Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 11:37:00 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (130) 650 Value Destroyed (4934) 4934 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2761) 2761 TOTAL SCORE: 14985 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 1672 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -395 Cogmind --------- Core Integrity 0/1150 Matter 83/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Antigrav System > --- UTILITY (7) ------ Advanced Signal Interpreter Graphene Brace > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Matter Compressor (0) Long-range Terrain Scanner Guided EMP Blaster Gravity Flail Peak State ------------ > --- POWER ------------ Light Fission Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I Enhanced Armored Leg Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Precision Energy Filter Improved Particle Charger Zionite Weapon Casing Graphene Brace Improved Corruption Screen Recalibrator > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Long-range Terrain Scanner Long-range Terrain Scanner Matter Filter Kinecellerator Improved Heavy Armor Plating Medium Insulated Plating Improved Powered Armor Zionite Laser-S Zionite Laser-S Zionite Phaser-S Compact Ion Cannon Ion Burst Cannon Heavy Assault Cannon Slug Cannon Slug Cannon Slug Cannon Guided EMP Blaster Heavy Rocket Launcher Gravity Flail [Rating: 106] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 2 . . . . . . 1 1 . 1 Utility 5 | . . . 1 . 2 . . . . . . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 195 | . 6 3 14 . 13 8 13 34 6 15 22 7 24 3 4 23 Power 14 | . . . 2 . . 1 . 5 . 1 1 . . 1 1 2 Engine 12 | . . . 2 . . 1 . 5 . 1 1 . . 1 . 1 Core 2 | . . . . . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 40 | . 4 2 2 . 4 3 4 4 1 4 . . 6 . 2 4 Treads 7 | . . . . . 3 . 3 1 . . . . . . . . Leg 17 | . . . . . . 3 1 1 . 4 . . 6 . 2 . Wheel 15 | . 4 2 2 . 1 . . 2 1 . . . . . . 3 Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 61 | . 2 . 4 . 6 4 2 11 3 5 3 3 9 2 1 6 Device 28 | . . . 1 . 1 1 1 5 3 3 3 1 5 1 1 2 Storage 3 | . 1 . . . 1 . . 1 . . . . . . . . Processor 9 | . 1 . 1 . . 3 . 2 . . . . . . . 2 Hackware 3 | . . . . . . . . 1 . . . . 2 . . . Protection 18 | . . . 2 . 4 . 1 2 . 2 . 2 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 80 | . . 1 6 . 3 . 7 14 2 5 18 4 9 . . 11 Energy Gun 31 | . . . 1 . 3 . . 8 1 1 5 3 7 . . 2 Energy Cannon 6 | . . . 4 . . . . . . . . . 2 . . . Ballistic Gun 3 | . . 1 1 . . . . 1 . . . . . . . . Ballistic Cannon 24 | . . . . . . . 5 3 . 4 8 . . . . 4 Launcher 6 | . . . . . . . 1 . 1 . 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . 1 2 . . 4 . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 . . . 4 5 . 1 . . 5 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . Parts Lost 51 | . . 2 1 . 10 . . 5 1 2 . 2 1 . 1 26 Power 6 | . . . . . 1 . . 1 . . . . . . . 4 Propulsion 15 | . . 1 . . 2 . . 2 . 1 . . . . . 9 Utility 18 | . . . 1 . 4 . . 2 . 1 . 1 1 . 1 7 Weapon 12 | . . 1 . . 3 . . . 1 . . 1 . . . 6 Highest Loss Streak 12 | . . 2 1 . 10 . . 3 1 1 . 2 1 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 100 94 100 92 53 86 77 88 85 97 99 96 94 95 68 Engine 7 | . 14 14 11 11 8 7 7 6 7 7 7 7 6 11 7 1 Treads 3 | . . . . . 1 . 3 13 . . . . . . . . Leg 14 | . 5 . . . . 23 20 . . 2 30 30 29 29 31 16 Wheel 4 | . 21 28 22 22 16 . . 1 20 14 . . . . . 3 Device 15 | . . . 5 11 8 5 7 13 20 21 15 15 23 23 21 15 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 5 5 4 Processor 2 | . 8 14 4 . . 9 21 2 7 6 . . . . . 3 Protection 8 | . . . 11 11 24 . 1 6 1 1 15 15 7 5 5 3 Energy Gun 8 | . 14 1 . . 4 . . 9 22 4 . 8 20 17 17 9 Energy Cannon 1 | . . . 19 33 19 . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . . 13 12 . 18 19 14 . . . 2 Peak Build Rating 106 | . 8 8 24 24 32 32 66 73 58 61 70 70 91 95 102 106 Average Rating 60 | . 7 7 18 24 28 23 52 66 52 52 59 64 79 94 97 80 On Entrance 44 | 6 6 8 8 24 24 8 32 65 48 55 60 61 70 90 94 102 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 150 | 14 29 29 43 41 107 90 115 136 110 126 126 131 136 140 150 150 Greatest Support 140 | 20 32 20 24 24 40 51 140 140 48 65 65 65 103 103 118 118 Greatest Overweight (x) 26 | . 1 1 2 1 6 1 1 10 5 3 1 2 2 1 1 26 Average Overweight (x) 1 | . . 1 1 1 3 1 . . 3 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 10 15 15 15 24 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | . 9 9 15 15 21 21 25 25 25 25 25 25 25 24 25 25 Average Carried 23 | . 7 7 13 15 16 18 23 24 24 24 24 24 24 24 24 22 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 9 8 15 15 20 21 25 24 25 25 25 25 25 24 25 5 Class Distribution -------------------- 27% | Tank 22% | Scavenger-Tank 11% | Mutant 9% | Skirmisher 7% | Scavenger-Gunner 7% | Scavenger-Skirmisher 4% | Messiah-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Tank | -7/Factory Skirmisher | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Tank | -5/DSF Messiah-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Matter Collected 3854 | 200 129 56 133 . 166 . 298 890 123 387 226 117 494 . 65 570 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4704 | . 310 53 506 . 711 . 66 1244 174 656 . 79 597 . . 308 Parts 270 | . 20 5 42 . 30 . . 82 11 22 . 5 34 . . 19 Haulers Intercepted 8 | . 1 . 5 . . . . 1 . 1 . . . . . . Recyclers Shooed 5 | . . 1 . . . . . 1 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 8 20 . 13 . . . . Prevented 9 | . . . . . . . . . . 2 . 7 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 89 | . 4 3 5 . 11 . . 27 5 13 . 3 11 . . 7 Melee 1 | . . . . . . . . 1 . . . . . . . . Guns 37 | . 2 3 . . 2 . . 12 2 4 . . 10 . . 2 Cannons 37 | . . . 5 . 7 . . 12 . 9 . . . . . 4 AOE 10 | . 2 . . . . . . 1 3 . . 3 . . . 1 Classes Destroyed 17 | . 4 1 2 . 5 . . 1 1 . . 1 1 . . 1 Worker 13 | . . . . . 1 . . 9 . . . . 2 . . 1 Builder 8 | . . . 1 . . . . 6 . . . . . . . 1 Tunneler 2 | . 1 . . . . . . 1 . . . . . . . . Hauler 8 | . 1 . 5 . . . . 1 . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 8 | . 3 . . . 1 . . 3 . . . . 1 . . . Swarmer 20 | . . 3 . . . . . 3 4 3 . 3 4 . . . Grunt 35 | . 4 . 3 . 5 . . 12 . 8 . . . . . 3 Brawler 3 | . . . . . 1 . . . . 1 . . . . . 1 Sentry 15 | . . . 2 . 4 . . 6 . 1 . . 2 . . . Hunter 7 | . . . . . 1 . . 3 . . . . 3 . . . Programmer 7 | . . . . . . . . 3 1 . . . 1 . . 2 Heavy 1 | . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 3 3 6 . 6 . . 8 4 6 . 3 3 . . 3 Combat Bots Only 5 | . 2 3 3 . 3 . . 5 4 5 . 3 3 . . 3 Max Kills in Single Turn 6 | . 2 2 2 . 2 . . 6 3 2 . 3 2 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . 1 . . . Exploded 3 | . 2 . . . . . . 1 3 . . 3 . . . 1 Melee 1 | . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Hostile Shots Fired 993 | . 24 28 15 . 164 . . 327 13 62 . 36 71 . 8 245 Missed 316 | . 13 7 4 . 34 . . 132 4 20 . 12 29 . 4 57 Damage Taken 11226 | . 123 159 160 . 2093 . . 2398 138 500 . 467 647 . 123 4418 Core 2047 | . 10 22 18 . 444 . . 174 . 88 . 18 118 . . 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 361 | . . . . . 42 . . 76 . . . 105 . . . 138 Regen/Repaired (Parts) 580 | . . . . . . . . . . . 349 . 231 . . . Core Remaining (%) 78 | 100 . 87 . 95 19 . . . . . . 60 86 . 100 . Volleys Fired 313 | . 23 9 17 . 42 . . 98 9 21 . 5 38 . 3 48 Largest 3 | . 2 2 3 . 3 . . 3 3 3 . 3 3 . 3 3 Hottest 243 | . 60 60 204 . 204 . . 237 176 156 . 144 243 . 243 243 Shots Fired 787 | . 46 16 48 . 124 . . 233 16 62 . 13 117 . 9 103 Gun 429 | . 46 16 6 . 40 . . 116 15 25 . . 117 . 9 39 Cannon 351 | . . . 42 . 84 . . 117 . 37 . 12 . . . 59 Launcher 7 | . . . . . . . . . 1 . . 1 . . . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 266 | . 23 12 6 . . . . 117 . 37 . 12 . . . 59 Thermal 471 | . . . 42 . 124 . . 113 11 16 . . 117 . 9 39 Explosive 7 | . . . . . . . . . 1 . . 1 . . . 5 Electromagnetic 43 | . 23 4 . . . . . 3 4 9 . . . . . . Robot Hit Streak 23 | . 6 3 11 . 23 . . 13 5 5 . 6 11 . 10 10 Robot Miss Streak 7 | . 4 3 3 . 6 . . 7 4 5 . 6 4 . 1 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets 6 | . 1 1 . . 1 . . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 . . 1 . . . Shots Hit Robots 405 | . 26 8 25 . 74 . 1 116 9 25 . 4 60 . 7 50 Core Hits 220 | . 12 4 14 . 25 . . 77 12 17 . 5 25 . 1 28 Critical Kills 13 | . 1 . . . . . . 6 . 4 . . . . . 2 Critical Parts Destroyed 15 | . . . . . . . . 8 . 1 . 3 . . . 3 Critical Strikes 45 | . 3 . . . 1 . . 17 1 5 . 3 3 . 1 11 Burn 13 | . . . . . 1 . . 3 1 . . . 3 . 1 4 Destroy 29 | . 1 . . . . . . 14 . 5 . 3 . . . 6 Blast 1 | . . . . . . . . . . . . . . . . 1 Corrupt 2 | . 2 . . . . . . . . . . . . . . . Melee Attacks 18 | . . . . . . . 1 7 . . 2 . . . . 8 Impact 18 | . . . . . . . 1 7 . . 2 . . . . 8 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13207 | . 482 107 586 . 1420 . 112 4307 424 778 . 560 1839 . 193 2399 Guns 5875 | . 350 107 48 . 582 . . 1623 209 224 . . 1828 . 193 711 Cannons 4675 | . . . 538 . 838 . . 1482 . 489 . 247 . . . 1081 Explosions 1915 | . 132 . . . . . . 818 215 65 . 271 . . . 414 Melee 305 | . . . . . . . 112 . . . . . . . . 193 Ramming 437 | . . . . . . . . 384 . . . 42 11 . . . Kinetic 3575 | . 132 96 48 . . . . 1482 . 489 . 247 . . . 1081 Thermal 7562 | . 132 . 538 . 1420 . . 2437 136 167 . . 1828 . 193 711 Explosive 900 | . . . . . . . . . 215 . . 271 . . . 414 Electromagnetic 428 | . 218 11 . . . . . 4 73 122 . . . . . . Impact 305 | . . . . . . . 112 . . . . . . . . 193 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 . . 7 8 11 11 . 6 . . 3 Average Corruption 6 | . . . . . 1 . . 5 7 10 11 . 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . . 13 Effects 112 | . . . . . . . . 56 14 26 5 . 10 . . 1 Message Errors 27 | . . . . . . . . 14 1 7 . . 4 . . 1 Matter Fused 27 | . . . . . . . . 12 6 7 1 . 1 . . . Heat Flow Errors 15 | . . . . . . . . 7 3 3 1 . 1 . . . Energy Discharges 11 | . . . . . . . . 9 1 . 1 . . . . . Parts Fused 3 | . . . . . . . . 2 1 . . . . . . . Data Loss (minor) 14 | . . . . . . . . 6 . 5 2 . 1 . . . Data Loss (major) 5 | . . . . . . . . 3 1 1 . . . . . . Misfires 5 | . . . . . . . . 1 . 1 . . 3 . . . Alerts 3 | . . . . . . . . 2 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 421 | . . . . . 13 . 93 252 . . . 36 . . . 27 Projectiles 127 | . . . . . 13 . . 87 . . . . . . . 27 Explosions 106 | . . . . . . . . 106 . . . . . . . . Melee 188 | . . . . . . . 93 59 . . . 36 . . . . Knockbacks 25 | . . . . . . . . 11 . 3 . . . . . 11 Impact 4 | . . . . . . . . 4 . . . . . . . . Kinetic 21 | . . . . . . . . 7 . 3 . . . . . 11 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . . . . . . . 26 Shots 1 | . . . . . . . . . . . . . . . . 1 Rammed 20 | . . . . . . . . 20 . . . . . . . . Targets Rammed 23 | . . . . . . . . 21 . . . 1 1 . . . Kicked 2 | . . . . . . . . . . . . 1 1 . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . Highest Temperature 874 | . 24 . 453 . 612 . . 395 225 225 179 48 414 . 111 874 Average Temperature 165 | . 13 . 177 . 224 . . 83 83 84 93 12 101 . 50 254 Received Heat Transfer 2502 | . 66 . 63 . 1107 . . 522 . 159 . 60 75 . 18 432 Effects 49 | . . . 1 . 19 . . 2 . . . . . . . 27 Shutdowns 9 | . . . 1 . 4 . . 1 . . . . . . . 3 Energy Bleed 5 | . . . . . 3 . . . . . . . . . . 2 Interference 10 | . . . . . 2 . . . . . . . . . . 8 Matter Decay 11 | . . . . . 3 . . . . . . . . . . 8 Short Circuit 10 | . . . . . 4 . . 1 . . . . . . . 5 Damage (minor) 2 | . . . . . 1 . . . . . . . . . . 1 Damage (major) 2 | . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 2 3 1 1 . 1 . . . . Impact Corruptions 11 | . . . . . . . 3 5 . . . 3 . . . . Robots Melted 4 | . . . . . 2 . . 1 . . . . 1 . . . Combat Hostiles 4 | . . . . . 2 . . 1 . . . . 1 . . . Parts Melted 21 | . . . . . 3 . . 6 1 2 . . 9 . . . Heat Transferred 11707 | . 150 . 962 . 2725 . . 3160 296 235 . . 2701 . 333 1145 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Peak Influence 796 | . 301 167 284 110 600 145 50 744 . . . . 796 389 590 682 Initial 389 | . . 117 65 110 42 145 50 . . . . . 32 389 272 309 Average 303 | . 169 156 150 110 262 145 42 299 . . . . 387 389 429 572 Maximum Alert Level 3 | . 1 . 1 . 2 . . 3 . . . . 3 1 2 3 Low Security (%) 33 | . 36 100 58 100 42 100 100 21 . . . . 34 . . . Level 1 41 | . 63 . 41 . 29 . . 63 . . . . 17 100 46 12 Level 2 19 | . . . . . 28 . . 8 . . . . 32 . 53 86 Level 3 6 | . . . . . . . . 7 . . . . 14 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . Squads Dispatched 40 | . 2 . . . 5 . . 17 . . . . 10 1 2 3 Investigation 14 | . 1 . . . 2 . . 8 . . . . 2 1 . . Extermination 6 | . . . . . . . . 2 . . . . 3 . . 1 Reinforcement 14 | . 1 . . . 1 . . 4 . . . . 5 . 2 1 Assault 3 | . . . . . 1 . . 1 . . . . . . . 1 Garrison 3 | . . . . . 1 . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Distress Signals 7 | . . . 2 . 1 . . 1 . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 175 | . 8 3 13 . 21 . 1 36 5 13 . 9 40 . 11 15 Peak Tracking Total 7 | . 3 3 7 . 7 . 1 4 4 5 . 4 5 . 3 7 Tactical Retreats 1 | . . . . . 1 . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Traps Triggered 8 | . . . . . . 1 . 5 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Machines Disabled 43 | . 3 . . . 5 . . 10 . . . . 3 . 2 20 Max in Single Turn 4 | . 2 . . . 1 . . 4 . . . . 1 . . 4 Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Machines Accessed 20 | . 1 . 2 . 2 . . 10 . 1 . . 3 1 . . Terminals 8 | . 1 . 2 . 1 . . 3 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . Total Hacks 58 | . 3 . 7 . 7 . . 29 . 3 . . 6 3 . . Successful 26 | . 1 . 2 . 1 . . 13 . 3 . . 5 1 . . Failed 32 | . 2 . 5 . 6 . . 16 . . . . 1 2 . . Catastrophic 4 | . . . 2 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . 1 . 2 . . . . 5 . . . . 8 2 . 2 Terminals 25 | . 3 . 7 . 4 . . 8 . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 6 . . . Recycling Units 7 | . . . . . . . . 7 . . . . . . . . Scanalyzers 10 | . . . . . . . . 10 . . . . . . . . Garrison Access 7 | . . . . . 3 . . 4 . . . . . . . . Terminal Hacks 8 | . . . 1 . 1 . . 2 . 3 . . . 1 . . Record 3 | . . . . . . . . . . 3 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 . . . . 3 . . . . 2 . . . Terminals 4 | . 1 . 1 . . . . 2 . . . . . . . . Botnet 4 | . 1 . 1 . . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 2 . 2 . . 9 . . . . 1 1 . . Full Trace Events 10 | . 1 . 1 . 2 . . 5 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 6 . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 22 | . . . . . . . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 721 | . . . . . . . . 721 . . . . . . . . Retrieved Matter 325 | . . . . . . . . 325 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . 2 . . . . . . . . Machine Destruction 4 | . . . . . 2 . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Total Allies 19 | . . . . . . . . . . 2 4 . 8 2 . 3 Largest Group 5 | . . . . . . . . . . 2 4 4 5 5 5 3 Highest-Rated Group 395 | . . . . . . . . . . 62 155 155 380 395 395 249 Highest-Rated Ally 85 | . . . . . . . . . . 31 41 41 85 85 85 85 Zionite Dispatches 5 | . . . . . . . . . . . . . 3 1 . 1 Heavy 2 | . . . . . . . . . . . . . 1 1 . . Light 2 | . . . . . . . . . . . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 213 | . . . . . . . . . . 12 . 38 126 . 25 12 Total Damage 6435 | . . . . . . . . . . 149 . 596 3243 . 1208 1239 Kills 53 | . . . . . . . . . . . . 6 29 . 12 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 2 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Turns Passed 11356 | . 251 79 238 188 464 125 475 3155 597 768 1710 1074 1346 174 194 518 Spaces Moved 5516 | 1 183 51 144 25 189 56 230 1710 314 465 859 461 500 86 88 154 Core 45 | . . . . . . . . . . . . . . . . 45 Treads 1621 | . . . . . 9 . 64 1548 . . . . . . . . Legs 2369 | 1 30 . . . . 56 166 3 . 23 859 461 500 86 88 96 Wheels 1481 | . 153 51 144 25 180 . . 159 314 442 . . . . . 13 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 95 95 105 105 200 160 155 116 116 190 190 190 198 196 50 Average Speed 169 | 120 93 95 101 105 153 200 187 160 131 135 190 221 216 198 197 183 Slowest Speed 1350 | 120 120 95 110 105 400 200 240 470 155 330 190 260 260 198 198 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 34 18 18 10 21 2 94 41 45 68 80 56 13 5 78 5 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . . . Known Exits Taken 7 | . 1 1 . . . . . 1 1 . . 1 1 1 . . Unknown Exits Taken 6 | 1 . . 1 1 1 . . . . 1 1 . . . . . Scrap Searched 11 | . . 1 . . . . . . 2 3 3 2 . . . . Spaces Dug 3 | . . . . . . . . 1 . . . . 2 . . . Terrain Destroyed 215 | . 4 . . . . . . 38 22 11 . 10 19 . . 111 Melee 1 | . . . . . . . . 1 . . . . . . . . Projectile 92 | . . . . . . . . 28 . 11 . 3 19 . . 31 AOE 122 | . 4 . . . . . . 9 22 . . 7 . . . 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac DSF Fac Total 6816 | . 217 64 197 186 269 68 277 1915 482 557 928 502 680 89 105 280 Wait 592 | . 2 1 9 162 17 . . 15 149 46 36 28 90 1 3 33 Move 5501 | . 182 50 143 24 188 56 229 1709 313 464 858 460 499 85 87 154 Hop . | . . . . . . . . . . . . . . . . . Pick Up 73 | . 1 1 9 . 3 4 12 15 2 5 2 1 9 . 4 5 Fast Attach 46 | . 2 . 3 . 4 3 8 2 3 4 5 . 4 . 1 7 Attach 46 | . 1 2 1 . 6 3 . 8 2 2 1 2 4 1 1 12 Detach 28 | . 2 . 1 . 6 . 6 2 1 1 1 . 4 . . 4 Swap 103 | . 3 1 10 . 3 2 5 24 1 9 16 5 16 2 2 4 Drop 71 | . 1 . 4 . . . 16 14 1 5 7 . 14 . 4 5 Fire 313 | . 23 9 17 . 42 . . 98 9 21 . 5 38 . 3 48 Melee 18 | . . . . . . . 1 7 . . 2 . . . . 8 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 1 1 . . . Crush 21 | . . . . . . . . 21 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 244 | -10/Materials | Discovered new exit (range 9) 251 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 7) 329 | -10/Mines | Identified exit to Materials 331 | -10/Mines | Entered Materials 331 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 508 | -9/Materials | Discovered new exit (range 14) 569 | -9/Materials | Entered Mines 579 | -9/Mines | Discovered new exit (range 12) 710 | -9/Mines | Build established: Tank 757 | -9/Mines | Entered Materials 757 | -8/Materials | Evolved 2 slots: Utility x2 859 | -8/Materials | Garrison activated, responded to threat 1195 | -8/Materials | Core integrity fell below 50% 1205 | -8/Materials | Core integrity fell below 20% 1214 | -8/Materials | Discovered new exit (range 4) 1221 | -8/Materials | Entered Factory 1221 | -7/Factory | Evolved 2 slots: Propulsion x2 1225 | -7/Factory | Lost 10 parts (1p2n4u3w) 1346 | -7/Factory | Sucked down chute 1346 | -7/Factory | Entered Waste 1346 | -7/Waste | The area was eerily silent 1444 | -7/Waste | Build established: Mutant 1796 | -7/Waste | A Compactor rumbled back to life 1797 | -7/Waste | Spotted C-40 Crusher 1803 | -7/Waste | Discovered new exit (range 10) 1821 | -7/Waste | Entered Factory 2076 | -7/Factory | Build established: Scavenger-Skirmisher 2458 | -7/Factory | Garrison activated, responded to threat 2785 | -7/Factory | Build established: Tank 4553 | -7/Factory | Identified exit to Lower Caves 4635 | -7/Factory | Garrison activated, responded to threat 4709 | -7/Factory | Lost 3 parts (2n1u) 4976 | -7/Factory | Entered Lower Caves 5001 | -7/Lower Caves | Build established: Skirmisher 5195 | -7/Lower Caves | Identified exit to Lower Caves 5253 | -7/Lower Caves | Encountered a Warlord checkpoint 5573 | -7/Lower Caves | Entered another Lower Caves area 5573 | -7/Lower Caves | Discovered new exit (range 16) 5627 | -7/Lower Caves | Encountered a Warlord checkpoint 5630 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5631 | -7/Lower Caves | Identified exit to Factory 5824 | -7/Lower Caves | System corruption reached 10% 6090 | -7/Lower Caves | Learned 4 Factory zone layouts 6090 | -7/Lower Caves | A Commander dispatched an escort 6095 | -7/Lower Caves | Learned Extension emergency access door positions 6095 | -7/Lower Caves | Learned Factory stockpile data 6126 | -7/Lower Caves | Build established: Derelict-Gunner 6234 | -7/Lower Caves | Discovered new exit (range 10) 6246 | -7/Lower Caves | Found Imp. Powered Armor 6341 | -7/Lower Caves | Entered Zion 6459 | -7/Zion | System corruption cleaned by Quarantine Array 7134 | -7/Zion | Build established: Scavenger-Tank 7276 | -7/Zion | Met Imprinter 7307 | -7/Zion | Imprinted 7309 | -7/Zion | Declared Zion's savior 7457 | -7/Zion | Given A8's code to call for help 7576 | -7/Zion | Learned location of 1 exit from Factory 7657 | -7/Zion | Given the Hacking Drone Bay 7988 | -7/Zion | Found GAL Module 8029 | -7/Zion | Discovered new exit (range 10) 8051 | -7/Zion | Entered Proximity Caves 8051 | -6/Proximity Caves | Accompanied by 4 allies 8184 | -6/Proximity Caves | Spotted B-75 Beast 8200 | -6/Proximity Caves | Allies destroyed B-75 Beast 9066 | -6/Proximity Caves | Learned Factory emergency access door positions 9089 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9097 | -6/Proximity Caves | Learned Factory security intel 9125 | -6/Proximity Caves | Entered Factory 9125 | -6/Factory | Accompanied by 3 allies 9125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9126 | -6/Factory | Identified exit to Factory 9192 | -6/Factory | Repaired Slug Cannon 9688 | -6/Factory | Zion Light squad teleported in 9696 | -6/Factory | Build established: Scavenger-Gunner 9826 | -6/Factory | Found Prototype Protection 10009 | -6/Factory | Zion Heavy squad teleported in 10057 | -6/Factory | Zion Light squad teleported in 10420 | -6/Factory | Terminal network hard line cut 10448 | -6/Factory | Discovered exit to Factory (range 5) 10471 | -6/Factory | Entered another Factory area 10471 | -5/Factory | Accompanied by 3 allies 10471 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10494 | -5/Factory | Identified Zio. Weapon Casing 10583 | -5/Factory | Zion Heavy squad teleported in 10612 | -5/Factory | Build established: Messiah-Gunner 10645 | -5/Factory | Identified exit to DSF 10645 | -5/Factory | Entered DSF 10645 | -5/DSF | Accompanied by 5 allies 10688 | -5/DSF | Additional patrols routed to DSF 10758 | -5/DSF | Discovered new exit (range 15) 10792 | -5/DSF | Sterilization system engaged 10812 | -5/DSF | Ambient heat levels rising (+10) 10827 | -5/DSF | Ambient heat levels rising (+10) 10839 | -5/DSF | Entered Factory 10839 | -4/Factory | Accompanied by 3 allies 10839 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10908 | -4/Factory | Spotted B-86 Titan 10921 | -4/Factory | Zion Hacker squad teleported in 10962 | -4/Factory | Destroyed B-86 Titan 10963 | -4/Factory | Lost 5 allies 10985 | -4/Factory | Lost 4 parts (1p2n1u) 11129 | -4/Factory | First assault squad dispatched 11241 | -4/Factory | Lost 10 parts (1p3n4u2w) 11294 | -4/Factory | Core integrity fell below 50% 11326 | -4/Factory | Core integrity fell below 20% 11341 | -4/Factory | Lost 12 parts (2p4n2u4w) 11357 | -4/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11325_ Penetrated by Slug. 11326_ Dropped Huge Storage Unit. 11326_ R-10 Processor collects Zio. Phaser-S. 11328_ Acquired Lrn. Terrain Scanner. 11329_ Dropped Com. Ion Cannon. 11329_ Slug penetrates R-10 Processor. 11329_ Penetrated by Slug. 11330_ Acquired Gravity Flail. 11330_ R-10 Processor collects Com. Ion Cannon. 11331_ K-01 Serf collects debris. 11332_ Dropped Lrn. Terrain Scanner. 11332_ Acquired Lrn. Terrain Scanner. 11332_ Penetrated by Slug. 11332_ Slug penetrates R-10 Processor. 11333_ R-10 Processor collects Ion Burst Cannon. 11335_ K-01 Serf collects debris. 11342_ Acquired 97 matter. 11346_ Acquired Imp. Antigrav System. 11349_ Acquired Katana. 11351_ EY401DHOJB:V&ZAUEK3LNKRZ=XX Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ???????????? ??????????Y"# | | ???????????? ????????? ""# | | ???????????? ?????????? ?+ | | ???????????? ??????????? # | | ???????????# ??????????? # | | ???????????# ????????????" | | ???????????# ????????????# | | ############ #???????????# | | # # #???????##### | | # """"" # #???????# " | | # """"" # #?????????# # | | # """ # #?????????# # | | # # ############# | | # """"" # | | # """"" # ! | | # """ + | | # # ! | | # # | | # ####+############ | | # " " #????? ?????# | | # "Y" #????"?"??????# " | | # p@ """ #?????????????# | | # #?????????????# | | ############?????????????# | | ????????????############## | | ????????????# # | | ????????????# ### | | ????????????# # | | ????????????# # | | ????????????# # | | ????????????# + | | ????????????# # | | ????????????# # | | ????????????# # | | ????????????# ### | | ????????????# #?? | | ????????????# #?? | | ????????????##############?? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 100 Corruption Block 13 Armor Coverage 625 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Melee Accuracy 12 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Factory | Scanalyzed Great Axe | -7/Factory | Extracted Imp. Light Armor Plating | -7/Factory | Extracted Hvy. EM Shotgun | -7/Factory | Extracted Hrd. Heavy Armor Plating | -7/Factory | Extracted Xenon Bombardment Thruster | -7/Factory | Extracted Flak Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructSkeletonRay Manual? 0 Play Time 01:03:10 Cumulative 880.4 hours Start 2024.08.22 @ 09:09:12 End 2024.08.22 @ 11:37:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1064 Rogue 785 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2607e62f-069b-4a17-b8ea-96e52fc68f4a