Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.26 @ 21:35:15 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (142) 710 Value Destroyed (7607) 7607 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (3807) 3807 TOTAL SCORE: 23084 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 1199 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Scanned by Researcher 500 Friendly Fire -786 Cogmind --------- Core Integrity 242/1600 Matter 202/300 Energy 150/150 System Corruption 40% Temperature Cool (0) Movement Treading (145) Location -1/Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Advanced Medium Treads > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- HERF Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg I Centrium Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Zionite Biocell Array Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Particle Charger Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Layered Medium Armor Plating > --- WEAPON ----------- Zionite Laser-H Zionite Alpha Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Composite Leg I Myomer Leg Advanced Heat Sink Advanced Sensor Array Advanced Sensor Array Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Linear Accelerator Molecular Deconstructor [Rating: 188] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aerolev Unit Treads Biometal Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Impulse Thruster Array Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Slots Evolved 18 | . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . Utility 11 | . . . . 2 . 1 . . . . . . . . . 2 . . . . 1 2 . 1 . 2 . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Attached 181 | 8 1 . 11 5 7 8 3 1 . 3 12 3 . 1 . 4 . . 6 . 4 8 19 . 12 46 19 Power 21 | 1 . . 1 2 . 1 . . . . 2 1 . . . . . . 1 . . . 4 . . 5 3 Engine 5 | 1 . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 5 3 Propulsion 50 | 3 . . 6 1 3 3 . . . 3 2 . . . . . . . 2 . 2 1 5 . 7 8 4 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 17 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 6 8 1 Wheel 10 | 3 . . 4 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Hover 18 | . . . . . 2 3 . . . 3 2 . . . . . . . 2 . 2 1 3 . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 70 | 2 1 . 1 2 1 3 2 . . . 4 2 . 1 . 3 . . . . 2 6 3 . 4 28 5 Device 28 | 1 . . 1 2 . . . . . . 1 1 . . . . . . . . 2 2 1 . . 13 4 Storage 7 | 1 1 . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . Processor 15 | . . . . . 1 . 1 . . . 2 1 . 1 . 1 . . . . . 2 . . . 6 . Hackware 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . 2 . . . . 1 . . . . . . . . . . 2 2 . 4 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . . 3 . 3 1 1 1 . . 4 . . . . 1 . . 3 . . 1 7 . 1 5 7 Energy Gun 7 | 1 . . 1 . 1 . . . . . 1 . . . . . . . 1 . . . 1 . . 1 . Energy Cannon 14 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . 3 . 1 2 5 Ballistic Gun 5 | 1 . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 2 Launcher 5 | . . . 1 . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 1 . . . . 2 . . . . 1 . . 5 . . 3 7 . . 6 . Corrupted Parts 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . System Corruption 16 | . . . . 1 6 . . . . . . . . . . 6 . . . . . . . . . 3 . Parts Lost 95 | . . . 6 . 14 2 . . . . . . . . . . . . . . . 4 18 . 8 10 33 Power 13 | . . . 1 . 3 . . . . . . . . . . . . . . . . . 2 . 1 . 6 Propulsion 33 | . . . 4 . 6 1 . . . . . . . . . . . . . . . . 10 . 3 2 7 Utility 32 | . . . 1 . . 1 . . . . . . . . . . . . . . . 3 6 . 3 6 12 Weapon 17 | . . . . . 5 . . . . . . . . . . . . . . . . 1 . . 1 2 8 Highest Loss Streak 11 | . . . 3 . 6 1 . . . . . . . . . . . . . . . 2 7 . 7 6 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 5 7 7 2 7 2 4 4 5 5 4 5 4 4 4 4 11 11 11 12 12 12 9 4 2 10 11 Power 1 | . 2 2 1 . . . . . . . . . . . . . . . . 1 1 2 1 1 . 1 3 Propulsion 1 | . 1 3 2 . 4 1 2 2 2 2 1 1 1 1 1 1 2 2 1 2 1 2 1 . . 1 1 Utility 1 | . 1 1 1 . 1 1 1 1 1 1 1 2 1 1 1 1 4 4 4 4 4 2 1 1 . 1 2 Weapon 3 | . 1 1 1 2 1 . 1 1 2 2 2 2 2 2 2 2 5 5 5 5 4 5 4 2 1 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . 1 . . . . . 3 . 1 . 1 . . . 1 . . 2 1 . . 3 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . 2 . . . . . . . 1 . . 1 . . . 1 . Utility 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 . . . . Weapon 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 99 78 73 53 82 84 84 91 87 93 93 92 93 87 82 82 82 82 78 79 72 13 33 78 84 Engine 2 | . 14 14 14 13 10 . . . . . 3 . . . . . . . . . . . . . . . . Core 4 | . . . . . . 2 7 7 7 7 8 13 13 13 13 11 11 11 10 11 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 4 4 6 . 2 6 7 Leg 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 10 17 20 Wheel 4 | . 28 28 24 23 19 . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . 1 15 23 23 23 30 25 26 26 26 26 23 23 23 22 23 25 22 18 . . . . Device 12 | . 14 14 13 18 18 11 . . . . 4 6 13 13 13 11 11 11 11 11 14 14 6 . 2 16 14 Storage 6 | . 14 14 14 7 6 . . . . . . . . . . 6 11 11 11 11 10 9 6 . . 6 3 Processor 12 | . . . . . 3 7 10 7 7 7 11 13 13 15 20 17 17 17 17 17 15 20 18 13 9 10 19 Hackware 1 | . . . . . . 6 10 15 15 15 7 6 6 3 . . . . . . . . . . . . . Protection 3 | . . . . . . 8 15 15 15 15 7 5 . . . . . . . . . 2 5 . 5 7 7 Energy Gun 4 | . 14 14 15 14 6 . . . . . 5 6 6 6 6 1 . . . . . . 2 . . 2 . Energy Cannon 2 | . . . . . . . . 5 7 7 . . . . . 3 . . . . . . 1 . 3 6 4 Ballistic Gun 1 | . 14 14 4 . 2 1 14 8 7 7 4 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 6 6 6 6 4 . . . . . . . . . 2 4 Launcher 1 | . . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 5 5 4 2 . . . . Peak Build Rating 188 | 7 7 7 31 48 53 36 40 40 39 44 64 69 69 71 72 81 73 73 101 87 122 142 148 19 106 188 162 Average Rating 85 | 5 7 7 10 43 44 29 38 39 39 40 54 63 68 69 71 75 73 73 82 87 111 128 110 19 58 155 138 On Entrance 54 | . 7 7 7 31 48 19 33 40 39 39 44 63 69 69 71 72 73 73 73 87 87 114 126 19 19 39 155 Avg Prop Armor Cover (%) 12 | . . . 6 . . . . . . . . . . . . . . . . . . . 7 . . 13 16 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Heaviest Build 107 | 12 87 87 91 103 105 20 23 25 25 25 34 38 36 36 36 65 48 48 48 48 73 67 95 . 77 107 106 Greatest Support 174 | 26 20 20 36 56 56 24 24 24 24 39 49 49 49 49 49 49 49 49 59 59 71 76 80 3 120 174 164 Greatest Overweight (x) 8 | . 4 4 5 2 8 . . 1 1 1 . . . . . 1 . . . . 1 . 5 . 4 . 2 Average Overweight (x) . | . 3 4 2 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 5 5 15 15 Average Capacity 13 | 7 23 25 25 25 23 5 5 5 5 5 5 5 5 5 5 11 15 15 15 15 15 15 14 5 5 13 14 Most Carried 25 | 5 7 7 21 20 25 4 4 5 5 5 5 5 5 5 5 12 12 12 15 15 15 15 15 5 5 15 15 Average Carried 9 | 2 5 7 8 17 21 2 4 4 5 5 4 4 4 5 4 5 12 12 13 15 14 14 11 5 4 11 12 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 5 5 5 15 5 Final Carried 21 | 5 7 7 21 18 4 4 4 5 5 5 5 5 5 5 5 12 12 12 15 15 15 15 5 5 5 14 . Class Distribution -------------------- 21% | Mutant 16% | Scout 13% | Hacker-Mutant 7% | Ninja 6% | Messiah-Tank 6% | Messiah-Mutant 6% | Hacker-Scout 5% | Messiah-Skirmisher 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Scout | -5/Proximity Caves Assassin | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -3/Research Messiah-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/DSF Messiah-Tank | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Matter Collected 4160 | 277 28 . 316 50 169 . 220 97 . 58 56 136 18 . 10 114 50 10 98 . 70 90 561 . 16 1133 583 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6360 | 99 71 . 148 84 595 27 53 188 . 67 85 . 80 . . 41 . . 63 . 180 23 751 . 80 2822 903 Parts 334 | 9 6 . 8 6 29 2 4 3 . 6 4 . 8 . . 1 . . 3 . 7 1 38 . 5 142 52 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . 3 . . . 2 8 . 2 . . 10 . 3 . . 3 . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Combat Hostiles Destroyed 105 | . 2 . 3 1 13 1 1 3 . 3 1 . 4 . . . . . 1 . 2 3 16 . 2 34 15 Guns 32 | . 2 . 1 1 4 1 1 2 . . 1 . 2 . . . . . . . 2 . 7 . . 8 . Cannons 47 | . . . . . . . . . . 3 . . 1 . . . . . 1 . . . 1 . 2 26 13 AOE 22 | . . . 2 . 9 . . . . . . . . . . . . . . . . 3 8 . . . . Classes Destroyed 22 | 2 3 . 3 1 3 . 1 . . 2 1 . . . . . . . . . . . 4 . 1 1 . Worker 8 | . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 1 Builder 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycler 5 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . 1 . Swarmer 16 | . 2 . . . 2 1 . . . . . . 4 . . . . . . . . 3 . . . . 4 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 24 | . . . . . 8 . . 1 . . . . . . . . . . 1 . . . 1 . . 13 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 9 | . . . . 1 2 . . 1 . . 1 . . . . . . . . . . . 1 . . 1 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . Programmer 38 | . . . . . . . . . . 1 . . . . . . . . . . 2 . 10 . . 17 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 3 3 . 2 1 6 1 1 1 . 1 2 . 4 . . 1 . . 1 . 2 3 10 . 2 12 6 Combat Bots Only 9 | . 2 . 2 1 5 1 1 1 . 1 1 . 4 . . . . . 1 . 2 3 8 . 2 9 5 Max Kills in Single Turn 3 | 1 1 . 1 1 2 1 1 1 . 1 2 . 2 . . 1 . . 1 . 1 3 3 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . 3 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Hostile Shots Fired 1501 | . 13 . 22 4 154 48 10 24 . 6 33 . 8 . . 3 . 7 23 6 12 11 252 . 231 369 265 Missed 640 | . 3 . 7 1 50 24 5 13 . 2 16 . 2 . . 1 . 6 11 5 4 1 105 . 99 206 79 Hits 861 | . 10 . 15 3 104 24 5 11 . 4 17 . 6 . . 2 . 1 12 1 8 10 147 . 132 163 186 Melee 48 | . . . . . 2 . . . . . . . . . . . . . . . . 2 1 . 43 . . Projectile 813 | . 10 . 15 3 102 24 5 11 . 4 17 . 6 . . 2 . 1 12 1 8 8 146 . 89 163 186 AOE 44 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 1 37 Critical Strikes 63 | . . . . . 3 . 1 . . 1 . . . . . . . . 1 . 2 1 5 . 19 12 18 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 17657 | . 68 . 393 31 1279 185 64 106 . 47 155 . 67 . . 42 . 14 132 16 130 412 2601 . 2766 3019 6130 Core 3043 | . 41 . 141 . 433 36 . 23 . 24 13 . 23 . . 20 . . 52 . . . 340 . 539 225 1133 Absorbed by Shields 48 | . . . . . . . . . . . . . . . . . . . 7 . . . . . 41 . . Redirected to Shielding 893 | . . . . . . 23 11 12 . 14 32 . . . . . . . . . . . 271 . . 166 364 Ignored by Resistances 4717 | . 20 . 107 9 366 55 18 33 . 14 49 . 19 . . 11 . 4 41 4 37 64 663 . 766 825 1612 Regen/Repaired (Parts) 18 | . . . . . . . . . . . 15 . . . . . . . 3 . . . . . . . . Core Remaining (%) 73 | 100 . . 27 . 21 . . . . 88 . . . . 95 . . . . 92 100 . 73 . 62 . . Volleys Fired 371 | 7 9 . 31 2 39 1 5 9 . 7 7 . 3 . . 5 . . 2 . 5 1 72 . 8 108 50 Largest 4 | 2 2 . 2 2 2 1 1 2 . 2 2 . 2 . . 2 . . 1 . 1 1 2 . 2 3 4 Hottest 465 | 70 70 . 70 110 111 28 28 103 . 103 103 . 108 . . 131 . . 98 . 60 20 260 . 160 290 465 Shots Fired 650 | 14 18 . 44 4 62 1 5 18 . 14 11 . 6 . . 9 . . 2 . 5 1 88 . 11 216 121 Gun 237 | 14 18 . 26 4 47 1 5 14 . 7 10 . 3 . . 1 . . . . 5 . 35 . . 47 . Cannon 367 | . . . . . . . . 4 . 7 1 . 3 . . 8 . . 2 . . . 44 . 11 169 118 Launcher 41 | . . . 18 . 15 . . . . . . . . . . . . . . . . 1 7 . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Kinetic 223 | 7 9 . 13 . 17 1 5 14 . 7 5 . 3 . . 3 . . . . . . 19 . . 61 59 Thermal 286 | 7 9 . 13 2 24 . . 4 . 7 6 . 3 . . 6 . . 2 . . . 28 . 8 110 57 Explosive 33 | . . . 18 . 15 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . 2 6 . . . . . . . . . . . . . . . . . . . 3 . 2 Entropic 45 | . . . . . . . . . . . . . . . . . . . . . 5 1 39 . . . . Phasic 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . Robot Hit Streak 33 | 12 5 . 29 33 10 7 12 25 . 6 11 . 4 . . 6 . . 3 . 8 1 15 . 6 12 10 Robot Miss Streak 5 | . 2 . . 1 3 . . 1 . 1 . . 1 . . 2 . . . . 2 . 2 . 3 5 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 427 | 12 10 . 24 4 41 1 5 15 . 9 10 . 4 . 2 6 . . 2 . 8 5 67 . 7 121 74 Core Hits 221 | 4 6 . 12 4 43 1 3 4 . 4 5 . 3 . . 2 . . 1 . 5 4 39 . 2 57 22 Critical Kills 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Critical Strikes 35 | 1 . . 2 . 3 . . 1 . . 1 . 1 . 1 . . . . . . 2 4 . . 11 8 Burn 6 | 1 . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Blast 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 10 5 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 85 | . . . . . . . . . . . 10 2 4 1 3 14 2 . . 1 7 30 11 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . . . . . 10 2 4 1 3 14 2 . . 1 7 30 11 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21515 | 130 113 . 556 122 1820 22 70 273 . 132 297 . 121 . 63 253 . . 65 . 419 593 5096 . 350 7341 3679 Guns 5858 | 130 113 . 235 66 459 22 70 173 . 51 185 . 45 . . . . . . . 253 . 2173 . . 1883 . Cannons 10692 | . . . . . . . . 100 . 81 40 . 76 . . 103 . . 65 . . . 948 . 350 5250 3679 Explosions 4342 | . . . 321 56 1350 . . . . . . . . . . . . . . . . 495 1912 . . 208 . Melee 612 | . . . . . . . . . . . 72 . . . 63 150 . . . . 166 98 63 . . . . Ramming 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Kinetic 4812 | 43 40 . 97 . 164 22 70 173 . 51 137 . 76 . . 34 . . . . . . 345 . . 1906 1654 Thermal 8151 | 87 73 . 138 80 263 . . 100 . 81 88 . 45 . . 69 . . 65 . . . 1578 . 292 3181 2011 Explosive 1879 | . . . 321 . 1350 . . . . . . . . . . . . . . . . . . . . 208 . Electromagnetic 146 | . . . . 42 32 . . . . . . . . . . . . . . . . . . . 58 . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 612 | . . . . . . . . . . . 72 . . . 63 150 . . . . 166 98 63 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3858 | . . . . . . . . . . . . . . . . . . . . . 253 495 3110 . . . . Phasic 2046 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2046 . Highest Corruption 40 | . . . . 1 7 . . . . . . . . . . 6 6 6 6 . 1 3 11 . . 12 40 Average Corruption 7 | . . . . 1 2 . . . . . . . . . . 6 6 6 6 . 1 3 4 . . 7 17 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . . 8 . . . . . . . . . . 7 5 4 1 . . 5 21 . . 40 40 Message Errors 30 | . . . . . 3 . . . . . . . . . . 1 1 2 1 . . 2 5 . . 4 11 Matter Fused 27 | . . . . . 2 . . . . . . . . . . 1 1 1 . . . . 4 . . 9 9 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . 4 3 Energy Discharges 14 | . . . . . . . . . . . . . . . . 1 1 1 . . . 1 2 . . 5 3 Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 17 | . . . . . 2 . . . . . . . . . . . 2 . . . . . 1 . . 8 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Weapon Failures 13 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 761 | . . . . . 9 . . . . . . . 16 . . . . . . . 18 . 156 . 6 293 263 Projectiles 587 | . . . . . . . . . . . . . 16 . . . . . . . . . 53 . 6 249 263 Explosions 156 | . . . . . 9 . . . . . . . . . . . . . . . . . 103 . . 44 . Melee 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Knockbacks 36 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . 17 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 15 14 Secondary 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Self-Inflicted Damage 270 | . . . 32 . 5 . . . . . . . . . . . . . . . . . 233 . . . . Shots 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | 50 70 . 4 69 171 2 11 72 . 173 175 . 180 . . 183 . . 112 . 50 32 473 . . 402 452 Average Temperature 91 | 25 32 . 4 34 57 2 11 30 . 80 60 . 91 . . 69 . . 53 . 24 23 204 . . 109 143 Received Heat Transfer 2122 | . . . 102 18 837 69 36 12 . . 54 . . . . . . 9 46 . 27 9 111 . . 504 288 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Robots Melted 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Parts Melted 10 | . 1 . 1 . . . . 2 . . 1 . . . . . . . . . . . 1 . . 4 . Heat Transferred 8147 | 333 222 . 555 124 703 . . 148 . 111 300 . 100 . . 100 . . 100 . . . 1208 . 259 2368 1516 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 2 1 1 2 1 Low Security (%) 69 | 100 100 100 . 100 85 100 . . . . 100 . . . . 100 . . . . 100 90 19 . 98 62 25 Level 1 15 | . . . . . 14 . . . . . . . . . . . . . . . . 9 2 100 1 14 74 Level 2 15 | . . . . . . . . . . . . . . . . . . . . . . . 77 . . 22 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 557 | 10 65 5 . 33 257 69 . . . . 197 . . . . 63 . . . . 48 268 557 238 202 476 368 Initial 234 | . . 5 . . 7 37 . . . . 157 . . . . 7 . . . . . . 46 233 157 84 234 Average 167 | 1 29 1 . 9 95 23 . . . . 149 . . . . 14 . . . . 18 76 422 231 161 199 249 Influence Increases 5822 | 15 77 . . 56 600 79 30 80 . 40 310 . 105 . 195 167 . 15 273 . 205 516 1011 15 83 1466 484 Destroy 0b10 Robot/C 2600 | . 40 . . 20 300 20 20 60 . 20 20 . 80 . 120 40 . . 80 . 80 160 360 . 40 840 300 Destroy 0b10 Robot/NC 195 | 15 10 . . 5 25 . . . . 10 10 . . . . 10 . . . . 10 5 25 . . 55 15 Destroy Leader 542 | . 12 . . 12 72 . 10 20 . 10 10 . 10 . 20 12 . . . . 22 22 44 . 10 186 70 Allied During Kill 190 | . . . . . 1 . . . . . . . . . 40 14 . . 13 . 6 39 7 . . 70 . Successful Hack 90 | . . . . 16 . 14 . . . . 33 . . . . . . . . . 6 . . . . 21 . Disable Machine 252 | . . . . . 45 . . . . . 18 . . . . 18 . . . . 18 . 99 . . 36 18 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . 200 . . . . . Destroy Structure 883 | . . . . 3 82 . . . . . 9 . . . . 28 . . . . 48 90 326 . 3 228 66 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . Partial Spotted 105 | . . . . . . . . . . . 45 . . . . 15 . . . . . . 15 15 . 15 . Lose Combat Pursuer 615 | . 15 . . . 75 45 . . . . 15 . 15 . 15 30 . 15 180 . 15 . 135 . 30 15 15 Influence Decreases 5804 | 15 60 17 . 36 525 115 89 80 . 25 218 107 50 55 181 179 2 . 135 153 205 419 631 254 161 1209 883 Entered New Map 1034 | . . 12 . . 13 58 27 . . . 8 49 . 55 . 7 2 . 15 153 . . 51 244 81 76 183 Time Decay 3276 | 15 60 5 . 36 187 47 62 80 . 25 210 58 50 . 110 115 . . 100 . 106 307 380 10 . 943 370 Lost Part 865 | . . . . . 135 10 . . . . . . . . . . . . . . . 30 180 . 80 100 330 Lost Ally 479 | . . . . . 40 . . . . . . . . . 71 57 . . 20 . 99 82 20 . . 90 . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . . 1 7 . . . . . 1 . . . . 2 . . . . 4 3 9 . 2 15 3 Investigation 8 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 1 1 . . 2 . Extermination 13 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . 5 3 Reinforcement 12 | . . . . 1 2 . . . . . . . . . . 1 . . . . 2 1 1 . 2 2 . Assault 6 | . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . Garrison 8 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Distress Signals 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 5 . 12 5 30 9 5 5 . 3 3 . 5 . 1 5 . 4 32 3 7 11 44 . 13 51 22 Peak Tracking Total 24 | . 4 . 7 4 11 6 5 2 . 1 3 . 5 . 1 3 . 2 24 3 3 3 9 . 10 6 5 Tactical Retreats 23 | . 1 . . . 1 1 2 . . . 1 . 1 . 1 2 . 1 3 . 1 . 4 . 2 1 1 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Traps Triggered 13 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 1 . . 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Machines Disabled 31 | . . . 2 . 5 . . . . . 2 . 1 . . 2 . . . . 2 . 11 . . 4 2 Max in Single Turn 3 | . . . 2 . 2 . . . . . 1 . 1 . . 1 . . . . 1 . 3 . . 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Machines Accessed 42 | . 1 . 4 1 2 1 . . 3 . 7 . 1 . . 1 1 . 5 . 4 2 1 1 . 3 4 Terminals 10 | . 1 . . 1 1 . . . . . 4 . . . . . 1 . . . . . . 1 . . 1 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Recycling Units 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 Scanalyzers 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . . Total Hacks 94 | . 2 . 7 3 4 1 . . 24 . 19 . 1 . . 3 1 . 7 . 8 3 2 1 . 4 4 Successful 67 | . 1 . 7 2 2 1 . . 24 . 10 . 1 . . 1 1 . 7 . 5 1 . 1 . 3 . Failed 26 | . 1 . . 1 2 . . . . . 8 . . . . 2 . . . . 3 2 2 . . 1 4 Catastrophic 9 | . 1 . . . . . . . . . 3 . . . . . . . . . . 1 . . . 1 3 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 56 | . 1 . . . . 1 . . . . 4 . 1 . . 5 . . 1 . 9 12 9 . . 8 5 Terminals 23 | . 2 . . 3 3 . . . . . 12 . . . . . 1 . . . . . . 1 . . 1 Fabricators 8 | . . . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . 2 . Repair Stations 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 Recycling Units 8 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 1 Scanalyzers 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . 1 . . . . . . . . . . . . . . . 2 3 . . . . . Terminal Hacks 51 | . 1 . 7 2 1 . . . 24 . 6 . 1 . . . 1 . 7 . . . . 1 . . . Record 16 | . . . 4 . . . . . 6 . . . . . . . 1 . 5 . . . . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 4 | . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Report Inventory 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Scanalyzer 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Retrieve Study 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . . 1 1 1 . . . . 5 . . . . 1 1 . . . 4 1 1 . . 3 4 Full Trace Events 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . 7 . . . . 2 . . . . . . . . 7 . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Part Schematics Acquired 40 | . . . . . . . . . 8 . . . . 14 . . . . . . . . 3 . . . 15 Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Part Studies Acquired 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Total Allies 50 | . . . . . 2 . . . . . . . . 13 . 2 . 1 5 . 11 8 . . . 8 . Largest Group 13 | . . . . . 2 . . . . . . . . 13 13 8 . 1 5 . 3 6 3 . . 8 . Highest-Rated Group 516 | . . . . . 62 . . . . . . . . 390 390 251 . 12 241 . 288 469 275 . . 516 . Highest-Rated Ally 115 | . . . . . 31 . . . . . . . . 40 40 40 . 12 64 . 96 103 96 . . 115 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 2 . . . . 3 3 . . . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Ally Attacks 238 | . . . . . 12 . . . . . . . . . 61 21 . 5 9 . 25 39 17 . . 49 . Total Damage 7184 | . . . . . 209 . . . . . . . . . 1015 388 . 46 284 . 800 1544 594 . . 2304 . Kills 34 | . . . . . 2 . . . . . . . . . 7 2 . . 3 . 2 6 1 . . 11 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Active Infowar (turns) 9963 | 38 166 94 1322 109 449 150 . . . . 347 199 326 632 346 414 298 137 442 313 275 871 403 . . 1892 740 Optics 3146 | . . . 483 109 258 . . . . . . . . . . . . . . . . . . . . 1556 740 Sensors 7343 | . . . . . . . . . . . 347 199 326 632 346 414 298 137 442 313 275 871 403 . . 1667 673 Terrain 4492 | . . . . 74 449 150 . . . . . 6 326 632 346 414 298 137 442 313 275 630 . . . . . Seismic 1137 | 38 166 94 839 . . . . . . . . . . . . . . . . . . . . . . . . Decoding 2840 | . . . . . . . . . . . . . . 251 346 414 298 137 442 313 275 364 . . . . . Cloaking 896 | . . . . . . . . . . . . . . . . . . . . . 266 630 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 . 1 . . . 1 1 . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . . 8 . . . . 8 7 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Guards 16 | . . . . . . . . . . . . . . . . 7 . . . . 4 5 . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Turns Passed 11630 | 116 166 94 1337 109 449 158 154 325 93 203 426 199 326 632 346 414 298 137 442 313 275 871 771 26 174 2036 740 Spaces Moved 10304 | 68 107 14 853 77 270 180 330 332 92 308 506 244 357 944 256 384 291 249 766 254 416 655 650 46 116 1049 490 Core 193 | 1 . . . . . . . . . . . . . . . . . . . . . . 23 46 59 . 64 Treads 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Legs 1569 | . . . 59 . . . . . . . . . . . . . . . . . . . . . 50 1049 411 Wheels 1328 | 67 107 14 794 77 219 . . . . . . . . . . . . . . . . . 50 . . . . Hover 7182 | . . . . . 51 180 330 332 92 308 506 244 357 944 256 384 291 249 766 254 416 655 567 . . . . Flight 17 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 7 . . Fastest Speed 36 | 50 80 140 119 105 46 42 42 42 102 38 38 43 43 43 43 43 43 43 43 43 36 36 40 50 45 115 50 Average Speed 70 | 88 128 140 140 112 104 44 42 88 102 57 42 43 43 43 43 60 43 43 43 43 37 37 61 50 90 123 107 Slowest Speed 470 | 100 140 140 470 116 200 50 42 102 102 102 43 43 43 43 43 98 43 43 43 43 94 48 290 50 250 140 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 4 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 39 | 4 28 8 60 9 58 7 63 47 70 43 17 43 61 89 39 15 54 38 66 46 18 23 71 3 90 27 17 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . Known Exits Taken 16 | . . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . 3 . . . 1 2 . 1 . 7 2 3 . . 1 1 . 1 . . . . . . . Spaces Dug 75 | . . . 6 . . . . . . . 8 2 3 . 1 11 2 . . 1 3 13 11 . . 14 . Terrain Destroyed 609 | . . . 106 2 92 . . . . . 8 2 4 . 1 15 2 . . 1 7 35 241 . 1 69 23 Melee 46 | . . . . . . . . . . . 8 2 3 . 1 10 2 . . 1 3 13 3 . . . . Projectile 122 | . . . . . 1 . . . . . . . 1 . . 5 . . . . 4 . 18 . 1 69 23 AOE 441 | . . . 106 2 91 . . . . . . . . . . . . . . . . 22 220 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res DSF Acc Com Total 13950 | 107 119 88 951 94 375 254 338 345 91 318 689 335 517 1168 487 532 460 278 879 455 520 1233 924 48 166 1582 597 Wait 2727 | 21 . 75 44 9 38 60 . 3 . . 134 84 151 222 227 113 168 30 54 201 79 522 116 3 20 346 7 Move 10275 | 67 106 13 852 76 269 179 329 331 91 307 505 243 356 943 255 383 290 248 765 253 415 654 648 45 115 1047 490 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 69 | 4 2 . 5 1 6 5 . . . . 4 . 1 . 1 5 . . 1 . 1 5 4 . 2 16 6 Fast Attach 132 | 7 . . 6 2 5 3 3 1 . 2 12 1 . 1 . 8 . . 6 . 1 6 8 . 14 35 11 Attach 87 | . . . 6 4 6 5 . . . . . 1 . . . . . . 2 . 4 4 24 . 3 9 19 Detach 33 | . . . 1 . 1 . . 1 . . . 1 . . . 2 . . 4 . 4 2 16 . . . 1 Swap 33 | 1 1 . 1 . 3 . . . . 1 2 1 . . . 1 . . 1 . 2 2 5 . . 9 3 Drop 88 | . 1 . 5 . 5 1 1 . . 1 15 2 2 1 1 1 . . 7 . 2 6 16 . . 11 10 Fire 371 | 7 9 . 31 2 39 1 5 9 . 7 7 . 3 . . 5 . . 2 . 5 1 72 . 8 108 50 Melee 85 | . . . . . . . . . . . 10 2 4 1 3 14 2 . . 1 7 30 11 . . . . Ram 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . Rewire 41 | . . . . . . . . . . . . . . . . . . . 37 . . 1 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/DSF -1/Access -1/Command History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Discovered new exit (range 14) 283 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 359 | -10/Mines | Discovered new exit (range 5) 377 | -10/Mines | Entered Subcaves 494 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 509 | -10/Subcaves | Ambushed by swarm of Subdwellers 511 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 511 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 530 | -10/Subcaves | Core integrity fell below 50% 919 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 968 | -10/Subcaves | Visited Clippyterm 972 | -10/Subcaves | Learned Research machine intel 972 | -10/Subcaves | Learned Factory emergency access door positions 1200 | -10/Subcaves | Discovered new exit (range 5) 1396 | -10/Subcaves | Visited 4L-MR0's lab 1423 | -10/Subcaves | Found Power Bank 1485 | -10/Subcaves | Discovered new exit (range 8) 1549 | -10/Subcaves | Disturbed a concealed Subdweller 1588 | -10/Subcaves | Lost 3 parts (1p2n) 1631 | -10/Subcaves | Found SUBCON Basin 1714 | -10/Subcaves | Entered Materials 1714 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1716 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 1740 | -8/Materials | Identified exit to Factory 1741 | -8/Materials | Discovered new exit (range 15) 1823 | -8/Materials | Entered Storage 1833 | -8/Storage | Met a pair of Derelict thieves 1969 | -8/Storage | Lost 3 parts (1p1n1w) 2016 | -8/Storage | Build established: Scavenger-Mutant 2097 | -8/Storage | Garrison activated, responded to threat 2191 | -8/Storage | Lost 6 parts (2p2n2w) 2226 | -8/Storage | Released subatomizers from SUBCON Basin 2232 | -8/Storage | Core integrity fell below 50% 2264 | -8/Storage | Discovered exit to Factory (range 16) 2272 | -8/Storage | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -7/Factory | Lost 5 parts (3n2w) 2416 | -7/Factory | Discovered new exit (range 14) 2430 | -7/Factory | Entered Lower Caves 2578 | -7/Lower Caves | Build established: Hacker-Mutant 2580 | -7/Lower Caves | Discovered new exit (range 9) 2584 | -7/Lower Caves | Entered another Lower Caves area 2623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2708 | -7/Lower Caves | Learned 8 Factory zone layouts 2751 | -7/Lower Caves | Encountered a Warlord checkpoint 2900 | -7/Lower Caves | Discovered new exit (range 8) 2909 | -7/Lower Caves | Entered Data Miner 2909 | -7/Data Miner | Discovered new exit (range 6) 2929 | -7/Data Miner | Met Data Miner 2948 | -7/Data Miner | Learned location of Section 7 (-2) 2948 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2967 | -7/Data Miner | Received God Mode back door access code from Data Miner 3002 | -7/Data Miner | Entered Proximity Caves 3197 | -6/Proximity Caves | Spotter reported a threat 3202 | -6/Proximity Caves | Discovered new exit (range 3) 3205 | -6/Proximity Caves | Entered Factory 3205 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3247 | -6/Factory | Identified exit to Lower Caves 3348 | -6/Factory | Spotted B-75 Beast 3525 | -6/Factory | Repaired Aerolev Unit 3561 | -6/Factory | Central database locked down 3631 | -6/Factory | Entered Lower Caves 3812 | -6/Lower Caves | Discovered new exit (range 8) 3815 | -6/Lower Caves | Identified exit to Lower Caves 3830 | -6/Lower Caves | Entered another Lower Caves area 3899 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3904 | -6/Lower Caves | Found Prototype Special Weapon 4134 | -6/Lower Caves | Build established: Hacker-Scout 4154 | -6/Lower Caves | Discovered new exit (range 3) 4155 | -6/Lower Caves | Identified exit to Zion 4156 | -6/Lower Caves | Entered Zion 4177 | -6/Zion | Discovered new exit (range 7) 4210 | -6/Zion | Gained Derelict followers 4226 | -6/Zion | Learned location of Armory (-3) 4251 | -6/Zion | Learned Factory repair station intel 4267 | -6/Zion | Learned location of Testing (-3) 4273 | -6/Zion | Gained Derelict followers 4328 | -6/Zion | Learned location of 1 exit from Factory 4347 | -6/Zion | Met Imprinter 4500 | -6/Zion | Imprinted 4502 | -6/Zion | Declared Zion's savior 4576 | -6/Zion | Identified exit to Proximity Caves 4788 | -6/Zion | Entered Proximity Caves 4788 | -5/Proximity Caves | Accompanied by 13 allies 4810 | -5/Proximity Caves | Encountered a Derelict sapper outpost 4834 | -5/Proximity Caves | Build established: Scout 4949 | -5/Proximity Caves | Learned location of 1 exit from Factory 4999 | -5/Proximity Caves | Discovered new exit (range 20) 5054 | -5/Proximity Caves | Identified exit to Factory 5134 | -5/Proximity Caves | Entered Factory 5134 | -5/Factory | Accompanied by 7 allies 5134 | -5/Factory | Evolved 2 slots: Utility x2 5135 | -5/Factory | Identified exit to Upper Caves 5136 | -5/Factory | Identified exit to Factory 5136 | -5/Factory | Identified exit to Extension 5137 | -5/Factory | Loaded intel: 6 repair station locations 5304 | -5/Factory | Zion Resource Resupply teleported in 5473 | -5/Factory | Discovered exit to Factory (range 13) 5482 | -5/Factory | Found Prototype Launcher 5495 | -5/Factory | Lost 6 allies 5513 | -5/Factory | Found Exp. Targeting Computer 5515 | -5/Factory | Found Exp. Targeting Computer 5532 | -5/Factory | Zion Resource Resupply teleported in 5548 | -5/Factory | Entered Upper Caves 5566 | -5/Upper Caves | Encountered a Warlord checkpoint 5839 | -5/Upper Caves | Discovered new exit (range 8) 5846 | -5/Upper Caves | Identified exit to Upper Caves 5846 | -5/Upper Caves | Entered another Upper Caves area 5847 | -5/Upper Caves | Encountered a Warlord checkpoint 5942 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5982 | -5/Upper Caves | Discovered new exit (range 3) 5982 | -5/Upper Caves | Identified exit to Warlord 5983 | -5/Upper Caves | Entered Warlord 5995 | -5/Warlord | Discovered new exit (range 15) 6024 | -5/Warlord | System corruption cleaned by Quarantine Array 6100 | -5/Warlord | Visited the Vortex Lab 6103 | -5/Warlord | Found Prototype Launcher 6103 | -5/Warlord | Identified Vortex Catalyst Activator 6106 | -5/Warlord | Found Prototype Energy Gun 6106 | -5/Warlord | Identified Vortex Shotgun 6121 | -5/Warlord | Warlord's base attacked by MAIN.C 6126 | -5/Warlord | Opened Warlord's prototype stash 6136 | -5/Warlord | Found Prototype Reactor 6136 | -5/Warlord | Identified Vortex Chain Reactor 6139 | -5/Warlord | Identified Tesla Bomb Launcher 6153 | -5/Warlord | Rebuked by Warlord 6205 | -5/Warlord | Opened side exit 6315 | -5/Warlord | Learned Research emergency access door positions 6315 | -5/Warlord | Learned Quarantine stockpile data 6316 | -5/Warlord | Learned 4 Testing zone layouts 6316 | -5/Warlord | Learned Armory security intel 6316 | -5/Warlord | Learned Testing security intel 6425 | -5/Warlord | Identified exit to Proximity Caves 6425 | -5/Warlord | Entered Proximity Caves 6634 | -4/Proximity Caves | Learned location of 1 exit from Research 6693 | -4/Proximity Caves | Discovered exit to Factory (range 16) 6733 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6738 | -4/Proximity Caves | Entered Factory 6738 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6741 | -4/Factory | Zion Light squad teleported in 6868 | -4/Factory | Allied Derelicts emerged from ambush trap array 6897 | -4/Factory | Zion Demo squad teleported in 6898 | -4/Factory | Spotted B-86 Titan 6941 | -4/Factory | Fabricated G-50 Soldier? 6976 | -4/Factory | Zion Fire squad teleported in 6991 | -4/Factory | Discovered new exit (range 6) 6993 | -4/Factory | Identified exit to Research 7013 | -4/Factory | Entered Research 7013 | -3/Research | Accompanied by 2 allies 7013 | -3/Research | Evolved 2 slots: Utility x2 7014 | -3/Research | Identified exit to Armory 7015 | -3/Research | Identified exit to Research 7017 | -3/Research | Loaded intel: 118 machine locations 7044 | -3/Research | Build established: Ninja 7048 | -3/Research | Zion Heavy squad teleported in 7199 | -3/Research | Incoming investigation squad redirected 7216 | -3/Research | Zion Light squad teleported in 7257 | -3/Research | Lost 3 allies 7602 | -3/Research | Retrieved Zion intel report: Branch Access 7602 | -3/Research | Identified exit to Testing 7643 | -3/Research | Crushed by falling debris 7664 | -3/Research | Zion Light squad teleported in 7668 | -3/Research | Found Prototype Protection 7668 | -3/Research | Identified Zio. Weapon Casing 7703 | -3/Research | Lost 3 allies 7884 | -3/Research | Entered Testing 7884 | -3/Testing | Accompanied by 3 allies 7931 | -3/Testing | P-80 Master assimilated allied KW-4GR(z) 7937 | -3/Testing | Garrison activated, responded to threat 7949 | -3/Testing | Found Zio. Weapon Casing 8109 | -3/Testing | Destroyed 8 combat bots 8133 | -3/Testing | Found Prototype Energy Gun 8133 | -3/Testing | Identified Hyp. EM Gauss Rifle 8134 | -3/Testing | First assault squad dispatched 8163 | -3/Testing | Incoming assault squad redirected 8261 | -3/Testing | Build established: Messiah-Mutant 8261 | -3/Testing | Found Prototype Energy Cannon 8261 | -3/Testing | Identified Cld. Nova Cannon 8282 | -3/Testing | Scanned by Researcher 8353 | -3/Testing | Spotted PH-KID409H08G 8391 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 8435 | -3/Testing | Lost 5 parts (4n1u) 8435 | -3/Testing | Retrieved Zion intel report: Guard Positions 8453 | -3/Testing | Found Prototype Protection 8517 | -3/Testing | Identified Centrium Heavy Armor Plating 8518 | -3/Testing | Identified Molecular Deconstructor 8539 | -3/Testing | Destroyed PH-KID409H08G 8561 | -3/Testing | Lost 7 parts (2p3n2u) 8587 | -3/Testing | Crushed by falling debris 8588 | -3/Testing | System corruption reached 10% 8654 | -3/Testing | Discovered exit to Research (range 3) 8655 | -3/Testing | Entered Research 8655 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8665 | -2/Research | Build established: Mutant 8681 | -2/Research | Identified exit to DSF 8681 | -2/Research | Entered DSF 8703 | -2/DSF | Additional patrols routed to DSF 8835 | -2/DSF | Discovered new exit (range 15) 8841 | -2/DSF | Lost 7 parts (1p2n3u1w) 8855 | -2/DSF | Entered Access 8855 | -1/Access | Evolved 2 slots: Utility x2 8873 | -1/Access | Zion Zionite Resupply teleported in 8891 | -1/Access | Found Prototype Energy Cannon 8891 | -1/Access | Identified Zio. Alpha Cannon 8946 | -1/Access | Zion Thermal Resupply teleported in 9121 | -1/Access | Zion Light squad teleported in 9192 | -1/Access | Zion Fire squad teleported in 9254 | -1/Access | Build established: Messiah-Skirmisher 9379 | -1/Access | Found Zio. Weapon Casing 9582 | -1/Access | Fabricated Adv. Sensor Array (x2) 9603 | -1/Access | Build established: Messiah-Tank 9703 | -1/Access | Lost 4 allies 10261 | -1/Access | Garrison activated, responded to threat 10312 | -1/Access | Garrison activated, responded to threat 10341 | -1/Access | System corruption reached 10% 10365 | -1/Access | Lost 6 parts (1n3u2w) 10475 | -1/Access | Terminal network hard line cut 10481 | -1/Access | Destroyed 9 combat bots 10882 | -1/Access | Discovered new exit (range 7) 10888 | -1/Access | Identified exit to Command 10891 | -1/Access | Entered Command 11184 | -1/Command | Retrieved Zion intel report: Component Schematics 11376 | -1/Command | Build established: Scavenger-Gunner 11401 | -1/Command | Lost 3 parts (1p1u1w) 11432 | -1/Command | Spotted M Guard 11432 | -1/Command | Spotted M Guard 11436 | -1/Command | Spotted Combat Programmer 11436 | -1/Command | Spotted Combat Programmer 11451 | -1/Command | Destroyed Combat Programmer 11506 | -1/Command | Lost 11 parts (1p4n4u2w) 11523 | -1/Command | Core integrity fell below 50% 11549 | -1/Command | System corruption reached 30% 11554 | -1/Command | Lost 10 parts (2p1n4u3w) 11601 | -1/Command | Core integrity fell below 20% 11606 | -1/Command | Lost 8 parts (2p2n2u2w) 11631 | -1/Command | Self-destructed Last Messages --------------- 11573_ K-01 Serf collects debris. 11574_ System corrupted: Centrium Leg+ fused. 11574_ Dropped Centrium Leg+. 11574_ Discarded Centrium Leg+. 11575_ The unstable cave ceiling collapses. 11575_ K-01 Serf collects debris. 11575_ Adv. Sensor Array destroyed. 11577_ The unstable cave ceiling collapses. 11593_ Acquired Adv. Medium Treads. 11594_ UAW WTAW5LX&FMHOL=DQUBZ8C N=JWGDCSGI>XQ 11598_ Emergency Access malfunctions. 11598_ Acquired HERF Cannon. 11611_ System corrupted: Adv. Medium Treads rejected. 11612_ Acquired Adv. Medium Treads. 11617_ P-80 Master resets P-80 Master, system corruption cleaned. 11627_ Adv. Target Analyzer destroyed. 11627_ Quantum Router disabled. 11630_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ## ##############???????????????????????????? | | + # #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | ###### "" #???????????????????????????? | | + """ #???????????????????????????? | | ###### "R #???????????????????????????? | | "#???# """ #???????????????????????????? | | ##???# "" #???????????????????????????? | | #????# #???????????????????????????? | | #????# #???????????????????????????? | | ############+################?????????????????? | | #?????????????????? | | #?????????????????? | | ####/###################+#######????????????????? | | ## #????# #????????????????? | | ?# #????# #????????????????? | | ?#! #?#### #????????????????? | | ?# #?# Y/ Y #????????????????? | | ?# #?# ##pp #????????????????? | | # """" ### ## #????????????????? | | ## """" / ## #????????????????? | | ## """" ###### #????????????????? | | ## """" #????# @ #????????????????? | | ?# #????# #????????????????? | | ?# #????# #????????????????? | | ?# #????# | #????????????????? | | ?##############????## # ####????????????????? | | ????????????????????###### ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 55 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 24 Target Analysis 12 Recoil Reduction 2 Matter Filtering 30 Particle Charging 25 Offensive Hacking 31 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Sensor Array | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive EM Shield | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Energy Well | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Exp. Focal Shield | -3/Testing | Archive Hvy. Hardcell Cannon | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Hvy. Insulated Plating | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Arm. Huge Wheel | -1/Command | Z-intel Arm. Medium Treads | -1/Command | Z-intel Adv. Heavy Siege Treads | -1/Command | Z-intel Transmission Jammer | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Adv. Point Defense System | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -3/Testing | Archive H-77 Assassin | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive A-02 Transporter | -3/Testing | Z-intel A-27 Freighter | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel C-55 Analyst | -3/Testing | Z-intel Fabricated ------------ G-50 Soldier | x3 | -4/Factory Adv. Sensor Array | x2 | -1/Access Repaired ---------- Aerolev Unit | 81% | -6/Factory Studied --------- Gravmag Array | -6/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Centrium Leg | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricDeepChainsaw Manual? 0 Play Time 02:10:35 Cumulative 254.3 hours Start 2025.12.26 @ 18:49:26 End 2025.12.26 @ 21:35:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 195 Rogue 10 Adventurer 185 Explorer 0 Win Type - Total 17 Types 7/0/7/3/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69b04549-c3e9-4211-ade2-3080487b98d5