Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 12:30:16 Player: gorb Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2019) 2019 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4904 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 55/100 System Corruption 7% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Improved Aluminum Leg Light Armor Plating Improved Medium Armor Plating Hardlight Generator Heavy EM Shotgun Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Heavy EM Shotgun Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Precision Grenade Launcher Precision Grenade Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 82 | 6 4 20 9 25 18 Power 8 | 1 . 1 1 2 3 Engine 4 | 1 . . 1 1 1 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 35 | 2 . 11 4 9 9 Treads . | . . . . . . Leg 26 | 2 . 11 4 4 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . . . . 5 4 Utility 16 | 1 2 3 2 5 3 Device 3 | . . . . 2 1 Storage 4 | 1 1 1 . . 1 Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 6 | . 1 1 2 1 1 Artifact . | . . . . . . Weapon 23 | 2 2 5 2 9 3 Energy Gun 7 | 2 . 1 . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | . 2 4 2 3 . Ballistic Cannon 2 | . . . . 2 . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 32 | . . 4 2 12 14 Power 5 | . . 1 . 2 2 Propulsion 12 | . . 2 1 4 5 Utility 6 | . . . 1 2 3 Weapon 9 | . . 1 . 4 4 Highest Loss Streak 13 | . . 2 2 4 13 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 94 | . 96 97 99 95 80 Engine 4 | . 14 5 1 6 . Core 5 | . . 4 9 1 6 Leg 32 | . 28 42 43 27 . Flight 4 | . . . . 6 22 Device 2 | . . . . 3 9 Storage 10 | . 14 11 11 9 6 Processor 4 | . . 3 4 7 6 Protection 8 | . 10 7 6 13 4 Energy Gun 3 | . 18 . . 4 6 Ballistic Gun 13 | . 9 21 22 6 . Ballistic Cannon 2 | . . . . 5 6 Launcher 1 | . . . . . 6 Peak Build Rating 44 | 6 8 18 24 37 44 Average Rating 21 | 2 6 12 18 31 36 On Entrance 15 | . 6 7 18 24 36 Naked Turns . | . . . . . . Heaviest Build 68 | 14 20 38 42 68 45 Greatest Support 50 | 20 20 43 48 50 32 Greatest Overweight (x) 7 | 2 . 1 . 2 7 Average Overweight (x) . | 1 . . . 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 14 Most Carried 15 | 8 10 15 15 15 15 Average Carried 12 | 5 7 12 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 4 9 15 15 15 10 Class Distribution -------------------- 47% | Scavenger-Mutant 39% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1664 | 196 104 602 202 512 48 Remotely . | . . . . . . Salvage Created 2388 | . 225 815 275 1005 68 Parts 162 | . 12 60 24 62 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 44 | . 4 13 8 17 2 Guns 27 | . 3 13 8 3 . Cannons 10 | . . . . 9 1 AOE 6 | . . . . 5 1 Classes Destroyed 11 | . 2 4 2 3 . Worker 3 | . . 1 . 2 . Builder 2 | . . . . 2 . Recycler 4 | . . 1 . 3 . Mechanic 1 | . . . . 1 . Watcher 7 | . 1 4 . 2 . Swarmer 3 | . . . 3 . . Grunt 29 | . 4 8 4 11 2 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 . 1 . Sentry 8 | . . 4 . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 11 | . 3 4 3 11 2 Combat Bots Only 7 | . 2 3 3 7 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 598 | . 27 122 37 166 246 Missed 182 | . 12 29 12 45 84 Damage Taken 5084 | . 173 1191 341 1743 1636 Core 1128 | . 32 156 64 163 713 Absorbed by Shields 48 | . . . . 48 . Redirected to Shielding 37 | . 3 34 . . . Ignored by Resistances 173 | . . . . 173 . Regen/Repaired (Parts) 355 | . . 74 . . 281 Core Remaining (%) 75 | 100 87 . 45 70 . Volleys Fired 175 | . 17 77 19 55 7 Largest 3 | . 2 2 2 2 3 Hottest 136 | . 80 46 46 100 136 Shots Fired 332 | . 34 146 39 98 15 Gun 274 | . 34 146 39 45 10 Cannon 43 | . . . . 40 3 Launcher 15 | . . . . 13 2 Special . | . . . . . . Kinetic 249 | . . 146 39 61 3 Thermal 11 | . . . . 1 10 Explosive 15 | . . . . 13 2 Electromagnetic 57 | . 34 . . 23 . Robot Hit Streak 12 | . 8 12 6 9 7 Robot Miss Streak 7 | . 3 7 3 4 1 Penetration Max . | . . . . . . Secondary Targets 6 | . . 4 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 215 | . 24 97 22 60 12 Core Hits 114 | . 8 37 12 50 7 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 2 1 Burn 1 | . . . . . 1 Destroy 1 | . . . 1 . . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4905 | . 388 1357 347 2407 406 Guns 2717 | . 368 1345 337 510 157 Cannons 631 | . . . . 605 26 Explosions 1507 | . 20 . . 1264 223 Melee . | . . . . . . Ramming 50 | . . 12 10 28 . Kinetic 2521 | . . 1345 337 813 26 Thermal 270 | . 20 . . 93 157 Explosive 1281 | . . . . 1186 95 Electromagnetic 783 | . 368 . . 287 128 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 . 7 Average Corruption 1 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 4 . 5 Message Errors 2 | . . . 1 . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . 2 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . 24 6 Projectiles . | . . . . . . Explosions 30 | . . . . 24 6 Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 316 | . . . . 184 132 Shots 9 | . . . . 6 3 Rammed 1 | . . . . 1 . Targets Rammed 6 | . . 1 3 2 . Kicked 5 | . . 1 3 1 . Crushed . | . . . . . . Highest Temperature 462 | . 192 20 6 462 194 Average Temperature 105 | . 93 6 3 126 77 Received Heat Transfer 1965 | . 90 588 132 633 522 Effects 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 681 | . 50 . . 187 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 331 | . 215 250 157 331 229 Initial 150 | . . 90 42 . 150 Average 114 | . 169 142 54 146 104 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 82 | 100 32 81 100 72 97 Level 1 17 | . 67 18 . 27 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 1 3 1 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 8 27 11 29 8 Peak Tracking Total 6 | . 3 4 3 6 5 Tactical Retreats 4 | . 1 . 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 7 | . 2 . . 3 2 Max in Single Turn 2 | . 1 . . 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . . 5 1 2 1 Terminals 5 | . . 4 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . . 10 1 6 3 Successful 12 | . . 5 1 4 2 Failed 8 | . . 5 . 2 1 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 12 | . . 7 . 5 . Fabricators . | . . . . . . Repair Stations 6 | . . 3 . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . . 3 1 3 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Alert Level 2 | . . 1 . 1 . Patrol Status 1 | . . . . 1 . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . . 2 Scan Component 2 | . . 1 . . 1 Repair 2 | . . 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 4 . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 52 | . . 26 . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4507 | 98 371 1203 1144 1057 634 Spaces Moved 2721 | 58 253 687 877 466 380 Core 67 | 57 . . . . 10 Treads . | . . . . . . Legs 2162 | 1 253 687 877 344 . Wheels . | . . . . . . Hover . | . . . . . . Flight 492 | . . . . 122 370 Fastest Speed 29 | 50 120 120 120 109 29 Average Speed 130 | 106 120 126 120 177 117 Slowest Speed 400 | 150 120 190 120 260 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 54 37 93 25 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 122 | . 3 . . 111 8 Melee . | . . . . . . Projectile 21 | . . . . 21 . AOE 101 | . 3 . . 90 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3340 | 93 288 880 935 595 549 Wait 246 | 22 . 65 9 24 126 Move 2716 | 57 252 686 876 465 380 Hop . | . . . . . . Pick Up 76 | 8 10 18 7 19 14 Fast Attach 10 | 2 . 3 2 2 1 Attach 37 | 4 1 8 1 14 9 Detach 2 | . . . . . 2 Swap 35 | . 3 9 6 9 8 Drop 37 | . 5 13 12 5 2 Fire 175 | . 17 77 19 55 7 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 5 | . . 1 3 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Propulsion x2 1435 | -9/Materials | Repaired Aluminum Leg 1629 | -9/Materials | Build established: Scavenger-Mutant 1640 | -9/Materials | Discovered new exit (range 12) 1673 | -9/Materials | Entered Mines 1695 | -9/Mines | Met a Derelict bent on vengeance 1771 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1885 | -9/Mines | Discovered new exit (range 6) 1949 | -9/Mines | Discovered new exit (range 10) 1999 | -9/Mines | Learned location of Storage (-9) 2134 | -9/Mines | Core integrity fell below 50% 2219 | -9/Mines | Found a hidden stash of uninstalled traps 2279 | -9/Mines | Learned Materials stockpile data 2530 | -9/Mines | Met a Derelict shopkeep closing up shop 2817 | -9/Mines | Entered Materials 2817 | -8/Materials | Evolved 2 slots: Utility x2 3616 | -8/Materials | Garrison activated, responded to threat 3639 | -8/Materials | Lost 4 parts (3n1u) 3654 | -8/Materials | Destroyed 7 combat bots 3700 | -8/Materials | Lost 3 parts (1p1u1w) 3705 | -8/Materials | Build established: Mutant 3741 | -8/Materials | Discovered new exit (range 12) 3874 | -8/Materials | Entered Factory 3874 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4191 | -7/Factory | Repaired Lrg. Storage Unit 4478 | -7/Factory | Core integrity fell below 50% 4498 | -7/Factory | Core integrity fell below 20% 4508 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Hvy. Laser destroyed. K-01 Serf collects debris. Acquired 27 matter. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. B-48 Gladiator suffers critical hit (Burn). K-01 Serf collects debris. Adv. Targeting Computer destroyed. Adv. Weight Redist. System destroyed. K-01 Serf collects debris. B-48 Gladiator heat short circuits Rnf. Deuterium Engine. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). Knocked back. B-48 Gladiator heat damages Mace. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????? ?????????????????????????# | | ??????????????????? ?????????????????????????# | | ??????????????????? ?????########???????????# | | ??????????????????? ?????# #???????????# | | ???????????????????? ?????# ###########?# | | ???????????????????? ?????# ## ##### | | ????????????????????#%?????# ## """ # | | ??????????????????###+###### !## """ # | | ??????????????????# # ## """ # | | ??????????????????# # ## + | | ??????????????????# g # ## """ # | | ??????????????????# gg # ## """ # | | ??????????????????+ ####+#### """ # | | ??????????????????# ### #?# # | | ??????????????????# + #??######### | | ??????????????????# Y ### #??????????# | | ??????????????????# b #?# #??????????# | | ??????????????????#######@#### ##?????????# | | ????????????????????????# #?# #?????????# | | ??????????????????????### ### #?????????# | | ???????????????? +?????????# | | ??????????????????????####### #?????????# | | ????????????????????????????# #?????????# | | ????????????????????????????### ###?????????# | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #???????????# | | ????????????????????????#######+######??????# | | ????????????????????????# #??????# | | ????????????????????????# #??????# | | ????????????????????????# #??????# | | ????????????????????????# """ """ #??????# | | ????????????????????????# """ """ #??????# | | ????????????????????????# """ """ ######## | | ????????????????????????# "" "" # | | ????????????????????????# "" "" # | | ????????????????????????# # """ """ | | ????????????????????????# + """ """ | | ????????????????????????# # """ """ | | ????????????????????????# # | | ??????????????####+################### """ """ | | ??????????????# """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyDirtyClaw Manual? 0 Play Time 00:51:56 Cumulative 12.9 hours Start 2024.11.05 @ 11:18:23 End 2024.11.05 @ 12:30:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fd4a4d7-f5f3-4fff-aa0e-d4834d452230