns 7 | . . . . . 7 . . . Energy Bleed 5 | . . . . . 5 . . . Interference 4 | . . . . . 4 . . . Matter Decay 3 | . . . . . 3 . . . Short Circuit 5 | . . . . . 5 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 6 | . . . . 2 2 . 1 1 Heat Transferred 4600 | . 148 37 . 629 1123 261 359 2043 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 1 . . 1 Low Security (%) 80 | 100 100 100 . 77 48 100 100 71 Level 1 19 | . . . . 22 51 . . 28 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 399 | . 40 23 . 242 399 170 66 290 Initial 170 | . . 1 . . 63 170 3 12 Average 90 | . 11 2 . 120 188 52 10 112 Influence Increases 2359 | . 54 22 . 502 807 210 148 616 Destroy 0b10 Robot/C 1180 | . 40 20 . 340 460 100 40 180 Destroy 0b10 Robot/NC 70 | . . . . . 35 15 5 15 Destroy Leader 306 | . . . . 40 140 54 22 50 Allied During Kill 11 | . . . . 11 . . . . Successful Hack 152 | . 14 . . . 9 40 36 53 Disable Machine 180 | . . . . 60 15 . . 105 Destroy Structure 235 | . . 2 . 51 73 1 . 108 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 210 | . . . . . 75 . 45 90 Influence Decreases 2335 | . 50 26 . 338 596 577 130 618 Entered New Map 328 | . . 3 . . 101 205 5 14 Time Decay 1452 | . 50 23 . 288 365 302 125 299 Lost Part 405 | . . . . 50 130 70 . 155 Purge Threat 150 | . . . . . . . . 150 Squads Dispatched 16 | . 1 . . . 7 2 2 4 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . . . 2 1 1 Reinforcement 7 | . . . . . 3 . 1 3 Assault . | . . . . . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . . . . . 2 . 1 . Communications Jammed 1 | . . . . . . . . 1 Distress Signals . | . . . . . . . . . Times Spotted 103 | . 4 8 . 21 38 8 5 19 Peak Tracking Total 5 | . 4 3 . 4 5 2 4 4 Tactical Retreats 11 | . . . . . 5 . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . . . . . 1 4 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 14 | . . . . 6 1 . . 7 Max in Single Turn 3 | . . . . 3 1 . . 3 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 29 | . 1 . 4 . 4 6 6 8 Terminals 14 | . 1 . . . 3 2 3 5 Fabricators 2 | . . . . . . 1 1 . Repair Stations 3 | . . . . . . 1 1 1 Recycling Units 3 | . . . . . . 1 1 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 116 | . 6 . 49 . 12 15 12 22 Successful 84 | . 5 . 49 . 6 9 6 9 Failed 32 | . 1 . . . 6 6 6 13 Catastrophic 6 | . . . . . 3 1 . 2 Database Lockouts . | . . . . . . . . . Manual 16 | . . . 1 . 1 . 6 8 Terminals 31 | . 6 . . . 8 2 5 10 Fabricators 5 | . . . . . . 3 2 . Repair Stations 6 | . . . . . . 2 2 2 Recycling Units 15 | . . . . . . 5 3 7 Scanalyzers 4 | . . . . . 4 . . . Garrison Access 6 | . . . . . . 3 . 3 Terminal Hacks 63 | . 5 . 49 . 2 1 2 4 Record 51 | . . . 49 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 2 | . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 3 2 . Network Status 2 | . . . . . . 1 1 . Load Schematic 2 | . . . . . . 1 1 . Build 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 2 1 2 Scan Component 3 | . . . . . . 1 1 1 Repair 1 | . . . . . . 1 . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . 2 . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . . 1 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Monitor 1 | . . . . . . . 1 . Mask 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 21 | . . . . . 3 6 6 6 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 117 | . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 1 | . . . . . . 1 . . Time 22 | . . . . . . 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 36 | . . . . . . 36 . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . Total Damage 127 | . . . . 127 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 2030 | . . . . . 298 1003 631 98 Optics 1932 | . . . . . 298 1003 631 . Jamming 644 | . . . . . . 435 111 98 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5622 | 83 170 188 828 710 984 1003 775 881 Spaces Moved 3924 | 64 109 135 691 530 390 673 621 711 Core 265 | 13 . . . 1 . 1 . 250 Treads 487 | . . . . 19 358 110 . . Legs 2332 | 51 109 135 691 65 32 271 537 441 Wheels 445 | . . . . 445 . . . . Hover 395 | . . . . . . 291 84 20 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 120 120 90 120 48 48 50 Average Speed 116 | 107 120 120 120 96 163 119 114 99 Slowest Speed 350 | 120 120 120 120 250 260 350 125 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 21 | . . . . 5 . . . 16 Cave-ins Triggered 5 | . . . . 2 . . . 3 Exploration Rate (%) 40 | 4 32 61 92 85 49 15 9 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 10 | . . . . 10 . . . . Terrain Destroyed 240 | . . 2 . 60 93 . . 85 Melee . | . . . . . . . . . Projectile 39 | . . 2 . 14 22 . . 1 AOE 201 | . . . . 46 71 . . 84 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4570 | 76 127 150 690 643 565 837 667 815 Wait 172 | . 7 6 . 45 11 60 13 30 Move 3914 | 63 108 134 690 528 389 672 620 710 Hop . | . . . . . . . . . Pick Up 70 | 7 . 2 . 7 18 17 8 11 Fast Attach 50 | 5 . . . 1 25 11 5 3 Attach 37 | 1 . . . 4 9 13 5 5 Detach 11 | . . . . . 2 9 . . Swap 36 | . . 2 . 11 9 6 3 5 Drop 63 | . . 1 . 8 18 20 6 10 Fire 200 | . 12 5 . 38 82 16 7 40 Melee 10 | . . . . . . 10 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis 5 | . . . . 1 . 3 . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Met 8R-AWN 236 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered Mines 256 | -10/Mines | Followed 8R-AWN into the Mines 264 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 307 | -10/Mines | Build established: Mutant 363 | -10/Mines | Learned Materials terminal intel 437 | -10/Mines | Discovered new exit (range 5) 442 | -10/Mines | Entered Exiles 462 | -10/Exiles | Discovered new exit (range 15) 481 | -10/Exiles | Welcomed by 8R-AWN 500 | -10/Exiles | Met EX-HEX 544 | -10/Exiles | Met EX-BIN 700 | -10/Exiles | Met EX-DEC 708 | -10/Exiles | Learned location of Zion (-6) 788 | -10/Exiles | Visited The Gauntlet 964 | -10/Exiles | Discovered new exit (range 14) 1270 | -10/Exiles | Entered Mines 1277 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1289 | -9/Mines | Discovered new exit (range 5) 1490 | -9/Mines | Received a Mining Laser from a helpful Derelict 1573 | -9/Mines | Assembled infested the area 1578 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1580 | -9/Mines | Learned Materials emergency access door positions 1901 | -9/Mines | Crushed by falling debris 1928 | -9/Mines | Crushed by falling debris 1929 | -9/Mines | Core integrity fell below 50% 1929 | -9/Mines | Core integrity fell below 20% 1959 | -9/Mines | Lost 3 parts (2n1u) 1980 | -9/Mines | Entered Materials 1980 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1982 | -8/Materials | Loaded intel: 9 terminal locations 2408 | -8/Materials | Garrison activated, responded to threat 2441 | -8/Materials | Build established: Skirmisher 2598 | -8/Materials | Garrison activated, responded to threat 2825 | -8/Materials | Lost 10 parts (1p3n1u5w) 2943 | -8/Materials | Discovered new exit (range 10) 2964 | -8/Materials | Entered Factory 2964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3005 | -7/Factory | Identified exit to Garrison 3409 | -7/Factory | Build established: Mutant 3452 | -7/Factory | Lost 7 parts (2p2n1u2w) 3837 | -7/Factory | Discovered new exit (range 14) 3929 | -7/Factory | Fabricated Quantum Capacitor? 3938 | -7/Factory | Repaired Imp. Titanium Leg 3967 | -7/Factory | Entered another Factory area 3967 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3981 | -6/Factory | Discovered new exit (range 11) 4283 | -6/Factory | Build established: Scavenger-Tank 4742 | -6/Factory | Entered another Factory area 4742 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5089 | -5/Factory | Spotted B-75 Beast 5301 | -5/Factory | Lost 4 parts (1p1u2w) 5329 | -5/Factory | Released all parts (10) 5360 | -5/Factory | Lost 3 parts (1p1u1w) 5505 | -5/Factory | Core integrity fell below 50% 5592 | -5/Factory | Crushed by falling debris 5592 | -5/Factory | System corruption reached 10% 5602 | -5/Factory | Crushed by falling debris 5610 | -5/Factory | Core integrity fell below 20% 5614 | -5/Factory | Crushed by falling debris 5623 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05602_ Visual Processing Unit crushed. 05604_ Backup Propulsion III destroyed. 05605_ The unstable cave ceiling collapses. 05605_ H-66 Slayer crushed by falling debris. 05605_ Backup Plating III destroyed. 05609_ Penetrated by Slug. 05611_ The unstable cave ceiling collapses. 05611_ H-66 Slayer crushed by falling debris. 05611_ Slug penetrates Earth. 05611_ Slug penetrates Wall. 05612_ Penetrated by Slug. 05612_ Backup Laser III destroyed. 05614_ System corrupted: Matter fused (-5). 05614_ Penetrated by Slug. 05614_ The unstable cave ceiling collapses. 05614_ Crushed by falling debris. 05616_ H-66 Slayer heat spikes uncontrollably. 05616_ H-66 Slayer system terminally corrupted. 05619_ Slug penetrates Earth. 05623_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# % #????????? | | #???????# #????????? | | #???????# #????????? | | #???????# == #????????? | | "???????# #####+############???????? | | ???????# #???# ####????? | | F"??????# #???# ## #????? | | ""??????# #???# # ##????? | | #???????# #???#] ##????? | | #???????# #???# #????? | | #???????# #???# ##????? | | #???????# % #???# # ##????? | | ######### = #???# # #????? | | = #???# % # ##????? | | ##### ##????? | | ## " # ##????? | | " #????? | | "" # ######????? | | ######### " ####???????? | | ??????# " % #??????????? | | ??????# " "" #??????????? | | ""??????+ " " #??????????? | | "" ""???# " "" #??????????? | | "" ""???# " #??????????? | | # #?????# ###############??????????? | | # #??####+#+######" ###h@##???????????? | | # ##?# ## # #???????????? | | # #?# #### #####???????????? | | # #?# """""" #??####??????????????? | | # #?# """""" #????????????????????? | | # #?# """""" #????????????????????? | | ###### """""" #????????????????????? | | + #????????????????????? | | ###### "" #????????????????????? | | #????# """ #????????????????????? | | #????# R" #????????????????????? | | #????# """ #????????????????????? | | #????# #????????????????????? | | #????##############????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Titanium Leg | 35% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticFlightMembrane Manual? 0 Play Time 02:02:12 Cumulative 27.0 hours Start 2025.10.03 @ 14:01:54 End 2025.10.03 @ 16:56:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8892959f-816b-463e-90dd-cc61453d0838