Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 11:27:24

Player: Tereza

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (409)      409
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 899

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     203/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (195) Ox7
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
                Weapon Shielding
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
                Ion Engine
          Light Nuclear Core
          Light Treads
                Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Mining Laser
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Weapon Shielding
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Nuclear Core
          Light Treads
                Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Mining Laser
                Mining Claw
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   14  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   8   .   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   3   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   84  100 
  Engine                   13   | .   13  14  
  Treads                   16   | .   16  14  
  Wheel                    11   | .   11  14  
  Storage                  14   | .   14  14  
  Protection               1    | .   1   14  
  Energy Gun               8    | .   8   .   
  Ballistic Gun            19   | .   19  28  
Peak Build Rating          11   | 5   11  11  
  Average Rating           8    | 4   8   10  
  On Entrance              5    | .   5   11  
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 10  88  .   
  Greatest Support         40   | 40  40  .   
  Greatest Overweight (x)  8    | .   8   .   
  Average Overweight (x)   6    | .   6   .   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   23  25  
  Most Carried             25   | 5   25  25  
  Average Carried          17   | 4   18  25  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 5   25  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           519  | 164 355 .   
  Remotely                 .    | .   .   .   
Salvage Created            546  | .   529 17  
  Parts                    33   | .   31  2   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   11  1   
  Guns                     8    | .   7   1   
  AOE                      4    | .   4   .   
Classes Destroyed          6    | .   6   .   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    8    | .   8   .   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        82   | .    69   13   
  Missed                   17   | .    16   1    
Damage Taken               1028 | .    751  277  
  Core                     261  | .    72   189  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  11   | .    .    11   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              93   | .    88   5    
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   40   
Shots Fired                185  | .    175  10   
  Gun                      183  | .    173  10   
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    2    .    
  Special                  .    | .    .    .    
  Kinetic                  120  | .    110  10   
  Thermal                  63   | .    63   .    
  Explosive                2    | .    2    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   4    
  Robot Miss Streak        9    | .    9    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           107  | .    101  6    
  Core Hits                41   | .    39   2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1292 | .    1244 48   
  Guns                     1094 | .    1046 48   
  Cannons                  .    | .    .    .    
  Explosions               188  | .    188  .    
  Melee                    .    | .    .    .    
  Ramming                  10   | .    10   .    
  Kinetic                  686  | .    638  48   
  Thermal                  408  | .    408  .    
  Explosive                188  | .    188  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       3    | .    3    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  23   | .    23   .    
    Message Errors         9    | .    9    .    
    Matter Fused           5    | .    5    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      3    | .    3    .    
    Data Loss (minor)      3    | .    3    .    
    Data Loss (major)      1    | .    1    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      5    | .    5    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        268  | .    268  .    
  Average Temperature      43   | .    43   .    
  Received Heat Transfer   426  | .    426  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         925  | .    925  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             274  | .   274 42  
  Initial                  12   | .   .   12  
  Average                  58   | .   60  40  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 94  100 
  Level 1                  5    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   41  5   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               13   | .   13  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   1    | .   1   .   
  Robot Analysis           5    | .   5   .   
  Surveillance Status      1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       5    | .   5   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2406 | 75   2318 13   
Spaces Moved               1020 | 42   978  .    
  Core                     4    | 4    .    .    
  Treads                   145  | 38   107  .    
  Legs                     .    | .    .    .    
  Wheels                   871  | .    871  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  .    
  Average Speed            199  | 149  201  .    
  Slowest Speed            320  | 160  320  .    
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 4    100  4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          7    | .    7    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      7    | .    7    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1221 | 52   1164 5    
  Wait                     49   | 1    48   .    
  Move                     1018 | 41   977  .    
  Hop                      .    | .    .    .    
  Pick Up                  33   | 5    28   .    
  Fast Attach              8    | 5    3    .    
  Attach                   4    | .    4    .    
  Detach                   1    | .    1    .    
  Swap                     7    | .    7    .    
  Drop                     7    | .    7    .    
  Fire                     93   | .    88   5    
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   53 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  690 | -10/Materials | Discovered new exit (range 9)
  905 | -10/Materials | Discovered new exit (range 12)
 1127 | -10/Materials | Discovered new exit (range 15)
 1581 | -10/Materials | Discovered new exit (range 13)
 2054 | -10/Materials | Discovered new exit (range 12)
 2394 | -10/Materials | Entered Mines
 2395 | -10/Mines     | Assembled infested the area
 2400 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2406 | -10/Mines     | Core integrity fell below 50%
 2407 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  dispatching Demolisher response squad.
02398_ 85-GTT(h): "I'll hold them off! Go on
  ahead or try to find another way!"
02398_ HV Slug penetrates Wall.
02400_ A derelict emerges from the shadows: "You
  need to get out of here! I've been tracking a
  group of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
02401_ HV Slug penetrates Wall.
02401_ U-05 Engineer suffers critical hit
  (Destroy).
02401_ U-05 Engineer destroyed.
02402_ C-30 ARC bursts open, deploying its
  payload.
02402_ D-53 Grenadier unfolds itself. <x2>
02402_ S-10 Pest destroyed. <x2>
02402_ U-05 Engineer builds a Wall.
02403_ 85-GTT(h) destroyed.
02405_ Lgt. Treads destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularMiniComputer
  Manual?         0
Play Time         00:11:12
  Cumulative      159.8 hours
  Start           2025.01.28 @ 11:12:54
  End             2025.01.28 @ 11:27:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c439e936-eab3-41a6-9028-5970d518b230