Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.30 @ 17:30:18 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2900) 2900 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1096) 1096 TOTAL SCORE: 8716 Bonus ------- Follower Combat Kills 96 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 65/100 System Corruption 3% Temperature Cool (18) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Improved EM Pulse Cannon Heavy Machine Gun Improved Plasma Cutter Heavy Mace > --- INVENTORY (5) ---- Improved Treads Carbon-fiber Leg Medium Matter Pod (100) Matter Compressor (250) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Overtuned Treads Overtuned Treads Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit Improved Cooling System Huge Storage Unit Matter Filter Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle KE Penetrator Junk Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Improved Treads Improved Treads Armored Medium Treads Heavy Treads Medium Matter Pod Matter Compressor Matter Compressor Matter Compressor Matter Compressor Enhanced Optical Array IFF Parser Improved Terrain Scanner Long-range Tractor Beam Field Laser Assault Cannon Assault Cannon Shock Bomb Launcher Long-range Missile Launcher Heavy Flail Katana [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Slots Evolved 11 | . 1 . . 8 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . . . 5 . . . . Weapon 4 | . 1 . . 3 . . . . Parts Attached 61 | 7 6 . 9 10 1 3 17 8 Power 7 | 1 1 . 2 1 . 1 . 1 Engine 4 | 1 1 . 2 . . . . . Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 3 . 3 . . 1 7 3 Treads 9 | . 2 . 3 . . 1 3 . Leg 10 | 2 1 . . . . . 4 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 1 . . 6 . . 4 . Device 8 | . . . . 5 . . 3 . Storage 2 | 1 1 . . . . . . . Processor 2 | 1 . . . . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 4 3 1 1 6 4 Energy Gun 5 | . . . . 1 . . 4 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 10 | 2 1 . 4 . . 1 1 1 Ballistic Cannon 3 | . . . . 2 1 . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 17 | . . . 2 . . . 15 . Power 1 | . . . 1 . . . . . Propulsion 4 | . . . . . . . 4 . Utility 3 | . . . . . . . 3 . Weapon 9 | . . . 1 . . . 8 . Highest Loss Streak 12 | . . . 1 . . . 12 . To Critical Strikes . | . . . . . . . . . Average Backups 18 | 2 7 12 21 19 23 22 19 5 Power . | . . . . 1 2 2 1 . Propulsion 3 | 1 1 2 4 4 4 3 4 2 Utility 6 | . 2 6 8 5 9 9 8 3 Weapon 6 | . 3 4 7 7 8 8 5 . Tool/Special . | . . . . . . . . . Unused Backups 29 | 2 4 . 7 4 . 2 7 3 Power 1 | . . . . . . 1 . . Propulsion 8 | 2 2 . 3 . . . . 1 Utility 10 | . 1 . 2 2 . . 3 2 Weapon 10 | . 1 . 2 2 . 1 4 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 99 90 93 93 68 28 Engine 8 | . 12 12 11 2 . . . . Core 1 | . . . . 3 6 5 3 . Treads 19 | . 14 25 25 12 12 21 11 . Leg 1 | . 10 . . . . . 1 13 Device 6 | . . . . 21 25 22 16 . Storage 9 | . 12 12 12 6 6 5 4 . Processor 8 | . 12 12 12 2 . . 1 . Protection 1 | . . . . 5 6 5 2 . Ballistic Gun 30 | . 33 37 36 24 24 16 10 1 Ballistic Cannon 3 | . . . . 11 12 16 5 . Peak Build Rating 80 | 7 10 10 29 63 63 75 80 34 Average Rating 26 | 4 8 10 13 57 62 71 58 26 On Entrance 28 | . 7 10 10 29 63 63 75 1 Avg Prop Armor Cover (%) 16 | . . . 8 7 . . . 20 Naked Turns 31 | . . . . . . . 19 12 Heaviest Build 147 | 9 90 90 99 132 134 147 147 17 Greatest Support 120 | 20 40 40 40 36 36 72 120 46 Greatest Overweight (x) 45 | . 2 2 5 6 3 2 45 5 Average Overweight (x) 1 | . . 2 2 3 3 1 2 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 5 Average Capacity 22 | 5 13 25 25 25 25 25 24 5 Most Carried 25 | 5 12 12 25 25 25 25 25 5 Average Carried 19 | 2 7 12 22 20 24 24 20 5 Final Capacity 25 | 5 25 25 25 25 25 25 5 5 Final Carried 25 | 5 12 12 25 24 24 25 5 5 Scrap Suit Usage (%) 23 | . . . . 96 100 100 39 . Parts Cannibalized 3 | . . . . 1 1 1 . . Class Distribution -------------------- 63% | Hacker-Gunner 23% | Scavenger-Scrapper 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Subcaves Hacker-Gunner | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Scrapper | -6/Extension Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Matter Collected 3801 | 374 314 35 182 622 841 471 902 60 Remotely 243 | . . . . . . . 243 . Salvage Created 3092 | 71 310 . 479 456 835 442 488 11 Parts 157 | 7 24 . 32 33 29 16 13 3 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 4 | . . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Combat Hostiles Destroyed 56 | 1 7 . 8 8 10 11 11 . Guns 31 | 1 7 . 8 2 5 2 6 . Cannons 25 | . . . . 6 5 9 5 . Classes Destroyed 17 | 2 3 . 2 3 5 2 . . Worker 5 | 1 1 . . 1 1 . . 1 Builder 1 | . . . . 1 . . . . Hauler 2 | . 1 . . . 1 . . . Recycler 2 | . . . . . 2 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 5 | . 2 . . . . 3 . . Grunt 24 | 1 4 . . 5 4 4 6 . Brawler 2 | . . . . . . 1 1 . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . . 2 3 1 . . Hunter 2 | . . . . . . 2 . . Programmer 5 | . . . . 1 1 . 3 . Behemoth 2 | . . . . . 1 . 1 . Subdweller 1 | . 1 . . . . . . . Federalist 2 | . . . 2 . . . . . Scrapper 6 | . . . 6 . . . . . Best Kill Streak 5 | 1 2 . 3 3 5 5 3 1 Combat Bots Only 5 | 1 2 . 3 2 3 5 3 . Max Kills in Single Turn 2 | 1 1 . 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Hostile Shots Fired 425 | 3 31 9 42 31 62 39 197 11 Missed 105 | . 8 4 11 15 15 11 41 . Hits 320 | 3 23 5 31 16 47 28 156 11 Melee 2 | . . . . . 2 . . . Projectile 318 | 3 23 5 31 16 45 28 156 11 Critical Strikes 15 | . 1 . 3 . 1 . 8 2 Damage Taken 4104 | 21 233 68 326 100 475 187 2561 133 Core 1228 | 14 26 13 77 20 75 6 959 38 Absorbed by Shields 426 | . . . . 36 160 73 157 . Ignored by Resistances 2319 | 14 145 40 200 87 378 158 1217 80 Regen/Repaired (Parts) 14 | . . . . 3 4 7 . . Core Remaining (%) 76 | 94 . . 48 . 88 . . . Volleys Fired 155 | 4 32 5 17 12 33 19 32 1 Largest 6 | 2 3 3 3 6 6 6 6 3 Hottest 366 | 40 60 60 85 187 194 197 366 119 Shots Fired 696 | 8 86 15 42 72 191 114 165 3 Gun 480 | 8 86 15 42 48 116 57 107 1 Cannon 215 | . . . . 24 75 57 58 1 Launcher . | . . . . . . . . . Special 1 | . . . . . . . . 1 Kinetic 676 | 8 86 15 42 72 191 114 147 1 Thermal 19 | . . . . . . . 18 1 Explosive . | . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 32 | 6 16 13 27 11 21 21 32 1 Robot Miss Streak 7 | . 2 1 1 3 7 3 3 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 518 | 6 65 14 33 43 132 85 136 4 Core Hits 160 | 3 18 1 14 20 42 26 35 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . 2 . 1 Critical Strikes 18 | . . . . 2 5 7 3 1 Burn 1 | . . . . . . . 1 . Destroy 5 | . . . . 2 1 2 . . Blast 11 | . . . . . 4 5 2 . Smash 1 | . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10122 | 76 742 91 387 950 3187 1502 3058 129 Guns 6492 | 76 742 91 387 617 1784 769 2006 20 Cannons 3521 | . . . . 333 1403 733 1052 . Explosions . | . . . . . . . . . Melee 109 | . . . . . . . . 109 Ramming . | . . . . . . . . . Kinetic 9660 | 76 742 91 387 950 3187 1502 2705 20 Thermal 353 | . . . . . . . 353 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 109 | . . . . . . . . 109 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . 11 5 Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . 1 2 Data Loss (minor) 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 61 | . . . . . 6 9 . 46 Projectiles 15 | . . . . . 6 9 . . Explosions . | . . . . . . . . . Melee 46 | . . . . . . . . 46 Knockbacks 24 | . . . . 1 4 6 12 1 Impact 1 | . . . . . . . . 1 Kinetic 22 | . . . . 1 4 6 11 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 976 | . 36 . 79 276 562 319 976 136 Average Temperature 177 | . 15 . 30 106 201 124 289 76 Received Heat Transfer 2042 | 18 138 33 375 46 165 30 1147 90 Effects 46 | . . . . . 10 . 36 . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 5 | . . . . . 2 . 3 . Interference 10 | . . . . . 3 . 7 . Matter Decay 4 | . . . . . 1 . 3 . Short Circuit 4 | . . . . . 1 . 3 . Damage (minor) 2 | . . . . . 1 . 1 . Damage (major) 15 | . . . . . . . 15 . Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 4 . . . 3 . Heat Transferred 755 | . . . . . . . 755 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 86 | 100 100 . . 100 100 100 20 100 Level 1 13 | . . . . . . . 79 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 288 | 20 40 . . 53 60 148 288 112 Initial 112 | . 2 . . . 2 21 59 112 Average 46 | 3 2 . . 6 13 60 207 40 Influence Increases 1616 | 26 222 . . 256 360 368 379 5 Destroy 0b10 Robot/C 980 | 20 120 . . 160 240 220 220 . Destroy 0b10 Robot/NC 80 | 5 10 . . 10 50 . . 5 Destroy Leader 196 | . 22 . . 30 44 60 40 . Allied During Kill 1 | . . . . . 1 . . . Successful Hack 30 | . 10 . . 18 . 2 . . Select Force Hacks 120 | . 30 . . 30 . 60 . . Disable Machine 8 | . . . . . . 4 4 . Destroy Structure 51 | 1 . . . 8 10 22 10 . Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 135 | . 30 . . . . . 105 . Influence Decreases 1616 | 21 227 . . 248 308 317 202 293 Entered New Map 276 | . 3 . . . 6 39 52 176 Time Decay 1185 | 21 219 . . 248 302 278 . 117 Lost Part 150 | . . . . . . . 150 . Purge Threat 5 | . 5 . . . . . . . Squads Dispatched 11 | . 1 . . 2 1 7 . . Investigation 5 | . 1 . . 1 . 3 . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . . . 1 2 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Distress Signals 5 | . 1 . . . 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | 1 10 2 9 8 14 13 20 3 Peak Tracking Total 8 | 1 3 2 3 3 4 3 8 3 Tactical Retreats 5 | . 2 . . . . . 3 . Traps | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Traps Triggered 7 | . 3 . . 1 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Machines Disabled 4 | . . . . . 2 1 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Machines Accessed 27 | . 8 . 10 3 2 3 1 . Terminals 10 | . 7 . . . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . . 2 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 99 | . 24 . 60 5 4 4 2 . Successful 88 | . 20 . 60 3 2 3 . . Failed 11 | . 4 . . 2 2 1 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 19 . . 2 . 3 . . Terminals 29 | . 23 . . . 4 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . . 2 . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . Terminal Hacks 68 | . 6 . 60 . 2 . . . Record 55 | . 1 . 54 . . . . . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 5 | . . . 5 . . . . . Open Door 2 | . . . . . 2 . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 17 | . 14 . . 1 . 2 . . Terminals 13 | . 13 . . . . . . . Botnet 6 | . 6 . . . . . . . Operators 1 | . 1 . . . . . . . Skim 6 | . 6 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . . 1 . 2 . . Tunnel 4 | . 1 . . 1 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 10 | . 6 . . 1 1 1 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 159 | . . . . . 159 152 . . Highest-Rated Ally 159 | . . . . . 159 152 . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . 20 . . . Total Damage 809 | . . . . . 809 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 6 | . . . 6 . . . . . Intel | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Active Infowar (turns) 442 | . . . . 266 . . 176 . IFF 176 | . . . . . . . 176 . Terrain 175 | . . . . . . . 175 . ECM 266 | . . . . 266 . . . . Robot Analysis Total 5 | . . . 5 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Turns Passed 11177 | 109 1589 157 5847 1081 792 499 863 240 Spaces Moved 4151 | 74 728 43 1814 499 340 253 289 111 Core 143 | 14 . . . . . . 52 77 Treads 3500 | . 328 43 1814 499 340 253 223 . Legs 508 | 60 400 . . . . . 14 34 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 320 180 200 200 160 50 50 Average Speed 247 | 106 183 320 317 201 200 166 245 160 Slowest Speed 2300 | 120 320 320 320 260 200 180 2300 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 97 6 92 15 45 7 32 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . 3 . 1 1 . 2 . . Known Exits Taken 6 | 1 1 . 1 1 1 1 . . Unknown Exits Taken 1 | . . 1 . . . . . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 31 | . . . . 6 16 9 . . Melee . | . . . . . . . . . Projectile 31 | . . . . 6 16 9 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Ext Fac Gar Fac Total 4765 | 93 923 54 1883 565 408 300 376 163 Wait 279 | . 136 7 16 24 26 17 14 39 Move 4143 | 73 727 42 1813 498 339 252 288 111 Hop . | . . . . . . . . . Pick Up 48 | 7 12 . 16 7 1 4 1 . Fast Attach 36 | 7 4 . 3 5 . . 9 8 Attach 23 | . 1 . . 6 1 2 13 . Detach 15 | . . . . 5 . . 10 . Swap 11 | . 2 . 6 1 . 2 . . Drop 43 | 2 9 . 12 7 1 4 7 1 Fire 155 | 4 32 5 17 12 33 19 32 1 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . 4 . 2 . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: Mat x2 / Rec / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Identified exit to Materials 77 | -11/Scrapyard | Discovered exit to Materials (range 8) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Weapon x1 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 12) 315 | -10/Materials | Build established: Hacker-Mutant 520 | -10/Materials | Identified exit to Mines 520 | -10/Materials | Discovered exit to Mines (range 16) 653 | -10/Materials | Identified exit to Subcaves 653 | -10/Materials | Discovered exit to Subcaves (range 10) 704 | -10/Materials | Discovered exit to Materials (range 15) 755 | -10/Materials | Learned 2 Storage zone layouts 807 | -10/Materials | Learned location of 1 exit from Recycling 812 | -10/Materials | Build established: Hacker-Gunner 885 | -10/Materials | Learned 2 Mines zone layouts 928 | -10/Materials | Learned location of 2 exits from Subcaves 955 | -10/Materials | Learned location of 1 exit from Materials 1022 | -10/Materials | Learned Storage stockpile data 1210 | -10/Materials | Derelicts attacked the area 1699 | -10/Materials | Entered Subcaves 1700 | -10/Subcaves | Approached by a straggling Scientist 1700 | -10/Subcaves | Identified exit to Materials 1701 | -10/Subcaves | Identified exit to Recycling 1835 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1856 | -10/Subcaves | Entered Scraptown 2309 | -8/Scraptown | Learned location of Extension (-6) 2382 | -8/Scraptown | Visited Awakened 2485 | -8/Scraptown | Visited Assassins FH 2609 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3213 | -8/Scraptown | Identified exit to Factory 3213 | -8/Scraptown | Discovered exit to Factory (range 5) 3662 | -8/Scraptown | Visited Supply Room 3799 | -8/Scraptown | Visited UFD Registry 3799 | -8/Scraptown | Registered with UFD as "Matrixboard" 3860 | -8/Scraptown | Visited Cyclists 3882 | -8/Scraptown | Entered Cyclist Reading Room 4026 | -8/Scraptown | Visited Symbiants 4103 | -8/Scraptown | Visited Spacefarers 4852 | -8/Scraptown | Visited Scrap Suit Storage 4954 | -8/Scraptown | Visited Junk Cannon Lab 5020 | -8/Scraptown | Found Prototype Special Weapon 5101 | -8/Scraptown | Found Scrap Suit 5326 | -8/Scraptown | Discovered exit to Factory (range 3) 5582 | -8/Scraptown | Visited Science Guys 5685 | -8/Scraptown | Visited Analyses Database 5752 | -8/Scraptown | Visited Infowarlord's Domain 5800 | -8/Scraptown | Visited Chapter 10 6445 | -8/Scraptown | Visited Scrapoid Pod Storage 6515 | -8/Scraptown | Visited LU-1G1's Boring Crew 6784 | -8/Scraptown | Visited Curators Association 7047 | -8/Scraptown | Met Optimus 7047 | -8/Scraptown | Accepted into 0bPrime 7380 | -8/Scraptown | Civil war broke out across Scraptown 7524 | -8/Scraptown | Optimus destroyed in the chaos of civil war 7547 | -8/Scraptown | Lost 9 allies 7592 | -8/Scraptown | Core integrity fell below 50% 7689 | -8/Scraptown | Lost 3 allies 7703 | -8/Scraptown | Entered Factory 7703 | -6/Factory | Evolved 8 slots: Utility x5, Weapon x3 7917 | -6/Factory | Identified exit to Lower Caves 7917 | -6/Factory | Discovered exit to Lower Caves (range 14) 8038 | -6/Factory | Build established: Scavenger-Scrapper 8361 | -6/Factory | Identified exit to Extension 8361 | -6/Factory | Discovered exit to Extension (range 13) 8784 | -6/Factory | Entered Extension 9266 | -6/Extension | Rescued A7 9412 | -6/Extension | Spotted B-75 Beast 9448 | -6/Extension | Spotted B-75 Beast 9477 | -6/Extension | Destroyed B-75 Beast 9522 | -6/Extension | Identified exit to Factory 9522 | -6/Extension | Discovered exit to Factory (range 3) 9576 | -6/Extension | Entered Factory 9576 | -5/Factory | Accompanied by 1 ally (A7) 9576 | -5/Factory | Evolved 2 slots: Propulsion x2 9902 | -5/Factory | Garrison activated, responded to threat 10066 | -5/Factory | Identified exit to Garrison 10075 | -5/Factory | Entered Garrison 10329 | -5/Garrison | Spotted B-75 Beast 10333 | -5/Garrison | Triggered checkpoint 10350 | -5/Garrison | Identified Junk Cannon 10392 | -5/Garrison | Destroyed B-75 Beast 10394 | -5/Garrison | Core integrity fell below 50% 10448 | -5/Garrison | Core integrity fell below 20% 10474 | -5/Garrison | Lost 12 parts (4n3u5w) 10919 | -5/Garrison | Released all parts (14) 10933 | -5/Garrison | Identified exit to Factory 10933 | -5/Garrison | Discovered exit to Factory (range 10) 10938 | -5/Garrison | Entered Factory 11178 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11021_ K-01 Serf collects debris. 11029_ Sneak attack on K-01 Serf. 11029_ Destroyed Lgt. Ion Engine. 11029_ K-01 Serf system corrupted by crushing effect. 11029_ K-01 Serf destroyed. 11032_ Acquired 11 matter. 11033_ Extracted 19 matter. 11068_ Acquired Unknown Special Weapon. 11068_ Identified Imp. Plasma Cutter. 11077_ System corrupted: Heat flow error (+176). 11093_ Acquired Hvy. Machine Gun. 11126_ System corrupted: Matter fused (-6). 11142_ System corrupted: Component data lost. 11159_ ALERT: All DSF locations entering lockdown mode. 11174_ Critical hit (Burn: +37). 11175_ G-50 Soldier suffers critical hit (Smash). 11175_ Destroyed Adv. Heat Sink. 11175_ G-50 Soldier system corrupted by crushing effect. 11176_ G-50 Soldier misfires. 11177_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????###################? | | ??????????????????????????????# """"""""""" #? | | ??????????????????????????????# """"T"""" """ #? | | ??????????????????????????????# """ #? | | ??????????????????????????????# """ #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????###?# #? | | ?????????????????????????? ##########+#########? | | ??????????????????????? "?" # ######?? | | ??????????????????????? "Y" # ### | | ??????????????????????? 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""" #????????????????????? | | ?????????????????"" ?""" #????????????????????? | | ????????????????? ????" +????????????????????? | | ????????????????? ?????" #????????????????????? | | ???????????????? ????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Bumper Bots Civilization 2243 I Have A Map? Let Me Out Of Here Like A Rock Link The Feds Live, Flee, And Rebuild Nice Directions, Buddy Sprinter There's More Where That Came From Throw Away The Key Uncivil War Well Done Challenges ------------ None Game ------ Seed PowerPhasingJammer Manual? 0 Play Time 01:15:38 Cumulative 144.8 hours Start 2025.10.30 @ 16:07:36 End 2025.10.30 @ 17:30:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 285 Rogue 216 Adventurer 15 Explorer 54 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f47b6cea-b2f8-4f42-94a9-3edb45b11474