Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.02 @ 14:36:46

Player: Hazel Olivia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (396)      396
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2296

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             196/550
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Salvage Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Small Storage Unit
    Medium Matter Pod (100)
  Advanced Weight Redist. System
           Machine Analyzer
           Visual Processing Unit
  Improved Signal Interpreter
           Core Shielding
           Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
        Compact Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Salvage Targeting Computer
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
                Wheel
          Small Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
       Advanced Weight Redist. System
                Machine Analyzer
                ECM Suite
                Core Shielding
                Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              5    | .   1   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   2   2   2   10  
  Power                    6    | 1   .   .   .   5   
    Engine                 4    | 1   .   .   .   3   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   1   .   4   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   1   2   1   
    Device                 5    | .   2   .   2   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 2   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   1   .   13  
  Power                    3    | .   .   .   .   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  3    | .   .   1   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      7    | .   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 94  100 81  
  Engine                   10   | .   12  10  10  11  
  Treads                   25   | .   25  29  30  17  
  Wheel                    1    | .   .   .   .   4   
  Device                   18   | .   25  15  20  14  
  Storage                  9    | .   12  10  10  8   
  Processor                7    | .   .   9   10  8   
  Ballistic Gun            18   | .   25  20  20  12  
Peak Build Rating          19   | 6   8   11  14  19  
  Average Rating           12   | 4   7   10  12  14  
  On Entrance              7    | .   6   8   11  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 15  17  17  18  27  
  Greatest Support         60   | 40  40  60  60  60  
  Greatest Overweight (x)  8    | .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  
  Most Carried             10   | 4   7   9   9   10  
  Average Carried          8    | 2   5   7   8   9   
  Final Capacity           10   | 10  10  10  10  10  
  Final Carried            9    | 4   7   9   9   8   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           638  | 210 115 104 40  169 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            943  | .   59  129 50  705 
  Parts                    49   | .   4   11  5   29  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           5    | .   .   .   .   5   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  10   | .   .   3   2   5   
  Guns                     10   | .   .   3   2   5   
Classes Destroyed          9    | .   1   3   1   4   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 5    | .   1   .   .   4   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  4    | .   .   2   2   .   
  Grunt                    4    | .   .   .   .   4   
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           5    | .   1   2   2   5   
  Combat Bots Only         2    | .   .   2   2   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        209  | .    .    32   8    169  
  Missed                   55   | .    .    6    1    48   
Damage Taken               1409 | .    .    199  30   1180 
  Core                     377  | .    .    20   3    354  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   862  | .    .    127  24   711  
Core Remaining (%)         98   | 100  100  .    94   .    
Volleys Fired              89   | .    2    15   10   62   
  Largest                  2    | .    2    2    2    2    
  Hottest                  40   | .    40   40   40   40   
Shots Fired                178  | .    4    30   20   124  
  Gun                      178  | .    4    30   20   124  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  178  | .    4    30   20   124  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         27   | .    2    17   9    27   
  Robot Miss Streak        3    | .    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           145  | .    2    24   14   105  
  Core Hits                56   | .    2    10   6    38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1163 | .    16   201  93   853  
  Guns                     1161 | .    16   201  93   851  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  1161 | .    16   201  93   851  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        166  | .    .    6    .    166  
  Average Temperature      51   | .    .    4    .    54   
  Received Heat Transfer   1125 | .    .    72   .    1053 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             144  | .   20  111 50  144 
  Initial                  30   | .   .   6   30  .   
  Average                  27   | .   1   66  14  50  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   1   5   2   21  
  Peak Tracking Total      5    | .   1   3   2   5   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2001 | 73  298 232 862 536 
Spaces Moved               942  | 39  170 118 383 232 
  Core                     26   | 2   .   .   .   24  
  Treads                   827  | 37  170 118 383 119 
  Legs                     .    | .   .   .   .   .   
  Wheels                   89   | .   .   .   .   89  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 90  
  Average Speed            158  | 154 160 160 160 152 
  Slowest Speed            450  | 160 160 160 160 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 4   34  15  80  26  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1308 | 49  193 136 616 314 
  Wait                     236  | .   15  .   221 .   
  Move                     938  | 38  169 117 382 232 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 5   5   2   1   5   
  Fast Attach              12   | 5   .   2   .   5   
  Attach                   8    | 1   2   .   1   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   .   .   1   1   
  Drop                     4    | .   .   .   .   4   
  Fire                     89   | .   2   15  10  62  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Identified exit to Materials
   30 | -11/Scrapyard | Discovered exit to Materials (range 16)
   74 | -11/Scrapyard | Entered Materials
   74 | -10/Materials | Evolved 1 slot: Utility x1
  268 | -10/Materials | Identified exit to Materials
  268 | -10/Materials | Discovered exit to Materials (range 15)
  305 | -10/Materials | Build established: Hacker-Mutant
  372 | -10/Materials | Entered another Materials area
  372 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  597 | -9/Materials  | Identified exit to Mines
  597 | -9/Materials  | Discovered exit to Mines (range 5)
  604 | -9/Materials  | Entered Mines
 1386 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1458 | -9/Mines      | Learned location of Zion (-6)
 1460 | -9/Mines      | Identified exit to Materials
 1460 | -9/Mines      | Discovered exit to Materials (range 5)
 1466 | -9/Mines      | Entered Materials
 1466 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1829 | -8/Materials  | Lost 4 parts (1p2n1u)
 1843 | -8/Materials  | Garrison activated, responded to threat
 1955 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 1973 | -8/Materials  | Core integrity fell below 50%
 2002 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01911_ Lgt. Assault Rifle destroyed.
01914_ K-01 Serf cleans the Hadron Collector.
01917_ Lgt. Nuclear Core destroyed.
01917_ Sensor Array destroyed.
01919_ K-01 Serf collects debris.
01922_ Imp. Ion Engine destroyed.
01924_ Lgt. Treads destroyed.
01940_ Processing Tank disabled.
01953_ Slammed into Y-45 Defender.
01953_ Salvage Targeting Computer broken.
01953_ Destabilizing: Short circuit.
01959_ Critical hit (Burn: +37).
01960_ K-01 Serf collects debris. <x2>
01963_ Critical hit (Burn: +37).
01963_ Wheel destroyed.
01964_ K-01 Serf collects debris. <x2>
01974_ Critical hit (Burn: +37).
01982_ U-05 Engineer builds a Door.
01984_ Acquired 10 matter.
01986_ K-01 Serf collects debris. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                41
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              InertialNavigationTrap
  Manual?         0
Play Time         00:26:17
  Cumulative      14.0 hours
  Start           2025.01.02 @ 14:10:45
  End             2025.01.02 @ 14:36:46
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           4
  Adventurer      6
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          21%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6022e917-c57e-4822-a925-b413bc7b2ee6