Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 22:22:40

Player: SearedSteak

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (592)      592
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-8)                 -8
              TOTAL SCORE: 2659

 Bonus
-------
Follower Combat Kills      33
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/550
Matter                     202/300
Energy                     33/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
        Terrain Scanner
        Terrain Scan Processor
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (15) ---
        Humpback
  Large Battery (200)

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Terrain Scan Processor
        Targeting Computer
>       --- WEAPON -----------
        Rocket Launcher
>       --- INVENTORY --------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Humpback
  Large Battery
        Terrain Scanner
  Small Laser
        Beam Cannon
        Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   5   5   .   9   12  
  Power                    5    | 1   1   1   .   1   1   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   3    | .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   .   4   4   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    13   | 2   2   1   .   4   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   .   1   2   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   2   .   3   5   
    Energy Gun             5    | 2   .   1   .   .   2   
    Energy Cannon          3    | .   .   1   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         2    | .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   1   .   .   1   13  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      13   | .   1   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   79  89  85  88  60  
  Engine                   1    | .   5   3   .   .   .   
  Core                     11   | .   .   10  14  14  12  
  Treads                   9    | .   .   9   14  .   .   
  Leg                      8    | .   20  9   .   26  16  
  Device                   11   | .   10  14  14  3   .   
  Storage                  13   | .   14  14  14  14  9   
  Processor                1    | .   .   .   .   9   15  
  Energy Gun               15   | .   28  18  14  4   .   
  Energy Cannon            9    | .   .   9   14  7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 10  26  32  32  32  36  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  9    | 1   2   1   1   1   9   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  
  Most Carried             11   | 3   3   6   8   10  11  
  Average Carried          5    | 1   1   4   6   8   8   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            10   | 1   1   6   8   10  3   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           417  | .   166 126 .   108 17  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            539  | .   166 95  .   173 105 
  Parts                    27   | .   8   7   .   5   7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   3   2   .   4   3   
  Guns                     8    | .   3   2   .   3   .   
  Cannons                  2    | .   .   .   .   1   1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          5    | .   2   1   .   .   2   
  Worker                   1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Grunt                    11   | .   3   2   .   4   2   
  Duelist                  1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   3   2   .   2   2   
  Combat Bots Only         2    | .   1   2   .   2   2   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2291 | .    381  139  .    299  1472 
  Core                     687  | .    67   23   .    40   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    48   .    
Volleys Fired              65   | .    17   18   .    18   12   
  Largest                  2    | .    2    2    .    2    1    
  Hottest                  125  | .    80   105  .    125  100  
Shots Fired                101  | .    32   31   .    26   12   
  Gun                      75   | .    32   30   .    11   2    
  Cannon                   11   | .    .    1    .    8    2    
  Launcher                 6    | .    .    .    .    .    6    
  Special                  9    | .    .    .    .    7    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  95   | .    32   31   .    26   6    
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    5    10   .    5    6    
  Robot Miss Streak        4    | .    2    1    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           58   | .    22   19   .    10   7    
  Core Hits                34   | .    8    6    .    7    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Burn                   1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1196 | .    279  236  .    214  467  
  Guns                     668  | .    278  220  .    148  22   
  Cannons                  88   | .    .    .    .    53   35   
  Explosions               374  | .    .    .    .    .    374  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  42   | .    1    16   .    13   12   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  780  | .    278  220  .    201  81   
  Explosive                374  | .    .    .    .    .    374  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    .    .    44   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             12   | .    1    3    .    2    6    
  Kicked                   9    | .    1    3    .    2    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        298  | .    298  18   .    283  60   
  Average Temperature      89   | .    161  7    .    75   17   
  Received Heat Transfer   1254 | .    219  75   .    168  792  
  Effects                  3    | .    2    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    1    .    2    .    
  Heat Transferred         1828 | .    625  511  .    518  174  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             195  | .   90  50  .   105 195 
  Initial                  .    | .   .   .   .   .   .   
  Average                  22   | .   40  1   .   57  65  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   9   2   .   4   9   
  Peak Tracking Total      6    | .   3   2   .   2   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       3    | .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      47   | .   .   .   .   47  47  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  
  Total Damage             171  | .   .   .   .   .   171 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               5154 | 58   452  1770 2097 532  245  
Spaces Moved               2199 | 43   183  766  874  235  98   
  Core                     25   | 20   .    .    .    .    5    
  Treads                   1366 | .    .    490  874  2    .    
  Legs                     808  | 23   183  276  .    233  93   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  240  190  120  
  Average Speed            220  | 96   209  221  240  190  190  
  Slowest Speed            500  | 120  260  240  240  240  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    32   99   91   52   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    3    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 6    | .    .    .    .    6    .    
Terrain Destroyed          30   | .    .    .    .    7    23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      23   | .    .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2366 | 59  219 801 874 279 134 
  Wait                     16   | 4   6   2   .   2   2   
  Move                     2194 | 42  182 765 873 234 98  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 7   5   6   1   8   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   26   | 6   4   .   .   5   11  
  Detach                   1    | .   .   .   .   1   .   
  Swap                     11   | .   1   5   .   4   1   
  Drop                     10   | .   3   2   .   5   .   
  Fire                     65   | .   17  18  .   18  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     9    | .   1   3   .   2   3   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 7)
  511 | -10/Materials | Entered Mines
  512 | -10/Mines     | Learned location of Storage (-9)
  557 | -10/Mines     | Discovered new exit (range 12)
  616 | -10/Mines     | Learned location of Zion (-7)
 1024 | -10/Mines     | Learned 2 Materials zone layouts
 1060 | -10/Mines     | Discovered new exit (range 8)
 1844 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1844 | -10/Mines     | Discovered new exit (range 5)
 2281 | -10/Mines     | Entered Exiles
 2339 | -10/Exiles    | Met 8R-AWN
 2375 | -10/Exiles    | Met EX-HEX
 2526 | -10/Exiles    | Met EX-DEC
 2594 | -10/Exiles    | Visited The Gauntlet
 3013 | -10/Exiles    | Discovered new exit (range 14)
 3222 | -10/Exiles    | Met EX-BIN
 3930 | -10/Exiles    | Discovered new exit (range 14)
 4378 | -10/Exiles    | Entered Mines
 4513 | -9/Mines      | Discovered new exit (range 8)
 4519 | -9/Mines      | Core integrity fell below 50%
 4576 | -9/Mines      | Learned location of 1 exit from Lower Caves
 4630 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4855 | -9/Mines      | Discovered new exit (range 6)
 4910 | -9/Mines      | Entered Materials
 4910 | -8/Materials  | Accompanied by 2 allies
 4910 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 4915 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 5123 | -8/Materials  | Core integrity fell below 50%
 5142 | -8/Materials  | Core integrity fell below 20%
 5155 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Kicked G-47 Trooper.
U-05 Engineer lays Concrete.
Kicked G-47 Trooper.
U-05 Engineer lays Concrete.
Kicked G-47 Trooper.
Mak. Leg destroyed.
U-05 Engineer lays Concrete.
Slammed into G-47 Trooper.
U-05 Engineer lays Concrete. <x2>
G-47 Trooper destroyed.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x5>
Mining Laser destroyed.
U-05 Engineer lays Concrete. <x2>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????#  ??????????????????????????????????????? |
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| ???????"""  "         """         #??????????????? |
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| ???????????     #  #      #   ""T"" #   #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableRecyclingFalx
  Manual?         0
Play Time         00:22:00
  Cumulative      4.5 hours
  Start           2022.06.18 @ 21:53:49
  End             2022.06.18 @ 22:22:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fb6ad81-d497-49ac-858a-87a704017f76