Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.04 @ 15:26:46 Player: Lazz Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (6335) 6335 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 14137 Bonus ------- Follower Combat Kills 171 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1300 Matter 253/300 Energy 83/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Network Advanced Coolant Injector Makeshift Sensor Array Recalibrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Antigrav Array > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hacking Suite Improved System Shield > --- WEAPON ----------- Powered Hammer Makeshift Hammer Makeshift Hammer > --- INVENTORY -------- Biometal Medium Treads Biometal Medium Treads Advanced Cryofiber Web Advanced Coolant Injector Machine Analyzer Makeshift Sensor Array Makeshift Sensor Array Makeshift Sensor Array Target Analyzer Advanced Thermal Shield EM Shield EM Shield EM Shield Recalibrator Plasma Cannon Railgun Railgun Mini Assault Cannon Micro-nuke Launcher [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . . 4 2 . . . 2 2 2 . . 2 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 3 | . . . . . 2 . . . . . 1 . . . Utility 7 | . . . . 3 . . . . 1 2 1 . . . Weapon 2 | . . . . 1 . . . . . . . . . 1 Parts Attached 121 | 7 5 2 1 19 15 2 . 6 18 4 18 6 3 15 Power 16 | 1 . . . 1 4 . . 2 3 1 1 1 . 2 Engine 5 | 1 . . . 1 1 . . 1 1 . . . . . Core 8 | . . . . . 3 . . 1 2 1 1 . . . Reactor 3 | . . . . . . . . . . . . 1 . 2 Propulsion 32 | 2 2 . . 4 2 1 . 2 6 . 6 2 . 5 Treads 7 | . 2 . . 3 . . . . . . . . . 2 Leg 19 | 2 . . . . . . . 2 6 . 6 2 . 1 Wheel 4 | . . . . 1 2 1 . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 36 | 2 1 2 . 7 3 . . 1 3 3 6 2 1 5 Device 16 | 1 . 2 . 3 1 . . 1 1 . 4 . 1 2 Storage 4 | 1 1 . . 1 . . . . . 1 . . . . Processor 9 | . . . . 2 1 . . . 1 2 1 . . 2 Hackware 3 | . . . . . 1 . . . . . 1 . . 1 Protection 4 | . . . . 1 . . . . 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 2 . 1 7 6 1 . 1 6 . 5 1 2 3 Energy Gun 7 | . 2 . . 4 1 . . . . . . . . . Energy Cannon 10 | . . . . . 3 . . . 3 . 3 . . 1 Ballistic Gun 4 | 2 . . . . . . . . . . . . . 2 Ballistic Cannon 7 | . . . . 1 2 . . 1 1 . 2 . . . Launcher 3 | . . . . . . 1 . . 1 . . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 5 | . . . . 2 . . . . 1 . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 2 . . . . . 1 . . 2 Corrupted Parts 3 | . . . . . . . . . . . 3 . . . System Corruption 23 | . . . . . . . . . . . 23 . . . Parts Lost 76 | . . . . 10 4 . . 6 4 1 18 8 . 25 Power 12 | . . . . 1 2 . . 1 2 . 1 2 . 3 Propulsion 22 | . . . . 2 . . . 3 . . 7 3 . 7 Utility 20 | . . . . 4 1 . . 1 . 1 5 1 . 7 Weapon 22 | . . . . 3 1 . . 1 2 . 5 2 . 8 Highest Loss Streak 22 | . . . . 8 1 . . 3 2 1 7 12 . 22 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 14 | 1 8 10 10 10 16 16 17 15 17 19 18 12 14 17 Power . | . . . . . . 2 2 1 . . . . . . Propulsion 1 | . 3 4 3 2 2 1 2 . 1 3 1 . . 1 Utility 6 | . 1 2 2 . 4 8 8 8 11 10 10 8 10 11 Weapon 5 | 1 3 4 4 7 8 5 5 4 3 5 7 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | 1 1 1 . 1 8 . . . 3 1 . . . 7 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | 1 . . . . . . . . 1 . . . . . Utility 10 | . . . . . . . . . 2 1 . . . 7 Weapon 10 | . 1 1 . 1 7 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 100 100 77 83 83 84 85 96 99 90 37 73 75 Engine 5 | . 14 14 14 5 1 7 7 5 5 5 1 . . . Core 2 | . . . . . 4 . . 1 5 5 6 . . . Treads 6 | . 25 28 28 13 . . . . . . . . . . Leg 8 | . 2 . . . . . . 8 25 23 22 2 10 10 Wheel 3 | . . . . . 15 14 15 9 . . . . . . Device 7 | . 14 14 14 13 7 7 7 5 4 4 5 5 8 3 Storage 7 | . 14 14 14 9 7 7 7 7 6 5 5 5 5 3 Processor 16 | . . . . 7 16 23 23 23 25 34 30 15 15 17 Hackware 1 | . . . . . 2 . . . . . 2 5 5 8 Protection 1 | . . . . . 2 . . . 1 . . . 10 4 Energy Gun 7 | . 25 28 23 17 6 . . . . . . . . . Energy Cannon 3 | . . . . . 6 7 7 7 7 5 5 . . . Ballistic Cannon 5 | . . . . 5 8 14 15 14 7 11 8 2 . . Impact Weapon 1 | . . . . 3 . . . . 1 . 1 . 12 11 Peak Build Rating 119 | 7 14 14 14 32 53 51 51 52 70 74 96 68 74 119 Average Rating 46 | 5 13 14 13 20 48 50 51 48 63 70 82 31 68 92 On Entrance 41 | . 7 14 14 13 32 51 51 51 52 67 74 68 54 74 Avg Prop Armor Cover (%) 8 | . . . . . 9 . . 11 10 . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 101 | 14 22 22 22 67 70 68 68 69 100 78 101 66 77 84 Greatest Support 110 | 20 46 46 46 46 56 56 56 56 80 80 110 70 45 75 Greatest Overweight (x) 16 | . . . . 16 2 1 1 2 2 . 1 14 1 2 Average Overweight (x) 1 | . . . . 1 . 1 1 1 . . . 7 1 . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 10 19 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 10 10 10 20 20 19 19 19 20 20 20 13 17 20 Average Carried 14 | 1 8 9 9 10 19 18 19 16 18 19 18 12 14 17 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 10 10 18 19 19 19 17 20 20 13 10 17 5 Class Distribution -------------------- 45% | Mutant 37% | Gunner 7% | Scientist-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scientist-Gunner | -7/Lower Caves Scientist-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Matter Collected 3775 | 310 50 20 10 239 519 323 . 458 331 291 601 373 52 198 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5099 | 123 106 302 46 802 830 345 . 420 714 274 511 242 52 332 Parts 224 | 13 11 17 3 19 50 14 . 11 38 12 25 5 . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . 4 . . 20 . 10 . . . 9 7 . Prevented . | . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . 1 . . . Broken 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 124 | . 5 8 1 13 26 11 . 11 17 9 11 7 . 5 Melee 2 | . . . . . . . . . . . 1 . . 1 Guns 25 | . 5 7 1 6 5 . . . . . . . . 1 Cannons 76 | . . . . 4 20 8 . 10 13 8 9 2 . 2 AOE 14 | . . 1 . . 1 3 . . 4 . . 5 . . Classes Destroyed 16 | 3 2 . 1 3 2 1 . 2 . . 1 . 1 . Worker 9 | 2 . . . . . . . . 3 . 1 . . 3 Builder 2 | . . . . 1 . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 4 | 1 . . . 3 . . . . . . . . . . Watcher 2 | . . . . 1 1 . . . . . . . . . Swarmer 28 | . 3 2 . . 10 4 . . 4 5 . . . . Grunt 46 | . 2 6 . 10 9 6 . 3 5 . 1 2 . 2 Brawler 8 | . . . . . . . . 3 2 . . 2 . 1 Duelist 3 | . . . . . . 1 . . . . . 2 . . Sentry 13 | . . . . 3 4 . . 1 1 2 1 1 . . Hunter 9 | . . . . . 2 . . 1 2 . 4 . . . Programmer 14 | . . . . . 1 . . 2 3 2 4 . . 2 Heavy 1 | . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . . . . Subdweller 1 | . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 2 3 2 1 4 6 4 . 4 6 5 3 7 . 3 Combat Bots Only 7 | . 3 2 1 3 6 4 . 4 4 5 2 7 . 3 Max Kills in Single Turn 4 | 1 1 2 1 1 2 2 . 1 4 2 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 1 2 . . 3 . . 3 . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Hostile Shots Fired 1116 | . 9 26 3 116 150 45 . 96 104 30 215 43 . 279 Missed 337 | . 2 8 1 25 46 17 . 38 30 13 66 7 . 84 Hits 779 | . 7 18 2 91 104 28 . 58 74 17 149 36 . 195 Melee 14 | . . . . . . . . 1 1 . . 8 . 4 Projectile 765 | . 7 18 2 91 104 28 . 57 73 17 149 28 . 191 Critical Strikes 46 | . . . . 1 1 2 . 1 2 1 11 4 . 23 Part Disruptions 3 | . . . . . . . . . . . 1 . . 2 Damage Taken 14331 | . 58 261 45 1392 1424 462 . 722 978 316 2836 1219 . 4618 Core 3212 | . 11 24 . 446 212 94 . 86 100 69 346 510 . 1314 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 41 | . . . . . 41 . . . . . . . . . Ignored by Resistances 527 | . . . . . . . . 8 148 21 269 . . 81 Core Remaining (%) 64 | 100 . . 86 18 . . . 44 88 93 . . 25 . Volleys Fired 307 | 10 7 19 8 43 54 23 . 31 34 18 38 10 . 12 Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 3 3 . 3 Hottest 220 | 40 112 112 112 168 155 142 . 145 220 174 174 129 . 155 Shots Fired 757 | 20 14 38 11 102 156 62 . 92 68 48 98 17 . 31 Gun 223 | 20 14 38 6 81 47 . . . . . . . . 17 Cannon 518 | . . . . 21 109 59 . 92 66 48 98 12 . 13 Launcher 11 | . . . . . . 3 . . 2 . . 5 . 1 Special 5 | . . . 5 . . . . . . . . . . . Kinetic 367 | 20 . . . 21 66 39 . 61 33 33 56 12 . 26 Thermal 360 | . 14 38 11 81 90 20 . 31 33 15 23 . . 4 Explosive 11 | . . . . . . 3 . . 2 . . 5 . 1 Electromagnetic 19 | . . . . . . . . . . . 19 . . . Robot Hit Streak 44 | 7 14 10 1 19 18 19 . 22 44 25 26 14 . 5 Robot Miss Streak 4 | 1 3 2 2 2 2 3 . 1 1 1 2 1 . 4 Penetration Max 2 | . . . . . . . . . . . . . . 2 Secondary Targets 3 | . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 580 | 13 8 27 2 80 112 41 . 69 59 35 85 13 2 34 Core Hits 252 | 7 5 11 2 25 46 26 . 21 35 12 27 22 . 13 Critical Kills 3 | . . . . . . . . 1 . 1 1 . . . Critical Parts Destroyed 9 | . . . . 1 . . . . . . 1 . . 7 Critical Strikes 45 | . 3 . . 8 3 2 . 6 3 6 7 . . 7 Burn 13 | . 3 . . 7 3 . . . . . . . . . Meltdown 3 | . . . . . . . . 1 . 1 1 . . . Blast 20 | . . . . . . 2 . 5 3 5 5 . . . Smash 9 | . . . . 1 . . . . . . 1 . . 7 Melee Attacks 69 | . . . . 10 . . . . 13 . 9 1 2 34 Impact 69 | . . . . 10 . . . . 13 . 9 1 2 34 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 1 . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . 1 6 Damage Inflicted 17665 | 143 141 516 34 1698 2789 1442 . 1952 2051 1100 2487 1149 212 1951 Guns 2819 | 143 141 468 34 938 671 . . . . . . . . 424 Cannons 10793 | . . . . 388 1836 1047 . 1952 1713 1096 2239 243 . 279 Explosions 2232 | . . 48 . . 282 395 . . 338 4 . 878 . 287 Melee 1801 | . . . . 371 . . . . . . 248 28 212 942 Ramming 20 | . . . . 1 . . . . . . . . . 19 Kinetic 6919 | 143 . . . 388 1087 642 . 1200 731 610 1250 243 . 625 Thermal 6650 | . 141 516 34 938 1702 405 . 752 982 486 616 . . 78 Explosive 1898 | . . . . . . 395 . . 338 . . 878 . 287 Electromagnetic 377 | . . . . . . . . . . 4 373 . . . Impact 1801 | . . . . 371 . . . . . . 248 28 212 942 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . 1 1 1 31 31 31 28 Average Corruption 18 | . . . . . . . . 1 1 1 28 31 31 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 103 | . . . . . . . . 3 4 1 10 66 12 7 Message Errors 25 | . . . . . . . . . 1 . 2 18 2 2 Matter Fused 19 | . . . . . . . . 1 1 1 . 14 1 1 Heat Flow Errors 13 | . . . . . . . . 1 2 . 2 8 . . Energy Discharges 19 | . . . . . . . . 1 . . . 9 6 3 Parts Fused 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 13 | . . . . . . . . . . . 4 9 . . Data Loss (major) 5 | . . . . . . . . . . . 1 3 1 . Misfires 3 | . . . . . . . . . . . . 3 . . Alerts 3 | . . . . . . . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . 3 . . . Overflow Damage 1282 | . . . . 117 134 27 . 38 26 91 145 43 132 529 Projectiles 196 | . . . . 8 24 9 . 38 26 91 . . . . Explosions 198 | . . . . . 110 18 . . . . . 43 . 27 Melee 888 | . . . . 109 . . . . . . 145 . 132 502 Knockbacks 66 | . . . . 6 12 11 . 2 3 5 20 2 . 5 Impact 7 | . . . . 2 . . . . . . 3 . . 2 Kinetic 56 | . . . . 4 12 11 . 2 3 4 16 2 . 2 Secondary 3 | . . . . . . . . . . 1 1 . . 1 Self-Inflicted Damage 555 | . . 26 . . 86 29 . . . 14 . 182 . 218 Shots 11 | . . 1 . . 1 1 . . . 1 . 5 . 2 Rammed 3 | . . . . 1 . . . . . . . . . 2 Targets Rammed 3 | . . . . 1 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 479 | . 165 231 . 391 256 161 . 232 424 348 479 219 . 313 Average Temperature 106 | . 69 87 . 144 64 58 . 68 133 103 114 110 . 181 Received Heat Transfer 2519 | . 12 105 . 666 381 216 . 162 201 45 141 211 . 379 Effects 12 | . . . . 4 . . . . 3 1 3 . . 1 Shutdowns 3 | . . . . 1 . . . . 1 . 1 . . . Energy Bleed 4 | . . . . 2 . . . . . . 1 . . 1 Interference 2 | . . . . 1 . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . 2 . . . . . . . . . 1 Parts Fried 9 | . . . . 1 . . . . . . 4 . 1 3 Impact Corruptions 32 | . . . . 3 . . . . . . 5 . 7 17 Robots Melted 4 | . . . . 1 . . . 1 . 1 1 . . . Combat Hostiles 4 | . . . . 1 . . . 1 . 1 1 . . . Parts Melted 16 | . 2 . . 8 3 1 . . 2 . . . . . Heat Transferred 11993 | . 518 1049 74 2627 2951 555 . 999 1420 700 950 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 . 100 78 . . . 100 100 100 . . 100 Level 1 3 | . . . . . 21 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 396 | 5 105 112 . 99 396 . . . 151 139 52 . . 129 Initial 35 | . 3 21 . . 26 . . . . 30 35 . . . Average 48 | 2 31 21 . 39 116 . . . 70 54 12 . . 20 Influence Increases 3945 | 25 145 221 . 407 970 250 . 270 439 310 331 197 22 358 Destroy 0b10 Robot/C 2520 | . 100 160 . 260 520 220 . 220 340 180 220 180 20 100 Destroy 0b10 Robot/NC 95 | 25 . . . 25 5 . . . 15 . 10 . . 15 Destroy Leader 504 | . 10 40 . 52 122 30 . 50 70 40 60 10 . 20 Allied During Kill 9 | . . . . . . . . . . . . 7 2 . Successful Hack 84 | . 20 . . 6 10 . . . . 12 . . . 36 Disable Machine 195 | . . 15 . . 90 . . . . 60 15 . . 15 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . Destroy Structure 178 | . . 6 . 4 58 . . . 14 18 26 . . 52 Lose Combat Pursuer 210 | . 15 . . 60 15 . . . . . . . . 120 Influence Decreases 3933 | 20 95 276 . 348 655 346 278 270 377 299 404 197 22 346 Entered New Map 557 | . 2 34 . . 33 140 278 . . 32 38 . . . Time Decay 2592 | 20 93 242 . 258 432 206 . 220 346 257 218 137 2 161 Lost Part 584 | . . . . 90 40 . . 50 21 10 148 40 . 185 Lost Ally 40 | . . . . . . . . . . . . 20 20 . Purge Threat 160 | . . . . . 150 . . . 10 . . . . . Squads Dispatched 25 | . . . . 2 13 . . . 1 1 4 . . 4 Investigation 3 | . . . . . 3 . . . . . . . . . Extermination 7 | . . . . . 2 . . . 1 1 2 . . 1 Reinforcement 7 | . . . . 2 1 . . . . . 2 . . 2 Assault 2 | . . . . . 2 . . . . . . . . . Garrison 6 | . . . . . 5 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Distress Signals 5 | . . . . 3 . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 167 | . 8 9 1 19 27 12 . 11 19 8 16 9 . 28 Peak Tracking Total 19 | . 3 3 1 8 5 4 . 3 5 4 8 7 . 19 Tactical Retreats 10 | . 1 . . 3 1 . . . . . . . . 5 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Traps Triggered 4 | . . . . . 3 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Machines Disabled 14 | . . 1 . . 7 . . . . 4 1 . . 1 Max in Single Turn 4 | . . 1 . . 4 . . . . 2 1 . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Machines Accessed 28 | . 3 1 . 1 6 . 4 1 3 2 4 . 1 2 Terminals 17 | . 3 1 . 1 3 . . 1 3 . 3 . . 2 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 1 . . . Scanalyzers 3 | . . . . . 2 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 94 | . 8 2 . 7 18 . 32 1 7 5 6 . 1 7 Successful 56 | . 3 . . 3 9 . 32 1 1 2 2 . 1 2 Failed 37 | . 4 2 . 4 9 . . . 6 3 4 . . 5 Catastrophic 7 | . . . . 1 2 . . . 2 . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 33 | . 7 2 . 7 7 . . . 6 . 1 . . 3 Terminals 41 | . 8 2 . 7 5 . . 1 7 . 4 . . 7 Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 2 2 . . . Scanalyzers 14 | . . . . . 11 . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 45 | . 3 . . 3 1 . 32 1 1 . 1 . 1 2 Record 12 | . . . . . . . 11 1 . . . . . . Part Schematic 13 | . . . . . . . 13 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 1 . . . Retrieve Matter 2 | . . . . . . . . . . 1 1 . . . Scanalyzer 9 | . . . . . 8 . . . . 1 . . . . Retrieve Study 9 | . . . . . 8 . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 1 . 1 6 . . 1 3 2 3 . . 2 Full Trace Events 3 | . . . . . 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . 8 . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Total Allies 2 | . . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . . 2 1 . Highest-Rated Group 96 | . . . . . . . . . . . . 96 48 . Highest-Rated Ally 48 | . . . . . . . . . . . . 48 48 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . 6 2 . Total Damage 238 | . . . . . . . . . . . . 159 79 . Kills 3 | . . . . . . . . . . . . 2 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Active Infowar (turns) 3158 | 47 378 399 453 182 . . . . . . 910 . 184 605 Sensors 1504 | . . . . . . . . . . . 910 . 184 410 Terrain 178 | . . . . 178 . . . . . . . . . . Seismic 1459 | 47 378 399 453 182 . . . . . . . . . . Machine Analysis 298 | . . . . . . . . . . . . . . 298 Robot Analysis Total 3 | . 1 . . 2 . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 1 . . 2 . 2 . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Turns Passed 10283 | 138 378 1120 479 714 1200 434 93 616 901 675 1113 1496 262 664 Spaces Moved 4963 | 77 195 559 250 200 782 322 89 425 478 431 361 310 137 347 Core 215 | 2 . . . 4 . . . . . . . 156 . 53 Treads 1190 | . 178 559 250 178 . . . . . . . . . 25 Legs 1879 | 75 17 . . . . . . . 471 431 361 154 137 233 Wheels 1643 | . . . . 18 782 322 89 425 7 . . . . . Hover 36 | . . . . . . . . . . . . . . 36 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 115 100 105 105 105 120 105 105 112 182 50 Average Speed 157 | 118 156 160 160 242 113 105 105 115 145 119 122 454 182 144 Slowest Speed 850 | 120 160 160 160 850 130 105 105 120 190 120 185 750 182 225 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 33 99 18 22 23 47 71 63 14 12 11 46 19 10 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . 1 1 . . . . . . Known Exits Taken 5 | . 1 . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 4 | . . 1 . . . . . 3 . . . . . . Spaces Dug 18 | . . . . . . . . . 11 . 1 . . 6 Terrain Destroyed 228 | . . 6 . 3 58 29 . 11 14 6 13 40 . 48 Melee 18 | . . . . . . . . . 11 . 1 . . 6 Projectile 55 | . . . . 3 9 7 . 11 3 6 12 2 . 2 AOE 155 | . . 6 . . 49 22 . . . . . 38 . 40 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Total 6723 | 103 255 747 308 330 987 369 88 478 601 555 933 382 147 440 Wait 1035 | 5 37 165 47 31 75 20 . 10 32 95 485 10 . 23 Move 4949 | 76 194 558 249 199 781 321 88 424 477 430 360 309 136 347 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 4 6 1 1 14 21 1 . 5 11 4 7 1 7 5 Fast Attach 48 | 7 4 . . 9 5 . . 1 4 . 5 4 3 6 Attach 63 | . . . . 9 5 1 . 6 4 3 15 7 . 13 Detach 12 | . 2 . . 4 . . . . 1 . 1 3 . 1 Swap 48 | . 1 2 2 4 7 2 . 1 14 2 9 2 . 2 Drop 61 | 1 4 2 1 6 23 1 . . 11 3 4 . . 5 Fire 307 | 10 7 19 8 43 54 23 . 31 34 18 38 10 . 12 Melee 58 | . . . . 10 . . . . 13 . 9 1 1 24 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . . 1 Escape Stasis 16 | . . . . . 16 . . . . . . . . . Rewire 35 | . . . . . . . . . . . . 35 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 11) 517 | -10/Materials | Entered Mines 718 | -10/Mines | Discovered new exit (range 5) 763 | -10/Mines | Learned Materials interactive machine intel 906 | -10/Mines | Discovered new exit (range 4) 1167 | -10/Mines | Discovered new exit (range 7) 1637 | -10/Mines | Entered Subcaves 1638 | -10/Subcaves | Approached by a straggling Scientist 1751 | -10/Subcaves | Identified exit to Recycling 1910 | -10/Subcaves | Learned location of Zion (-6) 1910 | -10/Subcaves | Met a Zionite searching for "candidates" 2012 | -10/Subcaves | Discovered new exit (range 4) 2116 | -10/Subcaves | Entered Materials 2116 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2117 | -8/Materials | Loaded intel: 19 interactive machine locations 2399 | -8/Materials | Core integrity fell below 50% 2430 | -8/Materials | Lost 8 parts (1n4u3w) 2668 | -8/Materials | Core integrity fell below 20% 2766 | -8/Materials | Discovered new exit (range 16) 2830 | -8/Materials | Entered Factory 2830 | -7/Factory | Evolved 2 slots: Propulsion x2 2851 | -7/Factory | Build established: Gunner 3214 | -7/Factory | Garrison activated, responded to threat 3824 | -7/Factory | Garrison activated, responded to threat 3989 | -7/Factory | Discovered new exit (range 11) 4030 | -7/Factory | Entered Lower Caves 4148 | -7/Lower Caves | Learned Factory stockpile data 4280 | -7/Lower Caves | Build established: Scientist-Gunner 4407 | -7/Lower Caves | Learned Factory stockpile data 4462 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4464 | -7/Lower Caves | Entered Data Miner 4464 | -7/Data Miner | Discovered new exit (range 6) 4484 | -7/Data Miner | Met Data Miner 4511 | -7/Data Miner | Learned location of Section 7 (-3) 4511 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4533 | -7/Data Miner | Received God Mode back door access code from Data Miner 4557 | -7/Data Miner | Entered Proximity Caves 4569 | -6/Proximity Caves | Spotted B-75 Beast 4634 | -6/Proximity Caves | Destroyed B-75 Beast 4694 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4743 | -6/Proximity Caves | Lost 3 parts (2n1w) 4762 | -6/Proximity Caves | Core integrity fell below 50% 4998 | -6/Proximity Caves | Learned location of Extension (-4) 5044 | -6/Proximity Caves | Learned location of 1 exit from Factory 5093 | -6/Proximity Caves | Build established: Gunner 5132 | -6/Proximity Caves | Discovered new exit (range 6) 5173 | -6/Proximity Caves | Entered Factory 5173 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5174 | -6/Factory | Identified exit to Factory 6074 | -6/Factory | Entered another Factory area 6074 | -5/Factory | Evolved 2 slots: Utility x2 6526 | -5/Factory | Spotted B-75 Beast 6697 | -5/Factory | Discovered new exit (range 14) 6749 | -5/Factory | Entered another Factory area 6749 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7666 | -4/Factory | Lost 3 parts (2n1u) 7704 | -4/Factory | System corruption reached 10% 7736 | -4/Factory | System corruption reached 30% 7772 | -4/Factory | Lost 7 parts (2n2u3w) 7836 | -4/Factory | Discovered new exit (range 16) 7860 | -4/Factory | Identified exit to Upper Caves 7862 | -4/Factory | Entered Upper Caves 7876 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7897 | -4/Upper Caves | Core integrity fell below 50% 7925 | -4/Upper Caves | Lost 12 parts (2p4n2u4w) 7930 | -4/Upper Caves | Destroyed 7 combat bots 8111 | -4/Upper Caves | Build established: Mutant 9135 | -4/Upper Caves | Learned Research stockpile data 9326 | -4/Upper Caves | Discovered new exit (range 12) 9353 | -4/Upper Caves | Identified exit to Upper Caves 9358 | -4/Upper Caves | Entered another Upper Caves area 9358 | -4/Upper Caves | Accompanied by 1 ally 9497 | -4/Upper Caves | Identified exit to Research 9620 | -4/Upper Caves | Entered Research 9620 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9730 | -3/Research | Identified exit to Research 10199 | -3/Research | Garrison activated, responded to threat 10203 | -3/Research | System corruption reached 10% 10254 | -3/Research | Core integrity fell below 50% 10278 | -3/Research | Core integrity fell below 20% 10284 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10254_ Slammed into P-80 Master. 10255_ Biometal Medium Treads destroyed. 10256_ Mak. Hammer destroyed. 10260_ Critical hit (Burn: +50). 10263_ Penetrated by Slug. 10266_ K-01 Serf destroyed. 10266_ K-01 Serf collects debris. 10269_ Critical hit (Burn: +50). 10275_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10277_ System corrupted: Energy discharge (-39). 10277_ Imp. Targeting Computer destroyed. 10279_ Target Analyzer severed. 10281_ Slug penetrates K-01 Serf. 10283_ Slammed into H-71 Marshal. 10284_ Hacking Suite severed. 10284_ Slug penetrates Wall. 10284_ H-71 Marshal calls for reinforcements. 10284_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????+ #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???####????????? | | ????????????????????????????# #? ?????????? | | ????????????????????????????# # ??######## | | ???????????????????#####????# ; ?????# | | ?????????????#######! ##### +????????# | | ?????????? Yk w #????????# ? | | ?????????? <=H@cc #????????# ? | | ?????????????????### #####c w#????????? ?? | | ???????????????????###??????# #????????? ?? | | ????????????????????????????# #?????????? ??? | | ????????????????????????????# #?????????? ??? | | ????????????????????????##### ############+#### | | ?????????????????? | | ?????????????????# | | ?????????????????? ##### ############+#### | | ?????????????????? ???????## ###???????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 49 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 43 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Hvy. Flail | -7/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed CoilDimensionalMultitool Manual? 0 Play Time 01:19:43 Cumulative 183.9 hours Start 2026.05.04 @ 09:52:36 End 2026.05.04 @ 15:26:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a355f9d-c50c-42a3-a9d7-59e94627d0be