Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 13:39:36 Player: TheSkyeDoctor Result: Destroyed by as-17628 with Assembled Blade Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (1842) 1842 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3042) 3042 TOTAL SCORE: 9794 Bonus ------- Follower Combat Kills 413 Registered with UFD 300 Met Optimus in HQ 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -171 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Zionite Biocell (600) Matter Compressor (250) Surveybot 24 Scanner Surveybot 24 Chip Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Zionite Glidesys I > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Improved Proton Missile Launcher Scythe > --- INVENTORY -------- Fission Core Hover Unit Improved Cooling System Zionite Biocell Matter Compressor Experimental Optical Array Surveybot 24 Scanner Surveybot 24 Chip Zionite Light Carapace Zionite Heavy Carapace Force Field Makeshift Hacking Suite Advanced Hacking Suite Shock Bomb Launcher Rocket Launcher Datajack Plasma Cutter Powered Hammer DRS Beacon [Rating: 74] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Scythe Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Junk Cannon Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 69 | 8 6 . 2 6 3 8 9 . . 3 24 Power 8 | 2 . . . . 1 1 3 . . . 1 Engine 6 | 2 . . . . 1 1 2 . . . . Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 1 . 1 1 1 2 2 . . . 7 Treads 6 | 2 . . 1 1 . . 1 . . . 1 Leg . | . . . . . . . . . . . . Wheel 6 | . 1 . . . 1 2 1 . . . 1 Hover 5 | . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . Utility 21 | 2 1 . 1 1 1 2 3 . . 1 9 Device 5 | 1 . . . . . . 1 . . . 3 Storage 5 | 1 1 . . . 1 1 . . . . 1 Processor 4 | . . . . . . . 2 . . 1 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 1 . 1 . . . . 4 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 4 . . 4 . 3 1 . . 2 7 Energy Gun 8 | 2 2 . . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | . 1 . . 1 . 1 . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . . . Launcher 3 | . 1 . . . . . . . . 1 1 Special Weapon 2 | . . . . . . 1 . . . 1 . Impact Weapon 3 | . . . . 1 . . 1 . . . 1 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 15 | . . . . . . 1 1 . . 2 11 Parts Lost 34 | . 2 . . 1 2 . 1 1 1 1 25 Power 3 | . . . . . 1 . . . . . 2 Propulsion 12 | . . . . . 1 . . 1 . . 10 Utility 9 | . . . . 1 . . 1 . 1 1 5 Weapon 10 | . 2 . . . . . . . . . 8 Highest Loss Streak 13 | . 1 . . 1 1 . 1 1 1 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | 1 5 9 9 9 10 16 17 19 18 18 15 Power 1 | . 1 1 1 1 . . 1 2 2 2 1 Propulsion . | . . . . . . 1 1 1 1 1 . Utility 6 | . 1 2 1 1 2 6 7 9 8 8 8 Weapon 4 | . . 4 5 5 5 5 4 5 5 5 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | 1 1 . . 2 . 7 1 . . 3 11 Power 2 | . . . . . . . 1 . . . 1 Propulsion 2 | 1 . . . . . 1 . . . . . Utility 15 | . . . . . . 3 . . . 3 9 Weapon 5 | . 1 . . . . 3 . . . . 1 Tool/Special 2 | . . . . 2 . . . . . . . Average Slot Usage (%) 83 | . 98 85 69 97 89 96 84 85 79 80 67 Engine 5 | . 14 14 11 11 8 11 2 . . . . Core 2 | . . . . . . . 3 6 6 6 4 Treads 11 | . 27 14 12 22 22 14 13 12 6 6 2 Wheel 9 | . . 14 11 11 3 18 13 13 13 13 3 Hover 1 | . . . . . . . . . . . 5 Device 8 | . 13 . . 11 11 11 7 6 6 6 5 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 5 Processor 9 | . . . . . . . 11 13 13 16 20 Protection 5 | . . . . 9 11 11 6 6 5 2 . Energy Gun 5 | . 25 14 11 11 11 4 . . . . 2 Energy Cannon 1 | . . . . . . . 4 6 6 6 . Launcher 1 | . 1 . . . . . . . . . 5 Special Weapon 2 | . . . . . . 3 6 6 6 6 1 Impact Weapon 2 | . . . . 7 11 7 1 . . . . Slashing Weapon 3 | . . . . . . . 4 6 6 5 5 Peak Build Rating 74 | 7 10 8 11 15 13 30 61 61 60 67 74 Average Rating 37 | 5 7 8 8 12 12 21 57 60 58 62 52 On Entrance 28 | . 7 8 8 11 13 13 30 61 60 58 67 Avg Prop Armor Cover (%) 9 | . 14 14 14 17 15 9 9 8 5 5 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 15 22 19 23 31 59 69 85 85 85 85 84 Greatest Support 40 | 40 40 10 20 10 16 28 22 22 22 22 32 Greatest Overweight (x) 20 | 1 1 1 2 3 19 4 3 3 3 3 20 Average Overweight (x) 2 | . . 1 1 1 7 2 3 3 3 3 4 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 10 10 19 20 20 20 20 20 19 Most Carried 20 | 3 9 10 10 10 11 20 20 20 20 20 20 Average Carried 15 | 1 5 9 9 9 10 17 18 20 19 19 17 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 5 Final Carried 20 | 3 8 10 9 10 9 20 20 20 19 20 5 Scrap Suit Usage (%) 40 | . . . . . . . 99 100 100 100 42 Parts Cannibalized 8 | . . . . . . . 5 . . . 3 Class Distribution -------------------- 35% | Gunner 30% | Commander-Mutant 24% | Mutant 6% | Commander-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 1408 | 280 95 . 43 100 20 60 355 53 10 20 372 Remotely . | . . . . . . . . . . . . Salvage Created 2465 | 143 347 . 52 201 130 . 188 248 311 . 845 Parts 114 | 9 33 . 4 12 5 . 4 8 3 . 36 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 12 1 . . Prevented 5 | . . . . . . . . 5 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 47 | . 12 . 1 5 1 . 5 8 1 . 14 Melee 1 | . . . . 1 . . . . . . . Guns 15 | . 11 . 1 2 1 . . . . . . Cannons 19 | . . . . 1 . . 3 6 1 . 8 AOE 4 | . 1 . . . . . . . . . 3 Classes Destroyed 15 | 2 4 . 1 2 1 . . 1 1 . 3 Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 3 | 1 1 . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 17 | . 6 . . 3 . . 2 6 . . . Grunt 10 | . 6 . . . . . 3 1 . . . Sentry 4 | . . . 1 2 1 . . . . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 . . . Z-Technician 1 | . . . . . . . . . . . 1 Z-Light 9 | . . . . . . . . . . . 9 Assembled 2 | . . . . . . . . . . . 2 Golem 2 | . . . . . . . . . . . 2 Best Kill Streak 6 | 3 5 . 1 3 1 . 3 3 1 . 6 Combat Bots Only 6 | . 3 . 1 3 1 . 3 3 1 . 6 Max Kills in Single Turn 2 | 1 2 . 1 1 1 . 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 354 | . 58 . 13 30 11 . 53 34 12 . 143 Missed 88 | . 8 . 4 4 2 . 19 8 3 . 40 Hits 266 | . 50 . 9 26 9 . 34 26 9 . 103 Melee 1 | . . . . . . . . . . . 1 Projectile 265 | . 50 . 9 26 9 . 34 26 9 . 102 Critical Strikes 2 | . . . 1 . . . . 1 . . . Damage Taken 5073 | . 482 . 122 306 130 . 373 429 162 . 3069 Core 1018 | . 80 . 18 53 14 . . 29 17 . 807 Absorbed by Shields 27 | . . . . . . . . . . . 27 Regen/Repaired (Parts) 70 | . . . . . . . 42 . . . 28 Core Remaining (%) 82 | 100 . 68 . . . 78 . . . . . Volleys Fired 139 | 6 39 . 3 8 3 . 16 15 5 . 44 Largest 2 | 2 2 . 2 2 1 . 2 2 2 . 2 Hottest 130 | 80 130 . 85 113 65 . 75 75 75 . 96 Shots Fired 215 | 12 60 . 6 15 3 . 23 30 7 . 59 Gun 93 | 12 55 . 6 12 3 . . . . . 5 Cannon 66 | . . . . 3 . . 8 15 5 . 35 Launcher 13 | . 5 . . . . . . . . . 8 Special 43 | . . . . . . . 15 15 2 . 11 Kinetic 35 | . . . 3 7 . . . . . . 25 Thermal 44 | . 30 . 3 8 3 . . . . . . Explosive 5 | . 5 . . . . . . . . . . Electromagnetic 83 | 12 25 . . . . . 8 15 5 . 18 Impact 43 | . . . . . . . 15 15 2 . 11 Phasic 5 | . . . . . . . . . . . 5 Robot Hit Streak 11 | 4 5 . 6 3 3 . 5 9 11 . 8 Robot Miss Streak 6 | 2 6 . . 2 . . 1 2 2 . 3 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 141 | 7 26 . 5 14 8 . 17 21 9 . 34 Core Hits 68 | 3 23 . 2 8 3 . 3 7 4 . 15 Critical Kills 8 | . . . . 1 1 . 1 1 . . 4 Critical Parts Destroyed 12 | . . . . 1 1 . 2 2 . . 6 Critical Strikes 24 | . . . 1 2 2 . 3 3 . . 13 Burn 1 | . . . 1 . . . . . . . . Destroy 9 | . . . . . . . . . . . 9 Smash 13 | . . . . 2 2 . 3 3 . . 3 Intensify 1 | . . . . . . . . . . . 1 Melee Attacks 27 | . . . . 13 5 . 1 . 4 . 4 Impact 18 | . . . . 11 5 . . . . . 2 Slashing 7 | . . . . . . . 1 . 4 . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6036 | 105 683 . 65 280 378 . 1152 1121 487 . 1765 Guns 813 | 105 376 . 65 94 41 . . . . . 132 Cannons 1020 | . . . . 42 . . 100 293 127 . 458 Explosions 830 | . 307 . . . . . . . . . 523 Melee 912 | . . . . 144 337 . . . 249 . 182 Ramming . | . . . . . . . . . . . . Kinetic 418 | . . . 19 54 . . . . . . 345 Thermal 675 | . 272 . 46 82 41 . . . . . 234 Explosive 258 | . 258 . . . . . . . . . . Electromagnetic 1180 | 105 153 . . . . . 100 293 127 . 402 Impact 3060 | . . . . 144 337 . 1052 828 111 . 588 Slashing 313 | . . . . . . . . . 249 . 64 Piercing . | . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . 132 Highest Corruption 1 | . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . 2 3 2 1 7 Message Errors 3 | . . . . . . . . 1 . 1 1 Matter Fused 4 | . . . . . . . 1 1 . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . . . 1 . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1445 | . . . . 57 162 . 308 345 152 . 421 Projectiles 1010 | . . . . . . . 308 345 97 . 260 Explosions 8 | . . . . . . . . . . . 8 Melee 427 | . . . . 57 162 . . . 55 . 153 Knockbacks 19 | . . . . . 1 . 6 3 . . 9 Impact 15 | . . . . . 1 . 6 3 . . 5 Kinetic 2 | . . . . . . . . . . . 2 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 109 | . 1 . . . . . . . . . 108 Shots 5 | . 1 . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 433 | 72 433 . 104 111 51 . 16 30 66 . 207 Average Temperature 84 | 32 130 . 46 40 26 . 8 20 35 . 41 Received Heat Transfer 1042 | . 132 . 54 36 54 . 87 36 . . 643 Effects 2 | . 2 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 10 | . . . . 2 1 . 2 2 . . 3 Combat Hostiles 8 | . . . . 1 . . 2 2 . . 3 Parts Fried 18 | . . . . 2 1 . 4 4 4 . 3 Impact Corruptions 40 | . . . . 3 4 . 10 9 4 . 10 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 1349 | . 668 . 185 185 111 . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 99 | 100 97 100 100 100 100 . 100 . . . . Level 1 . | . 2 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 212 | 10 212 70 85 157 28 . 94 . . . . Initial 70 | . . 70 3 27 23 . . . . . . Average 33 | 1 73 40 33 47 3 . 21 . . . . Influence Increases 1567 | 15 456 . 119 311 70 . 324 232 40 . . Destroy 0b10 Robot/C 860 | . 240 . 20 180 40 . 180 180 20 . . Destroy 0b10 Robot/NC 65 | 15 15 . . 10 10 . 5 . 10 . . Destroy Leader 214 | . 52 . 10 62 . . 50 30 10 . . Allied During Kill 134 | . . . . 48 20 . 59 7 . . . Successful Hack 32 | . . . 14 5 . . 13 . . . . Disable Machine 60 | . 45 . . . . . 15 . . . . Destroy Structure 82 | . 74 . . 6 . . 2 . . . . Lose Combat Pursuer 120 | . 30 . 75 . . . . 15 . . . Influence Decreases 1567 | 15 275 171 64 315 131 . 254 268 74 . . Entered New Map 227 | . . 111 7 38 38 . . 26 7 . . Time Decay 1153 | 15 275 60 57 187 93 . 188 211 67 . . Lost Part 30 | . . . . 10 . . 10 10 . . . Lost Ally 157 | . . . . 80 . . 56 21 . . . Squads Dispatched 9 | . 2 . . 4 . . 3 . . . . Investigation 2 | . 1 . . . . . 1 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 3 | . 1 . . 2 . . . . . . . Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 2 | . 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 19 . 5 13 2 . 9 10 1 . 47 Peak Tracking Total 33 | . 4 . 5 3 1 . 3 4 1 . 33 Tactical Retreats 5 | . 2 . 2 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 10 | . 3 . . . . . 1 . . 3 3 Max in Single Turn 3 | . 3 . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 8 | . . . 1 2 . 2 2 . . 1 . Terminals 4 | . . . 1 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 19 | . . . 2 4 . 5 3 . . 5 . Successful 15 | . . . 1 1 . 5 3 . . 5 . Failed 4 | . . . 1 3 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . 2 5 . . 3 . . . . Terminals 8 | . . . 2 4 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . . . . . . 5 1 . . 5 . Record 4 | . . . . . . 4 . . . . . Part Schematic 5 | . . . . . . . . . . 5 . Branch Access Points 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 1 . . 2 . . . . Terminals 3 | . . . 1 1 . . 1 . . . . Botnet 3 | . . . 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Fedlink 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . 1 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 18 | . . . . 12 . . . . . 6 . Largest Group 12 | . . . . 12 7 7 7 2 . 6 6 Highest-Rated Group 155 | . . . . 150 87 87 87 24 . 155 155 Highest-Rated Ally 31 | . . . . 31 31 31 31 16 . 31 31 Initial UFD Resources 32 | . . . . . . . 22 32 32 32 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 195 | . . . . 24 3 . 64 11 . . 93 Total Damage 2065 | . . . . 305 32 . 558 60 . . 1110 Kills 21 | . . . . 5 1 . 7 1 . . 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Active Infowar (turns) 4246 | 44 865 . 12 435 893 1828 169 . . . . Seismic 4246 | 44 865 . 12 435 893 1828 169 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 9836 | 148 900 134 120 435 893 1828 885 457 338 1197 2501 Spaces Moved 5452 | 77 355 136 111 273 249 1355 623 313 241 848 871 Core 161 | 10 . . . . 60 . . . . . 91 Treads 536 | 67 337 . 2 . . . . . . . 130 Legs . | . . . . . . . . . . . . Wheels 4478 | . 18 136 109 273 189 1355 623 313 241 848 373 Hover 277 | . . . . . . . . . . . 277 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 110 115 130 130 130 130 50 Average Speed 160 | 149 156 95 97 109 344 130 130 130 130 130 264 Slowest Speed 1050 | 160 160 95 160 125 1000 150 130 130 130 130 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 49 37 14 52 40 73 14 43 41 81 73 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . Known Exits Taken 5 | . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . Scrap Searched 12 | . . . . . . 7 . 2 . 3 . Spaces Dug 6 | . . . . 5 . . 1 . . . . Terrain Destroyed 113 | . 81 . . 5 . . 2 5 1 . 19 Melee 6 | . . . . 5 . . 1 . . . . Projectile 18 | . . . . . . . 1 5 1 . 11 AOE 89 | . 81 . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total 6204 | 94 640 140 116 371 271 1419 674 333 253 889 1004 Wait 350 | . 225 3 . 61 10 13 11 6 3 2 16 Move 5441 | 76 354 135 110 272 248 1354 622 312 240 847 871 Hop . | . . . . . . . . . . . . Pick Up 56 | 3 8 2 . 3 1 21 7 . . 4 7 Fast Attach 38 | 7 2 . 2 2 . 3 2 . . 2 18 Attach 26 | . 2 . 1 . 2 3 5 . 1 . 12 Detach 16 | . 3 . . 1 . 4 1 . . 1 6 Swap 21 | 1 2 . . 7 1 3 3 . . 2 2 Drop 62 | 1 5 . . 4 1 18 6 . . 4 23 Fire 139 | 6 39 . 3 8 3 . 16 15 5 . 44 Melee 27 | . . . . 13 5 . 1 . 4 . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 973 | -10/Materials | Discovered new exit (range 5) 1049 | -10/Materials | Entered Mines 1069 | -10/Mines | Assembled infested the area 1074 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1081 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1116 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1172 | -10/Mines | Discovered new exit (range 10) 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -9/Materials | Identified exit to Storage 1303 | -9/Materials | Entered Storage 1566 | -9/Storage | Met a pair of Derelict thieves 1667 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1692 | -9/Storage | Used back door to open Recycling access 1692 | -9/Storage | Discovered new exit (range 4) 1738 | -9/Storage | Entered Recycling 1738 | -9/Recycling | Accompanied by 7 allies 1769 | -9/Recycling | Lost 5 allies 1965 | -9/Recycling | Build established: Commander-Mutant 2557 | -9/Recycling | Scanned before Scraplab entrance 2603 | -9/Recycling | Entered Scraplab 2616 | -9/Recycling | Discovered new exit (range 3) 2631 | -9/Recycling | Entered Scraptown 2631 | -9/Scraptown | Accompanied by 7 allies 3091 | -9/Scraptown | Visited IN-MT5's Study 3102 | -9/Scraptown | Visited Cyclists 3127 | -9/Scraptown | Visited Bundlers 3226 | -9/Scraptown | Visited Red Mages 3239 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3252 | -9/Scraptown | Visited TADAMA 3270 | -9/Scraptown | Visited The Evicted 3284 | -9/Scraptown | Visited Shadow of the Wyrm 3295 | -9/Scraptown | Visited UFD Registry 3295 | -9/Scraptown | Registered with UFD as "Coglever" 3374 | -9/Scraptown | Visited Abandonware Association 3394 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3399 | -9/Scraptown | Found DCF Scrap (27 items) 3461 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 3461 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 3511 | -9/Scraptown | Visited Junk Repository 3637 | -9/Scraptown | Visited Supply Room 3696 | -9/Scraptown | Visited Derelict Rescue Squad 3716 | -9/Scraptown | Visited Science Testing Area 3739 | -9/Scraptown | Found DRS Beacon 3765 | -9/Scraptown | Visited Curators Association 3805 | -9/Scraptown | Visited Junk Repository 3854 | -9/Scraptown | Visited Junk Cannon Lab 3864 | -9/Scraptown | Found Prototype Special Weapon 3876 | -9/Scraptown | Identified Junk Cannon 4115 | -9/Scraptown | Visited Science Guys 4284 | -9/Scraptown | Found Scrap Suit 4366 | -9/Scraptown | Met Optimus 4366 | -9/Scraptown | Accepted into 0bPrime 4441 | -9/Scraptown | Discovered new exit (range 3) 4459 | -9/Scraptown | Entered Factory 4459 | -6/Factory | Accompanied by 7 allies 4459 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4736 | -6/Factory | Identified exit to Lower Caves 4805 | -6/Factory | Discovered new exit (range 5) 4809 | -6/Factory | Identified exit to Factory 4905 | -6/Factory | Build established: Commander-Gunner 5218 | -6/Factory | Loaded intel: 8 recycling unit locations 5263 | -6/Factory | Discovered exit to Factory (range 15) 5275 | -6/Factory | Lost 3 allies 5344 | -6/Factory | Entered Lower Caves 5344 | -6/Lower Caves | Accompanied by 2 allies 5370 | -6/Lower Caves | Learned Factory machine intel 5539 | -6/Lower Caves | Build established: Gunner 5572 | -6/Lower Caves | Learned location of Extension (-4) 5782 | -6/Lower Caves | Discovered new exit (range 7) 5798 | -6/Lower Caves | Identified exit to Lower Caves 5801 | -6/Lower Caves | Entered another Lower Caves area 5988 | -6/Lower Caves | Encountered a Warlord checkpoint 6108 | -6/Lower Caves | Discovered new exit (range 14) 6129 | -6/Lower Caves | Identified exit to Zion 6139 | -6/Lower Caves | Entered Zion 6204 | -6/Zion | System corruption cleaned by Quarantine Array 6251 | -6/Zion | Gained Derelict followers 6302 | -6/Zion | Gained Derelict followers 6315 | -6/Zion | Discovered new exit (range 10) 6585 | -6/Zion | Learned 4 Factory zone layouts 6589 | -6/Zion | Learned Factory trap positions 6692 | -6/Zion | Found Prototype Processor 6692 | -6/Zion | Identified Exp. Targeting Computer 6697 | -6/Zion | Found Prototype Processor 6697 | -6/Zion | Identified Exp. Target Analyzer 6705 | -6/Zion | Found Faulty Exp. Target Analyzer 6881 | -6/Zion | Learned location of Warlord (-4) 7325 | -6/Zion | Discovered new exit (range 3) 7325 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7331 | -6/Zion | Identified exit to Deep Caves 7336 | -6/Zion | Entered Deep Caves 7336 | -6/Deep Caves | Accompanied by 6 allies 7361 | -6/Deep Caves | Found Surveybot 24 Chip 7369 | -6/Deep Caves | Found Surveybot 24 Scanner 7603 | -6/Deep Caves | Attacked by Z-Imprinter 7627 | -6/Deep Caves | Destroyed Z-Imprinter 7780 | -6/Deep Caves | Z-Facility disabled 7911 | -6/Deep Caves | Lost 4 parts (1p2n1w) 8451 | -6/Deep Caves | Lost 3 allies 8466 | -6/Deep Caves | Lost 5 parts (1n2u2w) 8540 | -6/Deep Caves | Found Prototype Protection 8697 | -6/Deep Caves | Build established: Mutant 9481 | -6/Deep Caves | Found Prototype Protection 9481 | -6/Deep Caves | Identified Zio. Weapon Casing 9491 | -6/Deep Caves | Found Prototype Protection 9491 | -6/Deep Caves | Identified Zio. Heavy Carapace (x2) 9764 | -6/Deep Caves | Build established: Gunner 9789 | -6/Deep Caves | Spotted Golem 9803 | -6/Deep Caves | Exposed GOLEM chamber 9804 | -6/Deep Caves | Triggered Deep Caves wall 9822 | -6/Deep Caves | Core integrity fell below 50% 9828 | -6/Deep Caves | Spotted Assembler 9830 | -6/Deep Caves | Destroyed Golem 9832 | -6/Deep Caves | Core integrity fell below 20% 9837 | -6/Deep Caves | Destroyed by as-17628 with Assembled Blade Last Messages --------------- 09821_ Discarded Faulty Exp. Optical Array. 09821_ Zio. Glidesys I destroyed. 09821_ Fission Core destroyed. 09822_ Dropped Force Field. 09822_ Dropped Hcp. Storage Unit. 09823_ Acquired Powered Hammer. 09829_ Destroyed Prototype Device. 09829_ Golem system corrupted by crushing effect. 09829_ as-67237 destroyed. 09830_ Golem GOLEM Unit beginning Prototype Device integration. 09830_ Golem system terminally corrupted. 09832_ GOLEM Unit springs to life. 09832_ Golem suffers critical hit (Smash). 09832_ Destroyed GOLEM Unit. 09832_ Golem system corrupted by crushing effect. 09832_ Golem knocked back. 09833_ Golem system terminally corrupted. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????? | | ????????? ????????????? | | ????????? a gb ???? | | ????????? aaa = = ##??# | | ????????? * = #??? | | ???????? M a b #???? | | ???????? aa #????# | | ?????????aa = #????# | | ?????????"aa #???## | | ?????????" !! #??## | | ?????????" #??# | | ???????"""a ##?# | | ???????"GGa *l #?# | | ????????# aaaa #?# | | ????????"a@ a ### | | ????????" ! "## | | ????????" a a !&/ | | ????????""" % % [*] # | | ????????" %a !| # | | ????????"" ! ""# # | | ????????" b "## # | | ????????"" "### # | | ????????" # # ##?## # | | ????????" #### ## ## ##????## | | ????????""" #;#??# ## ####??????? | | ?????????" ??#### #?????????? | | ?????????########??????#??????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 41 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 2 Item Schematics ----------------- Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeScatterMapper Manual? 0 Play Time 00:47:18 Cumulative 211.5 hours Start 2026.09.14 @ 12:42:50 End 2026.09.14 @ 13:39:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 411 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd9d8a06-da2d-4d01-9608-f4ef7e995ac2