Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 12:02:21 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1342) 1342 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 3348 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 427/550 Matter 228/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Hovering (112) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Deuterium Engine Airjet Airjet Aerolev Unit Aerolev Unit Aerolev Unit Improved Signal Interpreter Transmission Jammer Hacking Suite Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Rocket Launcher Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Airjet Airjet Aerolev Unit Aerolev Unit Aerolev Unit Improved Signal Interpreter Transmission Jammer Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Rocket Launcher Great Maul [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 6 2 8 22 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 . 1 12 Treads 5 | 2 . 1 2 Leg 5 | . . . 5 Wheel . | . . . . Hover 5 | . . . 5 Flight . | . . . . Utility 12 | 1 1 4 6 Device 5 | . . 1 4 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 8 | 2 . 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 2 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 6 | . . 3 3 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . . 1 2 Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 85 74 97 Engine 10 | . 14 11 9 Treads 17 | . 28 25 8 Leg 7 | . . . 15 Hover 5 | . . . 11 Device 6 | . . . 13 Storage 10 | . 14 11 9 Processor 1 | . . . 4 Protection 5 | . . 4 8 Ballistic Gun 21 | . 28 22 18 Naked Turns . | . . . . Heaviest Build 42 | 14 31 39 42 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 14 15 15 Most Carried 15 | 4 8 15 15 Average Carried 10 | 1 3 10 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 7 15 15 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1541 | 242 66 447 786 Remotely . | . . . . Salvage Created 1845 | . 147 687 1011 Parts 134 | . 12 46 76 Haulers Intercepted 6 | . . 2 4 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 4 9 24 Guns 37 | . 4 9 24 Classes Destroyed 10 | . 3 7 . Builder 2 | . . 2 . Tunneler 1 | . . 1 . Hauler 6 | . . 2 4 Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 2 | . 1 . 1 Swarmer 12 | . 2 . 10 Grunt 13 | . 2 4 7 Duelist 2 | . . 1 1 Sentry 10 | . . 4 6 Best Kill Streak 7 | . 3 3 7 Combat Bots Only 6 | . 2 2 6 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 204 | . 20 57 127 Missed 52 | . 6 12 34 Damage Taken 1753 | . 163 614 976 Core 236 | . 76 37 123 Absorbed by Shields 222 | . . . 222 Core Remaining (%) 86 | 100 69 90 . Volleys Fired 154 | . 11 61 82 Largest 2 | . 2 2 2 Hottest 50 | . 40 46 50 Shots Fired 306 | . 22 122 162 Gun 306 | . 22 122 162 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 306 | . 22 122 162 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 8 14 Robot Miss Streak 9 | . 2 4 9 Penetration Max . | . . . . Secondary Targets 5 | . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 199 | . 17 81 101 Core Hits 86 | . 8 27 51 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 4 | . . 2 2 Destroy 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3225 | . 202 1169 1854 Guns 3225 | . 202 1169 1854 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3225 | . 202 1169 1854 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 44 | . 2 44 35 Average Temperature 15 | . 2 18 11 Received Heat Transfer 620 | . 60 213 347 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 725 | . 108 258 725 Initial 108 | . . 45 108 Average 193 | . 47 92 347 Maximum Alert Level 3 | . . 1 3 Low Security (%) 57 | 100 100 86 14 Level 1 27 | . . 13 52 Level 2 14 | . . . 32 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement . | . . . . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed 17 | . . . 17 Distress Signals 17 | . . . 17 Times Spotted 63 | . 6 17 40 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . . 3 4 Terminals 5 | . . 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 22 | . . 6 16 Successful 12 | . . 3 9 Failed 10 | . . 3 7 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 13 | . . 5 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 9 | . . 1 8 Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Registered Components 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 3 4 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1931 | 76 298 709 848 Spaces Moved 982 | 47 156 302 477 Core 14 | 14 . . . Treads 596 | 33 156 302 105 Legs 174 | . . . 174 Wheels . | . . . . Hover 198 | . . . 198 Flight . | . . . . Fastest Speed 48 | 50 160 160 48 Average Speed 131 | 134 160 160 103 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 35 40 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1364 | 60 184 406 714 Wait 95 | . 5 16 74 Move 979 | 46 155 301 477 Hop . | . . . . Pick Up 63 | 8 8 16 31 Fast Attach 1 | . . . 1 Attach 26 | 6 1 4 15 Detach 1 | . . . 1 Swap 11 | . 1 4 6 Drop 34 | . 3 4 27 Fire 154 | . 11 61 82 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 10) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -9/Materials | Discovered new exit (range 13) 1007 | -9/Materials | Discovered new exit (range 12) 1084 | -9/Materials | Entered another Materials area 1084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1884 | -8/Materials | First assault squad dispatched 1932 | -8/Materials | Self-destructed Last Messages --------------- >>Inventory(Components) Retrieving component inventory records... Found 3 registered component stockpiles: YKZOB21PRI: Melee Analysis Suite C5SVS1Q06S: Lrn. Tractor Beam WYLV8ORYDF: Pulse Rifle Downloaded coordinate data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01912_ C-30 ARC bursts open, deploying its payload. 01912_ G-50 Soldier unfolds itself. 01912_ B-36 Bruiser unfolds itself. 01912_ L-31 Rogue unfolds itself. 01912_ B-36 Bruiser unfolds itself. 01917_ Terminal disabled. 01926_ L-31 Rogue destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ]! #???????????????????? | | ???????????????????# """ ] #???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????## "T" #???????????????????? | | ??????????????????# ""*%@ #???????????????????? | | ??????????????????######b##########??????????????? | | ?????????????????????# =g # [[ #??????????????? | | ?????????????######### # [[ #??????????????? | | ??????????? % + #??????????????? | | ??????????????######## # !#??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????### ###? #??????????????? | | ???????????????????????# #???######??????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????##??????????? | | ???????????????????????# #??????????# ????????? | | ???????????????????????# #??????????#" ######## | | ???????????????????????#%#??????????#T ## | | ??????????????????######+####???????# ## | | ??????????????????# [ #???????# ## | | ??????????????????#/ [ ######### """## ### | | ??????????????????# # ## """## #?? | | ??????????????????# # ## "## #?? | | ??????????????????#"S ! ] # """ ## ## ### | | ??????????????????#""" ]] # """ ## [=%*## ## | | ???##+##??????????# "" ] # """[*##=% = ## ## | | ??? #?##???????# # [ [!## = = ## ## | | ???# # ????????#####+########+######+### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Transmission Jammer | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyCentriumMace Manual? 0 Play Time 00:18:38 Cumulative 93.1 hours Start 2024.04.15 @ 11:44:25 End 2024.04.15 @ 12:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47b087ec-86bc-4a88-a841-5da09ba11645