Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 12:03:30 Player: Chronit Result: Destroyed by R7-396(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3489) 3489 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 7787 Bonus ------- High Alert Combat Kills 476 Follower Combat Kills 35 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] ECM Suite Hacking Drone Bay High-powered Shock Rifle Heavy Laser Gauss Rifle Bore Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Enhanced Autogun Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scan Processor ECM Suite Arc Projector Improved Spread Laser Gauss Cannon [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Spear Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 79 | 6 4 2 6 25 16 14 6 . Power 8 | 1 1 . 1 2 1 1 1 . Engine 6 | 1 . . 1 1 1 1 1 . Core 2 | . 1 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 1 2 12 9 7 1 . Treads . | . . . . . . . . . Leg 34 | 2 . 1 2 12 9 7 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 3 1 . 2 3 1 2 . Device 4 | . 2 . . . 1 1 . . Storage 5 | 1 1 1 . . . . 2 . Processor 3 | . . . . 2 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . . 3 9 3 5 2 . Energy Gun 10 | 1 . . 1 3 2 2 1 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 1 . . 1 3 . . 1 . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 4 | . . . 1 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 . . . Parts Lost 30 | . . . . 9 2 6 4 9 Power 3 | . . . . 1 . . 1 1 Propulsion 12 | . . . . 4 1 2 2 3 Utility 4 | . . . . 1 . 1 . 2 Weapon 11 | . . . . 3 1 3 1 3 Highest Loss Streak 9 | . . . . 6 1 3 4 9 Average Slot Usage (%) 91 | . 97 100 91 95 99 92 82 80 Engine 6 | . 5 . 7 6 7 7 6 6 Core 1 | . 8 14 3 2 . . . . Leg 32 | . 28 28 35 43 37 35 22 21 Device 9 | . 11 14 11 1 3 9 15 14 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 7 | . . . . 14 11 7 7 7 Protection 1 | . . . . . 7 4 . . Energy Gun 8 | . 14 14 4 11 6 10 6 6 Ballistic Gun 5 | . 14 14 8 2 7 1 6 6 Launcher 2 | . . . 8 2 5 2 . . Piercing Weapon 2 | . . . . . . 1 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 18 26 32 32 49 50 54 54 Greatest Support 90 | 20 20 30 60 72 90 90 65 55 Greatest Overweight (x) 10 | 1 . . 1 . . . 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 8 10 10 10 10 10 12 12 Average Capacity 10 | 5 6 8 10 10 10 10 11 12 Most Carried 11 | 4 6 8 10 10 10 10 9 11 Average Carried 7 | 3 4 6 7 8 8 7 7 10 Final Capacity 12 | 6 8 10 10 10 10 10 12 12 Final Carried 11 | 4 5 8 7 6 10 6 9 11 Class Distribution -------------------- 91% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Matter Collected 1754 | 260 73 30 246 585 59 409 92 . Remotely . | . . . . . . . . . Salvage Created 3698 | . 325 61 543 1602 325 519 270 53 Parts 240 | . 12 2 59 107 22 17 21 . Haulers Intercepted 5 | . 1 . 2 1 1 . . . Recyclers Shooed 5 | . . 1 2 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 8 24 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 88 | . 4 1 21 34 5 14 8 1 Melee 3 | . . . . . . . 3 . Guns 35 | . 4 . 2 18 . 5 5 1 Cannons 6 | . . . . 3 . 3 . . AOE 40 | . . 1 19 11 5 4 . . Classes Destroyed 14 | . 3 1 5 3 . 1 1 . Worker 6 | . . 1 1 4 . . . . Builder 13 | . . . 7 4 2 . . . Tunneler 1 | . . . . 1 . . . . Hauler 5 | . 1 . 2 1 1 . . . Recycler 2 | . 1 . 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . . 2 . . . . Watcher 8 | . . . 2 5 1 . . . Swarmer 34 | . . . 10 12 2 4 6 . Grunt 36 | . 4 1 9 15 2 5 . . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . 1 1 . . . Sentry 8 | . . . 2 6 . . . . Hunter 3 | . . . . . . 1 1 1 Thug 4 | . . . . . . 4 . . Best Kill Streak 19 | . 4 1 19 12 9 4 3 1 Combat Bots Only 10 | . 2 1 10 7 5 4 3 1 Max Kills in Single Turn 6 | . 1 1 6 3 3 4 2 1 Gunslinging 1 | . . . . 1 . . 1 . Exploded 4 | . . 1 3 3 3 4 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Damage Taken 4908 | . 48 . 315 1553 315 1135 401 1141 Core 956 | . 11 . 39 203 . 114 49 540 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 95 90 63 . . . . Volleys Fired 230 | . 12 3 31 114 12 43 9 6 Largest 3 | . 2 2 2 2 2 3 2 1 Hottest 198 | . 60 60 56 108 123 198 83 60 Shots Fired 348 | . 24 6 47 164 21 63 17 6 Gun 270 | . 24 6 26 139 13 39 17 6 Cannon 35 | . . . . 12 5 18 . . Launcher 43 | . . . 21 13 3 6 . . Special . | . . . . . . . . . Kinetic 117 | . 12 3 25 41 6 22 8 . Thermal 37 | . . . . . 1 35 1 . Explosive 33 | . . . 21 12 . . . . Electromagnetic 161 | . 12 3 1 111 14 6 8 6 Robot Hit Streak 30 | . 22 28 29 19 9 30 19 4 Robot Miss Streak 6 | . . . 2 2 6 3 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 281 | . 22 6 22 139 15 56 16 5 Core Hits 229 | . 12 2 46 94 14 49 10 2 Critical Hits 3 | . 1 . . 1 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . . Melee Attacks 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 4 | . . . . . . . 4 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9254 | . 287 133 2207 3962 738 1552 246 129 Guns 3793 | . 287 65 166 2085 115 815 131 129 Cannons 688 | . . . . 246 133 309 . . Explosions 4657 | . . 67 2041 1631 490 428 . . Melee 115 | . . . . . . . 115 . Ramming 1 | . . 1 . . . . . . Kinetic 1377 | . 120 28 142 475 149 392 71 . Thermal 1813 | . . 67 194 486 296 770 . . Explosive 2938 | . . . 1847 1091 . . . . Electromagnetic 3010 | . 167 37 24 1910 293 390 60 129 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 115 | . . . . . . . 115 . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 218 | . . . 66 103 49 . . . Projectiles 4 | . . . . 4 . . . . Explosions 214 | . . . 66 99 49 . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 3 3 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 3 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 52 | . . . . 10 29 13 . . Shots 3 | . . . . 1 1 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 413 | . 6 12 11 189 108 413 57 18 Average Temperature 86 | . 4 6 4 62 36 153 18 9 Received Heat Transfer 1521 | . 36 . 99 837 72 477 . . Effects 10 | . . . . . . 10 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 6 | . . . . . . 6 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 2 . 2 . . Combat Hostiles 4 | . . . . 2 . 2 . . Parts Fried 19 | . . . . 15 . 3 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 1877 | . . 50 100 650 355 722 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 17 | . . 1 . 9 6 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Peak Influence 1140 | . 132 79 699 1140 378 . . . Initial 378 | . . 43 25 251 378 . . . Average 394 | . 70 60 335 770 290 . . . Maximum Alert Level 4 | . . . 2 4 1 . . . Low Security (%) 42 | 100 100 100 44 . 39 . . . Level 1 23 | . . . 9 10 60 . . . Level 2 9 | . . . 46 12 . . . . Level 3 24 | . . . . 73 . . . . Level 4 1 | . . . . 3 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 1 2 2 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . 1 1 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Distress Signals 8 | . 1 . 3 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 9 1 23 46 10 17 8 4 Peak Tracking Total 5 | . 4 1 5 5 4 4 3 2 Tactical Retreats 7 | . 1 . . 4 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Traps Triggered 2 | . . . . . 2 . . . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Disabled 17 | . . . 9 7 1 . . . Max in Single Turn 2 | . . . 2 2 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Accessed 2 | . . . . . . 1 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 2 | . . . . . . 1 1 . Successful 2 | . . . . . . 1 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 1 . Open Door 2 | . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total Allies 2 | . . 2 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . 10 7 . . . . . Total Damage 247 | . . 164 83 . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Turns Passed 5261 | 78 399 197 303 882 845 944 920 693 Spaces Moved 3404 | 61 257 131 157 416 625 606 641 510 Core 19 | 18 . . . . . . . 1 Treads . | . . . . . . . . . Legs 3385 | 43 257 131 157 416 625 606 641 509 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 120 122 122 126 Average Speed 123 | 102 120 125 131 120 122 122 126 126 Slowest Speed 550 | 150 120 130 160 130 126 126 155 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 37 27 25 45 16 69 73 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 3 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 196 | . . 5 93 79 14 5 . . Melee . | . . . . . . . . . Projectile 5 | . . . . . . 5 . . AOE 191 | . . 5 93 79 14 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total 4125 | 76 326 159 206 649 680 746 733 550 Wait 286 | . 40 12 6 63 4 70 59 32 Move 3396 | 60 256 130 156 415 624 605 640 510 Hop . | . . . . . . . . . Pick Up 87 | 10 8 7 4 21 17 7 11 2 Fast Attach . | . . . . . . . . . Attach 35 | 6 2 . 2 11 4 6 4 . Detach . | . . . . . . . . . Swap 44 | . 2 2 4 14 12 8 2 . Drop 42 | . 6 4 3 11 7 7 4 . Fire 230 | . 12 3 31 114 12 43 9 6 Melee 4 | . . . . . . . 4 . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Entered Mines 485 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 553 | -10/Mines | Discovered new exit (range 9) 675 | -10/Mines | Entered Materials 675 | -9/Materials | Accompanied by 1 ally 675 | -9/Materials | Evolved 2 slots: Propulsion x2 680 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 889 | -9/Materials | Destroyed 10 combat bots 959 | -9/Materials | Discovered new exit (range 13) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -8/Materials | Destroyed 7 combat bots 1784 | -8/Materials | Garrison activated, responded to threat 1823 | -8/Materials | Lost 6 parts (1p4n1w) 1853 | -8/Materials | Discovered new exit (range 6) 1860 | -8/Materials | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2684 | -7/Factory | Discovered new exit (range 14) 2700 | -7/Factory | Discovered new exit (range 11) 2705 | -7/Factory | Entered Lower Caves 2834 | -7/Lower Caves | Ambushed by wild Derelicts 3357 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3587 | -7/Lower Caves | Discovered new exit (range 16) 3649 | -7/Lower Caves | Entered another Lower Caves area 3741 | -7/Lower Caves | Lost 4 parts (1p2n1w) 4019 | -7/Lower Caves | Learned location of Zion (-7) 4234 | -7/Lower Caves | Discovered new exit (range 15) 4569 | -7/Lower Caves | Entered Zion 4733 | -7/Zion | Given the Hacking Drone Bay 4736 | -7/Zion | Found Prototype Device 4739 | -7/Zion | Discovered new exit (range 15) 5019 | -7/Zion | Learned location of Recycling (-7) 5210 | -7/Zion | Attacked by Zionites 5210 | -7/Zion | Spotted KC-WPA(B) 5216 | -7/Zion | Spotted R7-396(B) 5239 | -7/Zion | Core integrity fell below 50% 5252 | -7/Zion | Core integrity fell below 20% 5262 | -7/Zion | Destroyed by R7-396(B) with Heavy Battle Rifle Last Messages --------------- 05209_ H-77 Assassin suffers critical hit. 05209_ H-77 Assassin knocked back. 05210_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 05213_ Destroyed Imp. Phase Shifter. 05213_ Imp. Deuterium Engine destroyed. 05213_ H-77 Assassin suffers critical hit. 05216_ Slug penetrates System Quarantine Field Array. 05217_ Imp. Targeting Computer fried. 05217_ H-77 Assassin destroyed. 05218_ Critical hit. 05218_ Hpw. Shock Rifle destroyed. 05222_ Knocked back. 05226_ Autogun destroyed. 05228_ Spear destroyed. 05229_ Carbon-fiber Leg destroyed. 05231_ Imp. Titanium Leg destroyed. 05235_ Penetrated by Slug. 05235_ Imp. Titanium Leg destroyed. 05238_ Knocked back. 05241_ Transmission Jammer destroyed. 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"#??????????????????????????????????????????? | | """" """"?"??????????????????????????????????????? | | ""#" """""""?????????????????????????????????????? | | """" """ """#????????????????????????????????????? | | """" """ ""#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorWeldingElectrolaser Manual? 0 Play Time 01:12:19 Cumulative 7.9 hours Start 2020.10.24 @ 19:29:40 End 2020.10.25 @ 12:03:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 2 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2de290-08a7-477f-9169-826ef09d8877