Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 12:02:21

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (1342)     1342
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 3348

 Bonus
-------
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             427/550
Matter                     228/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (112) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Transmission Jammer
>          --- WEAPON (2) -------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY (15) ---
     Light Deuterium Engine
           Airjet
           Airjet
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
  Improved Signal Interpreter
           Transmission Jammer
           Hacking Suite
     Light EM Pulse Cannon
  Enhanced Autogun
  Enhanced Autogun
           Rocket Launcher
           Rocket Launcher
           Great Maul

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
               Gravmag System
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Improved Signal Interpreter
               Transmission Jammer
>              --- WEAPON -----------
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY --------
         Light Deuterium Engine
               Airjet
               Airjet
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
      Improved Signal Interpreter
               Transmission Jammer
               Hacking Suite
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
               Rocket Launcher
               Rocket Launcher
               Great Maul
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 6   2   8   22  
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   .   1   12  
    Treads                 5    | 2   .   1   2   
    Leg                    5    | .   .   .   5   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   .   .   5   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   1   4   6   
    Device                 5    | .   .   1   4   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   2   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 6    | .   .   3   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   85  74  97  
  Engine                   10   | .   14  11  9   
  Treads                   17   | .   28  25  8   
  Leg                      7    | .   .   .   15  
  Hover                    5    | .   .   .   11  
  Device                   6    | .   .   .   13  
  Storage                  10   | .   14  11  9   
  Processor                1    | .   .   .   4   
  Protection               5    | .   .   4   8   
  Ballistic Gun            21   | .   28  22  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 14  31  39  42  
  Greatest Support         80   | 40  40  60  80  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             15   | 4   8   15  15  
  Average Carried          10   | 1   3   10  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   7   15  15  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1541 | 242  66   447  786  
  Remotely                 .    | .    .    .    .    
Salvage Created            1845 | .    147  687  1011 
  Parts                    134  | .    12   46   76   
Haulers Intercepted        6    | .    .    2    4    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   4   9   24  
  Guns                     37   | .   4   9   24  
Classes Destroyed          10   | .   3   7   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   6    | .   .   2   4   
  Recycler                 1    | .   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  12   | .   2   .   10  
  Grunt                    13   | .   2   4   7   
  Duelist                  2    | .   .   1   1   
  Sentry                   10   | .   .   4   6   
Best Kill Streak           7    | .   3   3   7   
  Combat Bots Only         6    | .   2   2   6   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        204  | .    20   57   127  
  Missed                   52   | .    6    12   34   
Damage Taken               1753 | .    163  614  976  
  Core                     236  | .    76   37   123  
  Absorbed by Shields      222  | .    .    .    222  
Core Remaining (%)         86   | 100  69   90   .    
Volleys Fired              154  | .    11   61   82   
  Largest                  2    | .    2    2    2    
  Hottest                  50   | .    40   46   50   
Shots Fired                306  | .    22   122  162  
  Gun                      306  | .    22   122  162  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  306  | .    22   122  162  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    16   8    14   
  Robot Miss Streak        9    | .    2    4    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           199  | .    17   81   101  
  Core Hits                86   | .    8    27   51   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         4    | .    .    2    2    
    Destroy                4    | .    .    2    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3225 | .    202  1169 1854 
  Guns                     3225 | .    202  1169 1854 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3225 | .    202  1169 1854 
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    2    .    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        44   | .    2    44   35   
  Average Temperature      15   | .    2    18   11   
  Received Heat Transfer   620  | .    60   213  347  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             725  | .   108 258 725 
  Initial                  108  | .   .   45  108 
  Average                  193  | .   47  92  347 
Maximum Alert Level        3    | .   .   1   3   
  Low Security (%)         57   | 100 100 86  14  
  Level 1                  27   | .   .   13  52  
  Level 2                  14   | .   .   .   32  
  Level 3                  .    | .   .   .   1   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      17   | .   .   .   17  
  Distress Signals         17   | .   .   .   17  
Times Spotted              63   | .   6   17  40  
  Peak Tracking Total      10   | .   4   4   10  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   .   3   4   
  Terminals                5    | .   .   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   .   6   16  
  Successful               12   | .   .   3   9   
  Failed                   10   | .   .   3   7   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                13   | .   .   5   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              9    | .   .   1   8   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   3   1   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Registered Components    1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   .   7   
  Insert Component         3    | .   .   .   3   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   .   3   4   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1931 | 76  298 709 848 
Spaces Moved               982  | 47  156 302 477 
  Core                     14   | 14  .   .   .   
  Treads                   596  | 33  156 302 105 
  Legs                     174  | .   .   .   174 
  Wheels                   .    | .   .   .   .   
  Hover                    198  | .   .   .   198 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  160 160 48  
  Average Speed            131  | 134 160 160 103 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   35  40  52  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1364 | 60  184 406 714 
  Wait                     95   | .   5   16  74  
  Move                     979  | 46  155 301 477 
  Hop                      .    | .   .   .   .   
  Pick Up                  63   | 8   8   16  31  
  Fast Attach              1    | .   .   .   1   
  Attach                   26   | 6   1   4   15  
  Detach                   1    | .   .   .   1   
  Swap                     11   | .   1   4   6   
  Drop                     34   | .   3   4   27  
  Fire                     154  | .   11  61  82  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 10)
  375 | -10/Materials | Entered another Materials area
  375 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  543 | -9/Materials  | Discovered new exit (range 13)
 1007 | -9/Materials  | Discovered new exit (range 12)
 1084 | -9/Materials  | Entered another Materials area
 1084 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1884 | -8/Materials  | First assault squad dispatched
 1932 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Inventory(Components)
Retrieving component inventory records...
  Found 3 registered component stockpiles:
    YKZOB21PRI: Melee Analysis Suite
    C5SVS1Q06S: Lrn. Tractor Beam
    WYLV8ORYDF: Pulse Rifle
  Downloaded coordinate data.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01912_ C-30 ARC bursts open, deploying its
  payload.
01912_ G-50 Soldier unfolds itself.
01912_ B-36 Bruiser unfolds itself.
01912_ L-31 Rogue unfolds itself.
01912_ B-36 Bruiser unfolds itself.
01917_ Terminal disabled.
01926_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ???????????????????###########???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#     ]!  #???????????????????? |
| ???????????????????# """ ]   #???????????????????? |
| ???????????????????# """     #???????????????????? |
| ???????????????????# """     #???????????????????? |
| ???????????????????#         #???????????????????? |
| ??????????????????## "T"     #???????????????????? |
| ??????????????????#  ""*%@   #???????????????????? |
| ??????????????????######b##########??????????????? |
| ?????????????????????# =g  #  [[  #??????????????? |
| ?????????????#########     #  [[  #??????????????? |
| ???????????          %     +      #??????????????? |
| ??????????????########     #     !#??????????????? |
| ?????????????????????#     #      #??????????????? |
| ?????????????????????### ###?     #??????????????? |
| ???????????????????????# #???######??????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????# #???????????##??????????? |
| ???????????????????????# #??????????#    ????????? |
| ???????????????????????# #??????????#"    ######## |
| ???????????????????????#%#??????????#T    ##       |
| ??????????????????######+####???????#     ##       |
| ??????????????????#     [   #???????#     ##       |
| ??????????????????#/   [    #########  """##   ### |
| ??????????????????#         #      ##  """##   #?? |
| ??????????????????#         #      ##    "##   #?? |
| ??????????????????#"S  ! ]  # """  ##     ##   ### |
| ??????????????????#"""  ]]  # """  ## [=%*##   ##  |
| ???##+##??????????# ""  ]   # """[*##=% = ##   ##  |
| ???    #?##???????#         #  [ [!## = = ##   ##  |
| ???#   #  ????????#####+########+######+###     #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Transmission Jammer | -8/Materials | Scanalyzed
      Cooling System | -8/Materials | Scanalyzed
        Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyCentriumMace
  Manual?         0
Play Time         00:18:38
  Cumulative      93.1 hours
  Start           2024.04.15 @ 11:44:25
  End             2024.04.15 @ 12:02:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47b087ec-86bc-4a88-a841-5da09ba11645