Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 10:50:28

Player: Carcosa

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (730)      730
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3080

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (10) ---
        Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Electrolaser
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Heat Sink
           Heat Sink
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Slots Evolved              4    | .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             31   | 6   2   7   .   5   11  
  Power                    4    | 1   .   .   .   1   2   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   1   .   4   1   
    Treads                 3    | .   .   .   .   2   1   
    Leg                    6    | 2   1   1   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   1   .   .   5   
    Device                 3    | .   .   .   .   .   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   5   .   .   3   
    Energy Gun             4    | .   .   1   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 26   | .   1   7   .   6   12  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               8    | .   .   1   .   4   3   
  Utility                  5    | .   .   .   .   1   4   
  Weapon                   10   | .   1   5   .   1   3   
  Highest Loss Streak      7    | .   1   4   .   5   7   
Average Slot Usage (%)     69   | .   82  72  55  42  63  
  Engine                   7    | .   14  9   .   3   1   
  Core                     2    | .   .   .   .   .   6   
  Treads                   6    | .   .   .   .   6   16  
  Leg                      15   | .   28  22  22  13  .   
  Device                   1    | .   .   .   .   .   3   
  Storage                  11   | .   14  11  11  11  9   
  Processor                1    | .   .   .   .   .   5   
  Protection               2    | .   .   1   11  5   2   
  Energy Gun               6    | .   .   .   11  2   17  
  Ballistic Gun            13   | .   25  27  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 10  22  25  22  22  31  
  Greatest Support         40   | 20  20  20  20  40  40  
  Greatest Overweight (x)  7    | 3   1   1   1   6   7   
  Average Overweight (x)   .    | 1   .   .   1   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  
  Most Carried             10   | 4   10  9   7   7   4   
  Average Carried          5    | 2   6   8   7   5   2   
  Final Capacity           10   | 6   10  10  10  10  10  
  Final Carried            10   | 4   10  7   7   2   1   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Gar Mat 
Matter Collected           635  | 220 168 136 .   .   111 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            869  | .   326 284 .   .   259 
  Parts                    49   | .   22  16  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Combat Hostiles Destroyed  25   | .   11  8   .   .   6   
  Guns                     25   | .   11  8   .   .   6   
Classes Destroyed          4    | .   3   1   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Swarmer                  9    | .   5   3   .   .   1   
  Grunt                    13   | .   6   4   .   .   3   
  Sentry                   3    | .   .   1   .   .   2   
Best Kill Streak           5    | .   4   5   .   .   2   
  Combat Bots Only         5    | .   3   5   .   .   2   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  
Damage Taken               3301 | .    409  701  .    727  1464 
  Core                     1002 | .    143  83   .    222  554  
  Absorbed by Shields      9    | .    .    .    .    9    .    
Core Remaining (%)         55   | 100  42   .    .    23   .    
Volleys Fired              77   | .    29   22   .    .    26   
  Largest                  4    | .    2    4    .    .    3    
  Hottest                  185  | .    40   80   .    .    185  
Shots Fired                163  | .    55   58   .    .    50   
  Gun                      163  | .    55   58   .    .    50   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  113  | .    55   58   .    .    .    
  Thermal                  50   | .    .    .    .    .    50   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | .    6    17   .    .    17   
  Robot Miss Streak        4    | .    4    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           112  | .    32   44   .    .    36   
  Core Hits                46   | .    19   16   .    .    11   
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1459 | .    360  382  .    .    717  
  Guns                     1433 | .    357  379  .    .    697  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  26   | .    3    3    .    .    20   
  Kinetic                  736  | .    357  379  .    .    .    
  Thermal                  697  | .    .    .    .    .    697  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    1    1    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   11   | .    1    2    .    .    8    
Targets Rammed             11   | .    1    2    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        586  | .    12   76   .    .    586  
  Average Temperature      156  | .    6    25   .    .    215  
  Received Heat Transfer   1065 | .    147  234  .    333  351  
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              4    | .    .    .    .    .    4    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1332 | .    .    .    .    .    1332 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Peak Influence             252  | .   250 252 89  142 199 
  Average Influence        91   | .   79  139 89  53  110 
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         92   | 100 92  58  100 100 100 
  Level 1                  7    | .   7   41  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   1   .   .   2   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   20  11  .   10  21  
  Peak Tracking Total      9    | .   5   6   .   9   7   
  Tactical Retreats        7    | .   2   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Traps Triggered            3    | .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Gar Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                1    | .   .   .   1   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Gar Mat 
Turns Passed               1500 | 73  550 184 38  155 500 
Spaces Moved               800  | 42  338 73  26  100 221 
  Core                     42   | 28  .   .   .   1   13  
  Treads                   239  | .   .   .   .   31  208 
  Legs                     519  | 14  338 73  26  68  .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 120 160 
  Average Speed            148  | 144 132 148 150 145 175 
  Slowest Speed            400  | 200 150 150 150 350 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   61  11  7   36  20  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Gar Mat 
Total                      961  | 51  390 106 25  109 280 
  Wait                     20   | .   8   2   .   .   10  
  Move                     795  | 41  337 72  25  99  221 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | 4   8   1   .   .   1   
  Fast Attach              19   | 6   2   3   .   .   8   
  Attach                   12   | .   .   4   .   5   3   
  Detach                   3    | .   1   .   .   .   2   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     5    | .   4   .   .   .   1   
  Fire                     77   | .   29  22  .   .   26  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     3    | .   1   2   .   .   .   
  Crush                    6    | .   .   .   .   .   6   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-9/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 16)
  530 | -10/Materials | Core integrity fell below 50%
  589 | -10/Materials | Discovered new exit (range 3)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Weapon x2
  682 | -9/Materials  | Discovered new exit (range 5)
  780 | -9/Materials  | Lost 3 parts (3w)
  808 | -9/Materials  | Entered Storage
  825 | -9/Storage    | Lost 4 parts (1p1n2w)
  825 | -9/Storage    | Identified exit to Garrison
  846 | -9/Storage    | Entered Garrison
  878 | -9/Garrison   | Triggered checkpoint
  908 | -9/Garrison   | Triggered checkpoint
  922 | -9/Garrison   | Triggered checkpoint
  934 | -9/Garrison   | Triggered checkpoint
  939 | -9/Garrison   | Core integrity fell below 50%
  979 | -9/Garrison   | Lost 5 parts (4n1u)
  983 | -9/Garrison   | Discovered new exit (range 12)
 1001 | -9/Garrison   | Entered Materials
 1001 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1302 | -8/Materials  | Core integrity fell below 50%
 1326 | -8/Materials  | Lost 5 parts (1p2n2u)
 1475 | -8/Materials  | Core integrity fell below 20%
 1500 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 1501 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
S-10 Pest destroyed.
K-01 Serf collects debris. <x3>
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris. <x3>
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris. <x3>
Slammed into S-10 Pest.
K-01 Serf collects debris. <x2>
Slammed into S-10 Pest.
Broken Adv. Beam Rifle destroyed.
Slammed into S-10 Pest.
Lgt. Treads destroyed.
Slammed into S-10 Pest.
K-01 Serf collects debris.
Adv. Beam Rifle destroyed.
K-01 Serf collects debris.
Heat Sink destroyed.
Lgt. Nuclear Core destroyed.
Slammed into K-01 Serf.
K-01 Serf sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaDisposablePlating
  Manual?         0
Play Time         00:20:17
  Cumulative      52.2 hours
  Start           2020.09.11 @ 10:19:10
  End             2020.09.11 @ 10:50:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f8034fd-c1e3-470a-9568-27106c819c3a