Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.13 @ 23:15:00 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1170) 1170 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3950 Bonus ------- None Cogmind --------- Core Integrity 567/700 Matter 197/300 Energy 150/150 System Corruption 3% Temperature Cool (16) Movement Rolling (225) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Transport Network Coupler Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Minigun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Reflective Plating System Shield Medium Laser Improved Medium Laser Electrolaser EM Pulse Cannon Light Assault Rifle Shotgun Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Transport Network Coupler Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Minigun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Reflective Plating System Shield Medium Laser Improved Medium Laser Electrolaser EM Pulse Cannon Light Assault Rifle Shotgun Minigun Grenade Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 39 | . 2 3 2 18 14 Power 7 | . . 2 . 4 1 Engine 4 | . . 2 . 2 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 4 | . . . . 3 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | . . . . 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 . . 6 4 Device 2 | . . . . . 2 Storage 2 | . . . . 2 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 5 | . 1 . . 2 2 Artifact . | . . . . . . Weapon 17 | . 1 1 2 5 8 Energy Gun 2 | . . . . 1 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 11 | . . 1 1 3 6 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . . 1 1 3 3 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 4 | . . . . 2 2 Highest Loss Streak 3 | . . 1 1 2 3 Average Slot Usage (%) 85 | . 93 76 75 81 95 Engine 5 | . 14 10 11 3 . Core 3 | . . . . 4 7 Leg 10 | . 28 22 22 5 . Wheel 8 | . . . . 12 15 Device 1 | . . . . . 4 Storage 9 | . 14 11 11 9 7 Processor 8 | . . . . 10 15 Protection 10 | . 8 11 9 8 15 Energy Gun 2 | . . . . 4 2 Ballistic Gun 19 | . 14 13 17 17 25 Launcher 3 | . 13 8 4 4 . Naked Turns . | . . . . . . Heaviest Build 119 | 11 13 15 16 106 119 Greatest Support 32 | 20 20 20 20 32 28 Greatest Overweight (x) 5 | . . . . 3 5 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 17 | 8 8 8 8 20 25 Most Carried 23 | 6 8 8 8 15 23 Average Carried 11 | 6 7 7 7 9 18 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 21 | 6 8 7 8 15 21 Class Distribution -------------------- 47% | Tank 44% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 926 | 162 43 82 92 279 268 Remotely . | . . . . . . Salvage Created 1532 | . 73 202 189 770 298 Parts 114 | . 16 17 14 49 18 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 6 8 8 13 6 Guns 27 | . 4 5 3 9 6 Cannons 1 | . . . . 1 . AOE 12 | . 2 3 5 2 . Classes Destroyed 9 | . 1 3 . 4 1 Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Hauler 2 | . . . . 2 . Recycler 2 | . . . . 2 . Operator 1 | . . 1 . . . Swarmer 22 | . 6 4 5 7 . Grunt 12 | . . 2 3 4 3 Sentry 5 | . . 2 . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 3 5 3 5 3 Combat Bots Only 4 | . 3 4 3 4 3 Max Kills in Single Turn 3 | . 2 3 2 2 2 Gunslinging 1 | . . 1 1 1 1 Exploded 3 | . 2 3 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2154 | . 111 334 41 505 1163 Core 289 | . 22 71 6 57 133 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 91 . 80 89 . Volleys Fired 95 | . 20 15 9 33 18 Largest 4 | . 2 2 2 3 4 Hottest 104 | . 50 50 53 104 103 Shots Fired 196 | . 21 26 15 79 55 Gun 172 | . 20 25 11 61 55 Cannon 12 | . . . . 12 . Launcher 12 | . 1 1 4 6 . Special . | . . . . . . Kinetic 164 | . 20 25 11 53 55 Thermal 8 | . . . . 8 . Explosive 2 | . 1 1 . . . Electromagnetic 22 | . . . 4 18 . Robot Hit Streak 10 | . 4 9 4 10 10 Robot Miss Streak 3 | . 2 3 2 2 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 120 | . 14 19 7 46 34 Core Hits 81 | . 9 14 9 31 18 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 1 . 1 1 Destroy 3 | . . 1 . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2612 | . 191 526 289 892 714 Guns 1538 | . 101 230 56 437 714 Cannons 216 | . . . . 216 . Explosions 839 | . 90 290 233 226 . Melee . | . . . . . . Ramming 19 | . . 6 . 13 . Kinetic 1454 | . 101 230 56 353 714 Thermal 185 | . . . 101 84 . Explosive 380 | . 90 290 . . . Electromagnetic 574 | . . . 132 442 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 2 Average Corruption 3 | . . . . 4 1 Corruption Purged . | . . . . . . Effects 12 | . . . . 9 3 Message Errors 3 | . . . . 2 1 Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 24 | . . 24 . . . Projectiles . | . . . . . . Explosions 24 | . . 24 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . . 26 . 6 . Shots 1 | . . 1 . . . Rammed 1 | . . . . 1 . Targets Rammed 4 | . . 3 . 1 . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 262 | . 10 8 12 160 262 Average Temperature 56 | . 7 5 6 60 78 Received Heat Transfer 381 | . . 84 12 180 105 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 285 | . . . 100 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 333 | . 185 333 294 266 116 Initial 129 | . . 78 129 59 37 Average 103 | . 59 133 173 141 39 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 84 | 100 100 72 85 63 100 Level 1 15 | . . 27 14 36 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 . . 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 2 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 10 12 9 18 20 Peak Tracking Total 12 | . 4 5 3 5 12 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . 2 2 . . Max in Single Turn 2 | . . 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 3 | . 2 . . 1 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 5 . . 2 . Successful 2 | . 1 . . 1 . Failed 5 | . 4 . . 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 6 | . 4 . . 2 . Terminals 7 | . 5 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Record 1 | . 1 . . . . Robot Analysis 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2958 | 2 284 264 521 877 1010 Spaces Moved 1914 | 2 182 181 403 505 641 Core . | . . . . . . Treads . | . . . . . . Legs 886 | 2 182 181 403 118 . Wheels 1028 | . . . . 387 641 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 120 100 140 Average Speed 134 | 120 120 120 120 144 142 Slowest Speed 200 | 120 120 120 120 200 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 31 27 70 36 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . 2 42 24 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | . 2 42 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2147 | 1 230 203 426 588 699 Wait 67 | . 25 . 11 14 17 Move 1909 | 1 181 180 402 504 641 Hop . | . . . . . . Pick Up 16 | . 1 1 1 9 4 Fast Attach 17 | . 2 . . 11 4 Attach 10 | . . 1 . 4 5 Detach 7 | . 1 . . 2 4 Swap 12 | . . 2 2 3 5 Drop 10 | . . 1 1 7 1 Fire 95 | . 20 15 9 33 18 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 11) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 543 | -9/Materials | Discovered new exit (range 7) 551 | -9/Materials | Entered Mines 609 | -9/Mines | Found a hidden stash of uninstalled traps 747 | -9/Mines | Learned location of Storage (-9) 865 | -9/Mines | Learned Materials terminal intel 1052 | -9/Mines | Discovered new exit (range 13) 1072 | -9/Mines | Entered Materials 1072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -8/Materials | Loaded intel: 12 terminal locations 1835 | -8/Materials | Build established: Tank 1883 | -8/Materials | Discovered new exit (range 20) 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2370 | -7/Factory | Discovered new exit (range 20) 2940 | -7/Factory | Cargo convoy interrupted 2959 | -7/Factory | Self-destructed Last Messages --------------- 02946_ Penetrated by Slug. 02947_ P-60 Hacker destroyed. 02947_ Slug penetrates H-55 Commando. 02948_ EM Pulse Cannon destroyed. 02948_ Penetrated by Slug. 02949_ ALERT: Rogue bot located, Programmers report to Factory Zone 4L. 02949_ Slug penetrates I-36 Angel. 02949_ I-36 Angel destroyed. 02950_ System corrupted: Heat flow error (+268). 02950_ Matter Pump disabled. 02950_ K-01 Serf collects debris. 02950_ Penetrated by Slug. 02951_ U-05 Engineer builds a Door. 02951_ Penetrated by Slug. 02951_ Minigun destroyed. 02952_ Penetrated by Slug. 02953_ K-01 Serf collects debris. 02959_ Slug penetrates Wall. 02959_ Wheel destroyed. 02959_ K-01 Serf cleans the Matter Pump. 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""" #???????????????????????? | | ?????????????? ??" ???????????????????????? | | ?????????????? ?? ???????????????????????? | | ?????????????? ?? ???????????????????????? | | ??????????????##+??### ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeInsulatedTrap Manual? 0 Play Time 00:25:26 Cumulative 33.5 hours Start 2021.10.11 @ 22:42:05 End 2021.10.13 @ 23:15:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 11 Adventurer 25 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8be89c6-d52f-4cb7-873f-23be1b59d5e2