Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.13 @ 14:54:08

Player: Giant Eel

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (362)      362
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1607

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     155/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (16)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON (2) -------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Light Nuclear Core
  Improved Light Armor Plating
  Improved Light Armor Plating
  Enhanced Autogun
      Mini Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Light Armor Plating
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
  Improved Light Armor Plating
  Improved Light Armor Plating
  Enhanced Autogun
  Enhanced Autogun
      Mini Grenade Launcher
           Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | .   5   24  1   
  Power                    5    | .   1   4   .   
    Engine                 4    | .   1   3   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   .   6   .   
    Treads                 3    | .   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  2    | .   .   2   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   .   4   .   
    Device                 1    | .   .   1   .   
    Storage                1    | .   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | .   4   10  1   
    Energy Gun             5    | .   2   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 14   | .   .   9   5   
  Power                    2    | .   .   2   .   
  Propulsion               6    | .   .   3   3   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      9    | .   .   9   5   
Average Slot Usage (%)     76   | .   83  74  83  
  Engine                   9    | .   12  8   11  
  Core                     1    | .   .   1   .   
  Treads                   7    | .   .   9   7   
  Leg                      9    | .   28  5   .   
  Wheel                    1    | .   .   2   .   
  Hover                    6    | .   .   7   12  
  Device                   1    | .   .   1   .   
  Storage                  13   | .   14  11  22  
  Processor                1    | .   .   2   .   
  Protection               2    | .   .   3   7   
  Energy Gun               5    | .   8   5   .   
  Ballistic Gun            15   | .   17  14  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 13  14  27  27  
  Greatest Support         40   | 20  20  40  12  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         8    | .   8   8   8   
  Most Carried             8    | .   8   8   8   
  Average Carried          6    | .   7   6   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           560  | 200 5   355 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            343  | .   40  296 7   
  Parts                    35   | .   8   27  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  17   | .   3   12  2   
  Guns                     12   | .   .   10  2   
  AOE                      5    | .   3   2   .   
Classes Destroyed          7    | .   3   2   2   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   1   .   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  12   | .   3   9   .   
  Sentry                   3    | .   .   3   .   
  Demolisher               1    | .   .   .   1   
  Assembled                1    | .   .   .   1   
Best Kill Streak           6    | .   6   5   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1995 | .    76   1043 876  
  Core                     419  | .    15   227  177  
  Absorbed by Shields      82   | .    .    82   .    
Core Remaining (%)         97   | 100  94   .    .    
Volleys Fired              74   | .    6    57   11   
  Largest                  2    | .    2    2    2    
  Hottest                  85   | .    50   85   50   
Shots Fired                102  | .    12   68   22   
  Gun                      94   | .    6    66   22   
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    6    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  89   | .    6    61   22   
  Thermal                  5    | .    .    5    .    
  Explosive                8    | .    6    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    1    8    6    
  Robot Miss Streak        5    | .    5    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           59   | .    2    42   15   
  Core Hits                34   | .    6    24   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1167 | .    380  524  263  
  Guns                     725  | .    30   432  263  
  Cannons                  .    | .    .    .    .    
  Explosions               442  | .    350  92   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  676  | .    30   383  263  
  Thermal                  49   | .    .    49   .    
  Explosive                442  | .    350  92   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            39   | .    39   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               39   | .    39   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    7    .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        184  | .    .    184  42   
  Average Temperature      46   | .    .    65   23   
  Received Heat Transfer   168  | .    .    168  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         65   | .    .    65   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             252  | .   125 252 40  
  Initial                  52   | .   .   52  40  
  Average                  130  | .   78  156 30  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         70   | .   100 58  100 
  Level 1                  29   | .   .   41  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   7   14  6   
  Peak Tracking Total      4    | .   3   4   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               3    | .   3   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               871  | .   197 618 56  
Spaces Moved               453  | 1   120 316 16  
  Core                     38   | .   .   38  .   
  Treads                   85   | .   .   85  .   
  Legs                     190  | 1   120 69  .   
  Wheels                   .    | .   .   .   .   
  Hover                    140  | .   .   124 16  
  Flight                   .    | .   .   .   .   
  Fastest Speed            76   | 120 120 76  196 
  Average Speed            138  | 120 120 142 196 
  Slowest Speed            196  | 120 120 196 196 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 1   30  28  8   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          60   | .   39  20  1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      59   | .   39  20  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      606  | .   159 419 28  
  Wait                     30   | .   26  4   .   
  Move                     450  | .   119 315 16  
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   2   7   .   
  Fast Attach              15   | .   1   14  .   
  Attach                   6    | .   .   5   1   
  Detach                   3    | .   .   3   .   
  Swap                     9    | .   4   5   .   
  Drop                     10   | .   1   9   .   
  Fire                     74   | .   6   57  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 14)
  151 | -10/Materials | Repaired Ion Engine
  198 | -10/Materials | Entered another Materials area
  198 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  398 | -9/Materials  | Core integrity fell below 50%
  439 | -9/Materials  | Lost 9 parts (2p3n1u3w)
  746 | -9/Materials  | Discovered new exit (range 15)
  816 | -9/Materials  | Entered Mines
  829 | -9/Mines      | Assembled infested the area
  846 | -9/Mines      | Learned Materials non-interactive machine intel
  869 | -9/Mines      | Core integrity fell below 20%
  872 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
GOAL=ESCAPE
Something is scanning the area.
00829_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00846_ Acquired derelict log, extracted data.
Data stored: Materials non-interactive machine intel.
00848_ Hover Unit destroyed.
00851_ C-30 ARC bursts open, deploying its payload.
00851_ D-53 Grenadier unfolds itself. <x2>
00853_ as-54795 destroyed.
00853_ as-05471 destroyed.
00853_ Imp. Light Armor Plating destroyed.
00854_ Lgt. Treads destroyed.
00854_ as-41482 destroyed.
00857_ Hover Unit destroyed.
00860_ The unstable cave ceiling collapses.
00861_ D-53 Grenadier destroyed.
00861_ Switching to secondary target: D-53 Grenadier.
00862_ Enh. Autogun destroyed.
00864_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftGuidedKatana
  Manual?         0
Play Time         00:10:37
  Cumulative      25.9 hours
  Start           2021.11.13 @ 14:44:07
  End             2021.11.13 @ 14:54:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           11
  Adventurer      0
  Explorer        12
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77934c92-ff6a-4f0c-90ed-54572f13e9be