Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 21:52:01 Player: fai Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2100) 2100 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8050) 8050 TOTAL SCORE: 13015 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 3050 Cogmind --------- Core Integrity 284/400 Matter 1/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Treading (250) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Coolant Injector Large Storage Unit Target Analyzer Improved Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON (3) ------- Minigun Heavy Rocket Launcher > --- INVENTORY (15) --- Carbon-fiber Leg Cooling System High-capacity Storage Unit Improved Melee Analysis Suite Hacking Suite Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads VTOL Module > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Target Analyzer Improved Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Shock Rifle Gatling Laser Minigun > --- INVENTORY -------- Cooling System High-capacity Storage Unit Hacking Suite Heavy Assault Rifle Heavy Rocket Launcher Datajack [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 50 | 7 7 12 11 12 1 Power 5 | 1 1 1 1 1 . Engine 5 | 1 1 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 3 3 3 . Treads 2 | . . . . 2 . Leg . | . . . . . . Wheel 9 | 2 1 3 3 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 16 | 1 3 4 4 4 . Device 8 | . 1 2 2 3 . Storage 3 | 1 1 1 . . . Processor 4 | . 1 1 2 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 3 2 4 3 4 1 Energy Gun 7 | 2 . 2 . 3 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 2 2 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 24 | . . 6 9 9 . Power 3 | . . 1 2 . . Propulsion 9 | . . 2 4 3 . Utility 5 | . . 2 1 2 . Weapon 7 | . . 1 2 4 . Highest Loss Streak 5 | . . 2 5 4 . To Critical Strikes . | . . . . . . Average Backups 9 | 2 8 9 10 11 7 Power . | . . . . . . Propulsion 2 | 1 2 1 3 1 . Utility 3 | . 1 2 3 4 4 Weapon 2 | . 3 3 2 3 1 Tool/Special . | . . . . . . Unused Backups 12 | . 6 . 1 . 5 Power 1 | . 1 . . . . Propulsion 2 | . 1 . . . 1 Utility 5 | . 1 . 1 . 3 Weapon 3 | . 3 . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 84 | . 92 90 92 63 91 Engine 8 | . 14 11 7 3 7 Treads 5 | . . . . 7 15 Wheel 16 | . 28 31 25 7 . Flight 1 | . . . . 1 7 Device 11 | . . 14 8 11 23 Storage 9 | . 14 11 9 7 7 Processor 8 | . 6 . 15 11 7 Protection 1 | . . . . 1 7 Energy Gun 6 | . 14 18 . 5 . Ballistic Gun 11 | . 13 3 25 4 7 Launcher 1 | . . . . . 6 Peak Build Rating 50 | 6 21 26 32 50 47 Average Rating 27 | 5 8 21 28 33 46 On Entrance 18 | . 6 21 13 27 43 Avg Prop Armor Cover (%) 1 | . . . . 1 1 Naked Turns . | . . . . . . Heaviest Build 46 | 13 22 36 37 46 46 Greatest Support 42 | 26 26 36 42 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 Most Carried 15 | 3 10 11 12 15 8 Average Carried 9 | 2 8 9 10 11 7 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 12 | 3 10 9 12 7 7 Class Distribution -------------------- 78% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1023 | 238 163 148 168 306 . Remotely . | . . . . . . Salvage Created 2454 | 118 83 528 864 620 241 Parts 130 | 6 6 30 52 27 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 51 | . . 9 20 16 6 Guns 41 | . . 8 15 16 2 AOE 10 | . . 1 5 . 4 Classes Destroyed 14 | 3 2 4 2 3 . Worker 5 | 2 1 . 2 . . Builder 4 | . 2 1 1 . . Tunneler 3 | 2 1 . . . . Recycler 3 | 1 . . 2 . . Operator 1 | . 1 . . . . Drone 1 | . . . . 1 . Watcher 3 | . . 1 2 . . Swarmer 13 | . . . 8 5 . Grunt 26 | . . 5 9 8 4 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 5 | . . 3 2 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 1 1 Thug 1 | . . . . . 1 Best Kill Streak 11 | 3 3 6 11 5 4 Combat Bots Only 6 | . . 4 6 5 4 Max Kills in Single Turn 3 | 1 2 1 3 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 264 | . . 53 74 115 22 Missed 65 | . . 15 18 25 7 Hits 199 | . . 38 56 90 15 Melee 27 | . . 2 . 25 . Projectile 172 | . . 36 56 65 15 Critical Strikes 5 | . . 1 2 2 . Damage Taken 2925 | . 35 583 860 1220 227 Core 623 | . 22 116 190 248 47 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 91 71 80 . . Volleys Fired 167 | 26 11 27 43 47 13 Largest 3 | 2 2 2 3 3 1 Hottest 155 | 60 60 90 69 155 39 Shots Fired 354 | 52 18 51 122 98 13 Gun 345 | 52 16 51 119 98 9 Cannon . | . . . . . . Launcher 9 | . 2 . 3 . 4 Special . | . . . . . . Kinetic 201 | 26 9 8 119 30 9 Thermal 69 | 26 2 . . 41 . Explosive 9 | . 2 . 3 . 4 Electromagnetic 75 | . 5 43 . 27 . Robot Hit Streak 13 | 10 8 11 8 13 6 Robot Miss Streak 6 | 3 2 4 3 6 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 235 | 33 10 44 72 66 10 Core Hits 140 | 11 6 26 45 43 9 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 3 | . . . 1 2 . Destroy 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4545 | 297 194 634 1522 1337 561 Guns 3540 | 297 118 582 1088 1332 123 Cannons . | . . . . . . Explosions 1000 | . 76 52 434 . 438 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 1654 | 122 42 49 1088 230 123 Thermal 1113 | 175 11 52 . 875 . Explosive 948 | . 76 . 434 . 438 Electromagnetic 825 | . 65 533 . 227 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 1 15 15 Average Corruption 10 | . . . 1 11 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 1 18 4 Message Errors 5 | . . . . 4 1 Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 9 | . . . 1 6 2 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles . | . . . . . . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . 30 40 1 . . Shots 4 | . 2 1 1 . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 210 | 40 20 207 24 210 . Average Temperature 61 | 18 6 72 9 89 . Received Heat Transfer 852 | . . 213 315 279 45 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 2 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 3 . Heat Transferred 2400 | 400 25 . . 1975 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 88 | 100 100 100 67 87 . Level 1 11 | . . . 32 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Peak Influence 307 | 10 14 107 307 267 . Initial 119 | . . . 29 119 . Average 74 | . 1 35 175 93 . Influence Increases 1493 | 25 48 264 570 445 141 Destroy 0b10 Robot/C 1020 | . . 180 400 320 120 Destroy 0b10 Robot/NC 95 | 25 25 10 35 . . Destroy Leader 176 | . . 52 74 30 20 Allied During Kill 1 | . . . . . 1 Successful Hack 47 | . 19 19 4 5 . Disable Machine 45 | . . . 15 30 . Destroy Structure 19 | . 4 3 12 . . Lose Combat Pursuer 90 | . . . 30 60 . Influence Decreases 1493 | 25 45 195 379 459 390 Entered New Map 283 | . . 3 43 144 93 Time Decay 927 | 25 45 84 246 250 277 Lost Part 205 | . . 50 90 65 . Lost Ally 20 | . . . . . 20 Purge Threat 58 | . . 58 . . . Squads Dispatched 6 | . . . 2 4 . Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . . 3 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 2 13 23 27 9 Peak Tracking Total 7 | . 2 6 6 6 7 Tactical Retreats 5 | . . . 1 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 3 | . . . 1 2 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 20 | . 3 4 5 6 2 Terminals 12 | . 3 4 4 1 . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 51 | . 9 12 11 12 7 Successful 30 | . 6 7 5 5 7 Failed 20 | . 3 5 5 7 . Catastrophic 5 | . . . 1 4 . Database Lockouts 1 | . . . 1 . . Manual 24 | . 8 10 4 2 . Terminals 31 | . 9 12 8 2 . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . . 1 . Recycling Units 7 | . . . . 7 . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 4 . . 7 Record 6 | . . . . . 6 Part Schematic 1 | . . 1 . . . Robot Schematic 1 | . 1 . . . . Open Door 1 | . . . . . 1 Branch Access Points 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 4 . Process 1 | . . . . 1 . Retrieve Matter 3 | . . . . 3 . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 3 3 . . Terminals 9 | . 3 3 3 . . Botnet 9 | . 3 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 11 | . 2 1 4 4 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built 2 | . . . . 2 . Authchips . | . . . . . . Time 81 | . . . . 81 . Total Robot Build Rating 2 | . . . . 2 . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 15 | . . . . 15 . Retrieved Matter 15 | . . . . 15 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies 4 | . . . . 2 2 Largest Group 2 | . . . . 2 2 Highest-Rated Group 51 | . . . . 16 51 Highest-Rated Ally 31 | . . . . 8 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 139 | . . . . . 139 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . X0-1V1 Amusement Gains 85 | . 5 10 20 50 . Average Entertainment 23 | . 5 9 12 35 36 Good Acts 11 | . . 1 1 6 3 Bad Acts 12 | . . . 9 2 1 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2983 | 145 622 321 534 723 638 Spaces Moved 1864 | 63 424 221 397 514 245 Core 1 | 1 . . . . . Treads 350 | . . . . 105 245 Legs . | . . . . . . Wheels 1513 | 62 424 221 397 409 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 76 80 170 Average Speed 115 | 92 91 92 91 107 236 Slowest Speed 250 | 100 95 95 105 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 73 27 50 19 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . 4 3 20 . 36 Melee . | . . . . . . Projectile . | . . . . . . AOE 63 | . 4 3 20 . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2376 | 99 639 287 471 589 291 Wait 233 | . 171 13 10 8 31 Move 1859 | 62 423 220 396 513 245 Hop . | . . . . . . Pick Up 43 | 4 14 9 9 6 1 Fast Attach 18 | 5 3 2 4 4 . Attach 24 | 1 . 8 5 9 1 Detach 1 | . . 1 . . . Swap 12 | 1 6 2 3 . . Drop 18 | . 11 5 1 1 . Fire 167 | 26 11 27 43 47 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Met a group of wandering Federalists 216 | -10/Materials | Discovered new exit (range 9) 337 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 10) 510 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Discovered new exit (range 9) 746 | -10/Materials | Prayed at D.C.S.S. Altar Unit 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Identified exit to Mines 780 | -9/Materials | Identified exit to Materials 780 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1087 | -9/Materials | Discovered exit to Materials (range 3) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -8/Materials | X0-1V1 sent hostile G-47 Trooper (x5) 1210 | -8/Materials | Lost 4 parts (1p2n1u) 1372 | -8/Materials | Build established: Gunner 1381 | -8/Materials | X0-1V1 caused items to flee you 1424 | -8/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1471 | -8/Materials | Sterilization system engaged 1471 | -8/Materials | Non-combat units ordered to evacuate 1487 | -8/Materials | Discovered new exit (range 14) 1535 | -8/Materials | Central database locked down 1571 | -8/Materials | Combat units ordered to evacuate 1582 | -8/Materials | Items stopped fleeing you 1601 | -8/Materials | X0-1V1 mutated your Propulsion slot to Utility slot 1605 | -8/Materials | Discovered new exit (range 16) 1621 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 1623 | -8/Materials | Entered Factory 1623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -7/Factory | Lost 5 parts (1p2n2w) 1833 | -7/Factory | Fabricated R-06 Scavenger? 1852 | -7/Factory | Identified exit to Factory 1852 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 1870 | -7/Factory | X0-1V1 whisked you away to safety 1885 | -7/Factory | Build established: Mutant 1987 | -7/Factory | X0-1V1 downgraded hostiles (x1) 1987 | -7/Factory | System corruption reached 10% 2017 | -7/Factory | Lost 4 parts (2n2u) 2134 | -7/Factory | Hvy. Pick reconfigured into Item Mimic 2214 | -7/Factory | EM resistance permanently improved by X0-1V1 (+20%; -200 max core) 2293 | -7/Factory | Discovered new exit (range 7) 2320 | -7/Factory | Discovered new exit (range 12) 2346 | -7/Factory | Entered Lower Caves 2433 | -7/Lower Caves | X0-1V1 whisked you away to safety 2504 | -7/Lower Caves | X0-1V1 activates XOMVISION 2580 | -7/Lower Caves | Entered an active Warlord outpost 2591 | -7/Lower Caves | A Commander dispatched an escort 2606 | -7/Lower Caves | X0-1V1 caused items to flee you 2624 | -7/Lower Caves | Learned Factory trap positions 2624 | -7/Lower Caves | Learned Armory stockpile data 2624 | -7/Lower Caves | Learned Research garrison access intel 2624 | -7/Lower Caves | Learned Extension garrison access intel 2709 | -7/Lower Caves | P-60 Hacker assimilated allied MU-NEK(g) 2890 | -7/Lower Caves | Items stopped fleeing you 2900 | -7/Lower Caves | Learned location of 1 exit from Factory 2979 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2984 | -7/Lower Caves | Self-destructed Last Messages --------------- 02676_ 47-BF7(k) breaks down the debris. 02709_ P-60 Hacker hacks MU-NEK(g), assimilated. 02714_ Imp. Heat Sink fried. 02714_ MU-NEK(g) destroyed. 02714_ 47-BF7(k) breaks down the debris. 02718_ P-60 Hacker system corrupted by crushing effect. 02718_ P-60 Hacker knocked back. 02721_ 14-PVM(b) system terminally corrupted. 02722_ P-60 Hacker destroyed. 02730_ 47-BF7(k) breaks down the debris. 02864_ Sensor data returns to normal. 02890_ Items no longer flee you. 02900_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 02979_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02981_ Slug penetrates Wall. 02983_ Y-64 Sentinel: "REQUESTING BACKUP." 02984_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? # | | ???????????????????????????????????????????? % | | ??????????????????????????????????????????? | | ???????????????????????????????????????????# % | | ??????????????????????????????????????????? * | | ????????????????????????????????????????????? | | ?????????????????????#?????????????????????????### | | ??????????????????#### ??????????????????????????? | | ??????????????????g Y# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????##### ##????????????????????????? | | ?????????????? $ ????????????????????????? | | ????? ?????????# ????????????????????????? | | ???? ?????????? ##??????????????????????? | | ????%???????????? ##?????????????????????? | | ??? ?????????????# #?????????????????????? | | ??? ??????????????## ?????????????????????? | | ?? ??????????????# ??????????????????????? | | ?? ???????????????# ??????????????????????? | | ? #???????????????# #??????????????????????? | | ? #????????????????# ##?????????????????????? | | ?????????????????## @ #####?????????????????? | | ####???????????????# ##????????????????? | | #???????????????# ##???????????????? | | #????? ???????#### #???????????????? | | #???????? ????##### #### #???????????????? | | #??????? ##??# #??## ##???????????????? | | ????????# ??# #???###????????????????? | | ?????? ## #??# ## #??????????????????????? | | ?????? ##?# ?# #??????????????????????? | | ?????? ### ## #??????????????????????? | | ??????? ## ####???????????????????? | | ???????? #???????????????????? | | ?????????# # ##???????????????????? | | ????###### # ####"" #????????????????????? | | ???## ## ## ###" " #????????????????????? | | ???# ## "" " #????????????????????? | | ???# # """"" #????????????????????? | | #### # """""" ###??????????????????? | | """""" ###????????????????? | | """ " #????????????????? | | ####### ## # """ #????????????????? | | ??????##### ### """""" #????????????????? | | ??????????# #?# ""### #????????????????? | | ??????????# #?# "#### ##????????????????? | | ??????????# ##?# ####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 26 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 20 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingInertialJack Manual? 0 Play Time 00:35:45 Cumulative 171.3 hours Start 2026.09.18 @ 21:18:08 End 2026.09.18 @ 21:52:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/0/1/0/0/0/0/0 Lore% 19 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 918446c3-a4df-4752-b5df-d9f3bfe761b4