Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 17:40:59

Player: mat

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (18)      90
Value Destroyed (278)      278
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 6648

 Bonus
-------
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     156/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (9) ------
      Advanced Visual Processing Unit
      Advanced Visual Processing Unit
  Experimental Optical Array
      Advanced Signal Interpreter
               Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
    Reinforced Antimatter Reactor
      Advanced Signal Interpreter
    Long-range Terrain Scanner
               Signal Generator

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Field Propulsion Drive
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Visual Processing Unit
  Experimental Optical Array
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
      Advanced Signal Interpreter
    Long-range Terrain Scanner
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Long-range Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Slots Evolved              12   | .   .   2   .   .   4   2   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Utility                  7    | .   .   2   .   .   2   2   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             49   | 8   2   3   5   2   13  3   5   6   .   .   2   
  Power                    7    | 1   1   2   .   .   1   .   .   1   .   .   1   
    Engine                 5    | 1   1   2   .   .   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               15   | 3   .   .   2   .   4   1   3   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   2   .   4   1   3   1   .   .   1   
  Utility                  20   | 2   1   .   .   2   7   2   2   4   .   .   .   
    Device                 4    | 1   .   .   .   1   .   1   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   1   4   .   1   2   .   .   .   
    Hackware               6    | .   .   .   .   .   3   1   .   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   3   .   1   .   .   .   .   .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   3   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   1   .   .   1   .   .   .   
Parts Lost                 19   | .   .   3   .   .   4   3   2   2   1   1   3   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               11   | .   .   2   .   .   1   3   1   2   1   .   1   
  Utility                  4    | .   .   .   .   .   1   .   1   .   .   1   1   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   3   .   .   3   3   2   1   2   1   3   
Average Slot Usage (%)     70   | .   100 61  66  78  87  80  52  52  47  46  40  
  Engine                   4    | .   14  11  11  11  5   .   .   .   .   .   .   
  Wheel                    4    | .   28  9   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   22  22  27  26  6   8   .   .   .   
  Device                   3    | .   6   .   .   2   4   5   5   3   .   .   .   
  Storage                  2    | .   14  11  .   .   .   .   .   .   .   .   .   
  Processor                17   | .   7   11  11  21  24  20  17  15  21  21  21  
  Hackware                 14   | .   .   .   .   .   9   26  22  23  26  25  19  
  Ballistic Gun            9    | .   28  15  13  22  12  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             13   | 13  13  11  7   8   10  3   2   2   .   .   .   
  Greatest Support         32   | 32  32  32  8   8   14  4   9   18  10  3   6   
  Greatest Overweight (x)  3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   6   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 5   6   6   4   4   4   4   4   4   3   4   4   
  Average Carried          3    | 1   2   5   3   3   3   2   3   3   3   3   4   
  Final Capacity           6    | 6   6   6   4   4   4   4   4   4   4   4   4   
  Final Carried            5    | 1   5   5   3   3   4   2   4   3   3   4   4   

 Class Distribution 
--------------------
 33% | Hacker-Scout
 23% | Hacker-Mutant
 22% | Mutant
 11% | Scavenger-Scout
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
  Scavenger-Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Matter Collected           706  | 326 125 14  .   147 49  .   .   .   30  .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            443  | 114 221 60  .   27  21  .   .   .   .   .   .   
  Parts                    41   | 9   18  6   .   4   4   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   1   2   .   

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Combat Hostiles Destroyed  12   | .   8   1   .   3   .   .   .   .   .   .   .   
  Guns                     12   | .   8   1   .   3   .   .   .   .   .   .   .   
Classes Destroyed          7    | 2   3   1   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | 2   3   1   .   1   1   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   1   .   1   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Damage Taken               2534 | .   338 120 .   .   399 136 130 94  212 151 954 
  Core                     1511 | .   73  45  .   .   110 41  70  .   195 133 844 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         88   | 100 70  .   .   88  84  95  93  .   .   .   .   
Volleys Fired              71   | 14  24  9   1   20  3   .   .   .   .   .   .   
  Largest                  2    | 2   2   2   2   2   2   .   .   .   .   .   .   
  Hottest                  76   | 40  40  40  76  43  43  .   .   .   .   .   .   
Shots Fired                133  | 28  48  10  2   40  5   .   .   .   .   .   .   
  Gun                      133  | 28  48  10  2   40  5   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  132  | 28  48  10  1   40  5   .   .   .   .   .   .   
  Thermal                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         11   | 3   11  9   1   1   1   .   .   .   .   .   .   
  Robot Miss Streak        9    | 2   3   1   1   9   4   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        4    | .   4   .   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           62   | 13  27  9   1   11  1   .   .   .   .   .   .   
  Core Hits                27   | 6   12  3   .   3   2   .   .   1   .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           709  | 165 296 76  .   115 43  13  .   1   .   .   .   
  Guns                     695  | 165 296 76  .   115 43  .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  14   | .   .   .   .   .   .   13  .   1   .   .   .   
  Kinetic                  695  | 165 296 76  .   115 43  .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Average Corruption       3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  6    | .   .   .   .   .   6   .   .   .   .   .   .   
    Message Errors         1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Heat Flow Errors       2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   2   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   .   1   .   1   .   .   .   
Targets Rammed             2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        148  | .   18  6   38  4   148 .   .   .   .   .   .   
  Average Temperature      28   | .   8   6   25  3   61  .   .   .   .   .   .   
  Received Heat Transfer   399  | .   102 36  .   .   114 54  36  18  .   9   30  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -5   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Fac  Upp  War  Pro  
Peak Influence             1038 | 20   275  52   36   124  1038 417  216  160  .    .    .    
  Initial                  951  | .    13   52   21   13   951  417  196  100  .    .    .    
  Average                  323  | 7    119  50   30   79   982  416  196  116  .    .    .    
Maximum Alert Level        3    | .    1    .    .    .    3    2    1    .    .    .    .    
  Low Security (%)         61   | 100  74   100  100  100  .    .    90   100  .    .    .    
  Level 1                  5    | .    25   .    .    .    .    .    9    .    .    .    .    
  Level 2                  13   | .    .    .    .    .    .    99   .    .    .    .    .    
  Level 3                  19   | .    .    .    .    .    100  .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          5    | .    1    .    .    .    1    .    1    1    .    .    1    
  Investigation            2    | .    .    .    .    .    1    .    .    1    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Distress Signals           4    | .   2   .   1   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   15  1   1   8   22  3   6   5   13  9   15  
  Peak Tracking Total      16   | .   5   1   2   2   7   3   6   4   8   8   16  
  Tactical Retreats        15   | .   1   .   .   .   7   .   .   1   2   .   4   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Traps Triggered            5    | .   .   .   .   .   2   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Machines Accessed          10   | .   1   .   2   .   1   .   .   3   .   3   .   
  Terminals                7    | .   1   .   2   .   1   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   .   3   .   3   .   .   7   .   4   .   
  Successful               10   | .   1   .   2   .   1   .   .   2   .   4   .   
  Failed                   9    | .   1   .   1   .   2   .   .   5   .   .   .   
    Catastrophic           4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   .   .   .   3   .   .   .   
  Terminals                15   | .   2   .   3   .   3   .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   2   .   1   .   .   2   .   4   .   
  Record                   5    | .   .   .   .   .   .   .   .   1   .   4   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   1   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Fac Fac Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Fac  Upp  War  Pro  
Turns Passed               2454 | 135  293  153  45   211  411  278  337  218  59   215  99   
Spaces Moved               3844 | 89   206  96   89   407  1056 322  436  393  126  428  196  
  Core                     1373 | 19   .    42   .    .    .    35   357  237  84   428  171  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   325  | 65   206  54   .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2141 | .    .    .    89   407  1056 287  79   156  42   .    25   
  Fastest Speed            34   | 50   100  100  37   37   34   40   40   37   40   50   40   
  Average Speed            48   | 90   100  136  37   37   35   41   48   45   46   50   48   
  Slowest Speed            200  | 120  100  200  37   37   40   50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    .    .    2    6    10   .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    43   15   27   83   30   7    14   14   28   71   38   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Fac  Upp  War  Pro  
Total                      4287 | 117  250  110  99   428  1085 458  560  429  125  428  198  
  Wait                     299  | .    11   .    .    .    5    140  116  27   .    .    .    
  Move                     3800 | 88   205  95   88   402  1045 303  435  391  125  427  196  
  Hop                      16   | .    .    .    .    2    4    9    .    1    .    .    .    
  Pick Up                  35   | 6    6    2    2    2    9    1    3    3    .    1    .    
  Fast Attach              14   | 3    .    .    .    .    4    .    4    1    .    .    2    
  Attach                   26   | 5    1    2    4    2    5    2    .    5    .    .    .    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     9    | .    1    1    1    .    4    1    1    .    .    .    .    
  Drop                     16   | 1    2    1    3    .    6    2    1    .    .    .    .    
  Fire                     71   | 14   24   9    1    20   3    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
  136 | -11/Scrapyard      | Entered Materials
  203 | -10/Materials      | Discovered new exit (range 13)
  315 | -10/Materials      | Build established: Mutant
  419 | -10/Materials      | Discovered new exit (range 6)
  429 | -10/Materials      | Entered another Materials area
  429 | -9/Materials       | Evolved 2 slots: Utility x2
  480 | -9/Materials       | Discovered new exit (range 17)
  524 | -9/Materials       | Lost 3 parts (2n1w)
  582 | -9/Materials       | Entered Storage
  626 | -9/Storage         | Used back door to open Recycling access
  626 | -9/Storage         | Discovered new exit (range 4)
  627 | -9/Storage         | Entered Recycling
  659 | -9/Recycling       | Spotter reported a threat
  677 | -9/Recycling       | Discovered new exit (range 5)
  707 | -9/Recycling       | Spotter reported a threat
  712 | -9/Recycling       | Spotter reported a threat
  731 | -9/Recycling       | Spotter reported a threat
  739 | -9/Recycling       | Spotter reported a threat
  769 | -9/Recycling       | Spotter reported a threat
  833 | -9/Recycling       | Spotter reported a threat
  837 | -9/Recycling       | Identified exit to Factory
  838 | -9/Recycling       | Entered Factory
  838 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  979 | -7/Factory         | Assembled infested ambush trap array
 1117 | -7/Factory         | Discovered new exit (range 3)
 1118 | -7/Factory         | Identified exit to Lower Caves
 1155 | -7/Factory         | Lost 3 parts (1n1u1w)
 1231 | -7/Factory         | Identified exit to Factory
 1249 | -7/Factory         | Entered another Factory area
 1249 | -6/Factory         | Evolved 2 slots: Utility x2
 1525 | -6/Factory         | Discovered new exit (range 6)
 1527 | -6/Factory         | Identified exit to Factory
 1527 | -6/Factory         | Entered another Factory area
 1527 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1550 | -5/Factory         | Build established: Hacker-Scout
 1556 | -5/Factory         | Lost 3 parts (3n)
 1860 | -5/Factory         | Discovered new exit (range 5)
 1861 | -5/Factory         | Identified exit to Factory
 1864 | -5/Factory         | Entered another Factory area
 1864 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 2007 | -4/Factory         | Identified exit to Upper Caves
 2082 | -4/Factory         | Entered Upper Caves
 2137 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 2140 | -4/Upper Caves     | Identified exit to Warlord
 2141 | -4/Upper Caves     | Entered Warlord
 2258 | -4/Warlord         | Learned Testing stockpile data
 2258 | -4/Warlord         | Learned Quarantine stockpile data
 2259 | -4/Warlord         | Learned 4 Research zone layouts
 2259 | -4/Warlord         | Learned Factory repair station intel
 2270 | -4/Warlord         | Met Warlord
 2295 | -4/Warlord         | Warlord's base attacked by MAIN.C
 2314 | -4/Warlord         | Found Signal Generator
 2319 | -4/Warlord         | Build established: Hacker-Mutant
 2350 | -4/Warlord         | Discovered new exit (range 16)
 2356 | -4/Warlord         | Identified exit to Proximity Caves
 2356 | -4/Warlord         | Entered Proximity Caves
 2398 | -3/Proximity Caves | Core integrity fell below 50%
 2401 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 2416 | -3/Proximity Caves | Lost 3 parts (1p1n1u)
 2421 | -3/Proximity Caves | Core integrity fell below 20%
 2455 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
GOAL=ESCAPE
Searching scrap...
Found Hvy. Phase Cannon.
Found Mak. System Shield.
Found Imp. Overload Regulator.
Found Matter Compressor.
Found 12 Matter.
Acquired Lgt. Nuclear Core.
Lgt. Nuclear Core destroyed.
Acquired Cesium-ion Thruster.
Cesium-ion Thruster destroyed.
S-43 Plague springs to life.
Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
Y-72 Warden: "REQUESTING BACKUP."
Hacking Suite destroyed.
Searching scrap...
Found Adv. Integration Mediator.
Found Imp. Overload Regulator.
Found 15 Matter.
Acquired 15 matter.

 Map 
-----
+----------------------------------------------------+
| #???????????????????      ##????    #????????????? |
| ##???????????????????#     ##???    ##???????????? |
|  #???????????????#???#      ##???    #???????????? |
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|   ##?###  ##??????           #???#   ##??????????? |
|    ###     ##?????????#      #####    ##?????????? |
|             #??????????#               #?????????? |
|        ##   ##??????####               #?????????? |
|       #####  ##????##       ######     #?????????? |
|       #???#   #????#        #????#    ##?????????? |
|       #???#   ###??#        #???##    #??????????? |
| ###   #???#     ####       ######     ##?????????? |
| ??#   #???##             #####         #?????????? |
| ??#   #????###           ####          #?????????? |
| ??    #??????#######        ####       #?????????? |
| ?     #????????????###      #??##      #?????????? |
| ?##    ??????????????## ### #???##     #?????????? |
| ??##    ??????????????# #?# #??####    #?????????? |
| ???##   ??????????????###?# #?## ##   ##?????????? |
| ????##   ???????????###  ## ###      ##??????????? |
| #?????##  ?????????##         ###    ##??????????? |
| ????????# ????????##           ##     #??????????? |
| ?????????##???????#                   ##?????????? |
| ??????????????#              ##        ##????????? |
| ???????????????      ###     ####       #????????? |
| ????????????????????????#@    #####  !  #????????? |
| ????????????????????????#        ###!   #????????? |
| ????????????????????????#         ##   ##????????? |
| ????????????????????????#         ##   #?????????? |
| ????????????????????????#        ##   ##?????????? |
| ??????????????????????###       ###   ##?????????? |
| ??????????????????????#        ##?#    ##????????? |
| ??????????????????????#       p####     #????????? |
| ??????????????????????#         ##     ##????????? |
| ?????????????????????#   ###          ##?????????? |
| ????????????????????#    ??##         #??????????? |
| ????????????????????##   ???#         #??????????? |
| ?????????????????????####???#####   ###??????????? |
| ????????????????????????????????#####????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          34

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportDerelictTearclaws
  Manual?         0
Play Time         00:56:14
  Cumulative      117.8 hours
  Start           2021.05.16 @ 16:43:36
  End             2021.05.16 @ 17:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          193
  Rogue           191
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a32977b5-8d00-40e5-95fa-3d11595e3677