Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 20:23:05 // AFD2020/Player2 Player: Michael Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (5436) 5436 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (3407) 3407 TOTAL SCORE: 14543 Bonus ------- High Alert Combat Kills 861 Follower Combat Kills 3063 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1217 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 291/300 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Relay Coupler [NC] (26) > --- WEAPON (4) ------- Rocket Array > --- INVENTORY (25) --- Armored Huge Wheel Huge Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Hacking Suite Improved Hacking Suite Relay Coupler [NC] (27) Relay Coupler [Sentry] (25) Improved System Restoration Module Assault Rifle Heavy Assault Cannon Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Hunter] > --- WEAPON ----------- Heavy Machine Gun Heavy Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Enhanced Nuclear Core Wheel Armored Huge Wheel Huge Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Core Shielding Improved Weapon Shielding Improved Hacking Suite Improved Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Improved System Restoration Module High-powered Tractor Beam Dimensional Node Initializer Assault Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Rocket Array Remote Datajack Katana Katana [Rating: 63] Favorites ----------- Power Hybrid Fission Core Engine Ion Engine Power Core Hybrid Fission Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 4 | . . . . 1 1 . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 122 | 5 19 2 20 18 4 5 9 31 3 . 3 3 Power 11 | 1 1 . 2 1 1 . 2 3 . . . . Engine 5 | 1 1 . 2 1 . . . . . . . . Core 6 | . . . . . 1 . 2 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 9 . 4 5 2 . 3 7 . . . . Treads 7 | . . . 3 2 . . . 2 . . . . Leg 9 | 2 7 . . . . . . . . . . . Wheel 16 | . 2 . 1 3 2 . 3 5 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 3 1 5 3 1 1 3 11 3 . 1 1 Device 11 | . 1 1 1 2 1 1 1 2 1 . . . Storage 3 | 1 1 . . . . . . 1 . . . . Processor 8 | . . . 1 1 . . 2 3 . . . 1 Hackware 6 | . . . . . . . . 4 2 . . . Protection 6 | . 1 . 3 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 45 | 1 6 1 9 9 . 4 1 10 . . 2 2 Energy Gun 7 | 1 1 . 1 2 . 1 1 . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . Ballistic Gun 21 | . 1 . 5 6 . 1 . 5 . . 2 1 Ballistic Cannon 6 | . 3 . . 1 . 1 . 1 . . . . Launcher 5 | . . 1 1 . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . 1 1 Parts Lost 45 | . 2 . 5 8 . 5 7 3 . . 9 6 Power 4 | . . . 1 1 . . . 1 . . 1 . Propulsion 14 | . . . 3 2 . 2 3 . . . 3 1 Utility 12 | . 1 . 1 1 . 2 2 1 . . 2 2 Weapon 15 | . 1 . . 4 . 1 2 1 . . 3 3 Highest Loss Streak 8 | . 1 . 2 3 . 3 2 2 . . 8 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 20 | 3 6 14 20 23 21 23 23 23 21 23 20 16 Power . | . . . . . . 2 1 1 1 1 . . Propulsion 2 | 3 3 4 3 2 2 2 1 2 2 2 1 1 Utility 8 | . 1 4 6 6 6 8 14 12 9 10 10 9 Weapon 7 | . 1 5 10 13 12 10 6 6 8 8 6 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . 2 . 3 4 . 3 1 5 . . . 8 Power . | . . . . . . . . . . . . . Propulsion 6 | . 2 . 2 1 . . . . . . . 1 Utility 16 | . . . 1 . . 3 . 5 . . . 7 Weapon 4 | . . . . 3 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 96 97 95 94 88 91 86 86 79 72 Engine 4 | . 14 14 8 8 5 . . . . . . . Core 3 | . . . . . 1 7 7 6 6 6 6 6 Treads 6 | . . . 10 9 7 7 9 6 6 6 2 . Leg 1 | . 25 . . . . . . . . . . . Wheel 12 | . 2 28 11 15 23 17 9 13 13 13 9 6 Device 6 | . 9 13 2 7 3 7 12 8 . 5 4 5 Storage 8 | . 14 14 11 9 7 7 7 6 6 6 6 6 Processor 9 | . . . 1 8 7 7 8 16 13 13 13 19 Hackware 3 | . . . . . . . . 4 17 13 9 6 Protection 2 | . 4 . 6 1 7 6 1 . 1 . 4 . Energy Gun 2 | . 6 . 4 4 2 . 5 3 . . . . Energy Cannon 1 | . 4 13 4 . . . . . . . . . Ballistic Gun 12 | . 3 . 22 19 23 24 12 7 6 6 7 6 Ballistic Cannon 5 | . 9 14 10 6 . 1 1 . 6 6 4 5 Slashing Weapon 5 | . . . 1 5 3 3 10 10 5 5 6 3 Peak Build Rating 63 | 5 8 9 20 26 29 32 47 62 60 63 63 54 Average Rating 35 | 3 6 8 14 23 26 30 37 55 59 61 53 52 On Entrance 30 | . 5 8 8 20 26 29 32 43 55 57 62 48 Avg Prop Armor Cover (%) 9 | . 8 . 8 10 7 9 9 10 9 9 9 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 114 | 12 90 93 104 106 106 108 103 111 109 113 110 114 Greatest Support 49 | 20 20 20 20 43 36 36 49 47 40 40 40 37 Greatest Overweight (x) 10 | 2 8 4 10 9 3 5 6 3 2 2 3 4 Average Overweight (x) 3 | . . 4 9 4 2 4 2 2 2 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 10 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 12 16 25 25 24 25 25 25 23 25 25 20 Average Carried 20 | 3 6 14 20 23 21 23 23 24 22 24 21 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 12 16 25 23 24 24 24 23 23 25 18 17 Class Distribution -------------------- 22% | Mutant 14% | Tank 11% | Bothacker-Gunner 9% | Scavenger-Tank 9% | Scavenger-Gunner 6% | Bothacker-Gladiator 6% | Bothacker-Skirmisher 5% | Assassin 5% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Garrison Mutant | -7/Storage Bothacker-Gladiator | -6/Factory Bothacker-Gunner | -6/Lower Caves Bothacker-Skirmisher | -6/Lower Caves Gunner | -6/Zion Assassin | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Matter Collected 5594 | 236 504 110 765 564 43 630 657 1211 142 106 315 311 Remotely 2856 | . 372 . . 367 43 138 206 1168 . . 312 250 Salvage Created 6310 | . 770 142 1071 703 . 403 1238 1641 . 30 167 145 Parts 349 | . 55 8 69 42 . 21 63 75 . 5 5 6 Haulers Intercepted 8 | . 2 . 3 . . . 3 . . . . . Recyclers Shooed 6 | . 1 1 . . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 10 5 . 21 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 104 | . 13 3 18 10 . 13 14 20 . 4 2 7 Melee 3 | . . . . . . . 2 1 . . . . Guns 38 | . 4 . 8 1 . 5 8 11 . . 1 . Cannons 20 | . 9 2 6 1 . . . . . . 1 1 AOE 43 | . . 1 4 8 . 8 4 8 . 4 . 6 Classes Destroyed 17 | . 8 1 2 2 . 2 . 1 . . 1 . Worker 23 | . 1 . 6 3 . . 11 2 . . . . Builder 12 | . 3 . 1 4 . . 2 2 . . . . Tunneler 2 | . . 2 . . . . . . . . . . Hauler 8 | . 2 . 3 . . . 3 . . . . . Recycler 19 | . 2 1 3 3 . . 3 7 . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 6 | . 2 . 3 1 . . . . . . . . Swarmer 32 | . 5 . 3 2 . . 2 11 . 4 . 5 Saboteur 3 | . . . . . . 3 . . . . . . Grunt 42 | . 8 3 8 3 . 9 5 5 . . . 1 Brawler 3 | . . . 1 2 . . . . . . . . Sentry 12 | . . . 6 2 . . 4 . . . . . Hunter 3 | . . . . 1 . . 1 . . . . 1 Programmer 5 | . . . . . . 1 2 2 . . . . Heavy 2 | . . . . . . . . 2 . . . . Marauder 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 8 3 8 9 . 4 4 5 . 4 1 6 Combat Bots Only 6 | . 5 2 4 4 . 4 3 4 . 4 1 6 Max Kills in Single Turn 4 | . 2 1 4 4 . 3 2 2 . 2 1 3 Gunslinging 1 | . . . . . . 1 . 1 . . . . Exploded 3 | . . 1 2 3 . 3 2 2 . 2 . 3 Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 2 . 12-ASH (-6/Zion) Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Hostile Shots Fired 741 | . 69 7 66 76 17 136 173 87 3 6 77 24 Missed 226 | . 11 3 14 21 6 51 69 25 . . 18 8 Hits 515 | . 58 4 52 55 11 85 104 62 3 6 59 16 Melee 2 | . . . . . . . . 2 . . . . Projectile 513 | . 58 4 52 55 11 85 104 60 3 6 59 16 AOE 6 | . . . . . . . . 1 . . . 5 Critical Strikes 14 | . 1 . 1 4 . 1 2 1 . . 4 . Actively Blocked 3 | . . . . . . 1 . . . . 2 . Damage Taken 8406 | . 630 101 919 997 152 908 1101 1318 40 97 1562 581 Core 1313 | . 110 42 127 105 22 68 136 157 . . 443 103 Absorbed by Shields 65 | . . . . . . . 65 . . . . . Redirected to Shielding 263 | . 22 . . . . 38 12 . . . 160 31 Regen/Repaired (Parts) 212 | . . . . 67 129 . . 16 . . . . Core Remaining (%) 55 | 100 . 9 50 65 . . 53 . . . . . Volleys Fired 298 | . 48 9 51 27 3 31 27 55 3 4 19 21 Largest 4 | . 2 2 4 4 4 4 4 3 1 1 3 3 Hottest 147 | . 100 90 136 132 109 130 147 147 50 39 90 113 Shots Fired 734 | . 84 14 183 90 9 98 78 95 4 4 46 29 Gun 486 | . 34 2 109 67 8 83 66 64 1 . 42 10 Cannon 179 | . 50 8 67 18 . 7 7 4 1 . 4 13 Launcher 56 | . . 4 7 5 1 8 5 16 . 4 . 6 Special 13 | . . . . . . . . 11 2 . . . Kinetic 520 | . 30 7 146 64 6 85 56 55 2 . 46 23 Thermal 109 | . 25 3 30 16 . 5 17 13 . . . . Explosive 56 | . . 4 7 5 1 8 5 16 . 4 . 6 Electromagnetic 36 | . 29 . . 5 2 . . . . . . . Robot Hit Streak 17 | . 6 3 14 16 5 16 12 17 4 5 9 5 Robot Miss Streak 7 | . 4 1 4 7 4 7 3 3 . . 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . . 1 . 2 . . . . Max Gunslinging Chain 2 | . . . . . . 1 . 2 . . . . Shots Hit Robots 490 | . 44 9 107 61 5 60 88 70 2 1 33 10 Core Hits 290 | . 28 8 55 34 . 37 43 52 . 7 9 17 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 15 | . . . 3 3 . . 5 3 . . 1 . Burn 5 | . . . . 2 . . 3 . . . . . Destroy 2 | . . . 1 . . . . . . . 1 . Blast 4 | . . . 2 1 . . 1 . . . . . Sever 4 | . . . . . . . 1 3 . . . . Melee Attacks 150 | . . . 1 8 1 4 47 75 1 1 2 10 Impact . | . . . . . . . . . . . . . Slashing 150 | . . . 1 8 1 4 47 75 1 1 2 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 39 | . . . 1 6 . . 22 10 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 7 1 . . . . Damage Inflicted 15730 | . 794 372 2181 2388 52 1696 3344 2840 . 224 859 980 Guns 4904 | . 283 6 729 594 52 801 840 838 . . 628 133 Cannons 1963 | . 511 88 618 173 . 100 119 . . . 202 152 Explosions 5247 | . . 278 749 1202 . 795 375 929 . 224 . 695 Melee 3609 | . . . 78 419 . . 2010 1073 . . 29 . Ramming 7 | . . . 7 . . . . . . . . . Kinetic 5290 | . 316 77 1079 532 40 811 648 672 . . 830 285 Thermal 1501 | . 226 17 268 423 . 90 311 166 . . . . Explosive 4999 | . . 278 749 954 . 795 375 929 . 224 . 695 Electromagnetic 324 | . 252 . . 60 12 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3609 | . . . 78 419 . . 2010 1073 . . 29 . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 1 1 1 1 . Average Corruption 1 | . . . . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 25 | . . . . . . . 5 11 5 3 1 . Message Errors 7 | . . . . . . . 2 2 2 1 . . Matter Fused 7 | . . . . . . . 1 5 . . 1 . Heat Flow Errors 2 | . . . . . . . 1 . 1 . . . Energy Discharges 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . . . . 2 . 1 . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . Misfires 2 | . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 633 | . . . 52 149 . . 361 36 . . . 35 Projectiles . | . . . . . . . . . . . . . Explosions 109 | . . . 14 22 . . 28 10 . . . 35 Melee 524 | . . . 38 127 . . 333 26 . . . . Knockbacks 9 | . 4 . 4 . . . 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . 4 . 4 . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 298 | . . 40 143 89 . . . 18 . . . 8 Shots 9 | . . 1 3 3 . . . 1 . . . 1 Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 383 | . 234 10 257 383 66 2 153 48 119 . . 51 Average Temperature 71 | . 80 6 73 84 32 2 60 18 69 . . 18 Received Heat Transfer 1705 | . 198 33 309 324 12 300 280 213 . . 18 18 Effects 1 | . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 1 . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 3088 | . 481 37 629 720 . 148 740 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Maximum Alert Level 5 | . 1 . 2 2 . 3 3 5 . . . . Low Security (%) 28 | 100 49 100 44 28 100 8 . . . . . . Level 1 18 | . 50 . 42 5 . 5 . 9 . . . . Level 2 25 | . . . 12 65 . 26 54 29 . . . . Level 3 14 | . . . . . . 58 45 12 . . . . Level 4 5 | . . . . . . . . 23 . . . . Level 5 6 | . . . . . . . . 24 . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1855 | . 351 179 499 685 192 924 1059 1855 . . . . Initial 476 | . . 117 17 127 187 81 450 476 . . . . Average 531 | . 156 63 242 383 156 677 724 1015 . . . . Influence Increases 7750 | . 628 161 1116 1082 50 893 1155 2124 66 158 . 317 Destroy 0b10 Robot/C 3780 | . 360 80 540 480 20 480 480 980 40 100 . 220 Destroy 0b10 Robot/NC 480 | . 60 15 95 85 . . 125 95 . . . 5 Destroy Leader 840 | . 88 20 166 128 10 30 152 186 10 20 . 30 Allied During Kill 1151 | . 60 27 184 161 7 126 173 297 16 38 . 62 Successful Hack 153 | . 11 . 10 34 7 14 28 49 . . . . Disable Machine 345 | . 30 . 75 15 . . 45 180 . . . . Anti-Garrison Action 350 | . . . . 150 . 200 . . . . . . Destroy Structure 621 | . 4 19 46 29 6 43 152 322 . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 15 | . . . . . . . . 15 . . . . Influence Decreases 7633 | . 325 419 858 972 346 86 1032 1331 969 535 560 200 Entered New Map 3117 | . . 186 28 176 226 36 474 571 681 179 560 . Time Decay 3536 | . 305 233 630 386 110 . 428 660 278 356 . 150 Lost Part 510 | . 20 . 50 110 10 50 130 80 10 . . 50 Lost Ally 20 | . . . . . . . . 20 . . . . Purge Threat 450 | . . . 150 300 . . . . . . . . Squads Dispatched 31 | . 4 . 2 4 1 . 6 14 . . . . Investigation 2 | . 2 . . . . . . . . . . . Extermination 7 | . . . . . . . 2 5 . . . . Reinforcement 15 | . 2 . 2 1 1 . 4 5 . . . . Assault 6 | . . . . 2 . . . 4 . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Distress Signals 26 | . . . 4 1 . . 3 1 . . 1 16 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 219 | . 23 3 38 25 3 24 36 44 1 2 8 12 Peak Tracking Total 9 | . 5 2 5 9 1 4 6 6 1 2 3 3 Tactical Retreats 3 | . . . . . . . . 1 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Traps Triggered 16 | . . . 2 . . 8 3 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Machines Disabled 31 | . 2 . 6 2 . 4 3 12 . 1 1 . Max in Single Turn 2 | . 1 . 2 . . 1 1 1 . 1 . . Garrison Access 2 | . . . . 1 . . . 1 . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Machines Accessed 51 | . 6 . 10 9 2 1 4 15 2 1 . 1 Terminals 31 | . 5 . 8 6 . 1 2 8 . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . . . . 1 1 . . 1 . . . . Recycling Units 7 | . 1 . 1 1 . . 2 2 . . . . Scanalyzers 4 | . . . 1 1 . . . 2 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Total Hacks 130 | . 14 . 24 31 6 2 6 41 4 1 . 1 Successful 75 | . 6 . 12 18 5 1 3 24 4 1 . 1 Failed 55 | . 8 . 12 13 1 1 3 17 . . . . Catastrophic 10 | . 2 . 6 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . . . 4 5 . . 1 2 . . . . Terminals 74 | . 13 . 18 18 . 2 3 19 . . . 1 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 13 | . . . . 6 5 . . 2 . . . . Recycling Units 12 | . 1 . 1 3 . . 3 4 . . . . Scanalyzers 22 | . . . 5 4 . . . 13 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Terminal Hacks 32 | . 5 . 5 6 . 1 1 8 4 1 . 1 Record 10 | . . . . 1 . . . 4 3 1 . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . Locate Traps 4 | . 2 . 1 . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Registered Components 3 | . 1 . 1 . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks 11 | . . . . 5 4 . . 2 . . . . Scan Component 6 | . . . . 3 2 . . 1 . . . . Repair 5 | . . . . 2 2 . . 1 . . . . Recycling Unit Hacks 6 | . 1 . 1 3 . . 1 . . . . . Process 1 | . . . . 1 . . . . . . . . Report Inventory 2 | . . . . 1 . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . Scanalyzer 18 | . . . 5 3 . . . 10 . . . . Insert Component 10 | . . . 2 3 . . . 5 . . . . Analyze 8 | . . . 3 . . . . 5 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . 1 1 . . 1 1 . . . . Terminals 4 | . . . 1 1 . . 1 1 . . . . Botnet 4 | . . . 1 1 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . 4 . 9 7 1 . 4 12 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . 2 2 . . 1 . . . . Time 166 | . . . . 58 64 . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 1 | . . . . 1 . . . . . . . . Retrieved Matter 1 | . . . . 1 . . . . . . . . Retrieved Components 19 | . 10 . 9 . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . . 4 . . . . Part Schematics Acquired 6 | . . . 2 . . . . 4 . . . . Parts Damaged 2 | . . . . . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 8 | . . . . . . . . 7 1 . . . Non-combat 3 | . . . . . . . . 3 . . . . Combat 5 | . . . . . . . . 4 1 . . . Robot Hacks Applied 8 | . . . . . . . . 7 1 . . . drop_inventory 1 | . . . . . . . . 1 . . . . map_route 2 | . . . . . . . . 2 . . . . disable_weapons 1 | . . . . . . . . 1 . . . . overwrite_iff 2 | . . . . . . . . 2 . . . . formatsys_high 2 | . . . . . . . . 1 1 . . . Relay Couplers Released 18 | . . . . 2 . 16 . . . . . . Machine Destruction 18 | . . . . 2 . 16 . . . . . . Attached 6 | . . . . . . . . 4 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Total Allies 5 | . 1 . . . . . . 3 1 . . . Largest Group 2 | . 1 1 1 1 1 1 1 2 2 2 2 1 Highest-Rated Group 178 | . 60 60 74 78 86 88 90 178 169 169 169 134 Highest-Rated Ally 134 | . 60 60 74 78 86 88 90 134 128 128 134 134 Total Orders . | . . . . . . . . . . . . . Ally Attacks 290 | . 27 2 38 46 3 31 32 59 5 3 31 13 Total Damage 13513 | . 410 25 845 1236 94 1139 1991 4444 188 152 2413 576 Kills 134 | . 6 1 12 19 1 11 16 36 2 1 24 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Active Infowar (turns) 3179 | . . . 334 119 . . . 4 611 808 327 976 Optics 3060 | . . . 334 . . . . 4 611 808 327 976 Sensors 1678 | . . . . . . . . . 21 714 68 875 Terrain 119 | . . . . 119 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Turns Passed 12346 | 78 840 644 2354 907 224 1047 1046 2484 611 808 327 976 Spaces Moved 6991 | 62 504 423 977 454 109 560 486 1590 462 612 167 585 Core 15 | 15 . . . . . . . . . . . . Treads 86 | . . . 1 9 . . 76 . . . . . Legs 495 | 47 448 . . . . . . . . . . . Wheels 6395 | . 56 423 976 445 109 560 410 1590 462 612 167 585 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 140 140 140 110 110 120 105 125 125 125 130 Average Speed 145 | 107 130 140 216 156 120 144 159 120 125 125 133 145 Slowest Speed 480 | 150 400 140 480 325 125 155 400 128 125 125 145 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 80 89 76 50 6 56 74 46 75 65 18 68 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 3 1 . 2 Spaces Dug 127 | . . . . 2 1 . 1 78 2 23 . 20 Terrain Destroyed 456 | . . 32 45 36 6 38 36 120 2 54 . 87 Melee 59 | . . . . 2 1 . 1 45 1 . . 9 Projectile 18 | . . . . . . . 1 5 1 . . 11 AOE 379 | . . 32 45 34 5 38 34 70 . 54 . 67 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Total 8335 | 70 607 460 1098 577 191 718 626 1963 488 647 231 659 Wait 380 | . 13 21 5 27 64 24 17 130 10 25 23 21 Move 6979 | 61 503 422 976 453 108 559 485 1589 461 611 166 585 Hop . | . . . . . . . . . . . . . Pick Up 81 | 4 8 3 13 10 4 11 7 15 1 2 2 1 Fast Attach 53 | 5 6 1 9 6 1 . 9 15 1 . . . Attach 54 | . 1 . 7 8 2 4 7 10 1 . 10 4 Detach 30 | . 3 1 3 1 1 . 6 10 2 . 2 1 Swap 199 | . 12 3 23 23 6 22 25 51 8 4 6 16 Drop 76 | . 13 . 9 14 1 7 6 25 . . 1 . Fire 298 | . 48 9 51 27 3 31 27 55 3 4 19 21 Melee 126 | . . . 1 8 1 4 35 63 1 1 2 10 Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . 56 2 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 472 | -10/Materials | Core integrity fell below 50% 571 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Entered Mines 1046 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1177 | -10/Mines | Discovered new exit (range 5) 1458 | -10/Mines | Core integrity fell below 20% 1563 | -10/Mines | Entered Materials 1563 | -9/Materials | Evolved 2 slots: Weapon x2 1920 | -9/Materials | Discovered new exit (range 9) 1932 | -9/Materials | Build established: Skirmisher 2267 | -9/Materials | Build established: Tank 2287 | -9/Materials | Discovered new exit (range 16) 2947 | -9/Materials | Build established: Scavenger-Gunner 3020 | -9/Materials | Discovered new exit (range 16) 3365 | -9/Materials | Build established: Scavenger-Tank 3917 | -9/Materials | Entered another Materials area 3917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4080 | -8/Materials | Lost 3 parts (1u2w) 4171 | -8/Materials | Garrison activated, responded to threat 4215 | -8/Materials | Lost 3 parts (1n2w) 4461 | -8/Materials | Build established: Scavenger-Gunner 4476 | -8/Materials | Repaired Weapon Shielding 4509 | -8/Materials | Repaired Imp. Ion Engine 4651 | -8/Materials | Discovered new exit (range 14) 4824 | -8/Materials | Entered Factory 4824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4825 | -7/Factory | Identified exit to Storage 4869 | -7/Factory | Repaired Hvy. Hammer 4902 | -7/Factory | Repaired Hvy. Assault Rifle 5026 | -7/Factory | Identified exit to Garrison 5048 | -7/Factory | Entered Garrison 5090 | -7/Garrison | Triggered checkpoint 5142 | -7/Garrison | Garrison Relay disabled 5224 | -7/Garrison | Triggered checkpoint 5266 | -7/Garrison | Triggered checkpoint 5330 | -7/Garrison | Triggered checkpoint 5397 | -7/Garrison | Discovered exit to Storage (range 13) 5453 | -7/Garrison | Lost 3 parts (1n1u1w) 5464 | -7/Garrison | Triggered checkpoint 5534 | -7/Garrison | Garrison Relay disabled 5555 | -7/Garrison | Garrison Relay disabled 5592 | -7/Garrison | Build established: Tank 5696 | -7/Garrison | Discovered exit to Storage (range 56) 5696 | -7/Garrison | Discovered exit to Storage (range 29) 5696 | -7/Garrison | Discovered exit to Storage (range 18) 5866 | -7/Garrison | Triggered checkpoint 5892 | -7/Garrison | Installed Relay Interface Framework 5912 | -7/Garrison | Garrison Relay disabled 6095 | -7/Garrison | Entered Storage 6539 | -7/Storage | Found Prototype Launcher 6712 | -7/Storage | Build established: Mutant 7030 | -7/Storage | Discovered new exit (range 5) 7141 | -7/Storage | Entered Factory 7141 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Identified exit to DSF 7368 | -6/Factory | Discovered new exit (range 2) 7422 | -6/Factory | Discovered new exit (range 9) 7862 | -6/Factory | Discovered new exit (range 6) 7893 | -6/Factory | Cargo convoy interrupted 8293 | -6/Factory | Discovered new exit (range 6) 8321 | -6/Factory | Identified exit to Factory 8504 | -6/Factory | Build established: Bothacker-Gunner 8541 | -6/Factory | First assault squad dispatched 8812 | -6/Factory | Build established: Bothacker-Gladiator 8992 | -6/Factory | Identified exit to Lower Caves 9129 | -6/Factory | Repaired Broken Arm. Wheel 9612 | -6/Factory | Build established: Bothacker-Gunner 9625 | -6/Factory | Entered Lower Caves 9699 | -6/Lower Caves | Learned Armory terminal intel 9763 | -6/Lower Caves | Entered an active Warlord outpost 10067 | -6/Lower Caves | Discovered new exit (range 9) 10236 | -6/Lower Caves | Entered another Lower Caves area 10236 | -6/Lower Caves | Accompanied by 1 ally 10249 | -6/Lower Caves | Learned Factory garrison access intel 10456 | -6/Lower Caves | Found Alien Artifact 10549 | -6/Lower Caves | Encountered a Warlord checkpoint 10563 | -6/Lower Caves | Learned 4 Factory zone layouts 10617 | -6/Lower Caves | Build established: Bothacker-Skirmisher 10729 | -6/Lower Caves | Discovered new exit (range 10) 11044 | -6/Lower Caves | Entered Zion 11044 | -6/Zion | Accompanied by 1 ally 11096 | -6/Zion | System corruption cleaned by Quarantine Array 11100 | -6/Zion | RIF detected upon attempting to enter Zion 11100 | -6/Zion | Attacked by Zionites 11101 | -6/Zion | Spotted 1Q-YCO(B) 11101 | -6/Zion | Spotted H3-1KP(B) 11120 | -6/Zion | Destroyed H3-1KP(B) 11123 | -6/Zion | Allies destroyed 1Q-YCO(B) 11179 | -6/Zion | Discovered new exit (range 17) 11180 | -6/Zion | 12-ASH came to Zion's defense 11201 | -6/Zion | Core integrity fell below 50% 11225 | -6/Zion | Core integrity fell below 20% 11236 | -6/Zion | Destroyed 12-ASH 11240 | -6/Zion | Identified Dimensional Node Initializer 11240 | -6/Zion | Initialized slip node 11265 | -6/Zion | Lost 8 parts (1p3n2u2w) 11371 | -6/Zion | Entered Proximity Caves 11876 | -5/Proximity Caves | Build established: Assassin 12346 | -5/Proximity Caves | Identified Rocket Array 12347 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- repair. 12339_ Slug penetrates Reinforced Barrier. 12340_ Com. Wheel fries itself beyond repair. 12341_ Cmb. Gravmag System fries itself beyond repair. 12342_ Antimatter Reactor fries itself beyond repair. 12343_ Slug penetrates D-63 Destroyer. 12343_ Arm. Huge Wheel destroyed. 12345_ Slug penetrates D-63 Destroyer. 12345_ KE Penetrator destroyed. 12345_ Hvy. Machine Gun destroyed. 12346_ Point Defense System fries itself beyond repair. 12346_ Com. Wheel fries itself beyond repair. 12346_ Identified Rocket Array. 12347_ Power Amplifier fries itself beyond repair. 12347_ Cmb. Gravmag System fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ??????????? ???????????????????????? | | ?????????? ???????????????????????? | | ????????? < % ???????????????????????? | | ????????? % ???????????????????????? | | ???????? ???????????????????????? | | ???????? #??????????????????????? | | ???????? #??????????????????????? | | ??????? % #??????????????????????? | | ??????? ######?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ????? #?????????????????? | | ????? #?????????????????? | | ???? #?????????????????? | | ???? #?????????????????? | | ???? @ #?????????????????? | | ???? @ #?????????????????? | | ???? d #?????????????????? | | ?????# i ######### ######?????????????????? | | ?????# ????????????# #??????????????????????? | | ??????#????????????????# #??????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????### ??????????????????????? | | ?????????########?## # #?????????????????????? | | ????????## #?# #?????????????????????? | | ???????## ??## ##????????????????????? | | ???????# ??## ####?????????????????? | | ???????# #???# ##????????????????? | | ????#### #???# ### ## #????????????????? | | ???## #???# #??# #????????????????? | | ?### #??# ??## ####????????????????? | | ## ##?# ??## ## ##???????????????????? | | # ## # ### ###????????????????????? | | # ## # ## ##??????????????????????? | | # ### ###??????????????????????? | | # #?# #### # ###????????????????????? | | # ### #### ## #????????????????????? | | # ## ###?## # #???????????????????? | | #### #???# #?##???????????????????? | | #??# ### #???## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 2 Relay Coupler Types 3 Relay Coupler Value 65 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Imp. Weapon Shielding | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 56% | -8/Materials Imp. Ion Engine | 35% | -8/Materials Hvy. Hammer | 36% | -7/Factory Hvy. Assault Rifle | 59% | -7/Factory Arm. Wheel | 84% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Assimilation Complete Join The Dark Side Mindtrick Oh No You Don't! Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Sto Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . . Power 1 | . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 4 | . . . 1 2 . . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 155 | . 14 1 26 16 6 4 31 49 1 . 6 1 Parts Lost 17 | . . . . 3 1 . 6 5 1 . 1 . Damage Taken 5905 | . 348 31 372 917 179 591 638 1649 14 29 770 367 Core 523 | . 61 13 70 86 . 12 85 118 . 14 12 52 Player 2/Cogmind (%) 28 | . 35 23 35 45 . 15 38 42 . 100 2 33 Absorbed by Shields . | . . . . . . . . . . . . . Damage Inflicted 13107 | . 410 25 845 1236 94 1139 1991 4218 155 152 2266 576 Player 2/Cogmind (%) 45 | . 34 6 27 34 64 40 37 59 100 40 72 37 Combat Hostiles Destroyed 89 | . 5 1 9 14 1 11 10 28 2 1 2 5 Player 2/Cogmind (%) 46 | . 27 25 33 58 100 45 41 58 100 20 50 41 Game ------ Seed ArmageddonRecyclingMultitool Manual? 0 Play Time 02:51:10 Cumulative 15.1 hours Start 2026.05.30 @ 13:40:06 End 2026.06.06 @ 20:23:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: dd6aa112-21a5-499b-8ec5-14e6022fdfad