Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.20 @ 22:01:23 // Halloween2020/ForbiddenLore

Player: Dhrov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (856)      856
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2776

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             375/550
Matter                     300/300
Energy                     220/220
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Ion Cannon
>               --- INVENTORY (12) ---
       Advanced Heat Sink
       Advanced Weight Redist. System
                Actuator Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                EM Pulse Cannon
                Shock Bomb Launcher
                Mace
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Ion Cannon
>               --- INVENTORY --------
       Advanced Heat Sink
                Visual Processing Unit
       Improved Sensor Array
                Actuator Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Shock Bomb Launcher
                Scythe
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 6   4   19  21  .   
  Power                    6    | 1   .   .   5   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   3    | .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   .   12  9   .   
    Treads                 6    | 2   .   4   .   .   
    Leg                    13   | .   .   8   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   
  Utility                  11   | 1   4   3   3   .   
    Device                 3    | .   1   .   2   .   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   4   4   .   
    Energy Gun             4    | 2   .   .   2   .   
    Energy Cannon          5    | .   .   3   2   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   3   
Average Slot Usage (%)     96   | .   97  98  95  97  
  Engine                   8    | .   14  11  5   .   
  Core                     5    | .   .   .   8   18  
  Treads                   11   | .   28  11  .   .   
  Leg                      13   | .   .   20  11  33  
  Flight                   7    | .   .   .   24  .   
  Device                   8    | .   6   11  9   9   
  Storage                  10   | .   14  10  9   9   
  Processor                2    | .   .   11  .   .   
  Protection               5    | .   4   .   8   9   
  Energy Gun               15   | .   28  11  8   8   
  Energy Cannon            6    | .   .   7   9   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 13  42  50  63  61  
  Greatest Support         60   | 40  40  60  55  55  
  Greatest Overweight (x)  4    | 4   1   4   3   2   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 12   | 6   12  12  12  12  
  Average Capacity         10   | 5   7   11  12  12  
  Most Carried             12   | 3   6   12  12  12  
  Average Carried          7    | 2   3   7   9   11  
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            12   | 3   6   12  12  11  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           720  | 202 88  217 213 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1002 | .   69  223 653 57  
  Parts                    53   | .   4   13  33  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  20   | .   1   5   13  1   
  Guns                     5    | .   .   2   3   .   
  Cannons                  11   | .   .   2   8   1   
  AOE                      4    | .   1   1   2   .   
Classes Destroyed          6    | .   3   2   1   .   
  Builder                  1    | .   1   .   .   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    12   | .   1   3   8   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   1   2   1   
Best Kill Streak           3    | .   2   2   3   1   
  Combat Bots Only         3    | .   1   2   3   1   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               1214 | .    16   285  458  455  
  Core                     244  | .    .    69   109  66   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  100  82   .    .    
Volleys Fired              57   | .    5    14   30   8    
  Largest                  2    | .    2    2    2    2    
  Hottest                  129  | .    80   120  129  129  
Shots Fired                107  | .    10   28   54   15   
  Gun                      50   | .    10   10   23   7    
  Cannon                   53   | .    .    14   31   8    
  Launcher                 4    | .    .    4    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  64   | .    .    10   39   15   
  Explosive                4    | .    .    4    .    .    
  Electromagnetic          39   | .    10   14   15   .    
  Robot Hit Streak         22   | .    3    13   22   8    
  Robot Miss Streak        2    | .    1    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           88   | .    6    24   45   13   
  Core Hits                38   | .    3    11   22   2    
  Critical Hits            2    | .    .    1    1    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1931 | .    172  456  1064 239  
  Guns                     717  | .    93   107  421  96   
  Cannons                  959  | .    .    287  529  143  
  Explosions               254  | .    79   62   113  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1324 | .    79   211  795  239  
  Explosive                62   | .    .    62   .    .    
  Electromagnetic          544  | .    93   183  268  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    18   .    2    .    
  Projectiles              2    | .    .    .    2    .    
  Explosions               18   | .    18   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    51   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        498  | .    36   255  498  167  
  Average Temperature      122  | .    16   79   155  81   
  Received Heat Transfer   624  | .    12   72   279  261  
  Effects                  8    | .    .    1    7    .    
    Shutdowns              2    | .    .    .    2    .    
    Interference           3    | .    .    1    2    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    1    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    
  Heat Transferred         1987 | .    100  333  1147 407  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             277  | .   81  138 277 81  
  Initial                  28   | .   .   28  18  6   
  Average                  79   | .   49  58  143 46  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 70  100 
  Level 1                  9    | .   .   .   29  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   1   1   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   8   7   20  10  
  Peak Tracking Total      8    | .   2   3   4   8   
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          7    | .   4   1   2   .   
  Terminals                5    | .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   10  4   12  .   
  Successful               21   | .   8   1   12  .   
  Failed                   5    | .   2   3   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   10  4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              9    | .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   8   1   .   .   
  Record                   6    | .   5   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 9    | .   .   .   9   .   
  Insert Component         4    | .   .   .   4   .   
  Analyze                  5    | .   .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   1   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          100  | .   .   .   100 .   
  Retrieved Matter         208  | .   .   .   208 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               2545 | 86  759 555 810 335 
Spaces Moved               1279 | 49  437 223 369 201 
  Core                     10   | 10  .   .   .   .   
  Treads                   574  | 39  437 98  .   .   
  Legs                     466  | .   .   125 140 201 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   229  | .   .   .   229 .   
  Fastest Speed            50   | 50  160 150 150 150 
  Average Speed            163  | 149 161 156 177 151 
  Slowest Speed            274  | 250 180 240 274 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 4   52  18  28  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          60   | .   12  43  5   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      59   | .   12  43  4   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1627 | 60  481 400 470 216 
  Wait                     171  | .   31  112 24  4   
  Move                     1275 | 48  436 222 368 201 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 6   2   17  8   1   
  Fast Attach              25   | 3   3   9   10  .   
  Attach                   10   | 3   .   2   5   .   
  Detach                   3    | .   1   1   1   .   
  Swap                     15   | .   1   8   6   .   
  Drop                     36   | .   2   15  17  2   
  Fire                     57   | .   5   14  30  8   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 8)
  521 | -10/Materials | Discovered new exit (range 14)
  846 | -10/Materials | Entered another Materials area
  846 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1376 | -9/Materials  | Discovered new exit (range 3)
 1400 | -9/Materials  | Identified exit to Materials
 1401 | -9/Materials  | Entered another Materials area
 1401 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1591 | -8/Materials  | Discovered new exit (range 11)
 2211 | -8/Materials  | Entered Storage
 2223 | -8/Storage    | Build established: Scavenger-Mutant
 2546 | -8/Storage    | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005.
O-16 Technician locks terminal.
Dropped Imp. Sensor Array.
Dropped Visual Processing Unit.
Acquired EM Pulse Cannon.
R-06 Scavenger collects Imp. Sensor Array.
Y-45 Defender heat short circuits Lgt. Treads.
K-01 Serf collects debris. <x2>
Y-45 Defender destroyed.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Hvy. Assault Rifle.
R-06 Scavenger collects Broken Lgt. Treads.
K-01 Serf collects debris. <x4>
Aluminum Leg destroyed.
Carbon-fiber Leg destroyed.
Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                     ????????????????????????????## |
|                     ????????????????????????????#  |
|                     ????????????????????????????#  |
|                     ????????????????????????????#  |
|                     ????????????????????????????#  |
|                     ??###############???????????#  |
|                     ??#   #         #???????????#  |
|                     ??#   #  """    #???????????#  |
|                     ??#   #  "?"""" #???????????#  |
|                     ??#   #  "????" #????##+#####+ |
|                     ??#   #  "????" ######    ^    |
|                     ??#  YY  """"?" +        ^^    |
|                     ??# gg#     """ #######+#####/ |
|                     ??#   #         #????#         |
|                     ??#   ###########????#         |
|                     ??#   #??????????????#      !  |
|                     ??#   #??????????????#     ]   |
|                     ??#   #??????????????#         |
|                     ??#   #??????????????#         |
|                     ??#  @#??????????????######### |
|                     ??#   #??????????????????#     |
|                     ??#   #??????????????????# """ |
|                     ??#   #??????????????????# """ |
|                     ??#^ ^#??????????????????# """ |
|                     ??#   #???????????????????     |
|                     ??# gg#??????????????????#   ! |
|                     ??  g  ??????????????????##### |
|                     ??     ??????????????????????? |
|                     ?#  T  ??????????????????????? |
|                     ?#     ??????????????????????? |
|                     ?#     ??????????????????????? |
|                     ?######??????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
                    Scythe | -8/Materials | Scanalyzed
         Lgt. Nuclear Core | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
                Ion Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityRegenerativeActivator
  Manual?         0
Play Time         00:29:05
  Cumulative      18.7 hours
  Start           2020.11.20 @ 21:33:11
  End             2020.11.20 @ 22:01:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          46
  Rogue           43
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddd30cdb-6c73-47a6-a280-f84a8ec61ec8