Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 18:07:42 Player: Florist Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (230) 1150 Value Destroyed (8908) 8908 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2158) 2158 TOTAL SCORE: 18156 Bonus ------- High Alert Combat Kills 1243 Follower Combat Kills 130 Entered DSFs 500 Met Data Miner 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 253/600 System Corruption 5% Temperature Cool (12) Movement Treading (170) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Core Shielding Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Precision Assault Rifle Force Lance > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Energy Well [Rating: 102] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Slots Evolved 12 | . . 2 2 2 . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . Utility 8 | . . . 2 1 . 2 . . . 2 . 1 . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 170 | 6 8 19 30 7 32 11 . . 15 1 5 30 6 Power 18 | 1 1 3 2 1 3 1 . . 2 . . 4 . Engine 10 | 1 1 3 2 1 1 . . . . . . 1 . Core 7 | . . . . . 2 1 . . 1 . . 3 . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 52 | 2 3 8 9 2 8 2 . . 5 . 2 7 4 Treads 41 | 2 3 8 9 2 7 2 . . 5 . . . 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . 1 . . . . . 2 7 1 Flight . | . . . . . . . . . . . . . . Utility 44 | 1 2 1 8 3 6 5 . . 3 1 1 12 1 Device 11 | . . . 1 2 1 2 . . 1 1 . 3 . Storage 9 | 1 1 1 3 . . . . . 1 . . 1 1 Processor 13 | . . . 1 . 4 2 . . . . . 6 . Hackware 3 | . 1 . 1 . . . . . . . . 1 . Protection 8 | . . . 2 1 1 1 . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 2 7 11 1 15 3 . . 5 . 2 7 1 Energy Gun 1 | . . . . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . . . . . 1 3 1 Ballistic Gun 33 | 2 . . 10 1 14 2 . . 2 . 1 1 . Ballistic Cannon 7 | . . . 1 . 1 1 . . 3 . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . Slashing Weapon 7 | . 2 5 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 5 . . . 2 . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . System Corruption 8 | . . 8 . . . . . . . . . . . Parts Lost 81 | . . 9 5 4 12 2 . . 12 . 11 12 14 Power 11 | . . 3 . . 2 . . . 2 . 1 2 1 Propulsion 22 | . . 2 2 2 2 1 . . 4 . 2 3 4 Utility 22 | . . 1 . 1 5 . . . 2 . 5 3 5 Weapon 26 | . . 3 3 1 3 1 . . 4 . 3 4 4 Highest Loss Streak 11 | . . 4 2 3 6 1 . . 8 . 11 5 6 To Critical Strikes 2 | . . . 2 . . . . . . . . . . Average Slot Usage (%) 82 | . 86 86 73 94 88 89 100 100 84 74 42 66 79 Engine 4 | . 14 8 5 7 3 2 . . . . . 1 . Core 1 | . . . . . 2 3 6 6 1 . . 2 2 Treads 17 | . 28 21 17 18 21 19 20 20 14 11 3 . 1 Hover 1 | . . . . . . . . . . . 3 13 15 Device 5 | . . . . 12 7 10 13 13 13 15 7 4 8 Storage 7 | . 14 11 9 7 7 6 6 6 6 5 2 3 2 Processor 9 | . . . . 7 11 17 20 20 14 11 7 20 28 Hackware 2 | . 1 9 5 1 . . . . . . . 3 4 Protection 2 | . . . 5 6 1 1 6 6 1 . . 2 4 Ballistic Gun 12 | . 11 . 18 22 24 17 13 13 7 5 3 3 2 Ballistic Cannon 5 | . . . 3 7 4 8 13 13 18 17 8 . . Impact Weapon 1 | . . 3 4 . . . . . . . . . . Slashing Weapon 7 | . 16 32 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 11 17 39 60 55 55 49 47 47 54 57 57 57 25 Greatest Support 81 | 40 40 40 46 60 66 66 64 64 64 45 45 45 81 Greatest Overweight (x) 4 | . . 4 2 1 2 1 . . 1 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 30 | 8 10 15 30 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 9 13 15 15 15 15 15 15 15 15 9 5 5 Most Carried 15 | 5 8 10 10 5 15 15 12 12 13 5 6 5 5 Average Carried 5 | 2 4 6 5 2 8 13 12 12 5 4 4 3 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 7 6 6 3 15 12 12 12 4 4 4 4 . Class Distribution -------------------- 38% | Scavenger-Gunner 30% | Mutant 9% | Tank 8% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/DSF Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Matter Collected 6282 | 213 239 200 1051 379 1544 828 . . 1228 . . 507 93 Remotely . | . . . . . . . . . . . . . . Salvage Created 9000 | . 443 1414 1473 657 1999 1235 . . 771 . 16 685 307 Parts 456 | . 32 78 80 31 106 65 . . 20 . . 32 12 Haulers Intercepted 3 | . 1 1 . . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 23 . . . 11 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Combat Hostiles Destroyed 187 | . 12 33 34 14 37 18 . . 21 . 2 10 6 Melee 56 | . 6 32 9 . . . . . . . . 4 5 Guns 87 | . 6 . 21 11 31 9 . . 9 . . . . Cannons 38 | . . . 2 3 6 9 . . 12 . 1 4 1 AOE 3 | . . . . . . . . . . . 1 2 . Classes Destroyed 17 | . 5 3 5 1 . 1 . . 1 . 1 . . Worker 13 | . . . 2 . 3 4 . . . . . 4 . Builder 8 | . . . 1 . 1 3 . . . . . 3 . Hauler 3 | . 1 1 . . 1 . . . . . . . . Recycler 9 | . . . 2 1 3 2 . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . . Watcher 9 | . 1 3 . 1 1 2 . . . . . 1 . Swarmer 41 | . 6 8 11 3 3 4 . . 4 . . 1 1 Grunt 82 | . 6 15 14 8 16 5 . . 12 . . 4 2 Brawler 6 | . . 2 1 . . 2 . . 1 . . . . Duelist 6 | . . 1 1 1 . 2 . . 1 . . . . Protector 2 | . . . 1 . . 1 . . . . . . . Sentry 27 | . . 7 5 . 10 2 . . 2 . . . 1 Specialist 1 | . . . . . . . . . . . 1 . . Hunter 5 | . . . 1 . 3 1 . . . . . . . Programmer 14 | . . . . 2 5 . . . . . . 5 2 Heavy 2 | . . . . . . 1 . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 8 5 3 4 7 . . 7 . 2 10 2 Combat Bots Only 8 | . 3 8 5 3 4 5 . . 7 . 2 3 2 Max Kills in Single Turn 4 | . 1 1 2 1 2 4 . . 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 1 . Melee 2 | . 1 1 2 . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Hostile Shots Fired 1469 | . 42 169 171 44 349 117 . . 178 . 138 107 154 Missed 416 | . 13 49 43 9 113 34 . . 42 . 35 29 49 Damage Taken 17072 | . 302 1502 1619 766 2502 1298 . . 2809 . 2064 2126 2084 Core 3267 | . 57 312 118 102 331 121 . . 362 . 703 748 413 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 188 | . . . . . 84 . . . . . . 17 87 Core Remaining (%) 55 | 100 77 22 78 . 38 . . . 43 . 29 . . Volleys Fired 309 | . 15 . 49 26 85 47 . . 52 . 8 25 2 Largest 4 | . 2 . 4 4 4 4 . . 4 . 4 4 1 Hottest 335 | . 40 . 122 122 132 152 . . 192 . 234 335 105 Shots Fired 1113 | . 31 . 196 104 313 179 . . 201 . 30 56 3 Gun 768 | . 31 . 176 78 266 128 . . 79 . 4 5 1 Cannon 345 | . . . 20 26 47 51 . . 122 . 26 51 2 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1074 | . 31 . 196 104 313 179 . . 201 . 28 22 . Thermal 38 | . . . . . . . . . . . 2 34 2 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 42 | . 8 . 15 8 30 30 . . 42 . 7 4 3 Robot Miss Streak 8 | . 3 . 7 8 4 3 . . 3 . 2 2 . Penetration Max 1 | . . . 1 . 1 . . . . . . . . Secondary Targets 6 | . . . 3 . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . Shots Hit Robots 867 | . 38 84 134 62 200 127 . . 145 . 22 45 10 Core Hits 423 | . 19 37 65 41 101 65 . . 53 . 5 28 9 Critical Kills 4 | . 1 . 2 . . 1 . . . . . . . Critical Parts Destroyed 5 | . . 1 2 . 2 . . . . . . . . Critical Strikes 36 | . 1 8 4 . 7 4 . . 5 . . 7 . Destroy 6 | . 1 . 2 . 2 1 . . . . . . . Blast 14 | . . . . . 5 3 . . 5 . . 1 . Smash 3 | . . 1 2 . . . . . . . . . . Sever 7 | . . 7 . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . 6 . Melee Attacks 231 | . 29 121 49 . . . . . . . . 18 14 Impact 45 | . . 10 35 . . . . . . . . . . Slashing 154 | . 29 111 14 . . . . . . . . . . Piercing 32 | . . . . . . . . . . . . 18 14 Sneak Attacks 12 | . 3 2 7 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 41 | . 5 22 14 . . . . . . . . . . Damage Inflicted 21795 | . 709 2578 2873 1112 4269 2879 . . 3516 . 636 2798 425 Guns 9693 | . 209 . 1598 891 3608 1891 . . 1386 . 50 60 . Cannons 5669 | . . . 150 221 581 760 . . 2130 . 586 1168 73 Explosions 1409 | . . . . . 80 228 . . . . . 1101 . Melee 5003 | . 500 2578 1125 . . . . . . . . 469 331 Ramming 21 | . . . . . . . . . . . . . 21 Kinetic 14531 | . 209 . 1748 1112 4189 2651 . . 3516 . 561 545 . Thermal 831 | . . . . . . . . . . . 75 683 73 Explosive 1154 | . . . . . 80 . . . . . . 1074 . Electromagnetic 255 | . . . . . . 228 . . . . . 27 . Impact 1016 | . . 217 799 . . . . . . . . . . Slashing 3187 | . 500 2361 326 . . . . . . . . . . Piercing 800 | . . . . . . . . . . . . 469 331 Highest Corruption 24 | . 4 24 2 4 9 . . . . . . 4 5 Average Corruption 4 | . 3 15 2 3 7 . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 160 | . 28 12 26 5 64 . . . . . . 14 11 Message Errors 35 | . 4 2 3 . 18 . . . . . . 4 4 Matter Fused 39 | . 8 5 6 3 12 . . . . . . 2 3 Heat Flow Errors 24 | . 4 4 8 . 6 . . . . . . 2 . Energy Discharges 25 | . 5 . 5 2 11 . . . . . . 1 1 Parts Rejected 1 | . 1 . . . . . . . . . . . . Parts Fused 3 | . 1 . . . 2 . . . . . . . . Data Loss (minor) 14 | . 3 1 1 . 6 . . . . . . 2 1 Data Loss (major) 5 | . . . 1 . 1 . . . . . . 2 1 Misfires 5 | . 1 . 1 . 1 . . . . . . 1 1 Alerts 3 | . 1 . 1 . 1 . . . . . . . . Weapon Failures 6 | . . . . . 6 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 627 | . 16 63 180 65 18 19 . . 29 . 9 204 24 Projectiles 193 | . . . . . 18 19 . . 29 . 9 105 13 Explosions 92 | . . . . 65 . . . . . . . 27 . Melee 342 | . 16 63 180 . . . . . . . . 72 11 Knockbacks 38 | . . 1 3 13 3 3 . . 9 . . 6 . Impact 2 | . . 1 1 . . . . . . . . . . Kinetic 35 | . . . 2 12 3 3 . . 9 . . 6 . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 369 | . . . . 193 . . . . . . . 176 . Shots 6 | . . . . 2 . . . . . . . 4 . Rammed 29 | . . . . . . . . . . . . . 29 Targets Rammed 31 | . . . . . . . . . . . . . 31 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 2 Highest Temperature 699 | . 203 276 318 234 253 25 . . 164 . 108 699 . Average Temperature 88 | . 97 117 93 79 48 8 . . 44 . 56 227 . Received Heat Transfer 4156 | . 111 423 504 135 723 213 . . 801 . 594 192 460 Effects 20 | . . . 4 . . . . . . . . 16 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 14 | . . . 4 . . . . . . . . 10 . Matter Decay 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . 2 6 . . . . . . . . . . Impact Corruptions 11 | . . 3 8 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 2 Heat Transferred 740 | . . . . . . . . . . . . 666 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Peak Influence 1011 | . 212 543 689 627 1011 981 . . . . 20 589 . Initial 459 | . . 31 215 312 220 459 . . . . . 10 . Average 379 | . 76 308 388 501 602 725 . . . . 9 311 . Maximum Alert Level 3 | . 1 2 2 2 3 3 . . . . . 2 . Low Security (%) 24 | 100 95 18 4 . . . . . . 100 100 39 . Level 1 27 | . 4 51 47 12 35 . . . . . . 3 . Level 2 36 | . . 30 47 87 21 41 . . . . . 56 . Level 3 11 | . . . . . 42 58 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 6 6 6 16 6 . . 1 1 2 5 . Investigation 13 | . 1 3 2 . 5 1 . . . 1 . . . Extermination 8 | . . . . 2 3 . . . . . . 3 . Reinforcement 13 | . 1 2 2 3 2 1 . . . . 2 . . Assault 7 | . . 1 1 1 . 1 . . 1 . . 2 . Garrison 10 | . . . 1 . 6 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Distress Signals 7 | . . 4 2 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 282 | . 22 50 60 24 48 22 . . 23 . 8 15 10 Peak Tracking Total 9 | . 4 9 6 5 4 5 . . 7 . 4 4 4 Tactical Retreats 16 | . . 8 2 1 4 . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Traps Triggered 17 | . 3 2 5 2 3 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Time Bombs Activated 2 | . . . . . . . . . . . . 2 . Exploded 2 | . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Machines Disabled 53 | . 1 . 1 5 5 15 . . 1 . . 25 . Max in Single Turn 9 | . 1 . 1 5 1 9 . . 1 . . 6 . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Machines Accessed 24 | . 3 4 4 1 4 1 . 4 . 2 . 1 . Terminals 15 | . 3 4 3 . 3 . . . . 1 . 1 . Fabricators 2 | . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . . . . . . Total Hacks 72 | . 5 7 10 1 10 3 . 30 . 3 . 3 . Successful 39 | . 1 3 1 1 1 . . 30 . 1 . 1 . Failed 33 | . 4 4 9 . 9 3 . . . 2 . 2 . Catastrophic 12 | . 1 2 2 . 5 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 5 7 7 . 6 . . . . . . . . Terminals 31 | . 5 7 7 . 8 . . . . 1 . 3 . Fabricators 3 | . . . . 1 . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . 3 . 2 3 . . . . . . . Terminal Hacks 35 | . 1 1 . . 1 . . 30 . 1 . 1 . Record 12 | . . . . . . . . 11 . . . 1 . Part Schematic 11 | . . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 2 4 1 4 1 . . . 1 . 1 . Full Trace Events 7 | . . 1 1 . 3 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Total Allies 5 | . . . . . 2 . . . 3 . . . . Largest Group 2 | . . . . . 2 1 . . 2 . . . . Highest-Rated Group 121 | . . . . . 121 21 . . 96 . . . . Highest-Rated Ally 100 | . . . . . 100 21 . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . 18 8 . . 8 . . . . Total Damage 744 | . . . . . 453 40 . . 251 . . . . Kills 7 | . . . . . 3 1 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Turns Passed 14180 | 84 1443 2032 2284 929 1897 715 267 121 2343 160 124 1246 535 Spaces Moved 6897 | 47 792 977 853 406 817 318 173 80 1078 69 94 817 376 Core 38 | 5 . 10 . . . . . . . . 15 . 8 Treads 5614 | 42 792 967 853 406 817 318 173 80 1078 69 14 . 5 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1245 | . . . . . . . . . . . 65 817 363 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 153 153 152 232 50 55 55 Average Speed 161 | 148 160 160 208 195 166 151 153 153 195 232 87 90 87 Slowest Speed 320 | 160 160 250 320 240 320 225 153 153 237 232 232 190 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 86 71 68 11 93 12 17 73 99 2 100 20 42 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 158 | . . . 2 58 27 3 . . 16 . . 52 . Melee . | . . . . . . . . . . . . . . Projectile 51 | . . . 2 1 15 3 . . 16 . . 14 . AOE 107 | . . . . 57 12 . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Dat Pro Fac DSF Fac Upp Total 8891 | 61 897 1264 1179 480 1165 441 175 79 1186 70 117 1247 530 Wait 1019 | . 36 141 165 34 159 50 3 . 20 . . 312 99 Move 6884 | 46 791 976 852 405 816 317 172 79 1077 68 93 816 376 Hop . | . . . . . . . . . . . . . . Pick Up 190 | 9 15 22 31 5 48 9 . . 7 1 7 34 2 Fast Attach . | . . . . . . . . . . . . . . Attach 159 | 6 5 16 28 7 30 10 . . 15 1 5 30 6 Detach 4 | . . 1 . . 1 . . . 1 . . 1 . Swap 11 | . 3 3 2 . 2 1 . . . . . . . Drop 96 | . 10 14 19 3 24 7 . . 6 . 4 9 . Fire 309 | . 15 . 49 26 85 47 . . 52 . 8 25 2 Melee 178 | . 22 91 33 . . . . . . . . 18 14 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 31 | . . . . . . . . . . . . . 31 Escape Stasis . | . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . 8 . . . . Trap 2 | . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / [*Rec]) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / DSF) -5/DSF -4/Factory -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 85 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 7) 687 | -10/Materials | Discovered new exit (range 8) 850 | -10/Materials | Discovered new exit (range 9) 915 | -10/Materials | Discovered new exit (range 9) 1002 | -10/Materials | Discovered new exit (range 6) 1090 | -10/Materials | Identified exit to Mines 1528 | -10/Materials | Entered another Materials area 1528 | -9/Materials | Evolved 2 slots: Weapon x2 1670 | -9/Materials | Destroyed 8 combat bots 2477 | -9/Materials | Discovered new exit (range 15) 2656 | -9/Materials | Core integrity fell below 50% 3128 | -9/Materials | First assault squad dispatched 3214 | -9/Materials | System corruption reached 10% 3247 | -9/Materials | Lost 4 parts (1p1u2w) 3527 | -9/Materials | Discovered new exit (range 13) 3551 | -9/Materials | Identified exit to Mines 3560 | -9/Materials | Entered another Materials area 3560 | -8/Materials | Evolved 2 slots: Utility x2 3580 | -8/Materials | Build established: Scavenger-Mutant 4031 | -8/Materials | Build established: Mutant 4191 | -8/Materials | Discovered new exit (range 16) 4462 | -8/Materials | Garrison activated, responded to threat 4732 | -8/Materials | Build established: Tank 5560 | -8/Materials | First assault squad dispatched 5746 | -8/Materials | Discovered new exit (range 10) 5844 | -8/Materials | Entered Factory 5844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5989 | -7/Factory | Lost 3 parts (1n1u1w) 6270 | -7/Factory | Build established: Scavenger-Gunner 6448 | -7/Factory | Discovered new exit (range 9) 6644 | -7/Factory | First assault squad dispatched 6773 | -7/Factory | Entered Storage 6846 | -7/Storage | Garrison activated, responded to threat 7238 | -7/Storage | Garrison activated, responded to threat 7293 | -7/Storage | Lost 6 parts (1p1n2u2w) 7651 | -7/Storage | Core integrity fell below 50% 7725 | -7/Storage | Used back door to open Recycling access 7725 | -7/Storage | Discovered new exit (range 5) 7937 | -7/Storage | Discovered new exit (range 12) 8081 | -7/Storage | Met 01-MTF 8343 | -7/Storage | Build established: Gunner 8670 | -7/Storage | Entered Factory 8670 | -6/Factory | Accompanied by 2 allies (01-MTF) 8670 | -6/Factory | Evolved 2 slots: Utility x2 8675 | -6/Factory | 01-MTF left 8872 | -6/Factory | Garrison activated, responded to threat 9020 | -6/Factory | First assault squad dispatched 9224 | -6/Factory | Build established: Scavenger-Gunner 9363 | -6/Factory | Discovered new exit (range 14) 9385 | -6/Factory | Entered Lower Caves 9637 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9652 | -6/Lower Caves | Entered Data Miner 9652 | -6/Data Miner | Discovered new exit (range 6) 9672 | -6/Data Miner | Met Data Miner 9709 | -6/Data Miner | Learned location of Section 7 (-2) 9709 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9735 | -6/Data Miner | Received God Mode back door access code from Data Miner 9773 | -6/Data Miner | Entered Proximity Caves 9876 | -5/Proximity Caves | Learned location of 1 exit from Factory 10106 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10207 | -5/Proximity Caves | Spotted B-75 Beast 10242 | -5/Proximity Caves | Destroyed B-75 Beast 10386 | -5/Proximity Caves | Learned Factory stockpile data 10403 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10458 | -5/Proximity Caves | Destroyed 7 combat bots 10526 | -5/Proximity Caves | Escorted by Enhanced Grunt 10531 | -5/Proximity Caves | Core integrity fell below 50% 10559 | -5/Proximity Caves | Lost 8 parts (1p3n1u3w) 10756 | -5/Proximity Caves | Found Prototype Device 10757 | -5/Proximity Caves | Identified Exp. Thermal Shield 11444 | -5/Proximity Caves | Learned 4 Factory zone layouts 11532 | -5/Proximity Caves | Discovered new exit (range 13) 12116 | -5/Proximity Caves | Entered Factory 12116 | -5/Factory | Evolved 2 slots: Utility x2 12117 | -5/Factory | Identified exit to Factory 12118 | -5/Factory | Identified exit to Upper Caves 12274 | -5/Factory | Identified exit to DSF 12276 | -5/Factory | Entered DSF 12276 | -5/DSF | Met a pair of Sappers preparing to destroy DSF 12303 | -5/DSF | Additional patrols routed to DSF 12342 | -5/DSF | Core integrity fell below 50% 12372 | -5/DSF | Lost 11 parts (1p2n5u3w) 12373 | -5/DSF | Discovered exit to Factory (range 22) 12392 | -5/DSF | Found Unknown Protection 12393 | -5/DSF | Identified Imp. Powered Armor 12400 | -5/DSF | Entered Factory 12400 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12935 | -4/Factory | First assault squad dispatched 12945 | -4/Factory | Build established: Scavenger-Skirmisher 12957 | -4/Factory | Incoming assault squad redirected 12963 | -4/Factory | Incoming assault squad redirected 12981 | -4/Factory | Lost 3 parts (2n1u) 13101 | -4/Factory | Core integrity fell below 50% 13104 | -4/Factory | Lost 5 parts (1p4w) 13334 | -4/Factory | Discovered new exit (range 6) 13336 | -4/Factory | Identified exit to Upper Caves 13646 | -4/Factory | Entered Upper Caves 13965 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 13982 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14119 | -4/Upper Caves | Core integrity fell below 20% 14127 | -4/Upper Caves | Lost 6 parts (2n2u2w) 14181 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Crushed G-73 Enforcer. G-73 Enforcer destroyed. Field Laser fries itself beyond repair. Lrn. Sensor Array destroyed. Slammed into G-67 Veteran. Critical hit (Burn: +50). Slammed into G-67 Veteran. Phase Gun fries itself beyond repair. Hvy. Laser fries itself beyond repair. Slammed into G-67 Veteran. Imp. Core Shielding destroyed. Adv. Heat Sink fries itself beyond repair. Slammed into G-67 Veteran. Critical hit (Burn: +37). Slammed into G-67 Veteran. The unstable cave ceiling collapses. 5 Matter crushed. Slammed into G-67 Veteran. ,BNP>5V1LWZVI/RS7XJL8WPI Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ???????????????????????##### # " "# #?????? | | ???????????????????????# #" " #?????? | | ???????????????????????# ## # #?????? | | ???????????????????????# ## # # #?????? | | ???????????????????????# ## + " #? #?????? | | ???????????????????????# $## # T #????????? | | ??????????????????###### ## # ""#????????? | | ?????????????????#"""""# ## " "" "#????????? | | ?????????????????#"" ""# ## ####+ # #?????? | | ?????????????????#"" ""# ## #?????? | | ??????????????????#" "# ## #?????? | | ?????????????????##" "# #### #############?????? | | ???????????????###"" "" ##?# ###???????????????? | | ??????????????## ### #???????????????? | | ?????????????## #???????????????? | | ?????????????# #???????????????? | | ?????????????# #?# ???????????? | | ?????????????#### ## ???????????? | | ????????????????# ##### #???????????? | | ???????????????## ###?? ##???????????? | | ????????##?????# ### ##????????????? | | ????????#"##?### #?????????????? | | ?????????# ### ### ##?????????????? | | ?????????# % #?# ##??????????????? | | ?????????## % ##### ##???????????????? | | ??????????## ## @ ##????????????????? | | ???????????# ### ## ## #####??????????????? | | ???????????## #?### ## #?######%###????????????? | | ????????????# #???# g%#?????#%## ##???????????? | | ????????????###??## %#######%% #???????????? | | ?????????????????# %%%%%%%%%% #???????????? | | ?????????????????# ######### # ##???????????? | | ?????????????????# #####???????######????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 54 Targeting Accuracy 10 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed ZioniteAlloyStorm Manual? 0 Play Time 01:36:53 Cumulative 43.1 hours Start 2024.04.27 @ 11:46:18 End 2024.04.27 @ 18:07:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c66aae86-fe87-4c3b-a117-2aef45631770