Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.20 @ 03:35:11 Player: Qreeper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (6589) 6589 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 14601 Bonus ------- Follower Combat Kills 122 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 63/100 System Corruption 21% Temperature Cool (54) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Particle Reactor Gamma Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Target Analyzer Layered Heavy Armor Plating Advanced Focal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Reinforced Antimatter Reactor Light Particle Reactor Enhanced Quantum Rifle [Rating: 188] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Hover Unit Treads Biometal Heavy Treads Leg Centrium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Processor Advanced Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Special Weapon Stasis Projector Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 19 | . 1 . 2 . 2 2 2 2 2 2 2 2 . Power 2 | . . . 1 . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . Utility 12 | . 1 . 1 . 1 1 1 1 1 1 2 2 . Weapon 3 | . . . . . 1 1 . 1 . . . . . Parts Attached 212 | 8 3 1 11 1 4 7 5 10 13 35 29 80 5 Power 36 | 1 . . 2 . . 1 1 . 3 7 8 12 1 Engine 8 | 1 . . 2 . . 1 . . 1 2 . 1 . Core 8 | . . . . . . . 1 . 2 . 3 2 . Reactor 20 | . . . . . . . . . . 5 5 9 1 Propulsion 39 | 2 2 1 2 . . 1 1 1 1 11 9 8 . Treads 5 | . . . . . . . . . . . . 5 . Leg 2 | . . . . . . . . . . . . 2 . Wheel 2 | 2 . . . . . . . . . . . . . Hover 26 | . 2 1 2 . . 1 1 1 1 9 7 1 . Flight 4 | . . . . . . . . . . 2 2 . . Utility 74 | 3 1 . 4 . 2 2 2 2 6 9 7 32 4 Device 53 | 1 1 . 2 . 1 1 2 2 4 8 5 25 1 Storage . | . . . . . . . . . . . . . . Processor 13 | 2 . . 1 . 1 . . . . 1 1 4 3 Hackware 2 | . . . 1 . . . . . 1 . . . . Protection 6 | . . . . . . 1 . . 1 . 1 3 . Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 . . 3 1 2 3 1 7 3 8 5 28 . Energy Gun 31 | 1 . . . . . . . 3 3 4 3 17 . Energy Cannon 16 | . . . . . 1 2 1 4 . 4 . 4 . Ballistic Gun 6 | 1 . . . . . . . . . . 1 4 . Ballistic Cannon 4 | . . . 2 1 . . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . 1 . . 1 . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . 1 3 2 2 1 Parts Lost 95 | . . 7 . . . . . 1 2 6 32 29 18 Power 10 | . . 1 . . . . . . . . 6 2 1 Propulsion 14 | . . 2 . . . . . . . 1 8 1 2 Utility 40 | . . 2 . . . . . . 1 2 12 12 11 Weapon 31 | . . 2 . . . . . 1 1 3 6 14 4 Highest Loss Streak 17 | . . 5 . . . . . 1 2 5 16 8 17 Average Slot Usage (%) 81 | . 88 73 70 80 85 95 99 99 99 92 69 71 83 Engine 5 | . 12 7 18 20 16 13 8 5 9 5 1 . . Core 2 | . . . . . . . 3 5 4 2 2 3 2 Reactor 3 | . . . . . . . . . . 4 6 4 7 Treads 2 | . . . . . . . . . . . . 5 6 Hover 9 | . 2 21 19 20 16 14 17 16 15 17 12 . . Device 23 | . 15 20 10 10 10 20 25 26 26 26 21 27 31 Processor 6 | . 12 12 . . 7 7 6 5 5 4 9 6 10 Hackware 3 | . . . 3 10 8 7 6 5 8 4 1 . . Protection 2 | . . . . . . 3 6 5 5 2 1 1 2 Energy Gun 7 | . 12 2 . . . . . 11 14 11 8 7 14 Energy Cannon 5 | . . . . . 2 19 17 11 10 9 . 2 . Ballistic Gun 2 | . 12 8 . . . . . . . . 2 4 2 Ballistic Cannon 2 | . . . 15 19 16 1 . . . . . . . Naked Turns 24 | . . . . . . . . . . . . 24 . Heaviest Build 128 | 7 8 8 25 25 32 44 48 61 70 97 89 117 128 Greatest Support 169 | 20 20 16 14 14 14 22 39 47 55 67 90 169 150 Greatest Overweight (x) 3 | . 2 . 1 1 2 2 2 1 1 2 1 3 . Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 3 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 3 2 3 3 3 3 3 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 3 4 4 4 4 4 4 4 4 3 4 Class Distribution -------------------- 29% | Hacker-Mutant 27% | Scavenger-Gunner 24% | Hacker-Tank 15% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 2912 | 282 . 49 72 96 86 68 . 160 140 334 256 1183 186 Remotely . | . . . . . . . . . . . . . . Salvage Created 7302 | 69 32 50 12 31 119 78 . 172 240 919 973 4022 585 Parts 378 | 5 5 2 4 5 7 4 . 10 6 45 55 186 44 Haulers Intercepted 2 | . . . . . . 2 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 95 | 1 2 3 . 3 3 . . 2 3 12 13 44 9 Melee 2 | . . . . . . . . . . . 2 . . Guns 54 | 1 2 3 . . . . . . . 2 7 30 9 Cannons 23 | . . . . 3 3 . . 2 3 6 . 6 . AOE 1 | . . . . . . . . . . . . 1 . Classes Destroyed 16 | 2 1 1 1 . 2 1 . 2 . 1 2 3 . Worker 3 | . . . . . . . . . . . 1 2 . Builder 2 | . . . . . . . . . . . 1 1 . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . Watcher 9 | . . . . . . . . 1 . 2 1 2 3 Swarmer 22 | . 2 2 . 3 . . . . . 2 5 2 6 Grunt 19 | 1 . . . . 1 . . . . . 4 12 1 Brawler 3 | . . . . . 1 . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 10 | . . . . . 1 . . 1 2 3 . 3 . Hunter 11 | . . . . . . . . . . 2 1 8 . Programmer 27 | . . . . . . . . 1 1 5 3 15 2 Behemoth 1 | . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 6 | 2 2 2 1 3 3 1 . 2 1 3 3 6 5 Combat Bots Only 5 | 1 2 2 . 3 3 . . 1 1 3 3 5 5 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 . 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 16361 | 6 8 327 . 44 27 68 . 243 442 1789 3822 5824 3761 Core 4357 | 6 8 35 . 10 7 6 . 48 32 1133 1470 310 1292 Absorbed by Shields 394 | . . . . 20 12 25 . 56 . 125 156 . . Core Remaining (%) 77 | 97 . 80 . 97 98 99 100 95 97 12 . . . Volleys Fired 331 | 2 3 23 2 4 7 3 . 7 5 71 80 109 15 Largest 5 | 2 2 2 2 2 2 3 . 5 5 1 1 5 5 Hottest 456 | 70 70 70 78 78 78 210 . 399 399 113 94 456 383 Shots Fired 743 | 4 6 25 4 8 14 9 . 27 25 71 80 396 74 Gun 556 | 4 6 25 . . . . . 14 15 28 80 310 74 Cannon 187 | . . . 4 8 14 9 . 13 10 43 . 86 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 177 | 2 3 23 4 8 14 2 . . . . . 106 15 Thermal 272 | 2 3 2 . . . 7 . 16 15 43 24 131 29 Explosive . | . . . . . . . . . . . . . . Electromagnetic 294 | . . . . . . . . 11 10 28 56 159 30 Robot Hit Streak 89 | 2 4 19 3 5 6 9 . 28 30 24 50 84 89 Robot Miss Streak 3 | 1 2 2 . 1 2 . . 1 . 2 3 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 11 | . 1 1 . . . . . . . . . 6 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 1 Capacitor 148 | . . . . . . . . . . 68 80 . . Shots Hit Robots 633 | 2 4 21 6 6 9 11 . 32 24 64 73 327 54 Core Hits 255 | 2 3 11 1 3 4 2 . 5 9 26 41 117 31 Critical Hits 41 | 1 . . . . 1 . . 1 . 2 1 28 7 Critical Kills 15 | 1 . . . . . . . 1 . 2 . 6 5 Critical Parts Destroyed 24 | . . . . . 1 . . . . . 1 20 2 Melee Attacks 16 | . . . 3 3 . 3 . 7 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . 3 1 . 3 . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16662 | 20 53 203 60 79 185 187 . 536 589 2312 2127 8883 1428 Guns 10890 | 20 53 188 . . . . . 184 211 610 1838 6378 1408 Cannons 5191 | . . . 60 79 185 187 . 352 325 1679 . 2324 . Explosions 106 | . . . . . . . . . . . . 106 . Melee . | . . . . . . . . . . . . . . Ramming 475 | . . 15 . . . . . . 53 23 289 75 20 Kinetic 3377 | 8 16 162 60 79 185 41 . . . . . 2318 508 Thermal 7958 | 12 37 26 . . . 146 . 400 459 1679 758 3809 632 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4852 | . . . . . . . . 136 77 610 1080 2681 268 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 . 1 . 1 2 21 9 21 Average Corruption 6 | . . . . . 1 . 1 . 1 2 7 6 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 150 | . . . . . . . 1 . . 4 24 96 25 Message Errors 25 | . . . . . . . . . . 1 4 17 3 Matter Fused 30 | . . . . . . . . . . . 9 18 3 Heat Flow Errors 13 | . . . . . . . . . . 1 2 7 3 Energy Discharges 21 | . . . . . . . . . . . 3 14 4 Parts Rejected 3 | . . . . . . . . . . . . 3 . Data Loss (minor) 14 | . . . . . . . 1 . . 2 3 8 . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . 1 . 1 Targeting Errors 33 | . . . . . . . . . . . 1 24 8 Weapon Failures 4 | . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 284 | . . . . . . . . 5 . 75 55 149 . Projectiles 229 | . . . . . . . . 5 . 75 . 149 . Explosions . | . . . . . . . . . . . . . . Melee 55 | . . . . . . . . . . . 55 . . Knockbacks 7 | . . . 2 1 1 . . . 1 1 1 . . Impact 3 | . . . . . . . . . 1 1 1 . . Kinetic 4 | . . . 2 1 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . 7 . . . . . . 26 11 139 45 7 Shots 1 | . . . . . . . . . . . . 1 . Rammed 57 | . . 5 . . . . . . 2 3 23 15 9 Targets Rammed 58 | . . 5 . . . . . . 2 3 23 16 9 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 1330 | 36 40 44 42 168 210 124 . 602 441 1330 246 541 94 Average Temperature 235 | 21 21 13 24 84 100 54 . 192 178 412 115 163 37 Received Heat Transfer 1306 | 6 . 12 . . 12 4 . 78 138 49 107 387 513 Effects 86 | . . . . . . . . 9 4 60 . 13 . Shutdowns 17 | . . . . . . . . 3 1 7 . 6 . Energy Bleed 12 | . . . . . . . . . 3 5 . 4 . Interference 23 | . . . . . . . . 5 . 15 . 3 . Matter Decay 5 | . . . . . . . . 1 . 4 . . . Short Circuit 3 | . . . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . . . . 4 . . . Damage (major) 17 | . . . . . . . . . . 17 . . . Damage (core) 5 | . . . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . 3 4 7 . Combat Hostiles 14 | . . . . . . . . . . 3 4 7 . Parts Fried 39 | . . . . . . . . . . 7 11 19 2 Impact Corruptions 3 | . . . . . . . . . . . 3 . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 37 | . . . . . . . . 1 4 9 5 18 . Heat Transferred 8362 | 37 111 74 . . . 222 . 496 583 1406 851 4070 512 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 326 | 25 114 81 11 73 156 58 7 141 158 161 167 243 326 Average Influence 51 | 8 86 44 5 58 56 35 7 33 41 28 50 64 138 Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 100 100 100 98 74 Level 1 3 | . . . . . . . . . . . . 1 25 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 . . . . 1 2 3 3 13 1 Investigation 4 | . . . . . . . . . . 1 1 2 . Extermination 12 | . . . . . . . . 1 . 2 2 6 1 Reinforcement 5 | . . . 1 . . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 11 | . . . 4 . . . . . . . 4 . 3 Communications Jammed 36 | . . . . . . . . 2 . . 34 . . Distress Signals 34 | . . . . . . . . 1 . . 33 . . Times Spotted 356 | 1 3 8 1 3 4 1 . 7 14 14 41 57 202 Peak Tracking Total 178 | 1 3 3 1 3 3 1 . 3 5 3 9 5 178 Tactical Retreats 17 | . . 1 . . . . . . 1 . 8 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 19 | . . . . . 2 . 1 1 1 6 7 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . 3 . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 2 | . . . 1 . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 29 | . 4 . 1 . 4 1 1 2 3 5 3 4 1 Terminals 23 | . 4 . 1 . 3 . . 1 3 5 1 4 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 3 | . . . . . . . 1 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 75 | . 14 . 3 . 14 2 1 3 7 18 5 7 1 Successful 55 | . 10 . 2 . 13 2 1 3 5 12 4 3 . Failed 20 | . 4 . 1 . 1 . . . 2 6 1 4 1 Catastrophic 2 | . . . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 1 . . . . . . . 1 5 . . . Terminals 66 | . 14 . 3 . 12 . . 2 7 18 2 7 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . . . Recycling Units 4 | . . . . . . . 1 1 . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 47 | . 10 . 2 . 11 . . 2 5 12 2 3 . Record 11 | . 2 . . . . . . . 2 5 2 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . . . . . 3 . Level Access Points 2 | . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . . . Locate Traps 5 | . 3 . . . 1 . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . Registered Components 4 | . 1 . 1 . 1 . . 1 . . . . . Registered Prototypes 2 | . . . . . 1 . . 1 . . . . . Zone Layout 7 | . 2 . . . 3 . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . 2 . . Report Inventory 1 | . . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . 1 1 . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 1 . 3 1 1 2 3 4 3 2 1 Full Trace Events 3 | . . . . . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . Time 58 | . . . . . 32 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 2 . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 11 | . . . 2 1 . 2 . 6 . . . . . Non-combat 10 | . . . 2 1 . 2 . 5 . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied 12 | . . . 2 1 . 3 . 6 . . . . . parse_system 4 | . . . 1 1 . . . 2 . . . . . no_distress 5 | . . . 1 . . 2 . 2 . . . . . find_chute 2 | . . . . . . . . 2 . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 3 | . . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . . . . . Total Damage 591 | . . . . . . . . 591 . . . . . Kills 3 | . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 9035 | 81 116 142 160 470 342 748 213 532 475 1308 1082 2987 379 Spaces Moved 6771 | 86 126 162 118 387 211 594 182 437 397 1054 1125 1684 208 Core 287 | 20 1 . . . . . . . . . 70 196 . Treads 1696 | . . . . . . . . . . . . 1488 208 Legs . | . . . . . . . . . . . . . . Wheels 173 | 66 107 . . . . . . . . . . . . Hover 4559 | . 18 162 118 387 211 594 182 437 397 1054 999 . . Flight 56 | . . . . . . . . . . . 56 . . Fastest Speed 37 | 50 56 56 56 116 116 116 108 105 105 48 37 50 145 Average Speed 111 | 73 77 57 111 116 134 116 111 106 105 104 75 144 145 Slowest Speed 200 | 80 150 60 116 116 176 176 176 111 105 161 122 200 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 20 | 8 27 26 14 62 19 12 4 11 13 13 25 30 13 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 24 | . . . . 1 . . . 3 1 4 . 15 . Melee . | . . . . . . . . . . . . . . Projectile 20 | . . . . 1 . . . 3 1 4 . 11 . AOE 4 | . . . . . . . . . . . . 4 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Com Total 7802 | 97 139 190 138 398 255 641 192 485 446 1268 1353 1956 244 Wait 152 | . . . . . 32 26 . 10 . 57 15 12 . Move 6759 | 85 125 161 117 386 210 593 181 436 396 1053 1125 1683 208 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 1 4 . . 2 1 3 2 4 5 19 11 21 2 Fast Attach 136 | 7 3 . 8 . 3 5 4 6 7 18 14 57 4 Attach 70 | 1 . 1 3 1 1 2 1 4 3 16 14 22 1 Detach 43 | 1 2 . 5 1 1 1 1 4 1 8 3 13 2 Swap 6 | . . . . . . . . . 3 1 1 1 . Drop 88 | . 2 . . 1 . 5 3 7 11 22 12 22 3 Fire 331 | 2 3 23 2 4 7 3 . 7 5 71 80 109 15 Melee 16 | . . . 3 3 . 3 . 7 . . . . . Ram 39 | . . 5 . . . . . . 2 3 22 . 7 Kick . | . . . . . . . . . . . . . . Crush 18 | . . . . . . . . . . . . 16 2 Escape Stasis 69 | . . . . . . . . . 13 . 56 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 8) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 170 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered exit to Mines (range 16) 198 | -10/Materials | Entered Mines 212 | -10/Mines | Assembled infested the area 216 | -10/Mines | Identified exit to Materials 216 | -10/Mines | Discovered exit to Materials (range 6) 313 | -10/Mines | Build established: Hacker-Mutant 340 | -10/Mines | Entered Materials 340 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 348 | -9/Materials | Lost 5 parts (1p1n2u1w) 385 | -9/Materials | Identified exit to Mines 385 | -9/Materials | Identified exit to Storage 500 | -9/Materials | Entered Mines 691 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 917 | -9/Mines | Identified exit to Materials 917 | -9/Mines | Discovered exit to Materials (range 9) 970 | -9/Mines | Entered Materials 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1115 | -8/Materials | Repaired Imp. Hover Unit 1285 | -8/Materials | Identified exit to Factory 1285 | -8/Materials | Discovered exit to Factory (range 8) 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1533 | -7/Factory | Build established: Hacker-Tank 1876 | -7/Factory | Identified exit to Factory 1876 | -7/Factory | Discovered exit to Factory (range 17) 2040 | -7/Factory | Repaired Ion Engine 2060 | -7/Factory | Entered another Factory area 2060 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -6/Factory | Identified exit to Factory 2234 | -6/Factory | Discovered exit to Factory (range 5) 2273 | -6/Factory | Entered another Factory area 2273 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -5/Factory | Allied Derelicts emerged from ambush trap array 2780 | -5/Factory | Identified exit to Factory 2780 | -5/Factory | Discovered exit to Factory (range 12) 2805 | -5/Factory | Entered another Factory area 2805 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2938 | -4/Factory | Spotted B-86 Titan 3158 | -4/Factory | Identified exit to Research 3280 | -4/Factory | Entered Research 3280 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3350 | -3/Research | Found Quantum Capacitor 3662 | -3/Research | Build established: Hacker-Mutant 4096 | -3/Research | Core integrity fell below 50% 4266 | -3/Research | Core integrity fell below 20% 4280 | -3/Research | Lost 5 parts (2u3w) 4538 | -3/Research | Identified exit to Research 4542 | -3/Research | Build established: Scavenger-Mutant 4588 | -3/Research | Entered another Research area 4588 | -2/Research | Evolved 2 slots: Utility x2 4875 | -2/Research | Spotted B-90 Cyclops 5030 | -2/Research | Lost 8 parts (1p2n4u1w) 5458 | -2/Research | Lost 16 parts (3p3n6u4w) 5461 | -2/Research | System corruption reached 10% 5607 | -2/Research | Core integrity fell below 50% 5660 | -2/Research | Core integrity fell below 20% 5668 | -2/Research | Identified exit to Access 5668 | -2/Research | Discovered exit to Access (range 5) 5670 | -2/Research | Entered Access 5670 | -1/Access | Evolved 2 slots: Utility x2 6268 | -1/Access | Crushed by falling debris 6275 | -1/Access | Crushed by falling debris 6321 | -1/Access | Lost 8 parts (2p5u1w) 6445 | -1/Access | Lost 4 parts (1n1u2w) 6740 | -1/Access | Build established: Scavenger-Gunner 7036 | -1/Access | Spotted B-99 Colossus 7352 | -1/Access | Lost 4 parts (1u3w) 7874 | -1/Access | Spotted B-99 Colossus 8065 | -1/Access | Lost 4 parts (2u2w) 8173 | -1/Access | Garrison activated, responded to threat 8261 | -1/Access | Destroyed B-99 Colossus 8325 | -1/Access | Found Prototype Ballistic Gun 8488 | -1/Access | Identified Multirail 8645 | -1/Access | Identified exit to Command 8645 | -1/Access | Discovered exit to Command (range 7) 8657 | -1/Access | Entered Command 8924 | -1/Command | System corruption reached 10% 9033 | -1/Command | Core integrity fell below 50% 9035 | -1/Command | Core integrity fell below 20% 9036 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09031_ P-80 Master resets P-80 Master, system corruption cleaned. 09032_ Penetrated by Slug. 09032_ Slammed into P-80 Master. 09032_ P-80 Master resets H-88 Terminator, system corruption cleaned. 09032_ Adv. Heat Sink destroyed. 09033_ Slammed into G-73 Enforcer. 09033_ Adv. Target Analyzer destroyed. 09034_ B-74 Champion springs to life. 09034_ Slammed into G-73 Enforcer. 09034_ P-80 Master resets P-80 Master, system corruption cleaned. 09034_ B-74 Champion springs to life. 09035_ Slammed into G-73 Enforcer. 09035_ P-80 Master resets E-15 Imp, system corruption cleaned. 09035_ P-80 Master resets P-80 Master, system corruption cleaned. 09036_ Slammed into G-73 Enforcer. 09036_ Broken Adv. Target Analyzer permanently disabled. 09036_ Destabilizing: Short circuit. 09036_ Adv. Visual Processing Unit destroyed. 09036_ G-73 Enforcer destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????####+ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????###########???##??????????????## | | ????????????????# # ???? #??????????????# | | ????????????????# # #??? #??????????????# | | ????????????????? " ? ??? ???????????????# | | ????????????????? "%%? ??? ???????????????# | | ????????????????? "%"?l ??? ???????????????## | | ????????????????? "%%?l ??? ????????????????# | | ?????????????????#"%#?#b #??? #????????????????# | | ?????????????????# "#?#l #??? #????????????????# | | ?????????????????# #?#l #?? #????????????????# | | ?????????????????# #?#b #?? #??????????#####?# | | ?????????????????#! #?#lb#?? #??????????# #?# | | ?????????????????#%]#?#lb#?? #??????????# #?#!* | | ?????????????????#!*#?#lb#?? #??????????# #?#=| | | ????????????????##hx###ll###g+#############=#### ! | | ????????????????#%hxpbggggggg g =!; =*==% [ | | ????????????????#=gggpghg@g[gggg %[%[ ==| %* | | ????????????????#gppeggggpggg g * ==[+!! | | ????????????????#sgggpgggggpggg + *!+ | | ????????????????##hg###pg###++###g;######## #### | | ?????????????????#%%#?# #?# #?# #?????# #?# | | ?????????????????#=/#?# p#?# #?# #?????# #?# | | ?????????????????# %#?# p#?# #?# #?????# #?# | | ?????????????????#"%#?#s #?# #?# #?????#####?# | | ?????????????????#%"#?#p #?# #?# #???????????# | | ?????????????????#%%#?# #?# #?# #???????????# | | ?????????????????#"%#?# #?# #?# #???????????# | | ????????????????? " ? p ? ? ???????????# | | ????????????????? "%"? ? ? ???????????# | | ????????????????? "%%? p ? ? ???????????#^ | | ?????????????????"%%"? ? ? ???????????#^ | | ????????????????# "" # # # ???????????# | | ????????????????# # # ? ???????????? | | ????????????????###/####+########+##???????????? | | ??????????????????? ???? ???????? ?????????????? | | ??????????????????? ???? ???????? ?????????????? | | ??????????????????? ???? ???????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Energy Generation 61 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Heat Shielding 100 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Denied? It's Just You Just Browsing Loot Pinata Power Corrupts Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed ReflectivePlasmaReplicator Manual? 0 Play Time 03:41:17 Cumulative 21.5 hours Start 2020.06.18 @ 22:22:01 End 2020.06.20 @ 03:35:11 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 13 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b22a7c-b614-496a-b593-ec9f61af8ac7