Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.10 @ 13:14:58 Player: OccultOnion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2147) 2147 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 5055 Bonus ------- Follower Combat Kills 78 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Terrain Scan Processor Improved ECM Suite System Shield > --- WEAPON ----------- Gauss Cannon Missile Launcher Scythe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Cesium-ion Thruster Improved Heat Sink Improved Medium Armor Plating Heavy Assault Rifle Heavy Mace [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 80 | 7 . 4 12 23 34 Power 11 | 1 . . 2 2 6 Engine 5 | 1 . . 1 1 2 Core 6 | . . . 1 1 4 Reactor . | . . . . . . Propulsion 26 | 2 . . 4 8 12 Treads 4 | . . . 3 1 . Leg 20 | 2 . . 1 5 12 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . 2 1 5 5 Device 4 | 1 . . 1 1 1 Storage 3 | 1 . 1 . . 1 Processor 5 | . . 1 . 3 1 Hackware 1 | . . . . . 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 28 | 2 . 2 5 8 11 Energy Gun 3 | 1 . . . . 2 Energy Cannon 7 | . . . 1 4 2 Ballistic Gun 5 | 1 . 1 . . 3 Ballistic Cannon 6 | . . . 3 2 1 Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 1 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 52 | . . 3 3 14 32 Power 10 | . . . 2 3 5 Propulsion 14 | . . . . 4 10 Utility 9 | . . 1 . 2 6 Weapon 19 | . . 2 1 5 11 Highest Loss Streak 11 | . . 2 1 5 11 Average Slot Usage (%) 92 | . 100 93 97 86 91 Engine 4 | . 14 14 2 3 1 Core 3 | . . . 7 4 3 Treads 5 | . . . 23 8 . Leg 21 | . 28 28 7 14 26 Device 8 | . 14 8 11 8 6 Storage 8 | . 14 14 11 9 4 Processor 13 | . . . 11 14 17 Hackware 3 | . . . . . 6 Energy Gun 1 | . 14 4 . . . Energy Cannon 1 | . . . 2 3 1 Ballistic Gun 5 | . 14 17 2 . 4 Ballistic Cannon 5 | . . . 12 5 4 Launcher 1 | . . 3 . . 2 Impact Weapon 1 | . . . 3 2 . Slashing Weapon 3 | . . . . 6 6 Naked Turns . | . . . . . . Heaviest Build 31 | 11 11 17 28 31 30 Greatest Support 80 | 20 20 20 60 80 67 Greatest Overweight (x) 7 | . . . 1 7 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 6 Most Carried 8 | 6 6 8 8 8 8 Average Carried 6 | 3 5 6 7 6 5 Final Capacity 8 | 6 6 8 8 8 4 Final Carried 8 | 5 6 8 7 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1900 | 269 . 109 369 442 711 Remotely . | . . . . . . Salvage Created 1805 | 72 . 165 503 244 821 Parts 104 | 8 . 11 34 12 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 53 | . . 4 18 7 24 Melee 1 | . . . . 1 . Guns 9 | . . 4 2 . 3 Cannons 37 | . . . 16 6 15 AOE 6 | . . . . . 6 Classes Destroyed 10 | 1 . 1 3 3 2 Worker 1 | . . . . 1 . Tunneler 4 | 3 . . 1 . . Recycler 2 | . . . . . 2 Watcher 2 | . . . 1 . 1 Swarmer 17 | . . . 7 . 10 Grunt 24 | . . 4 8 4 8 Duelist 2 | . . . . 1 1 Sentry 7 | . . . 3 1 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 7 | 3 . 2 4 2 7 Combat Bots Only 7 | . . 2 4 2 7 Max Kills in Single Turn 2 | 1 . 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6741 | . 69 324 1066 2109 3173 Core 1350 | . 10 100 120 420 700 Absorbed by Shields 65 | . . . . . 65 Core Remaining (%) 62 | 100 . 56 70 23 . Volleys Fired 233 | 5 7 28 56 47 90 Largest 2 | 2 2 2 2 2 2 Hottest 110 | 70 70 70 88 88 110 Shots Fired 335 | 10 14 45 79 58 129 Gun 126 | 10 14 45 11 . 46 Cannon 199 | . . . 68 58 73 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 259 | 5 7 39 70 47 91 Thermal 58 | 5 7 6 9 11 20 Explosive 10 | . . . . . 10 Electromagnetic 8 | . . . . . 8 Robot Hit Streak 11 | 1 7 7 5 9 11 Robot Miss Streak 5 | 2 2 3 4 4 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 218 | 3 10 29 49 42 85 Core Hits 96 | 3 1 10 22 16 44 Critical Hits 4 | . . . . . 4 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Melee Attacks 24 | . . . 3 11 10 Impact 12 | . . . 3 1 8 Slashing 12 | . . . . 10 2 Piercing . | . . . . . . Sneak Attacks 3 | . . . 1 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5218 | 50 92 248 1085 1280 2463 Guns 886 | 50 92 248 83 . 413 Cannons 3049 | . . . 931 901 1217 Explosions 689 | . . . . . 689 Melee 594 | . . . 71 379 144 Ramming . | . . . . . . Kinetic 3211 | . 41 211 910 761 1288 Thermal 658 | 50 51 37 104 140 276 Explosive 689 | . . . . . 689 Electromagnetic 66 | . . . . . 66 Impact 186 | . . . 71 . 115 Slashing 408 | . . . . 379 29 Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 3 Average Corruption 2 | . . . 2 . 2 Corruption Purged . | . . . . . . Effects 15 | . . . 3 . 12 Message Errors 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 3 | . . . 1 . 2 Targeting Errors 2 | . . . 1 . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 158 | . . . 54 . 104 Projectiles 27 | . . . 17 . 10 Explosions 85 | . . . . . 85 Melee 46 | . . . 37 . 9 Knockbacks 33 | . . . 11 15 7 Impact . | . . . . . . Kinetic 30 | . . . 9 15 6 Secondary 3 | . . . 2 . 1 Self-Inflicted Damage 257 | . . . . . 257 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | 60 130 133 149 447 219 Average Temperature 91 | 28 60 53 32 222 45 Received Heat Transfer 2043 | . 39 189 315 837 663 Effects 5 | . . . . 5 . Shutdowns 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 5 | . . . 4 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1295 | 148 148 111 222 222 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 356 | 15 39 100 356 254 286 Average Influence 96 | 6 16 25 146 137 95 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 82 | 100 100 100 63 68 85 Level 1 17 | . . . 36 31 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 1 5 Investigation 3 | . . . 1 . 2 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 1 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 6 4 32 24 37 Peak Tracking Total 6 | . 5 2 5 5 6 Tactical Retreats 11 | . . . 5 3 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 7 | . . . 2 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 10 | . . . 1 . 9 Max in Single Turn 4 | . . . 1 . 4 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 14 | . . . 4 4 6 Terminals 11 | . . . 3 3 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 30 | . . . 9 8 13 Successful 15 | . . . 7 5 3 Failed 15 | . . . 2 3 10 Catastrophic 6 | . . . 1 1 4 Database Lockouts . | . . . . . . Manual 15 | . . . 3 4 8 Terminals 24 | . . . 6 7 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . . . 4 4 2 Record 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Alert Level 6 | . . . 2 3 1 Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 3 3 4 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 12 | . . . . . 12 Largest Group 12 | . . . . . 12 Highest-Rated Group 287 | . . . . . 287 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 579 | . . . . . 579 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4416 | 128 155 571 757 659 2146 Spaces Moved 2640 | 81 94 369 338 378 1380 Core 55 | 12 . . . 8 35 Treads 270 | . . . 222 48 . Legs 1959 | 69 94 369 116 29 1282 Wheels 356 | . . . . 293 63 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 90 50 Average Speed 123 | 109 120 120 152 113 120 Slowest Speed 400 | 120 120 120 190 400 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 24 81 41 34 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug 2 | . . . 1 . 1 Terrain Destroyed 140 | . . . 10 12 118 Melee 1 | . . . 1 . . Projectile 30 | . . . 9 12 9 AOE 109 | . . . . . 109 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3434 | 111 125 458 494 532 1714 Wait 335 | 7 18 47 66 54 143 Move 2635 | 80 93 368 337 377 1380 Hop . | . . . . . . Pick Up 95 | 12 4 8 12 20 39 Fast Attach . | . . . . . . Attach 62 | 7 . 3 6 19 27 Detach . | . . . . . . Swap 18 | . . 1 6 4 7 Drop 28 | . 3 3 8 1 13 Fire 233 | 5 7 28 56 47 90 Melee 23 | . . . 3 10 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 381 | -10/Mines | Learned Materials non-interactive machine intel 399 | -10/Mines | Learned location of Mines (-9) 707 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 843 | -10/Mines | Discovered new exit (range 9) 854 | -10/Mines | Identified exit to Materials 855 | -10/Mines | Entered Materials 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 856 | -9/Materials | Loaded intel: 25 non-interactive machine locations 1483 | -9/Materials | Identified exit to Materials 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1811 | -8/Materials | Lost 4 parts (2n1u1w) 1857 | -8/Materials | Core integrity fell below 50% 1878 | -8/Materials | Lost 5 parts (1p1n1u2w) 2259 | -8/Materials | Discovered new exit (range 14) 2270 | -8/Materials | Identified exit to Factory 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2278 | -7/Factory | Lost 4 parts (1p1n2w) 2484 | -7/Factory | Destroyed 7 combat bots 2878 | -7/Factory | Lost 4 parts (1p2n1w) 3615 | -7/Factory | Discovered new exit (range 5) 3632 | -7/Factory | Identified exit to Lower Caves 4094 | -7/Factory | Discovered exit to Lower Caves (range 10) 4316 | -7/Factory | Core integrity fell below 50% 4317 | -7/Factory | Discovered new exit (range 19) 4350 | -7/Factory | Lost 11 parts (1p4n2u4w) 4357 | -7/Factory | Core integrity fell below 20% 4417 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04352_ Field strength at 23. 04353_ Field strength at 13. 04354_ Field strength at 3. 04354_ Stasis field depleted. 04358_ Acquired Autogun. 04361_ Acquired 28 matter. 04369_ Acquired Weapon Cycler. 04379_ System corrupted: Autogun targeting data glitched. 04379_ G-47 Trooper destroyed. 04381_ Acquired 58 matter. 04385_ Acquired Aluminum Leg. 04385_ Recoil Stabilizer destroyed. 04388_ Acquired Lgt. Nuclear Core. 04389_ Sml. Storage Unit destroyed. 04392_ Autogun destroyed. 04394_ Acquired Aluminum Leg. 04403_ Aluminum Leg destroyed. 04405_ Lgt. Nuclear Core destroyed. 04406_ Hvy. Mace destroyed. 04410_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ????????########?????????????????????????? | | ????????# #######???????????????????? | | ????????# """ # #???????????? ????? | | ????????# """ # ###### ????? | | ????????# """ /% ????? | | ????????# # ######??????????????? | | ????????# # #???????????????????? | | ???#########"+### ##???????????????????? | | ???# # #????????????????????? | | ???# [ #g #????????????????????? | | ???# =+ #????????????????????? | | ??## * #????????????????????? | | ??# g #????????????????????? | | ??# #????????????????????? | | ??# # #????????????????????? | | ??## #????????????????????? | | ??## #????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??## # #????????????????????? | | ??### # # # #????????????????????? | | ???# # ### #????????????????????? | | ???# # ## ##??# #????????????????????? | | ???####?# ##????# s #????????????????????? | | ????????# #?????#@ s#????????????????????? | | ????????# #??#### s#????????????????????? | | ????????# #? # ???????????????????? | | ????????# #? # ?????????????????? | | ????????# # # < ???????????????? | | ????????# # # ?????????????? | | ######### + # ???????????? | | # ## # ###########+####??????????? | | # """## # #?????????????????????????? | | # """## #? #?????????????????????????? | | # """## #? #?????????????????????????? | | # ## #?##########???????????????????? | | ?? ?#!#?# #???????????????????? | | ?###+####!#?# #???????????????????? | | ?# #" ### #???????????????????? | | ?# # #???????????????????? | | ?# > + ! #???????????????????? | | ?# # #???????????????????? | | ?# ###### #???????????????????? | | ?### ###????# #???????????????????? | | ???# #??????# #???????????????????? | | ???# #??????#############????????????????? | | ???# #????????# ?????????????????? | | ???# #????????# ##############??????? | | ??## ##???????# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 150 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumCoordinationAnalyzer Manual? 0 Play Time 00:45:38 Cumulative 22.6 hours Start 2020.01.10 @ 12:32:29 End 2020.01.10 @ 13:14:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04050fcb-97e6-4c34-a423-10fd677b6cb2