Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 23:33:19 Player: Scuttle Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (234) 1170 Value Destroyed (7102) 7102 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 14133 Bonus ------- High Alert Combat Kills 304 Follower Combat Kills 453 Entered DSFs 500 Friendly Fire -856 Cogmind --------- Core Integrity 6/1150 Matter 130/300 Energy 76/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Sensor Array Improved Powered Armor Cooled Plasma Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Transport Network Coupler Improved Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Reaction Control System Hardened Medium Armor Plating Wave Gun Cooled Plasma Cannon Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun KE Penetrator KE Penetrator Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 93] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . . 1 . Utility 5 | . . 1 1 1 . 1 . . . 1 Weapon 3 | . . . . 1 . 1 . . 1 . Parts Attached 173 | 6 12 18 32 . 3 47 3 5 25 22 Power 17 | 1 . 2 5 . . 4 . . 1 4 Engine 5 | 1 . 1 . . . 2 . . . 1 Core 11 | . . 1 5 . . 2 . . . 3 Reactor 1 | . . . . . . . . . 1 . Propulsion 52 | 2 3 9 9 . 1 14 . 1 10 3 Treads 12 | 1 1 5 3 . . 2 . . . . Leg 23 | . . . . . . 9 . 1 10 3 Wheel 17 | 1 2 4 6 . 1 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 5 10 . 1 13 3 4 5 11 Device 21 | 1 1 1 2 . . 9 2 . 1 4 Storage 4 | . 1 1 1 . . . . 1 . . Processor 12 | . . . 1 . . 2 . 2 2 5 Hackware 1 | . . . . . . . . . 1 . Protection 17 | . . 3 6 . 1 2 1 1 1 2 Artifact . | . . . . . . . . . . . Weapon 49 | 2 7 2 8 . 1 16 . . 9 4 Energy Gun 10 | 1 . . 5 . . 2 . . . 2 Energy Cannon 5 | . . 1 1 . . 3 . . . . Ballistic Gun 28 | 1 7 . 2 . 1 9 . . 8 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 11 | . . 1 . . . 4 1 . 1 4 Parts Lost 46 | . . 2 10 . 1 9 . . 5 19 Power 5 | . . 1 1 . . 1 . . 1 1 Propulsion 14 | . . . 3 . 1 3 . . 2 5 Utility 16 | . . 1 3 . . 3 . . 1 8 Weapon 11 | . . . 3 . . 2 . . 1 5 Highest Loss Streak 15 | . . 1 3 . 1 2 . . 2 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | 2 12 13 13 14 13 13 14 15 17 14 Power . | . 1 . . . . . 1 1 . . Propulsion 1 | . 2 2 2 1 . . . . . . Utility 4 | . 1 2 1 3 2 4 7 7 8 5 Weapon 7 | . 7 7 7 9 9 8 6 6 8 9 Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . 3 6 10 . . 4 2 3 . 6 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . 2 1 . . 1 . . . . Utility 16 | . . . 6 . . 3 1 2 . 4 Weapon 13 | . 3 4 3 . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 98 84 84 91 99 93 91 86 Engine 4 | . 14 5 . . . 3 6 6 3 1 Core 3 | . . 5 8 7 7 2 . . . 5 Treads 8 | . 14 16 18 15 15 7 . . . . Leg 11 | . . . . . . 10 26 26 25 23 Wheel 8 | . 14 16 16 15 15 7 . . . . Device 11 | . 14 11 9 7 7 11 19 12 7 11 Storage 7 | . 12 11 9 7 7 6 6 6 5 4 Processor 8 | . . . 8 7 7 11 13 13 16 8 Protection 4 | . . 10 8 7 5 3 . . 2 2 Energy Gun 1 | . 1 . 8 . . 1 . . . 1 Ballistic Gun 20 | . 26 21 8 7 8 21 25 25 24 19 Peak Build Rating 93 | 6 13 24 30 29 36 63 71 77 81 93 Average Rating 45 | 4 10 20 27 29 32 52 62 73 71 74 On Entrance 37 | . 6 13 24 29 29 36 62 71 75 72 Avg Prop Armor Cover (%) 12 | 16 11 11 14 15 9 12 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 10 32 35 42 42 55 67 51 67 82 90 Greatest Support 85 | 20 20 32 64 32 32 70 60 65 85 85 Greatest Overweight (x) 3 | . 1 2 2 1 3 3 . 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 5 13 15 15 15 15 15 15 15 20 18 Most Carried 20 | 4 15 15 15 15 15 15 15 16 20 19 Average Carried 14 | 2 12 13 13 15 12 14 14 15 17 14 Final Capacity 20 | 5 15 15 15 15 15 15 15 20 20 5 Final Carried 18 | 4 14 15 15 15 14 15 15 16 18 5 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Skirmisher 14% | Scavenger-Gunner 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Matter Collected 8088 | 155 501 813 846 . 35 1699 358 706 1740 1235 Remotely . | . . . . . . . . . . . Salvage Created 11331 | 112 602 1317 2089 . 119 2774 226 812 1848 1432 Parts 558 | 6 47 83 99 . 10 151 . 34 70 58 Haulers Intercepted 23 | . 2 3 3 . . 4 . 6 1 4 Recyclers Shooed 14 | . 1 6 1 . . 5 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Combat Hostiles Destroyed 164 | . 15 27 33 . 2 31 1 2 39 14 Melee 1 | . . . . . . 1 . . . . Guns 142 | . 15 25 26 . . 25 1 2 38 10 Cannons 7 | . . . 1 . 2 3 . . 1 . AOE 14 | . . 2 6 . . 2 . . . 4 Classes Destroyed 18 | 2 7 1 2 . 1 2 1 1 1 . Worker 15 | . 1 . 4 . . 5 . 4 1 . Builder 8 | . 1 . 2 . . 3 . 1 . 1 Tunneler 3 | 2 . . . . . 1 . . . . Hauler 23 | . 2 3 3 . . 4 . 6 1 4 Recycler 16 | 1 1 4 5 . . 3 . . . 2 Mechanic 1 | . . . . . . 1 . . . . Operator 8 | . 1 2 2 . . 2 . . . 1 Watcher 4 | . 2 . 2 . . . . . . . Swarmer 47 | . 9 12 8 . . 4 . . 10 4 Grunt 59 | . 6 9 15 . . 19 . . 7 3 Brawler 1 | . . . 1 . . . . . . . Sentry 18 | . . 6 8 . . . . . 1 3 Demolisher 2 | . . . . . . . . . 2 . Specialist 2 | . . . . . 2 . . . . . Hunter 11 | . . . 1 . . 4 . . 4 2 Programmer 12 | . . . . . . 4 . 2 4 2 Compactor 1 | . . . . . . . 1 . . . Assembled 11 | . . . . . . . . . 11 . Thug 2 | . . . . . . . . . 2 . Martyr 1 | . . . . . . . . 1 . . Best Kill Streak 13 | 3 4 4 10 . 2 9 1 3 13 4 Combat Bots Only 13 | . 3 4 5 . 2 4 1 1 13 4 Max Kills in Single Turn 3 | 1 2 2 3 . 1 2 1 2 2 2 Gunslinging 1 | . 1 1 . . . 1 . . 1 . Exploded 2 | . . 2 1 . . 2 . . . 2 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Hostile Shots Fired 1077 | . 45 109 218 . 12 191 . 45 184 273 Missed 306 | . 13 30 61 . 2 52 . 19 50 79 Hits 771 | . 32 79 157 . 10 139 . 26 134 194 Melee 5 | . . . 1 . . . . . 4 . Projectile 766 | . 32 79 156 . 10 139 . 26 130 194 AOE 8 | . . . . . . . . . 8 . Critical Strikes 38 | . . 4 8 . . 12 . . 3 11 Part Disruptions 5 | . . . . . . 1 . . 1 3 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 11728 | . 298 937 1897 . 187 2134 . 299 2483 3493 Core 2084 | . 59 69 166 . 32 305 . 23 286 1144 Absorbed by Shields 777 | . . . 323 . 38 221 . . . 195 Redirected to Shielding 207 | . . . . . . 107 . . . 100 Ignored by Resistances 79 | . . . 79 . . . . . . . Regen/Repaired (Parts) 290 | . . . . . . . 99 31 . 160 Core Remaining (%) 79 | 100 76 82 69 . 95 . . 61 71 . Volleys Fired 599 | 7 41 93 129 . 8 108 17 42 82 72 Largest 5 | 2 2 2 2 . 1 4 4 4 5 5 Hottest 181 | 70 70 46 100 . 75 174 100 100 133 181 Shots Fired 1750 | 14 82 185 246 . 8 371 50 163 358 273 Gun 1686 | 14 82 184 232 . . 349 44 162 357 262 Cannon 53 | . . . 8 . 8 22 6 1 1 7 Launcher 10 | . . 1 6 . . . . . . 3 Special 1 | . . . . . . . . . . 1 Kinetic 1511 | 7 78 184 115 . . 313 44 162 357 251 Thermal 163 | 7 4 . 60 . 8 58 6 1 1 18 Explosive 10 | . . 1 6 . . . . . . 3 Electromagnetic 65 | . . . 65 . . . . . . . Robot Hit Streak 32 | 3 8 23 32 . 3 13 7 14 18 13 Robot Miss Streak 8 | 2 3 2 3 . 1 8 3 4 7 4 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 29 | . 1 2 2 . . 8 1 . 13 2 Max Gunslinging Chain 2 | . 1 1 1 . . 1 1 . 2 1 Shots Hit Robots 1134 | 7 65 143 178 . 6 224 30 98 216 167 Core Hits 503 | 4 34 50 96 . 2 109 7 31 106 64 Critical Kills 7 | . . 1 . . . 1 . 1 3 1 Critical Parts Destroyed 6 | . . 2 . . . . . 1 1 2 Critical Strikes 17 | 1 . 3 2 . . 1 . 2 4 4 Burn 4 | 1 . . 2 . . . . . . 1 Destroy 13 | . . 3 . . . 1 . 2 4 3 Melee Attacks 5 | . . . . . . 5 . . . . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22625 | 89 886 2266 4180 . 175 5097 681 1844 3906 3501 Guns 19804 | 89 886 2185 2935 . . 4431 681 1843 3782 2972 Cannons 710 | . . . 125 . 175 348 . . 62 . Explosions 1742 | . . 81 1120 . . 120 . . . 421 Melee 167 | . . . . . . 167 . . . . Ramming 202 | . . . . . . 31 . 1 62 108 Kinetic 17480 | 25 873 2185 1325 . . 3962 681 1843 3782 2804 Thermal 2603 | 64 13 . 1304 . 175 817 . . 62 168 Explosive 1180 | . . 81 558 . . 120 . . . 421 Electromagnetic 993 | . . . 993 . . . . . . . Impact . | . . . . . . . . . . . Slashing 167 | . . . . . . 167 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 7 7 7 3 12 Average Corruption 6 | . . . . . . 6 7 7 2 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . . . . . 33 10 33 6 6 Message Errors 21 | . . . . . . 8 5 4 1 3 Matter Fused 18 | . . . . . . 7 1 9 . 1 Heat Flow Errors 19 | . . . . . . 8 . 10 1 . Energy Discharges 9 | . . . . . . 4 1 4 . . Parts Rejected 2 | . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . 3 2 4 . . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . . . 2 . . 1 . Weapon Failures 5 | . . . . . . 1 . 2 1 1 Overload Shots 1 | . . . . . . . . . 1 . Overflow Damage 78 | . . . 26 . . 49 . . . 3 Projectiles 3 | . . . . . . 3 . . . . Explosions 29 | . . . 26 . . . . . . 3 Melee 46 | . . . . . . 46 . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 130 . . . . . . 2 Shots 5 | . . . 5 . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 18 | . . . . . . 4 . 1 4 9 Kicked 15 | . . . . . . 3 . 1 4 7 Crushed 1 | . . . . . . 1 . . . . Highest Temperature 394 | 45 18 12 279 . 5 286 112 123 188 394 Average Temperature 67 | 19 7 8 71 . 3 82 37 32 46 83 Received Heat Transfer 2893 | . 96 399 747 . 42 753 . 57 382 417 Effects 3 | . . . 2 . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 5 . . . . . . . Heat Transferred 4704 | 259 37 . 2313 . 259 1423 . . 80 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Maximum Alert Level 2 | . 1 1 2 1 1 2 . 2 2 1 Low Security (%) 41 | 100 89 64 30 . 65 29 100 7 42 13 Level 1 35 | . 10 35 20 100 34 32 . 35 43 86 Level 2 23 | . . . 49 . . 38 . 57 13 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 640 | 5 223 319 640 275 237 493 171 481 461 317 Initial 275 | . 3 49 132 275 182 123 166 30 191 219 Average 261 | 1 103 172 368 268 201 300 111 386 261 247 Influence Increases 5599 | 15 471 788 1113 5 65 1029 47 804 718 544 Destroy 0b10 Robot/C 3220 | . 300 540 660 . 40 620 . 220 560 280 Destroy 0b10 Robot/NC 425 | 15 40 45 90 . . 95 . 75 25 40 Destroy Leader 764 | . 58 126 160 . 10 146 . 84 102 78 Allied During Kill 330 | . . . . . . . . 330 . . Successful Hack 88 | . 12 24 5 5 . 14 . 28 . . Disable Machine 225 | . . 30 15 . . 90 . 45 15 30 Destroy Structure 262 | . 1 8 78 . . 34 47 22 16 56 Partial Spotted 45 | . . . . . . 30 . . . 15 Lose Combat Pursuer 240 | . 60 15 105 . 15 . . . . 45 Influence Decreases 5466 | 10 359 590 821 352 88 790 480 457 659 860 Entered New Map 1529 | . 2 68 183 332 78 114 310 13 199 230 Time Decay 3417 | 10 357 502 538 20 . 586 150 404 410 440 Lost Part 460 | . . 20 100 . 10 90 . . 50 190 Lost Ally 60 | . . . . . . . 20 40 . . Squads Dispatched 46 | . 2 1 8 1 1 15 . 4 5 9 Investigation 9 | . 1 . 1 1 . 2 . . 2 2 Extermination 9 | . . . . . . 3 . 1 2 3 Reinforcement 18 | . 1 1 3 . 1 5 . 2 1 4 Assault 2 | . . . . . . 2 . . . . Garrison 8 | . . . 4 . . 3 . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 8 | . . . . . . 2 . 1 1 4 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Distress Signals 15 | . . 6 2 . . 3 . 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 259 | . 23 47 51 . 2 40 6 10 44 36 Peak Tracking Total 14 | . 3 6 10 . 3 6 4 5 8 14 Tactical Retreats 10 | . 3 1 4 . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Traps Triggered 9 | . 1 . 1 . . 2 . 2 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Machines Disabled 15 | . . 2 1 . . 6 . 3 1 2 Max in Single Turn 2 | . . 1 1 . . 2 . . 1 1 Garrison Access 3 | . . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Machines Accessed 43 | . 6 7 8 2 . 5 . 8 3 4 Terminals 28 | . 6 6 7 1 . 2 . 4 1 1 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . 1 . 1 . . . . 1 1 Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 3 | . . . 1 . . . . 1 . 1 Garrison Access 5 | . . . . . . 1 . 3 . 1 Total Hacks 105 | . 21 12 25 4 . 7 . 17 8 11 Successful 45 | . 8 6 11 2 . 2 . 7 2 7 Failed 59 | . 12 6 14 2 . 5 . 10 6 4 Catastrophic 13 | . 2 1 2 . . 3 . 4 1 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 45 | . 9 7 10 . . 5 . 10 3 1 Terminals 69 | . 21 10 20 1 . 2 . 10 2 3 Fabricators 4 | . . . . . . 4 . . . . Repair Stations 10 | . . 2 . 3 . . . . 3 2 Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 12 | . . . 5 . . . . 2 . 5 Garrison Access 7 | . . . . . . 1 . 5 . 1 Terminal Hacks 19 | . 6 3 5 1 . 1 . 2 . 1 Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 10 | . 5 2 3 . . . . . . . Open DSF 2 | . . . . 1 . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 1 . 1 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Process 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer 9 | . . . 4 . . . . 1 . 4 Insert Component 3 | . . . 1 . . . . . . 2 Analyze 2 | . . . 1 . . . . . . 1 Retrieve Study 4 | . . . 2 . . . . 1 . 1 Garrison Access Hacks 3 | . . . . . . . . 2 . 1 Seal Access 3 | . . . . . . . . 2 . 1 Unauthorized Hacks 10 | . 2 2 2 . . 1 . 2 . 1 Terminals 8 | . 2 2 2 . . . . 2 . . Botnet 8 | . 2 2 2 . . . . 2 . . Fabricators 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 1 . . . . . . 1 Used 1 | . 1 . . . . . . . . . Hacking Detections 34 | . 3 6 7 2 . 4 . 7 2 3 Full Trace Events 4 | . . . . 1 . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 1 . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . 1 . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 229 | . . . . . . . . . 229 . Retrieved Matter 445 | . . . . . . . . . 445 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . 2 Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . . 4 . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Total Allies 19 | . . . . . . . 19 . . . Largest Group 19 | . . . . . . . 19 12 1 . Highest-Rated Group 702 | . . . . . . . 702 500 46 . Highest-Rated Ally 50 | . . . . . . . 50 50 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 157 | . . . . . . . 87 70 . . Total Damage 6013 | . . . . . . . 4049 1964 . . Kills 26 | . . . . . . . 11 15 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Active Infowar (turns) 4215 | 11 531 . . . . 1106 311 938 472 846 Optics 1 | . . . . . . . . 1 . . Sensors 3671 | . . . . . . 1106 311 937 472 845 Seismic 542 | 11 531 . . . . . . . . . T.N.C. 321 | . . . . . . . . . . 321 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Turns Passed 9224 | 97 951 1348 1520 43 58 1824 311 976 998 1098 Spaces Moved 5851 | 64 646 683 935 40 32 1101 214 799 626 711 Core 164 | 4 . . . . . . . . . 160 Treads 142 | 3 26 97 14 . . 2 . . . . Legs 2614 | . . . . . . 424 214 799 626 551 Wheels 2931 | 57 620 586 921 40 32 675 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 110 105 105 105 100 112 101 105 50 Average Speed 117 | 99 118 141 110 105 105 120 112 109 117 111 Slowest Speed 250 | 160 240 240 250 105 135 190 112 180 183 181 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 92 72 75 1 40 23 94 28 12 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . 2 . . 3 2 1 . 4 Terrain Destroyed 160 | . . 4 74 . . 31 6 1 1 43 Melee 1 | . . . . . . 1 . . . . Projectile 27 | . . . 3 . . 9 6 1 1 7 AOE 132 | . . 4 71 . . 21 . . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Total 7260 | 80 753 888 1207 41 48 1360 270 862 803 948 Wait 260 | . 22 62 36 2 . 35 21 2 23 57 Move 5842 | 63 645 682 934 39 31 1101 213 798 625 711 Hop . | . . . . . . . . . . . Pick Up 98 | 4 19 12 28 . 3 11 5 4 3 9 Fast Attach 60 | 6 4 1 5 . 1 21 1 1 10 10 Attach 58 | . . 4 15 . 2 9 . . 8 20 Detach 47 | . 1 . 8 . . 8 . 1 10 19 Swap 135 | . 8 16 21 . 1 30 6 8 29 16 Drop 133 | . 13 18 31 . 2 28 7 5 9 20 Fire 599 | 7 41 93 129 . 8 108 17 42 82 72 Melee 5 | . . . . . . 5 . . . . Ram 2 | . . . . . . . . . . 2 Kick 15 | . . . . . . 3 . 1 4 7 Crush 1 | . . . . . . 1 . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 284 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 11) 548 | -10/Materials | Discovered new exit (range 11) 795 | -10/Materials | Central database locked down 862 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -9/Materials | Discovered new exit (range 14) 2296 | -9/Materials | Discovered new exit (range 15) 2397 | -9/Materials | Entered another Materials area 2397 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -8/Materials | Discovered new exit (range 6) 3076 | -8/Materials | Garrison activated, responded to threat 3216 | -8/Materials | Garrison activated, responded to threat 3240 | -8/Materials | Lost 3 parts (1p2n) 3576 | -8/Materials | Discovered new exit (range 15) 3917 | -8/Materials | Entered Factory 3917 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3959 | -7/Factory | Identified exit to DSF 3960 | -7/Factory | Entered DSF 3985 | -7/DSF | Discovered new exit (range 11) 3992 | -7/DSF | Additional patrols routed to DSF 4018 | -7/DSF | Entered Factory 4018 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4230 | -6/Factory | Garrison activated, responded to threat 4398 | -6/Factory | Discovered new exit (range 6) 4441 | -6/Factory | Identified exit to Lower Caves 4731 | -6/Factory | Build established: Scavenger-Skirmisher 5418 | -6/Factory | First assault squad dispatched 5439 | -6/Factory | Build established: Scavenger-Gunner 5748 | -6/Factory | Build established: Scavenger-Skirmisher 5842 | -6/Factory | Manually triggered Chute Trap 5842 | -6/Factory | Sucked down chute 5842 | -6/Factory | Entered Waste 5875 | -6/Waste | Warlord forces began an assault 5948 | -6/Waste | Spotted C-40 Crusher 5951 | -6/Waste | Spotted C-40 Crusher 5952 | -6/Waste | Spotted C-40 Crusher 5954 | -6/Waste | Allies destroyed C-40 Crusher 5956 | -6/Waste | Destroyed C-40 Crusher 5957 | -6/Waste | Allies destroyed C-40 Crusher 5959 | -6/Waste | Spotted C-40 Crusher 5963 | -6/Waste | Allies destroyed C-40 Crusher 5989 | -6/Waste | Spotted C-40 Crusher 5998 | -6/Waste | Allies destroyed C-40 Crusher 6003 | -6/Waste | Spotted C-40 Crusher 6010 | -6/Waste | Allies destroyed C-40 Crusher 6028 | -6/Waste | Lost 7 allies 6085 | -6/Waste | Build established: Scavenger-Gunner 6130 | -6/Waste | Discovered new exit (range 11) 6140 | -6/Waste | Identified exit to Factory 6153 | -6/Waste | Entered Factory 6153 | -6/Factory | Accompanied by 12 allies 6225 | -6/Factory | Garrison activated, responded to threat 6567 | -6/Factory | Build established: Scavenger-Skirmisher 6664 | -6/Factory | Discovered exit to Lower Caves (range 8) 6718 | -6/Factory | Identified exit to Factory 7001 | -6/Factory | Build established: Skirmisher 7129 | -6/Factory | Entered another Factory area 7129 | -5/Factory | Accompanied by 2 allies 7129 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7195 | -5/Factory | Assembled infested ambush trap array 7274 | -5/Factory | Destroyed 13 combat bots 7452 | -5/Factory | Discovered new exit (range 4) 7455 | -5/Factory | Identified exit to Factory 7485 | -5/Factory | Build established: Gunner 7808 | -5/Factory | Build established: Scavenger-Gunner 8127 | -5/Factory | Entered another Factory area 8127 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8353 | -4/Factory | Discovered new exit (range 14) 8424 | -4/Factory | Identified exit to Research 8603 | -4/Factory | Discovered new exit (range 15) 8667 | -4/Factory | Identified exit to Upper Caves 8855 | -4/Factory | Found Prototype Processor 8855 | -4/Factory | Identified Exp. Signal Interpreter 8858 | -4/Factory | Found Exp. Signal Interpreter 8861 | -4/Factory | Found Exp. Signal Interpreter 8947 | -4/Factory | Build established: Scavenger-Skirmisher 9058 | -4/Factory | Spotted B-86 Titan 9071 | -4/Factory | Found Imp. Powered Armor 9151 | -4/Factory | Core integrity fell below 50% 9152 | -4/Factory | Found Imp. Powered Armor 9180 | -4/Factory | Core integrity fell below 20% 9192 | -4/Factory | Lost 15 parts (1p5n4u5w) 9208 | -4/Factory | System corruption reached 10% 9225 | -4/Factory | Self-destructed Last Messages --------------- 09150_ Penetrated by Slug. 09150_ Slug penetrates Wall. 09152_ Acquired Imp. Powered Armor. 09153_ Knocked back. 09159_ U-05 Engineer builds a Wall. 09160_ K-01 Serf cleans the Nuclear Reactor. 09161_ Armor Integrity Analyzer destroyed. 09161_ Critical hit (Blast). 09161_ Knocked back. 09163_ U-05 Engineer builds a Wall. 09176_ %WH1WANKJ R7YTTC8A4BQ8= 09185_ Assembly Bed disabled. 09194_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7G. 09197_ Penetrated by Slug. 09197_ Slug penetrates Wall. 09201_ System corrupted: Matter fused (-10). 09210_ Slug penetrates Wall. 09220_ WKGXVLMZ G%S #|WV F91>193 09222_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????+????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ? ???????????????????????????????????????# #???? | | ? ??????????????????????????????????????# #???? | | " ???????????????????????????????????????# #???? | | " ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ####? | | #??????????????###??????????????????????### # #? | | #????????????? #???????????????????? ??? | | #?????????????""" #?????????????????????# #???? | | #???????????? """ #?????????????????????# ##### | | ##???#######? 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""""""""" + # #? | | ????????#*!%!= [""""""""" #####################? | | ????????# !!! = """"""""" #????????????????????? | | ????????# [== #????????????????????? | | ????????# = = #????????????????????? | | ????????# === o #????????????????????? | | ????????# ! #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????####+########## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 600 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hcp. Storage Unit | -6/Factory | Hacked Armor Integrity Analyzer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked KE Penetrator | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyMetaRecalibrator Manual? 0 Play Time 01:56:30 Cumulative 520.3 hours Start 2026.07.14 @ 19:11:15 End 2026.07.14 @ 23:33:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 30 Types 14/3/4/2/1/2/1/1/1/1 Lore% 89 Gallery% 80 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: fae20e6b-38b9-4e94-a2e8-7e64caa2db42