Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 17:03:05 Player: eph7ra Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2433) 2433 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6566 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 48/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Light Armor Plating Hardlight Generator Hacking Suite System Shield Faulty Impact Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Linear Gravjet Improved Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Huge Wheel Gravmag System Gravmag Array Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Light Armor Plating Hardlight Generator Hacking Suite System Shield Impact Mace [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . 1 . Utility 6 | . . 1 1 2 1 1 Weapon 1 | . . . 1 . . . Parts Attached 75 | 6 3 15 12 18 9 12 Power 14 | 1 . 3 1 5 . 4 Engine 7 | 1 . 3 . 1 . 2 Core 7 | . . . 1 4 . 2 Reactor . | . . . . . . . Propulsion 24 | 2 . 6 4 4 5 3 Treads 12 | . . 6 4 2 . . Leg 2 | 2 . . . . . . Wheel 2 | . . . . 2 . . Hover 8 | . . . . . 5 3 Flight . | . . . . . . . Utility 22 | 1 1 3 4 5 3 5 Device 11 | . 1 . 1 3 2 4 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 1 . . Hackware 3 | . . . 1 . 1 1 Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 15 | 2 2 3 3 4 1 . Energy Gun 2 | . 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 1 2 1 2 . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 43 | . 1 5 9 14 . 14 Power 7 | . . 1 1 2 . 3 Propulsion 13 | . . 1 3 3 . 6 Utility 11 | . . 2 1 3 . 5 Weapon 12 | . 1 1 4 6 . . Highest Loss Streak 14 | . 1 2 5 8 . 14 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | 2 6 10 12 13 12 12 Power 1 | . 1 2 1 1 2 1 Propulsion 3 | 1 3 3 4 4 2 2 Utility 4 | . . 2 3 5 6 6 Weapon 1 | . 1 2 2 1 1 1 Tool/Special . | . . . . . . . Unused Backups 10 | . 2 . . 2 1 5 Power . | . . . . . . . Propulsion 3 | . 2 . . . 1 . Utility 6 | . . . . 2 . 4 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 95 78 85 93 85 78 Engine 4 | . 14 10 1 . . 4 Core 4 | . . . 7 6 6 4 Treads 10 | . . 9 25 15 . . Leg 4 | . 28 15 . . . . Hover 5 | . . . . . 25 16 Device 11 | . 9 2 4 14 12 19 Storage 8 | . 14 11 9 7 6 5 Processor 5 | . . . . 10 9 5 Hackware 6 | . . . 8 7 9 10 Protection 4 | . . 8 8 3 6 1 Energy Gun 1 | . 7 5 . . . . Ballistic Gun 10 | . 20 13 15 13 . . Impact Weapon 1 | . . . . . 5 4 Slashing Weapon 1 | . . . . 5 . . Peak Build Rating 66 | 6 11 14 24 41 52 66 Average Rating 31 | 4 8 10 19 33 48 60 On Entrance 19 | . 6 11 10 21 37 52 Avg Prop Armor Cover (%) 7 | . . . . 8 . 1 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 15 42 39 41 35 40 Greatest Support 63 | 20 20 60 60 63 38 50 Greatest Overweight (x) 6 | 3 . 1 1 1 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 15 | 6 8 14 14 15 15 15 Average Carried 12 | 2 6 10 12 13 13 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 7 13 14 15 15 8 Class Distribution -------------------- 41% | Scavenger-Mutant 25% | Mutant 10% | Hacker-Scout 9% | Hacker-Ninja 5% | Scavenger-Scout 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2167 | 253 90 337 762 494 106 125 Remotely 462 | . . . 358 104 . . Salvage Created 2623 | . 131 519 926 561 142 344 Parts 167 | . 11 49 57 40 . 10 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 3 22 19 14 . 4 Melee 2 | . . . . 2 . . Guns 39 | . 3 15 15 6 . . Cannons 10 | . . . 4 6 . . AOE 11 | . . 7 . . . 4 Classes Destroyed 13 | . 2 4 4 2 . 1 Worker 6 | . . 5 . . . 1 Builder 1 | . . . 1 . . . Hauler 2 | . . 1 1 . . . Recycler 3 | . . . 1 . 1 1 Mechanic 1 | . . . . . . 1 Operator 3 | . . . 1 1 . 1 Watcher 5 | . 1 . . 2 1 1 Swarmer 26 | . . 15 4 4 . 3 Grunt 20 | . 3 3 10 4 . . Duelist 1 | . . . . 1 . . Sentry 7 | . . 4 3 . . . Hunter 3 | . . . 2 1 . . Programmer 5 | . . . . 4 . 1 Best Kill Streak 9 | . 2 9 5 7 1 4 Combat Bots Only 8 | . 2 8 4 4 . 4 Max Kills in Single Turn 4 | . 1 4 2 1 1 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 2 . . . 4 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 601 | . 30 91 128 93 47 212 Missed 188 | . 8 27 29 19 23 82 Hits 413 | . 22 64 99 74 24 130 Melee 7 | . . . . 7 . . Projectile 406 | . 22 64 99 67 24 130 Critical Strikes 13 | . 1 1 1 8 . 2 Part Disruptions 1 | . . . . 1 . . Damage Taken 6891 | . 328 825 1432 1736 292 2278 Core 1556 | . 75 76 146 174 84 1001 Absorbed by Shields 17 | . . . . . . 17 Regen/Repaired (Parts) 44 | . . . . . . 44 Core Remaining (%) 81 | 100 70 81 73 75 90 . Volleys Fired 190 | . 28 31 80 51 . . Largest 3 | . 2 2 3 3 . . Hottest 91 | . 63 63 91 91 . . Shots Fired 363 | . 54 51 177 81 . . Gun 290 | . 54 44 135 57 . . Cannon 66 | . . . 42 24 . . Launcher 7 | . . 7 . . . . Special . | . . . . . . . Kinetic 329 | . 52 35 165 77 . . Thermal 15 | . 2 9 . 4 . . Explosive 7 | . . 7 . . . . Electromagnetic 12 | . . . 12 . . . Robot Hit Streak 15 | . 8 11 15 15 . . Robot Miss Streak 4 | . 4 3 4 4 . . Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 249 | . 36 34 112 57 2 8 Core Hits 129 | . 15 34 47 28 . 5 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . . 1 1 . 1 Critical Strikes 6 | . . . 2 2 . 2 Destroy 3 | . . . 2 1 . . Blast 1 | . . . . 1 . . Smash 2 | . . . . . . 2 Melee Attacks 63 | . . . . 8 25 30 Impact 55 | . . . . . 25 30 Slashing 8 | . . . . 8 . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 1 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6150 | . 300 1579 1963 1220 158 930 Guns 2919 | . 300 502 1458 659 . . Cannons 902 | . . . 505 397 . . Explosions 1434 | . . 1073 . . . 361 Melee 887 | . . . . 160 158 569 Ramming 8 | . . 4 . 4 . . Kinetic 3581 | . 288 434 1825 1034 . . Thermal 463 | . 12 68 . 22 . 361 Explosive 1073 | . . 1073 . . . . Electromagnetic 138 | . . . 138 . . . Impact 727 | . . . . . 158 569 Slashing 160 | . . . . 160 . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 2 6 . 6 Average Corruption 3 | . . . 2 5 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . 7 23 . 8 Message Errors 9 | . . . 1 7 . 1 Matter Fused 12 | . . . 5 4 . 3 Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 4 | . . . . 3 . 1 Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 437 | . . 65 8 26 93 245 Projectiles 34 | . . . 8 26 . . Explosions 176 | . . 65 . . . 111 Melee 227 | . . . . . 93 134 Knockbacks 13 | . . . 4 4 2 3 Impact 5 | . . . . . 2 3 Kinetic 7 | . . . 4 3 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 410 | . . 221 . . . 189 Shots 5 | . . 3 . . . 2 Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 343 | . 29 11 343 213 2 . Average Temperature 65 | . 14 5 73 71 2 . Received Heat Transfer 1164 | . 186 114 576 153 90 45 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . 2 2 Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions 9 | . . . . 1 3 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 475 | . 25 150 . 50 . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 83 | 100 100 73 22 100 100 100 Level 1 13 | . . 6 77 . . . Level 2 3 | . . 19 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 521 | . 30 521 342 137 68 168 Initial 202 | . . . 202 133 21 29 Average 82 | . 5 140 241 45 5 25 Influence Increases 2462 | . 82 807 562 392 125 494 Destroy 0b10 Robot/C 1240 | . 60 440 380 280 . 80 Destroy 0b10 Robot/NC 105 | . 5 30 20 15 10 25 Destroy Leader 284 | . 12 82 102 64 2 22 Successful Hack 74 | . 5 13 . . 2 54 Disable Machine 135 | . . 75 30 . . 30 Destroy Structure 219 | . . 92 15 3 21 88 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 375 | . . 75 15 30 75 180 Influence Decreases 2294 | . 82 326 749 642 109 386 Entered New Map 494 | . . . 279 161 23 31 Time Decay 1498 | . 72 296 380 367 86 297 Lost Part 302 | . 10 30 90 114 . 58 Squads Dispatched 19 | . . . 7 5 4 3 Investigation 2 | . . . 1 . . 1 Extermination 6 | . . . . 3 2 1 Reinforcement 11 | . . . 6 2 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 1 4 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 6 31 37 23 13 34 Peak Tracking Total 18 | . 3 5 5 5 6 18 Tactical Retreats 16 | . . 3 1 2 3 7 ECM-based Alert Blocks 6 | . . . . . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . 5 2 . . 2 Max in Single Turn 2 | . . 2 1 . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . 3 6 . 2 5 6 Terminals 17 | . 3 5 . 2 4 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 50 | . 5 18 . 3 8 16 Successful 22 | . 2 6 . 1 3 10 Failed 28 | . 3 12 . 2 5 6 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 34 | . 5 13 . 3 7 6 Terminals 38 | . 5 13 . 3 7 10 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 3 | . . . . . 1 2 Scanalyzers 5 | . . 5 . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 6 | . 1 1 . . 1 3 Terminal Index 3 | . . 1 . . 1 1 Patrol Status 1 | . . . . . . 1 Recall Investigation 1 | . . . . . . 1 Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 1 1 Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . . 1 Scanalyzer 4 | . . 4 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 6 | . 1 1 . 1 1 2 Terminals 6 | . 1 1 . 1 1 2 Botnet 6 | . 1 1 . 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 6 . 2 5 5 Full Trace Events 2 | . . 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 1 | . . . . . . 1 Time 22 | . . . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3184 | . . . . 1692 651 841 Sensors 3183 | . . . . 1692 651 840 Traps 1484 | . . . . . 643 841 ECM 35 | . . . . . . 35 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5639 | 76 399 1030 882 1694 651 907 Spaces Moved 3654 | 56 266 503 371 623 872 963 Core 34 | 22 . . . . . 12 Treads 1044 | . . 149 371 524 . . Legs 654 | 34 266 354 . . . . Wheels 110 | . . . . 99 . 11 Hover 1812 | . . . . . 872 940 Flight . | . . . . . . . Fastest Speed 45 | 50 120 120 160 115 48 45 Average Speed 106 | 110 120 178 161 179 48 51 Slowest Speed 350 | 200 120 240 240 240 52 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 38 41 36 17 25 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 42 | . . . . 1 21 20 Terrain Destroyed 201 | . . 100 10 3 21 67 Melee 42 | . . . . 1 21 20 Projectile 12 | . . . 10 2 . . AOE 147 | . . 100 . . . 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4916 | 67 302 579 489 1109 1055 1315 Wait 838 | . . 21 12 374 136 295 Move 3649 | 55 265 502 370 623 871 963 Hop . | . . . . . . . Pick Up 47 | 6 3 4 7 19 6 2 Fast Attach 25 | 6 2 3 6 5 1 2 Attach 37 | . . 4 6 14 6 7 Detach 3 | . . 1 1 1 . . Swap 26 | . 1 10 3 4 2 6 Drop 30 | . 3 2 4 10 8 3 Fire 190 | . 28 31 80 51 . . Melee 63 | . . . . 8 25 30 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 16) 140 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Destroyed 8 combat bots 1402 | -9/Materials | Discovered new exit (range 16) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2037 | -8/Materials | Build established: Scavenger-Mutant 2055 | -8/Materials | Lost 5 parts (2n3w) 2348 | -8/Materials | Discovered new exit (range 5) 2357 | -8/Materials | Identified exit to Factory 2388 | -8/Materials | Entered Factory 2388 | -7/Factory | Evolved 2 slots: Utility x2 3330 | -7/Factory | Lost 8 parts (1p2n2u3w) 3416 | -7/Factory | Lost 3 parts (1p1n1w) 3880 | -7/Factory | Cargo convoy interrupted 3958 | -7/Factory | Discovered new exit (range 15) 3992 | -7/Factory | Identified exit to Storage 3997 | -7/Factory | Discovered new exit (range 7) 4009 | -7/Factory | Identified exit to Factory 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4380 | -6/Factory | Build established: Scavenger-Scout 4699 | -6/Factory | Discovered new exit (range 12) 4706 | -6/Factory | Build established: Hacker-Scout 4733 | -6/Factory | Identified exit to Factory 4733 | -6/Factory | Entered another Factory area 4733 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4769 | -5/Factory | Repaired Gravmag System 5304 | -5/Factory | Build established: Hacker-Ninja 5612 | -5/Factory | Core integrity fell below 50% 5637 | -5/Factory | Core integrity fell below 20% 5640 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05609_ K-01 Serf cleans the Manufacturing Mainframe. 05614_ System corrupted: Mic. Nuclear Core rejected. 05614_ C-30 ARC bursts open, deploying its payload. 05614_ G-50 Soldier unfolds itself. 05614_ R-10 Processor collects Mic. Nuclear Core. 05619_ Arm. Huge Wheel destroyed. 05620_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05635_ Adv. Weight Redist. System destroyed. 05636_ Power Conduit explodes. 05636_ Destroyed Autogun. 05636_ S-27 Virus destroyed. 05636_ Power Conduit explodes. 05636_ S-27 Virus destroyed. 05636_ P-70 Sage destroyed. 05636_ S-27 Virus destroyed. 05636_ Imp. Gyrokinetic Inverter destroyed. 05636_ Destroyed Imp. Gyrokinetic Inverter. 05637_ System corrupted: Power Maul rejected. 05637_ Nuclear Reactor explodes. 05638_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | #############+### ??????????#########???????????? | | ??????### [ #???????????? | | ??### # #???????????? | | ## # #???????????? | | # #???????????? | | ; #???????????? | | ########## ####;[ #???????????? | | ?????????# # s=%[ /@ #???????????? | | ########## #p |[ #???????????? | | # g/p p " " +???????????? | | """ """" # # "Y" ????????????? | | """ """" # # """?????????????? | | """ """" # ##### ?????????????? | | """ """" # #???## ;########????????????? | | # #????# # ##???????????????????? | | """ """" # #????#########????????????????????? | | """ """" + #?????????????????????????????????? | | """ """" # #?????????????????????????????????? | | """ """" # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ########## #?????????????????????????????????? | | ### " #?????????????????????????????????? | | # %" #?????????????????????????????????? | | # " +?????????????????????????????????? | | # # ????????????????????????????????? | | # # ???????????????????????????????? | | # #### ###? ???????????????????????????????? | | # #??? #???? ??????????????????????????????? | | # #??? #???? ?????????????????????????????? | | + #??? #???????????????????????????????????? | | # #???+#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 2% | -5/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsTimingGreatsword Manual? 0 Play Time 01:10:21 Cumulative 45.1 hours Start 2026.09.21 @ 14:49:13 End 2026.09.21 @ 17:03:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 62 Adventurer 1 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c32ece53-b1b9-4062-854a-f0a798ef7690