Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 20:59:05 Player: epb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2930) 2930 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 7198 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 175 Entered DSFs 500 Friendly Fire -415 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 98/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Launcher Guidance Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Launcher Guidance Computer Focal Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Lightning Gun Heavy Laser Flak Gun Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg VTOL Module VTOL Module Hardlight Generator EM Pulse Cannon Improved EM Pulse Cannon Advanced EMP Blaster [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Slots Evolved 8 | . . 2 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 1 . . 1 1 . Weapon 3 | . . 1 2 . . . . Parts Attached 88 | 6 2 9 14 11 38 3 5 Power 12 | 1 . 2 1 3 5 . . Engine 7 | 1 . . 1 3 2 . . Core 5 | . . 2 . . 3 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 4 3 9 1 1 Treads . | . . . . . . . . Leg 11 | 2 . . . 3 5 1 . Wheel 2 | . . . 1 . . . 1 Hover 5 | . . . 3 . 2 . . Flight 2 | . . . . . 2 . . Utility 16 | 1 1 2 3 . 7 2 . Device 6 | . . 1 2 . 3 . . Storage 3 | 1 . 1 1 . . . . Processor 4 | . . . . . 2 2 . Hackware 1 | . . . . . 1 . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 40 | 2 1 5 6 5 17 . 4 Energy Gun 10 | 1 . 2 . 1 4 . 2 Energy Cannon 7 | . . 2 1 . 4 . . Ballistic Gun 3 | 1 . . . . 2 . . Ballistic Cannon 12 | . . 1 5 1 3 . 2 Launcher 6 | . 1 . . 3 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 2 . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 4 | . . . . . 4 . . Parts Lost 41 | . . 4 1 2 24 . 10 Power 7 | . . 1 1 1 4 . . Propulsion 6 | . . . . . 4 . 2 Utility 10 | . . 1 . 1 6 . 2 Weapon 18 | . . 2 . . 10 . 6 Highest Loss Streak 9 | . . 3 1 2 9 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 95 92 82 80 87 46 35 Engine 6 | . 14 2 3 8 7 . . Core 4 | . . 8 3 . 6 . . Leg 10 | . 28 22 1 10 10 6 . Hover 4 | . . . 9 6 3 . . Device 9 | . . 3 13 12 10 . . Storage 10 | . 14 22 13 9 6 . . Processor 2 | . . . . . 3 20 17 Protection 2 | . 9 4 . . 2 . . Energy Gun 4 | . 1 9 1 . 6 . 1 Energy Cannon 5 | . . 7 7 3 5 6 3 Ballistic Gun 2 | . 14 6 . . 2 . . Ballistic Cannon 10 | . . 2 26 13 6 6 4 Launcher 6 | . 12 4 . 15 6 . . Slashing Weapon 1 | . . . . . 2 6 4 Naked Turns . | . . . . . . . . Heaviest Build 53 | 10 15 34 38 38 53 17 20 Greatest Support 35 | 20 20 20 20 20 35 10 28 Greatest Overweight (x) 12 | 3 . 1 12 2 7 1 6 Average Overweight (x) 1 | . . . 2 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 7 5 5 Most Carried 8 | . 3 5 6 5 8 3 2 Average Carried 3 | . 1 3 3 3 3 1 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 5 | . 3 4 4 5 4 1 2 Class Distribution -------------------- 38% | Gunner 26% | Mutant 13% | Tank 11% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Matter Collected 2239 | 99 96 396 401 503 703 . 41 Remotely . | . . . . . . . . Salvage Created 3069 | . 146 729 336 600 1217 . 41 Parts 196 | . 9 51 28 31 77 . . Haulers Intercepted 4 | . . 1 1 1 1 . . Recyclers Shooed 3 | . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Combat Hostiles Destroyed 56 | . 5 12 5 8 25 . 1 Guns 12 | . . 7 . . 5 . . Cannons 31 | . . 3 5 4 18 . 1 AOE 13 | . 5 2 . 4 2 . . Classes Destroyed 17 | . 2 7 2 2 3 . 1 Worker 6 | . . 2 3 . 1 . . Builder 9 | . 2 1 1 2 3 . . Tunneler 1 | . . . 1 . . . . Hauler 4 | . . 1 1 1 1 . . Recycler 2 | . . 1 . . 1 . . Mechanic 1 | . . . . 1 . . . Operator 3 | . . 2 1 . . . . Watcher 8 | . . 3 1 2 2 . . Swarmer 6 | . . . . . 6 . . Grunt 33 | . 5 10 2 5 11 . . Brawler 2 | . . . . 1 1 . . Duelist 1 | . . 1 . . . . . Sentry 7 | . . 1 2 1 3 . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . 1 1 1 . . Programmer 2 | . . . . . 2 . . Heavy 1 | . . . . . 1 . . Thug 2 | . . . . 2 . . . Best Kill Streak 6 | . 3 5 4 3 6 . 1 Combat Bots Only 4 | . 2 3 2 3 4 . 1 Max Kills in Single Turn 5 | . 2 2 2 5 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Damage Taken 6048 | . 85 579 442 908 2250 . 1784 Core 1885 | . 12 70 190 239 507 . 867 Absorbed by Shields 562 | . . . . . 562 . . Regen/Repaired (Parts) 20 | . . . 20 . . . . Core Remaining (%) 65 | 100 95 82 . 22 27 . . Volleys Fired 187 | . 12 43 28 25 64 . 15 Largest 5 | . 2 3 5 5 5 . 2 Hottest 244 | . 50 158 224 224 244 . 138 Shots Fired 462 | . 21 109 87 60 158 . 27 Gun 151 | . 12 77 9 . 47 . 6 Cannon 270 | . . 27 78 45 99 . 21 Launcher 41 | . 9 5 . 15 12 . . Special . | . . . . . . . . Kinetic 241 | . 12 38 53 39 88 . 11 Thermal 103 | . . 43 12 6 26 . 16 Explosive 14 | . 9 5 . . . . . Electromagnetic 104 | . . 23 22 15 44 . . Robot Hit Streak 12 | . 6 8 5 6 8 . 12 Robot Miss Streak 10 | . 3 3 5 4 10 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 259 | . 13 60 39 27 100 . 20 Core Hits 159 | . 14 32 17 22 70 . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 2 . 3 . . Blast 4 | . . . 2 . 2 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7560 | . 461 1294 931 1275 3093 . 506 Guns 1291 | . 48 518 52 . 615 . 58 Cannons 3981 | . . 405 869 545 1720 . 442 Explosions 2262 | . 413 361 . 730 758 . . Melee . | . . . . . . . . Ramming 26 | . . 10 10 . . . 6 Kinetic 2792 | . 48 163 544 484 1356 . 197 Thermal 1661 | . . 540 72 132 614 . 303 Explosive 728 | . 413 176 . . 139 . . Electromagnetic 2353 | . . 405 305 659 984 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 6 . 11 Average Corruption 4 | . . . . . 4 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . . 36 . 6 Message Errors 13 | . . . . . 12 . 1 Matter Fused 6 | . . . . . 3 . 3 Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 5 | . . . . . 4 . 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 6 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 180 | . . 27 9 28 97 . 19 Projectiles 28 | . . . 9 . . . 19 Explosions 152 | . . 27 . 28 97 . . Melee . | . . . . . . . . Knockbacks 18 | . . . 5 2 6 . 5 Impact . | . . . . . . . . Kinetic 17 | . . . 5 2 5 . 5 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 301 | . 11 87 41 101 58 . 3 Shots 14 | . 1 1 1 6 5 . . Rammed 5 | . . . 2 . . . 3 Targets Rammed 8 | . . 2 2 1 . . 3 Kicked 3 | . . 2 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 1096 | . 22 446 648 662 1096 . . Average Temperature 217 | . 10 163 179 463 229 . . Received Heat Transfer 1219 | . 39 216 81 279 433 . 171 Effects 94 | . . 4 16 34 40 . . Shutdowns 16 | . . 1 3 4 8 . . Energy Bleed 12 | . . 1 1 3 7 . . Interference 16 | . . . 3 5 8 . . Matter Decay 12 | . . 2 1 5 4 . . Short Circuit 5 | . . . 1 3 1 . . Damage (minor) 8 | . . . . 4 4 . . Damage (major) 17 | . . . 5 7 5 . . Damage (core) 8 | . . . 2 3 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 2 . 3 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 1 . . . . Heat Transferred 2686 | . . 977 148 161 956 . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . 2 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Peak Influence 424 | . 205 424 322 319 349 138 121 Initial 156 | . . 86 156 45 147 133 96 Average 167 | . 90 258 222 159 136 134 94 Maximum Alert Level 2 | . 1 2 1 1 1 . . Low Security (%) 61 | 100 83 34 46 56 70 100 100 Level 1 37 | . 16 57 53 43 29 . . Level 2 1 | . . 7 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 2 . 2 8 . 2 Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 11 | . 1 2 . 2 4 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 1 . 1 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Distress Signals 3 | . . 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 6 20 9 17 34 . 9 Peak Tracking Total 8 | . 3 4 3 4 4 . 8 Tactical Retreats 4 | . . 3 . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Traps Triggered 5 | . 1 . . 2 1 . 1 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Machines Disabled 17 | . . 3 6 4 3 . 1 Max in Single Turn 3 | . . 2 2 3 1 . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Machines Accessed 10 | . 1 . 4 3 1 1 . Terminals 5 | . . . 1 3 . 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 25 | . 2 . 10 8 2 3 . Successful 12 | . . . 6 5 . 1 . Failed 13 | . 2 . 4 3 2 2 . Catastrophic 4 | . . . 1 2 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . . . 3 8 . 3 . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . 5 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 8 | . . . 2 5 . 1 . Record 3 | . . . . 3 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 1 2 1 1 . Full Trace Events 3 | . . . . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 19 | . . . 19 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . Machine Destruction 1 | . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 93 | . . . . 93 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 42 | . . . . 42 . . . Total Damage 714 | . . . . 714 . . . Kills 6 | . . . . 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Turns Passed 4256 | 42 258 602 826 571 1743 24 190 Spaces Moved 1900 | 29 185 236 382 254 721 12 81 Core 75 | 6 . . 11 1 3 . 54 Treads . | . . . . . . . . Legs 1168 | 23 185 236 16 164 528 12 4 Wheels 124 | . . . 101 . . . 23 Hover 533 | . . . 254 89 190 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 120 116 190 50 Average Speed 178 | 117 120 178 177 181 197 190 167 Slowest Speed 650 | 200 120 190 650 260 400 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 24 24 22 45 16 . 58 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 144 | . 67 44 3 11 19 . . Melee . | . . . . . . . . Projectile 10 | . . 2 3 . 5 . . AOE 134 | . 67 42 . 11 14 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac DSF Total 2388 | 34 202 330 471 319 913 14 105 Wait 123 | . . 32 27 10 54 . . Move 1893 | 28 184 235 381 253 720 11 81 Hop . | . . . . . . . . Pick Up 55 | . 4 8 9 7 26 . 1 Fast Attach 26 | 6 . . 5 5 5 . 5 Attach 43 | . 1 6 6 2 25 3 . Detach . | . . . . . . . . Swap 19 | . 1 3 3 4 8 . . Drop 34 | . . 1 10 12 11 . . Fire 187 | . 12 43 28 25 64 . 15 Melee . | . . . . . . . . Ram 5 | . . . 2 . . . 3 Kick 3 | . . 2 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 562 | -9/Materials | Lost 3 parts (1p1u1w) 846 | -9/Materials | Discovered new exit (range 9) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Weapon x2 984 | -8/Materials | Discovered new exit (range 16) 1286 | -8/Materials | Build established: Gunner 1460 | -8/Materials | Repaired Thermal Generator 1729 | -8/Materials | Entered Storage 1902 | -8/Storage | Core integrity fell below 50% 2252 | -8/Storage | Discovered new exit (range 9) 2300 | -8/Storage | Entered Factory 2300 | -7/Factory | Accompanied by 1 ally 2300 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2792 | -7/Factory | Build established: Scavenger-Tank 3313 | -7/Factory | Lost 5 parts (1n1u3w) 3514 | -7/Factory | Lost 4 parts (2p2w) 3970 | -7/Factory | Discovered new exit (range 16) 3990 | -7/Factory | Garrison activated, responded to threat 4007 | -7/Factory | Core integrity fell below 50% 4043 | -7/Factory | Entered another Factory area 4043 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4062 | -6/Factory | Identified exit to DSF 4067 | -6/Factory | Entered DSF 4070 | -6/DSF | Lost 9 parts (2p2n3u2w) 4128 | -6/DSF | Additional patrols routed to DSF 4230 | -6/DSF | Core integrity fell below 50% 4230 | -6/DSF | System corruption reached 10% 4254 | -6/DSF | Core integrity fell below 20% 4257 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 1U 3I3FYEJFZF:L5FP=S%NR>QOSML Arm. Huge Wheel destroyed. Hvy. Laser destroyed. Knocked back. Hvy. Laser destroyed. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Acquired Hyp. Gauss Cannon. HV Slug penetrates Wall. Acquired Hyp. Gauss Cannon. System corrupted: Matter fused (-5). Hyp. Gauss Cannon severed. Hyp. Gauss Cannon destroyed. Slammed into G-50 Soldier. Penetrated by Slug. Launcher Guidance Computer destroyed. Critical hit (Blast). Knocked back. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????######??????????????????? | | ??????????????????????! ]]???????????????????? | | ??????????????????????! ]]???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# %#????????????????????? | | ????????????????????### ###??????????????????? | | ????????????????????#== g!!#??????????????????? | | ?????????????????????== !!#??????????????????? | | ?????????????????????== !!???????????????????? | | ????????????????????##;g ###????????? #??????? | | ????????????????????#]] !!#????????? !??????? | | ????????????????????#] %!!#????????? !??????? | | ????????????????????#] ] !!#????????? !??????? | | ????????????????###?### gA###?###????? ###????? | | ????????????#!??#!!!?##lx ##?[[[#?? #? #????? | | ????????? ##!!!#!!!##g x ##[[[# ## #????? | | ???????? A H #????? | | ???????? #????? | | ???????? @ #????? | | ????????? ## #***##A A##!!!# ## !!?????? | | ????????????# ??#***?## ##?!!!#?? ## !??????? | | ????????????????###?### ###?###??### ##?????? | | ????????????????????#!! !!#??????#!! #?????? | | ????????????????????#!! !!#??????#!! #?????? | | ????????????????????#!! !!#??????#! #?????? | | ????????????????????### ;##??????### ##?????? | | ????????????????????# [[##?????#!! !#?????? | | ????????????????????# % ["#?????#!! !#?????? | | ????????????????????# % [########## ##?????? | | ????????????????????##; % #;#!!!#!!### ###????? | | ????????????????????### ###!!!#!!## ""###??? | | ????????????????????# % """""#?? | | ????????????????????# ""##"#?? | | ????????????????????#= !!# #!!##""%""#????? | | ????????????????????#== !!#########"""""#????? | | ????????????????????####"#"##???????##"####????? | | ???????????????????????##? ??????????#"#???????? | | ??????????????????????????##?????????#""???????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 250 Matter Stores 421 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ShockAutogunBoregun Manual? 0 Play Time 00:52:57 Cumulative 10.9 hours Start 2023.11.12 @ 20:05:15 End 2023.11.12 @ 20:59:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/TerminusBold Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: c50658ed-3fef-4001-8185-1880360313ce