Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 10:45:19 Player: katharsis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (719) 719 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2754 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 440/550 Matter 256/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Utility Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Plasma Cannon > --- INVENTORY (15) --- Wheel Cryofiber Web Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Hardened Heavy Armor Plating Plasma Cannon Autogun Gauss Rifle Datajack Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Wheel Cryofiber Web Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Hardened Heavy Armor Plating Beam Rifle Plasma Cannon Autogun Gauss Rifle Datajack Stasis Trap [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 31 | 7 1 3 7 13 Power 5 | 1 . . 1 3 Engine 3 | 1 . . . 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 7 | 2 . . . 5 Treads 5 | 2 . . . 3 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 1 3 1 Device 3 | 1 . 1 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 11 | 2 . 2 3 4 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . . 7 Power 4 | . . . . 4 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 7 | 1 4 6 7 10 Power . | . 1 1 1 . Propulsion 1 | . 2 2 2 . Utility 2 | . 1 2 2 5 Weapon 1 | . . . . 3 Tool/Special . | . . . . . Unused Backups 11 | . . . 2 9 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 7 | . . . 1 6 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 100 96 96 Engine 7 | . 14 14 . 3 Core 6 | . . . 10 12 Treads 20 | . 28 28 22 10 Wheel 2 | . . . . 7 Device 11 | . 14 14 11 9 Storage 11 | . 14 14 11 9 Protection 8 | . . . 11 18 Energy Gun 11 | . 14 14 11 8 Energy Cannon 2 | . . . . 8 Ballistic Gun 13 | . 14 14 18 9 Peak Build Rating 30 | 9 9 9 16 30 Average Rating 14 | 7 8 9 13 26 On Entrance 8 | . 9 9 9 15 Avg Prop Armor Cover (%) 27 | 35 . . . 3 Naked Turns . | . . . . . Heaviest Build 50 | 12 12 12 35 50 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 4 | 3 . . . 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 25 8 15 15 Average Capacity 11 | 7 8 8 13 15 Most Carried 15 | 3 6 8 10 15 Average Carried 7 | 1 4 6 8 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 3 6 8 10 13 Class Distribution -------------------- 60% | Mutant 39% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1103 | 292 . 230 158 423 Remotely . | . . . . . Salvage Created 1078 | 121 . 84 255 618 Parts 67 | 6 . 4 14 43 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 25 | . . 2 6 17 Guns 17 | . . 2 6 9 Cannons 8 | . . . . 8 Classes Destroyed 9 | 3 . 2 2 2 Worker 2 | 1 . . . 1 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Recycler 3 | 1 . 1 . 1 Watcher 2 | . . . 1 1 Swarmer 13 | . . 1 . 12 Grunt 8 | . . 1 5 2 Sentry 3 | . . . 1 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 . 1 3 6 Combat Bots Only 4 | . . 1 3 4 Max Kills in Single Turn 2 | 1 . 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 219 | . . 33 25 161 Missed 57 | . . 7 9 41 Hits 162 | . . 26 16 120 Projectile 162 | . . 26 16 120 Critical Strikes 4 | . . . 2 2 Damage Taken 1794 | . . 263 196 1335 Core 156 | . . 36 10 110 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . 5 20 Core Remaining (%) 94 | 100 . 85 97 . Volleys Fired 79 | 8 . 12 14 45 Largest 3 | 2 . 2 3 3 Hottest 164 | 60 . 60 99 164 Shots Fired 205 | 16 . 24 42 123 Gun 162 | 16 . 24 42 80 Cannon 43 | . . . . 43 Launcher . | . . . . . Special . | . . . . . Kinetic 89 | 8 . 12 28 41 Thermal 116 | 8 . 12 14 82 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 4 . 3 7 11 Robot Miss Streak 7 | 2 . 4 2 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 110 | 8 . 10 28 64 Core Hits 49 | 4 . 3 14 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2001 | 92 . 118 367 1424 Guns 1309 | 91 . 115 367 736 Cannons 678 | . . . . 678 Explosions . | . . . . . Melee . | . . . . . Ramming 14 | 1 . 3 . 10 Kinetic 776 | 57 . 80 206 433 Thermal 1211 | 34 . 35 161 981 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | 1 . 1 . 2 Targets Rammed 5 | 1 . 2 . 2 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 349 | . . 24 30 349 Average Temperature 71 | . . 16 9 81 Received Heat Transfer 507 | . . 93 117 297 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2736 | 75 . 75 459 2127 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 89 | 100 100 100 100 64 Level 1 10 | . . . . 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 297 | 5 . 70 61 297 Initial 11 | . . . 1 11 Average 43 | . . 10 20 128 Influence Increases 790 | 15 . 118 163 494 Destroy 0b10 Robot/C 560 | . . 100 120 340 Destroy 0b10 Robot/NC 50 | 15 . 5 5 25 Destroy Leader 114 | . . 10 22 82 Allied During Kill 3 | . . 3 . . Disable Machine 15 | . . . . 15 Destroy Structure 18 | . . . 1 17 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 602 | 15 . 112 141 334 Entered New Map 22 | . . . 5 17 Time Decay 490 | 15 . 92 136 247 Lost Part 70 | . . . . 70 Lost Ally 20 | . . 20 . . Squads Dispatched 10 | . . 1 . 9 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . . . . 5 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . . 7 13 30 Peak Tracking Total 6 | . . 4 3 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . 1 . Successful 1 | . . . 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 18 | . . 18 . . Total Damage 334 | . . 334 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 832 | . 181 651 . . Terrain 832 | . 181 651 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2540 | 380 207 766 458 729 Spaces Moved 1341 | 223 127 451 217 323 Core 30 | 30 . . . . Treads 1101 | 193 127 451 217 113 Legs . | . . . . . Wheels 210 | . . . . 210 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 110 Average Speed 158 | 152 160 160 160 157 Slowest Speed 250 | 200 160 160 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 13 22 59 21 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . . 16 Melee . | . . . . . Projectile 16 | . . . . 16 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1592 | 243 131 471 302 445 Wait 100 | . . . 56 44 Move 1337 | 222 126 450 216 323 Hop . | . . . . . Pick Up 22 | 5 2 2 3 10 Fast Attach 7 | 5 . . 1 1 Attach 8 | 2 1 . 1 4 Detach 1 | . 1 . . . Swap 19 | . 1 3 6 9 Drop 14 | . . 2 5 7 Fire 79 | 8 . 12 14 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | 1 . 2 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 381 | -11/Scrapyard | Entered Materials 382 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Entered Mines 595 | -10/Mines | Met a Derelict bent on vengeance 668 | -10/Mines | Discovered new exit (range 11) 1038 | -10/Mines | Found a hidden stash of uninstalled traps 1051 | -10/Mines | Met a Derelict testing a Signal Generator 1354 | -10/Mines | Entered Materials 1354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1355 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Build established: Tank 1790 | -9/Materials | Discovered new exit (range 15) 1812 | -9/Materials | Entered another Materials area 1812 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2079 | -8/Materials | Garrison activated, responded to threat 2541 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Nuclear Core destroyed. Slug penetrates Wall. Lgt. Treads destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-47 Trooper. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates G-47 Trooper. Penetrated by Slug. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Gauss Rifle destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates Wall. 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