Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 10:20:56 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1539) 1539 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4864 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 397/700 Matter 300/300 Energy 350/350 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Cooling System Improved Sensor Array Energy Filter Energy Filter Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Cooling System Energy Filter Energy Filter Particle Charger [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 2 2 . . Weapon . | . . . . . . . . Parts Attached 45 | 6 7 2 4 18 7 . 1 Power 6 | 1 1 . 1 2 1 . . Engine 5 | 1 1 . 1 2 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 1 1 5 1 . . Treads . | . . . . . . . . Leg 12 | 2 2 1 1 5 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 . 2 6 5 . 1 Device 6 | . 2 . 1 1 2 . . Storage 4 | 1 1 . . 1 . . 1 Processor 6 | . . . . 3 3 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 9 | 2 1 1 . 5 . . . Energy Gun 5 | . . . . 5 . . . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 10 | . . . . 3 . . 7 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . 3 . . 1 Weapon 2 | . . . . . . . 2 Highest Loss Streak 7 | . . . . 1 . . 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 85 85 88 94 99 100 90 Engine 10 | . 14 14 11 9 5 . . Leg 27 | . 28 28 33 27 22 23 19 Device 12 | . 13 14 11 9 14 15 8 Storage 11 | . 14 14 11 9 7 7 13 Processor 9 | . . . . 13 30 30 30 Protection 3 | . . . 11 9 . . . Energy Gun 7 | . . . . 15 15 15 11 Energy Cannon 7 | . 13 14 11 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 31 | 12 21 21 26 31 25 25 28 Greatest Support 54 | 20 20 20 30 54 54 54 54 Greatest Overweight (x) 4 | . 1 1 . 1 . . 4 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 Most Carried 10 | . 9 10 10 10 10 9 10 Average Carried 9 | . 7 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | . 9 10 10 10 9 9 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Gar Matter Collected 641 | 198 132 20 40 180 50 . 21 Remotely . | . . . . . . . . Salvage Created 1711 | . 366 85 232 809 185 34 . Parts 70 | . 16 3 14 26 9 2 . Haulers Intercepted 5 | . 1 . 1 3 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Combat Hostiles Destroyed 34 | . 8 2 3 16 4 1 . Guns 18 | . . . . 13 4 1 . Cannons 12 | . 7 1 2 2 . . . AOE 1 | . . 1 . . . . . Classes Destroyed 9 | . 5 . 1 2 1 . . Worker 1 | . 1 . . . . . . Hauler 5 | . 1 . 1 3 . . . Watcher 5 | . 2 . 1 1 1 . . Swarmer 3 | . 3 . . . . . . Grunt 22 | . 5 2 . 11 3 1 . Brawler 1 | . . . . 1 . . . Sentry 6 | . . . 3 3 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 4 | . 4 2 2 4 4 1 . Combat Bots Only 4 | . 4 2 2 4 4 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Gar Damage Taken 2706 | . 310 138 201 1039 197 307 514 Core 638 | . 74 10 63 188 28 35 240 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 95 | . . . . . 95 . . Core Remaining (%) 78 | 100 . 66 84 65 . . . Volleys Fired 168 | . 41 5 24 68 15 5 10 Largest 2 | . 1 1 1 2 2 2 2 Hottest 126 | . 68 68 68 126 126 126 126 Shots Fired 240 | . 41 5 24 119 30 10 11 Gun 153 | . . . . 102 30 10 11 Cannon 87 | . 41 5 24 17 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 240 | . 41 5 24 119 30 10 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | . 14 2 15 42 43 12 22 Robot Miss Streak 2 | . 1 2 1 2 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 202 | . 35 2 22 101 23 9 10 Core Hits 69 | . 12 3 4 36 10 3 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 2 . . 1 Burn 3 | . . . . 2 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3753 | . 739 80 434 1758 397 173 172 Guns 2207 | . . . . 1472 397 171 167 Cannons 1500 | . 739 41 434 286 . . . Explosions 39 | . . 39 . . . . . Melee . | . . . . . . . . Ramming 7 | . . . . . . 2 5 Kinetic . | . . . . . . . . Thermal 3746 | . 739 80 434 1758 397 171 167 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 1 1 2 Message Errors 1 | . . . . . . 1 . Matter Fused 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1 | . 1 . . . . . . Projectiles 1 | . 1 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 4 | . . . . . . 2 2 Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 108 | . 19 1 1 108 . . 18 Average Temperature 24 | . 8 1 1 28 . . 13 Received Heat Transfer 1080 | . 159 78 45 522 81 129 66 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . 1 1 . . . Combat Hostiles 3 | . 1 . 1 1 . . . Parts Melted 23 | . 6 . 3 8 4 . 2 Heat Transferred 7783 | . 1332 124 777 3885 851 370 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Peak Influence 341 | . 234 89 154 341 235 50 32 Initial 103 | . . 15 . 65 103 15 32 Average 86 | . 84 31 79 149 112 27 23 Maximum Alert Level 1 | . 1 . . 1 1 . . Low Security (%) 88 | 100 84 100 100 71 93 100 100 Level 1 11 | . 15 . . 28 6 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . 3 2 1 . Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . 1 . . 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Distress Signals 4 | . 3 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 12 2 5 23 6 6 5 Peak Tracking Total 5 | . 4 2 2 4 4 5 4 Tactical Retreats 4 | . 1 . . 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Gar Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Machines Accessed 9 | . 1 . 2 3 2 1 . Terminals 5 | . 1 . 2 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 18 | . 2 . 6 6 3 1 . Successful 8 | . 1 . 2 2 2 1 . Failed 10 | . 1 . 4 4 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 1 . 6 3 . . . Terminals 11 | . 2 . 6 3 . . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 3 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 1 2 . . Scan Component 2 | . . . . 1 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 4 | . 1 . 2 1 . . . Terminals 4 | . 1 . 2 1 . . . Track 1 | . . . 1 . . . . Assimilate 1 | . 1 . . . . . . Botnet 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Gar Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 . . . . . . Highest-Rated Group 10 | . 10 . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . Total Orders 1 | . 1 . . . . . . STAY 1 | . 1 . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Gar Turns Passed 3866 | 52 603 1061 365 1037 540 115 93 Spaces Moved 2143 | 40 320 546 214 590 359 36 38 Core 8 | 6 . . . . . . 2 Treads . | . . . . . . . . Legs 2135 | 34 320 546 214 590 359 36 36 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 Average Speed 141 | 109 138 190 120 124 120 120 126 Slowest Speed 250 | 120 190 190 120 190 120 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 54 99 21 40 9 9 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . 3 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . 3 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Total 2736 | 45 440 567 300 782 437 97 68 Wait 313 | . 58 11 50 71 52 55 16 Move 2136 | 39 319 545 213 589 358 35 38 Hop . | . . . . . . . . Pick Up 35 | . 9 2 5 17 2 . . Fast Attach 14 | 6 2 . . 3 2 . 1 Attach 10 | . . 1 2 5 2 . . Detach 1 | . . . . . . . 1 Swap 21 | . 5 1 2 10 3 . . Drop 34 | . 6 2 4 19 3 . . Fire 168 | . 41 5 24 68 15 5 10 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 7) 472 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Entered Mines 774 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1219 | -10/Mines | Discovered new exit (range 12) 1327 | -10/Mines | Learned location of Storage (-7) 1681 | -10/Mines | Discovered new exit (range 12) 1717 | -10/Mines | Entered Materials 1717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -9/Materials | Discovered new exit (range 13) 2076 | -9/Materials | Discovered new exit (range 5) 2082 | -9/Materials | Entered another Materials area 2082 | -8/Materials | Evolved 2 slots: Utility x2 2441 | -8/Materials | Discovered new exit (range 16) 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Utility x2 3387 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3598 | -7/Factory | Discovered new exit (range 11) 3631 | -7/Factory | Identified exit to Storage 3659 | -7/Factory | Entered Storage 3773 | -7/Storage | Identified exit to Garrison 3774 | -7/Storage | Entered Garrison 3867 | -7/Garrison | Self-destructed Last Messages --------------- 03834_ Slug penetrates Wall. 03837_ Critical hit (Destroy). 03837_ Pulse Rifle destroyed. 03839_ H-55 Commando suffers critical hit (Burn). 03840_ Penetrated by Slug. 03840_ Imp. Carbon-fiber Leg destroyed. 03843_ Penetrated by Slug. 03849_ Mic. Nuclear Core destroyed. 03851_ Melted Carbon-fiber Leg. 03852_ H-55 Commando heat damages core (-6). 03852_ Penetrated by Slug. 03852_ Imp. Cooling System destroyed. 03852_ Imp. Carbon-fiber Leg destroyed. 03853_ Melted Lgt. Nuclear Core. 03854_ Penetrated by Slug. 03855_ Pulse Rifle destroyed. 03856_ Penetrated by Slug. 03856_ Imp. Carbon-fiber Leg destroyed. 03858_ H-55 Commando destroyed. 03862_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ????????????# ## ##########?????????????????? | | ?????????? gl Y@% #?????????????????? | | ?????????? g %= #?????????????????? | | ?????????? ###+### #?????????????????? | | ???????????##""""## ????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #????#####????????? | | ????????????????????????????# #????#! !#????????? | | ????????????????????????????# #????#! !#????????? | | ????????????????????????????# #????#! #????????? | | ??????????????????# ######## ####### ######????? | | ??????????????????# #????? | | ??????????????????# ^ #????? | | ??????????????????########### ########### #????? | | ????????????????????????????# #?????????# #????? | | ????????????????????????????# #?????????# #????? | | ????????????????????????????" #?????????# #????? | | ????????????????????????????" #?????????# #????? | | ????????????????????????????" #?????????# ###??? | | ????????????????????????????# #?????????# #??? | | ????????????????????????????# #?????????# #??? | | ????????????????????????????# ??????????# #??? | | ????????????????????????????# ??????????######??? | | ????????????????????????????# ??????????????????? | | ???????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileWeldingNetwork Manual? 0 Play Time 00:22:17 Cumulative 259.6 hours Start 2022.05.12 @ 09:59:31 End 2022.05.12 @ 10:20:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 335 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22517ddc-fb7d-46e7-8e12-b20bf6fc7bd5