Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.15 @ 13:46:54 Player: swetpototo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (203) 1015 Value Destroyed (8773) 8773 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3530) 3530 TOTAL SCORE: 21018 Bonus ------- High Alert Combat Kills 30 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1293/1600 Matter 2/300 Energy 337/350 System Corruption 5% Temperature Cool (7) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg Heavy Shield Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Weapon Cycler Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON (4) ------- Hypervelocity Railgun Helical Railgun Heavy Hardcell Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Light Particle Reactor Compact Particle Reactor Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Armored Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg Advanced Cooling System Matter Compressor (250) Long-range Sensor Array Layered Heavy Armor Plating Advanced KE Penetrator Light Antimatter Cannon Compact Mass Driver Great Axe Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Improved Thunder Leg Improved Thunder Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Kinecellerator Improved Weapon Cycler Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Hardcell Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Particle Reactor Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Armored Leg Improved Thunder Leg Advanced Cooling System Matter Compressor Long-range Sensor Array Layered Heavy Armor Plating Advanced KE Penetrator Hypervelocity Railgun Helical Railgun Light Antimatter Cannon Heavy Hardcell Cannon Great Axe [Rating: 173] Favorites ----------- Power Compact Particle Reactor Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Enhanced Armored Leg Leg Enhanced Armored Leg Utility Hacking Suite Device Kinecellerator Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Antimatter Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Precision Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 . . . 2 2 2 2 2 2 Power 1 | . 1 . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . . . Utility 12 | . . . 2 . . . . 2 2 . 2 2 2 Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 130 | . 7 9 7 41 . 1 1 10 9 2 26 5 12 Power 17 | . 3 3 1 6 . . . . 1 . 2 . 1 Engine 11 | . 3 3 1 3 . . . . 1 . . . . Core 3 | . . . . 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . 2 . 1 Propulsion 31 | . 2 6 . 9 . 1 . . . 2 5 1 5 Treads . | . . . . . . . . . . . . . . Leg 31 | . 2 6 . 9 . 1 . . . 2 5 1 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | . . . 2 12 . . 1 4 6 . 12 4 4 Device 24 | . . . 2 7 . . . . 4 . 7 2 2 Storage 2 | . . . . . . . . . 1 . 1 . . Processor . | . . . . . . . . . . . . . . Hackware 14 | . . . . 3 . . . 4 1 . 3 2 1 Protection 5 | . . . . 2 . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 37 | . 2 . 4 14 . . . 6 2 . 7 . 2 Energy Gun 3 | . . . . 3 . . . . . . . . . Energy Cannon 7 | . 2 . 1 1 . . . 1 2 . . . . Ballistic Gun 10 | . . . . 5 . . . 2 . . 2 . 1 Ballistic Cannon 14 | . . . 3 2 . . . 3 . . 5 . 1 Launcher 2 | . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 13 . . . . 1 . 10 2 . Parts Lost 24 | . . . 1 7 1 . . . 3 . 5 . 7 Power 2 | . . . . . . . . . 1 . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . Utility 15 | . . . . 4 1 . . . 2 . 3 . 5 Weapon 5 | . . . 1 1 . . . . . . 2 . 1 Highest Loss Streak 3 | . . . 1 3 1 . . . 2 . 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | 7 9 9 9 9 10 9 9 9 14 17 18 17 17 Power 1 | 1 1 2 2 1 1 1 1 1 1 1 1 2 2 Propulsion 3 | 2 1 1 1 1 2 1 1 1 3 2 5 5 6 Utility 4 | 3 4 4 4 3 7 7 7 5 5 8 6 3 4 Weapon 3 | 1 1 2 1 2 . . . 1 5 6 4 6 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 31 | . 6 . 2 6 . . . 1 2 . 4 . 10 Power 4 | . . . . 2 . . . . . . . . 2 Propulsion 7 | . 2 . . . . . . . . . 1 . 4 Utility 11 | . 2 . 1 1 . . . 1 2 . 1 . 3 Weapon 9 | . 2 . 1 3 . . . . . . 2 . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 98 91 97 86 82 89 97 96 98 91 90 80 Engine 7 | . 24 20 16 8 7 7 7 6 3 5 . . . Core 2 | . . . . 5 7 7 7 6 5 5 . . . Reactor 2 | . . . . . . . . . . . 8 8 6 Leg 26 | . 24 38 33 27 23 25 28 25 22 28 26 25 22 Device 11 | . 12 10 16 12 7 7 7 . 10 15 17 16 12 Storage 6 | . 12 10 8 7 7 7 7 6 5 5 4 4 3 Hackware 12 | . . . . 3 7 7 7 30 27 20 17 24 24 Protection 1 | . . . . 3 2 . 4 . . . 2 4 1 Energy Cannon 3 | . 8 20 15 . . . . 1 3 5 . . . Ballistic Gun 6 | . 16 . . 9 7 7 7 2 . . 1 . 2 Ballistic Cannon 8 | . . . . 10 9 7 7 12 16 15 9 8 5 Slashing Weapon 1 | . . . . 2 7 7 7 6 1 . . . . Peak Build Rating 173 | 7 9 17 25 82 73 63 67 76 91 99 157 168 173 Average Rating 82 | 7 8 14 19 65 61 60 66 74 85 98 139 161 161 On Entrance 64 | 7 7 9 17 25 73 56 63 67 76 91 99 149 163 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 18 25 31 36 70 64 49 69 69 100 100 123 120 132 Greatest Support 180 | 20 20 52 52 80 80 80 80 80 80 118 160 170 180 Greatest Overweight (x) 2 | . 2 1 . 1 . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 13 | 10 10 10 10 10 10 10 10 10 17 20 20 20 20 Most Carried 20 | 7 10 10 10 10 10 10 9 10 19 19 20 20 20 Average Carried 13 | 7 9 9 9 9 10 9 9 9 14 17 19 19 19 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 20 20 20 20 20 Final Carried 20 | 7 10 10 10 10 10 9 9 10 19 17 20 20 20 Class Distribution -------------------- 39% | Wizard-Gunner 24% | Hacker-Mutant 15% | Hacker-Tank 14% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Wizard-Gunner | -6/Factory Wizard-Gunner | -5/Factory Wizard-Gunner | -4/Factory Wizard-Gunner | -3/Research Wizard-Gunner | -2/Research Wizard-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Matter Collected 6128 | 200 145 151 36 1376 6 . 33 432 713 . 1214 171 1651 Remotely . | . . . . . . . . . . . . . . Salvage Created 7970 | . 316 319 439 1649 . . 61 530 679 . 1490 313 2174 Parts 380 | . 23 22 24 86 . . 3 30 24 . 64 14 90 Haulers Intercepted 14 | . . 1 1 5 . . . . 2 . 3 1 1 Recyclers Shooed 4 | . . . . . . . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 146 | . 9 5 7 37 . . 2 12 14 . 26 2 32 Melee 6 | . . . . 5 . . . 1 . . . . . Guns 34 | . 7 . . 14 . . 2 3 . . 4 . 4 Cannons 101 | . 2 5 7 16 . . . 8 14 . 20 2 27 AOE 3 | . . . . 1 . . . . . . 2 . . Classes Destroyed 17 | . 4 3 2 6 . . . 1 1 . . . . Worker 18 | . . . 1 5 . . . 2 2 . 1 1 6 Builder 9 | . 1 . . 1 . . . 1 . . 3 . 3 Hauler 14 | . . 1 1 5 . . . . 2 . 3 1 1 Recycler 8 | . . . 1 . . . . 1 . . 1 1 4 Mechanic 1 | . . . . 1 . . . . . . . . . Operator 4 | . . 1 1 1 . . . . . . 1 . . Watcher 3 | . 1 . . . . . . 1 1 . . . . Swarmer 37 | . 4 . 2 10 . . . 5 3 . 10 . 3 Grunt 33 | . 5 3 3 8 . . . 1 2 . 7 . 4 Brawler 4 | . . . . . . . . 1 . . 3 . . Duelist 2 | . . . . 2 . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . Sentry 23 | . . 2 2 7 . . . 3 4 . 1 1 3 Specialist 4 | . . . . 2 . . 2 . . . . . . Hunter 18 | . . . . 1 . . . 2 2 . 2 . 11 Programmer 22 | . . . . 6 . . . . 2 . 2 1 11 Behemoth 2 | . . . . . . . . . 1 . 1 . . Best Kill Streak 10 | . 2 3 3 6 . . 2 4 6 . 9 4 10 Combat Bots Only 7 | . 2 2 2 6 . . 2 3 5 . 6 1 7 Max Kills in Single Turn 4 | . 1 1 2 2 . . 1 2 2 . 3 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . 2 . . Melee 1 | . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Hostile Shots Fired 1174 | . 50 17 47 378 2 . 29 111 95 . 130 14 301 Missed 383 | . 12 7 14 122 1 . 16 34 29 . 35 5 108 Hits 791 | . 38 10 33 256 1 . 13 77 66 . 95 9 193 Melee 20 | . . . . 13 1 . . . . . 6 . . Projectile 771 | . 38 10 33 243 . . 13 77 66 . 89 9 193 AOE 5 | . . . . . . . . . 5 . . . . Critical Strikes 21 | . . . 1 4 . . . . 2 . 4 . 10 Part Disruptions 2 | . . . . . . . . . . . . . 2 Damage Taken 8770 | . 287 90 348 2498 23 . 64 570 943 . 1166 160 2621 Core 959 | . 66 14 52 210 . . . 91 120 . 81 18 307 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 5412 | . 184 55 214 1551 13 . 144 366 560 . 690 94 1541 Regen/Repaired (Parts) 197 | . . . . 197 . . . . . . . . . Core Remaining (%) 88 | 100 73 96 90 . . . 70 89 88 100 93 98 80 Volleys Fired 355 | . 38 14 21 74 . . 5 25 27 . 53 6 92 Largest 4 | . 2 2 2 4 . . 2 3 4 . 4 2 3 Hottest 169 | . 120 120 120 144 . . 61 128 163 . 169 136 146 Shots Fired 941 | . 76 28 39 237 . . 10 67 100 . 164 11 209 Gun 336 | . 66 . . 149 . . 5 8 . . 40 . 68 Cannon 604 | . 10 28 39 87 . . 5 59 100 . 124 11 141 Launcher 1 | . . . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 814 | . 66 . . 214 . . 10 59 81 . 164 11 209 Thermal 120 | . 10 28 39 16 . . . 8 19 . . . . Explosive 1 | . . . . 1 . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . . . . . . Robot Hit Streak 35 | . 25 17 29 35 . . 17 18 24 . 17 3 12 Robot Miss Streak 13 | . 2 1 1 7 . . 2 13 7 . 5 1 3 Penetration Max 2 | . . . . . . . . 1 . . 1 . 2 Secondary Targets 5 | . 1 . . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 683 | . 64 21 31 208 . . 8 52 71 . 103 4 121 Core Hits 424 | . 24 10 16 114 . . 8 40 67 . 86 3 56 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . 2 . . . . . . . . . 1 . 3 Critical Strikes 46 | . 2 . . 7 . . . 5 1 . 12 . 19 Destroy 9 | . 2 . . . . . . . . . 1 . 6 Blast 32 | . . . . 2 . . . 5 1 . 11 . 13 Sever 5 | . . . . 5 . . . . . . . . . Melee Attacks 31 | . . . . 24 . . . 7 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 31 | . . . . 24 . . . 7 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 5 . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26116 | . 623 365 585 6080 . . 212 1403 2686 . 5082 569 8511 Guns 4915 | . 468 . . 2560 . . 97 155 . . 976 . 659 Cannons 18904 | . 155 365 577 2075 . . 115 1024 2627 . 3892 569 7505 Explosions 865 | . . . . 359 . . . . 59 . 180 . 267 Melee 1217 | . . . . 993 . . . 224 . . . . . Ramming 215 | . . . 8 93 . . . . . . 34 . 80 Kinetic 21670 | . 468 . . 4173 . . 212 1017 2199 . 4868 569 8164 Thermal 2332 | . 155 365 577 608 . . . 162 428 . . . 37 Explosive 349 | . . . . 110 . . . . 59 . 180 . . Electromagnetic 333 | . . . . 103 . . . . . . . . 230 Impact . | . . . . . . . . . . . . . . Slashing 1217 | . . . . 993 . . . 224 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 5 4 4 4 . . . 1 . 5 Average Corruption 3 | . . . . 3 4 4 4 . . . 1 . 4 Corruption Purged 5 | . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . 48 1 1 2 . . . 5 . 18 Message Errors 17 | . . . . 12 . . 1 . . . 3 . 1 Matter Fused 17 | . . . . 8 . . 1 . . . 1 . 7 Heat Flow Errors 12 | . . . . 8 . . . . . . 1 . 3 Energy Discharges 8 | . . . . 5 . 1 . . . . . . 2 Parts Rejected 3 | . . . . 2 . . . . . . . . 1 Data Loss (minor) 8 | . . . . 5 1 . . . . . . . 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . Misfires 5 | . . . . 4 . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . Weapon Failures 3 | . . . . 2 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1578 | . . . 17 165 . . . 25 . . 241 126 1004 Projectiles 1474 | . . . 17 108 . . . 1 . . 241 126 981 Explosions 29 | . . . . 6 . . . . . . . . 23 Melee 75 | . . . . 51 . . . 24 . . . . . Knockbacks 97 | . . . . 10 . . 2 7 13 . 28 2 35 Impact . | . . . . . . . . . . . . . . Kinetic 86 | . . . . 9 . . 2 5 13 . 27 1 29 Secondary 11 | . . . . 1 . . . 2 . . 1 1 6 Self-Inflicted Damage 76 | . . . . 62 . . . . . . . . 14 Shots 3 | . . . . 2 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 21 | . . . 2 14 . . . . . . 1 . 4 Kicked 21 | . . . 2 14 . . . . . . 1 . 4 Crushed . | . . . . . . . . . . . . . . Highest Temperature 395 | . 300 378 324 395 . . . 294 366 . 357 59 204 Average Temperature 108 | . 78 127 157 168 . . . 94 127 . 90 31 43 Received Heat Transfer 1386 | . 201 69 234 450 . . . 78 117 . 156 9 72 Effects 16 | . . 1 2 9 . . . 1 2 . 1 . . Shutdowns 7 | . . 1 . 3 . . . . 2 . 1 . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 6 | . . . 2 3 . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . . . 2 Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 Parts Fried 4 | . . . . 2 . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . . . 1 3 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 1 3 2 . . . . . 2 . . . . Heat Transferred 4008 | . 333 777 1221 755 . . . 222 650 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . 1 . . . . . . 1 . 2 Low Security (%) 89 | 100 100 100 100 99 100 100 100 100 100 100 75 100 44 Level 1 10 | . . . . . . . . . . . 24 . 54 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 407 | . 50 41 95 208 . . 65 75 99 10 334 50 407 Initial 25 | . . . 7 . . . . 25 . 10 . 12 . Average 58 | . 5 14 40 42 . . 32 20 22 4 99 14 189 Influence Increases 4728 | . 252 161 212 1162 . . 65 367 453 . 880 92 1084 Destroy 0b10 Robot/C 2900 | . 180 100 140 720 . . 40 240 280 . 520 40 640 Destroy 0b10 Robot/NC 290 | . 10 10 20 70 . . . 25 25 . 45 15 70 Destroy Leader 732 | . 42 32 42 198 . . 10 72 76 . 86 22 152 Successful Hack 94 | . 20 . 10 10 . . . 8 . . 16 . 30 Disable Machine 104 | . . 4 . 36 . . . 16 12 . 24 . 12 Destroy Structure 443 | . . . . 83 . . . 6 60 . 174 15 105 Lose Combat Pursuer 165 | . . 15 . 45 . . 15 . . . 15 . 75 Influence Decreases 4464 | . 252 135 236 1164 . . . 432 423 30 850 119 823 Entered New Map 102 | . . . 19 2 . . . 40 . 20 . 18 3 Time Decay 3798 | . 252 135 207 998 . . . 392 401 10 552 101 750 Lost Part 222 | . . . 10 70 . . . . 22 . 50 . 70 Purge Threat 342 | . . . . 94 . . . . . . 248 . . Squads Dispatched 28 | . . . 2 12 . . 1 1 3 . 4 1 4 Investigation 4 | . . . 1 2 . . . . . . . . 1 Extermination 11 | . . . . 5 . . . 1 1 . 2 . 2 Reinforcement 13 | . . . 1 5 . . 1 . 2 . 2 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 3 . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . 1 . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Distress Signals 10 | . 4 1 1 1 . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 216 | . 18 12 18 50 4 . 4 13 20 . 31 5 41 Peak Tracking Total 8 | . 4 4 6 7 5 . 2 3 8 . 4 3 7 Tactical Retreats 8 | . . 1 . 2 . . 1 . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 15 | . 6 . 2 4 . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 26 | . . 1 . 9 . . . 4 3 . 6 . 3 Max in Single Turn 2 | . . 1 . 2 . . . 1 2 . 2 . 1 Garrison Access 4 | . . . 1 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 48 | . 7 2 5 17 . 1 . 4 2 . 4 1 5 Terminals 37 | . 6 2 4 10 . 1 . 3 2 . 4 1 4 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . . . . 1 Total Hacks 130 | . 26 4 15 34 . 1 . 18 12 . 11 2 7 Successful 86 | . 17 4 8 18 . 1 . 14 11 . 6 2 5 Failed 44 | . 9 . 7 16 . . . 4 1 . 5 . 2 Catastrophic 6 | . . . 1 2 . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 63 | . 19 3 6 9 . . . 7 7 . 7 . 5 Terminals 112 | . 25 4 14 21 . 1 . 16 12 . 11 2 6 Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 5 | . . . . 3 . . . 2 . . . . . Recycling Units 4 | . 1 . . 3 . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . . . . 1 Terminal Hacks 59 | . 12 2 6 8 . 1 . 9 10 . 5 2 4 Part Schematic 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . 1 . . . . . . . Level Access Points 5 | . . . . 1 . . . 1 . . 1 1 1 Terminal Index 3 | . 1 1 . . . . . . . . . . 1 Alert Level 16 | . 1 1 . 2 . . . 5 6 . . 1 . Unreport Threat 4 | . . . . 1 . . . . . . 3 . . Locate Traps 1 | . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 3 | . . . 1 1 . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . 1 . . . . Registered Components 3 | . 2 . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 8 | . 4 . 1 . . . . . 1 . 1 . 1 Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . 2 . . . . . Scan Component 2 | . . . . 1 . . . 1 . . . . . Repair 2 | . . . . 1 . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 2 . . . . . . . . 1 Seal Access 4 | . . . 1 2 . . . . . . . . 1 Unauthorized Hacks 13 | . 4 2 1 1 . . . 3 1 . 1 . . Terminals 13 | . 4 2 1 1 . . . 3 1 . 1 . . Botnet 13 | . 4 2 1 1 . . . 3 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . . . . . 1 . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 37 | . 5 2 4 13 . . . 3 2 . 4 1 3 Full Trace Events 3 | . . . 1 2 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . 36 . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 84 | . . . . 40 . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Active Infowar (turns) 2299 | 8 1165 316 326 472 . . . . . . 12 . . Sensors 2299 | 8 1165 316 326 472 . . . . . . 12 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Turns Passed 8957 | 8 1165 316 326 2706 89 40 84 739 798 45 1261 208 1172 Spaces Moved 5527 | 7 551 196 194 1798 75 33 57 466 400 36 811 154 749 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5527 | 7 551 196 194 1798 75 33 57 466 400 36 811 154 749 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 120 120 120 120 120 120 120 120 120 120 116 115 Average Speed 129 | 120 185 123 120 120 120 120 120 120 169 121 120 118 116 Slowest Speed 260 | 120 260 190 120 195 120 120 120 120 190 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . 12 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 89 21 19 49 71 1 67 13 13 1 21 4 20 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 31 | . . . . . . . . . . . 4 3 24 Terrain Destroyed 271 | . . . . 91 . . . 6 29 . 90 5 50 Melee . | . . . . . . . . . . . . . . Projectile 139 | . . . . 9 . . . 6 14 . 55 5 50 AOE 132 | . . . . 82 . . . . 15 . 35 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total 6556 | 6 633 246 249 2140 74 33 62 581 454 37 976 170 895 Wait 285 | . 9 19 14 117 . . . 62 3 . 31 1 29 Move 5514 | 6 550 195 193 1798 74 32 56 465 399 35 810 153 748 Hop . | . . . . . . . . . . . . . . Pick Up 61 | . 10 2 5 16 . . . 4 11 . 10 1 2 Fast Attach 89 | . 11 1 3 31 . . 1 6 4 . 24 3 5 Attach 31 | . . 2 2 5 . 1 . 4 4 2 5 3 3 Detach 21 | . . . . 8 . . . 3 3 . 4 1 2 Swap 36 | . 3 6 2 11 . . . . 1 . 8 . 5 Drop 112 | . 12 7 7 42 . . . 5 2 . 30 2 5 Fire 355 | . 38 14 21 74 . . 5 25 27 . 53 6 92 Melee 31 | . . . . 24 . . . 7 . . . . . Ram . | . . . . . . . . . . . . . . Kick 21 | . . . 2 14 . . . . . . 1 . 4 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 9 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Evolved 1 slot: Power x1 243 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Discovered exit to Materials (range 10) 313 | -10/Materials | Build established: Hacker-Mutant 364 | -10/Materials | Discovered exit to Materials (range 13) 522 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Discovered exit to Mines (range 8) 609 | -10/Materials | Derelicts attacked the area 657 | -10/Materials | Discovered exit to Materials (range 15) 949 | -10/Materials | Discovered exit to Mines (range 10) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Propulsion x2 1437 | -9/Materials | Identified exit to Materials 1437 | -9/Materials | Discovered exit to Materials (range 9) 1490 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Evolved 2 slots: Utility x2 1711 | -8/Materials | Identified exit to Factory 1711 | -8/Materials | Discovered exit to Factory (range 11) 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Weapon x2 2417 | -7/Factory | Hacking Suite fried by hacking feedback 2583 | -7/Factory | Cargo convoy interrupted 2643 | -7/Factory | Found Prototype Launcher 2644 | -7/Factory | Identified Scatter Rocket Array 2646 | -7/Factory | Lost 3 parts (2n1w) 2669 | -7/Factory | Found PL-3XN's Ring of Power 2721 | -7/Factory | Build established: Hacker-Gunner 3737 | -7/Factory | Build established: Hacker-Tank 3911 | -7/Factory | Fabricated Hacking Suite (x1) 4186 | -7/Factory | Repaired Antimatter Cannon 4376 | -7/Factory | Identified exit to Factory 4522 | -7/Factory | Sucked down chute 4522 | -7/Factory | Entered Waste 4533 | -7/Waste | Spotted C-40 Crusher 4534 | -7/Waste | Spotted C-40 Crusher 4536 | -7/Waste | Spotted C-40 Crusher 4549 | -7/Waste | Spotted C-40 Crusher 4553 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4564 | -7/Waste | Spotted C-40 Crusher 4598 | -7/Waste | Identified exit to Factory 4598 | -7/Waste | Discovered exit to Factory (range 12) 4611 | -7/Waste | Entered Factory 4650 | -7/Factory | Identified exit to DSF 4651 | -7/Factory | Entered DSF 4680 | -7/DSF | Additional patrols routed to DSF 4717 | -7/DSF | Discovered exit to Factory (range 15) 4735 | -7/DSF | Entered Factory 4735 | -6/Factory | Evolved 2 slots: Utility x2 5301 | -6/Factory | Build established: Wizard-Gunner 5448 | -6/Factory | Identified exit to Factory 5474 | -6/Factory | Entered another Factory area 5474 | -5/Factory | Evolved 2 slots: Utility x2 5591 | -5/Factory | Spotted B-75 Beast 5602 | -5/Factory | Destroyed B-75 Beast 6251 | -5/Factory | Identified exit to Factory 6251 | -5/Factory | Discovered exit to Factory (range 9) 6272 | -5/Factory | Entered another Factory area 6272 | -4/Factory | Evolved 2 slots: Propulsion x2 6291 | -4/Factory | Identified exit to Research 6291 | -4/Factory | Discovered exit to Research (range 12) 6317 | -4/Factory | Entered Research 6317 | -3/Research | Evolved 2 slots: Utility x2 6780 | -3/Research | Identified exit to Research 6816 | -3/Research | Found Prototype Hackware 6816 | -3/Research | Identified Exp. Hacking Suite 6860 | -3/Research | Spotted B-86 Titan 6866 | -3/Research | Destroyed B-86 Titan 7138 | -3/Research | Found Prototype Device 7138 | -3/Research | Identified Exp. Focal Shield 7346 | -3/Research | Identified exit to Quarantine 7346 | -3/Research | Discovered exit to Quarantine (range 16) 7578 | -3/Research | Entered another Research area 7578 | -2/Research | Evolved 2 slots: Utility x2 7668 | -2/Research | Identified exit to Access 7708 | -2/Research | Found Prototype Device 7708 | -2/Research | Identified Exp. Thermal Shield 7786 | -2/Research | Entered Access 7786 | -1/Access | Evolved 2 slots: Utility x2 8064 | -1/Access | Identified exit to Surface 8326 | -1/Access | Destroyed 7 combat bots 8590 | -1/Access | Spotted B-99 Colossus 8720 | -1/Access | Spotted B-99 Colossus 8958 | *** | Escaped! Last Messages --------------- 08894_ Slug penetrates Earth. 08897_ HV Slug penetrates Earth. 08897_ Slug penetrates Earth. 08902_ HV Slug penetrates Reinforced Barrier. 08916_ U-05 Engineer builds a Wall. 08917_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6G layout... Downloaded map data. 08935_ System corrupted: Matter fused (-6). 08936_ Triggered Alarm Trap. 08936_ An alarm sounds. 08936_ ALERT: Alarm triggered, dispatching investigation squad. 08936_ U-05 Engineer lays Concrete. 08948_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08952_ The Access Shell folds into the floor. 08953_ System corrupted: Matter fused (-9). 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