Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 03:22:00

Player: Cyan

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (157)     785
Value Destroyed (5604)     5604
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1608)               1608
              TOTAL SCORE: 11877

 Bonus
-------
High Alert Combat Kills    1608

 Cogmind 
---------
Core Integrity             0/1000
Matter                     40/300
Energy                     33/100
System Corruption          55%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Target Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Matter Compressor (0)

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
        Layered Light Armor Plating
>               --- WEAPON -----------
         Cooled Pulse Rifle
          Heavy Phase Cannon
                Antimatter Cannon
                Antimatter Cannon
>               --- INVENTORY --------
                Fission Core
         Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved Matter Compressor
       Improved Sensor Array
       Improved Target Analyzer
       Advanced Shield Generator
                Tesla Rifle
       Improved KE Penetrator
                Rocket Launcher
     Long-range Missile Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Antimatter Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   1   .   
  Utility                  5    | .   .   1   .   2   1   1   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             201  | 6   2   49  12  13  27  92  
  Power                    10   | 1   .   2   1   1   1   4   
    Engine                 6    | 1   .   2   .   1   1   1   
    Core                   4    | .   .   .   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   7   6   .   3   20  
    Treads                 9    | .   .   .   .   .   .   9   
    Leg                    29   | 2   .   7   6   .   3   11  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  82   | 1   2   19  2   7   15  36  
    Device                 48   | .   1   7   1   5   10  24  
    Storage                8    | 1   .   4   .   .   .   3   
    Processor              8    | .   1   1   .   1   3   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             18   | .   .   7   1   1   2   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   71   | 2   .   21  3   5   8   32  
    Energy Gun             12   | 1   .   2   .   1   2   6   
    Energy Cannon          20   | .   .   7   2   3   2   6   
    Ballistic Gun          9    | 1   .   4   1   .   .   3   
    Ballistic Cannon       10   | .   .   .   .   .   1   9   
    Launcher               20   | .   .   8   .   1   3   8   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   .   .   6   
  Corrupted Parts          6    | .   .   .   .   .   4   2   
    System Corruption      25   | .   .   .   .   .   10  15  
Parts Lost                 61   | .   .   12  1   4   3   41  
  Power                    4    | .   .   1   .   .   .   3   
  Propulsion               15   | .   .   3   1   .   1   10  
  Utility                  16   | .   .   1   .   1   .   14  
  Weapon                   26   | .   .   7   .   3   2   14  
  Highest Loss Streak      22   | .   .   4   1   2   1   22  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   96  99  98  99  98  96  
  Engine                   5    | .   14  11  4   3   6   1   
  Core                     2    | .   .   .   4   3   .   3   
  Treads                   3    | .   .   .   .   .   .   9   
  Leg                      26   | .   28  32  34  30  31  16  
  Device                   11   | .   10  4   6   8   19  13  
  Storage                  7    | .   14  11  9   7   6   5   
  Processor                13   | .   .   12  9   15  13  16  
  Protection               2    | .   .   4   2   5   .   2   
  Energy Gun               6    | .   14  3   9   5   6   7   
  Energy Cannon            5    | .   .   7   9   7   5   2   
  Ballistic Gun            4    | .   14  9   9   4   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   2   8   
  Launcher                 2    | .   .   1   .   3   3   1   
Peak Build Rating          90   | 6   7   18  28  36  58  90  
  Average Rating           44   | 4   6   13  24  32  46  77  
  On Entrance              20   | .   6   7   17  27  33  54  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             91   | 13  14  40  45  51  64  91  
  Greatest Support         151  | 20  20  33  59  59  84  151 
  Greatest Overweight (x)  3    | 3   .   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  20  
  Average Capacity         15   | 7   8   14  15  15  15  18  
  Most Carried             20   | 3   7   15  15  15  15  20  
  Average Carried          12   | .   3   10  13  13  14  14  
  Final Capacity           20   | 8   8   15  15  15  15  20  
  Final Carried            15   | 2   7   11  14  15  14  1   

 Class Distribution 
--------------------
 32% | Scavenger-Skirmisher
 27% | Scavenger-Gunner
 17% | Scavenger-Mutant
 11% | Mutant
  9% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3865 | 208  79   792  210  218  348  2010 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5328 | .    198  1532 324  404  494  2376 
  Parts                    308  | .    16   107  19   10   35   121  
Haulers Intercepted        7    | .    .    2    1    .    .    4    
Recyclers Shooed           3    | .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  117  | .   3   41  5   10  10  48  
  Guns                     53   | .   3   18  3   4   5   20  
  Cannons                  33   | .   .   11  1   3   1   17  
  AOE                      30   | .   .   12  .   3   4   11  
Classes Destroyed          15   | .   2   6   1   .   2   4   
  Worker                   13   | .   .   2   .   .   1   10  
  Builder                  10   | .   .   2   .   .   1   7   
  Tunneler                 2    | .   .   .   .   .   .   2   
  Hauler                   7    | .   .   2   1   .   .   4   
  Recycler                 5    | .   .   1   .   .   .   4   
  Watcher                  7    | .   2   2   .   .   2   1   
  Swarmer                  30   | .   .   7   .   6   5   12  
  Grunt                    48   | .   3   27  .   3   2   13  
  Brawler                  2    | .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   12   | .   .   7   2   1   .   2   
  Hunter                   13   | .   .   .   3   .   1   9   
  Programmer               9    | .   .   .   .   .   1   8   
  Heavy                    1    | .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   .   
Best Kill Streak           18   | .   2   11  3   5   3   18  
  Combat Bots Only         11   | .   2   9   3   5   3   11  
Max Kills in Single Turn   6    | .   1   3   1   2   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   3   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        842   | .    17   164  40   58   89   474  
  Missed                   236   | .    4    49   12   21   27   123  
Damage Taken               11449 | .    181  1603 365  536  744  8020 
  Core                     1512  | .    72   260  15   43   116  1006 
  Absorbed by Shields      172   | .    .    .    .    .    .    172  
  Reduced by Siege Mode    86    | .    .    .    .    .    .    86   
  Ignored by Resistances   24    | .    .    .    .    .    18   6    
  Regen/Repaired (Parts)   9     | .    .    .    9    .    .    .    
Core Remaining (%)         80    | 100  71   35   97   93   86   .    
Volleys Fired              344   | .    17   95   19   24   30   159  
  Largest                  4     | .    2    2    3    3    3    4    
  Hottest                  235   | .    60   86   145  169  224  235  
Shots Fired                754   | .    29   177  48   57   72   371  
  Gun                      377   | .    29   110  30   28   23   157  
  Cannon                   304   | .    .    48   18   22   33   183  
  Launcher                 73    | .    .    19   .    7    16   31   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  306   | .    17   81   15   17   15   161  
  Thermal                  242   | .    .    6    18   22   28   168  
  Explosive                50    | .    .    19   .    .    .    31   
  Electromagnetic          156   | .    12   71   15   18   29   11   
  Robot Hit Streak         23    | .    7    16   4    14   11   23   
  Robot Miss Streak        7     | .    2    5    3    5    4    7    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    
Shots Hit Robots           489   | .    20   118  34   36   42   239  
  Core Hits                369   | .    9    83   14   20   30   213  
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    2    .    .    1    9    
    Burn                   2     | .    .    1    .    .    .    1    
    Blast                  8     | .    .    .    .    .    1    7    
    Corrupt                2     | .    .    1    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           16234 | .    214  3391 622  949  1274 9784 
  Guns                     5260  | .    214  1184 401  316  394  2751 
  Cannons                  5275  | .    .    848  221  261  498  3447 
  Explosions               5652  | .    .    1335 .    372  382  3563 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  47    | .    .    24   .    .    .    23   
  Kinetic                  4338  | .    97   913  153  190  224  2761 
  Thermal                  5155  | .    .    186  221  244  639  3865 
  Explosive                3994  | .    .    1200 .    .    .    2794 
  Electromagnetic          2700  | .    117  1068 248  515  411  341  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         55    | .    1    .    .    .    10   55   
  Average Corruption       18    | .    1    .    .    .    6    22   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  111   | .    .    .    .    .    13   98   
    Message Errors         30    | .    .    .    .    .    7    23   
    Matter Fused           19    | .    .    .    .    .    3    16   
    Heat Flow Errors       8     | .    .    .    .    .    .    8    
    Energy Discharges      14    | .    .    .    .    .    2    12   
    Parts Rejected         2     | .    .    .    .    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    .    8    
    Data Loss (major)      5     | .    .    .    .    .    .    5    
    Misfires               5     | .    .    .    .    .    1    4    
    Alerts                 2     | .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    2    
    Weapon Failures        16    | .    .    .    .    .    .    16   
Overload Shots             4     | .    .    .    .    .    .    4    
  Effects                  1     | .    .    .    .    .    .    1    
    Heat Surge             1     | .    .    .    .    .    .    1    
Overflow Damage            453   | .    .    89   11   2    52   299  
  Projectiles              169   | .    .    .    11   .    52   106  
  Explosions               284   | .    .    89   .    2    .    193  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    4    14   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    4    13   
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      623   | .    .    152  .    .    .    471  
  Shots                    17    | .    .    6    .    .    .    11   
  Rammed                   2     | .    .    .    .    .    .    2    
Targets Rammed             7     | .    .    3    .    .    .    4    
  Kicked                   5     | .    .    3    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        624   | .    124  258  414  410  396  624  
  Average Temperature      118   | .    59   73   129  177  121  142  
  Received Heat Transfer   2101  | .    126  573  18   90   66   1228 
  Effects                  20    | .    .    .    1    7    .    12   
    Shutdowns              3     | .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    3    .    1    
    Matter Decay           1     | .    .    .    .    1    .    .    
    Short Circuit          2     | .    .    .    1    .    .    1    
    Damage (minor)         4     | .    .    .    .    2    .    2    
    Damage (major)         6     | .    .    .    .    1    .    5    
Siege Activations          2     | .    .    .    .    .    .    2    
  Total Turns              22    | .    .    .    .    .    .    22   
  Longest Duration         15    | .    .    .    .    .    .    15   
Robots Corrupted           1     | .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    
  Parts Fried              4     | .    .    .    1    2    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    1    .    7    
  Heat Transferred         7584  | .    .    372  333  408  1061 5410 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    2    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1684 | .    114  997  585  466  394  1684 
  Initial                  399  | .    .    48   399  175  130  192  
  Average                  461  | .    53   493  462  262  169  686  
Maximum Alert Level        5    | .    .    3    2    2    1    5    
  Low Security (%)         30   | 100  100  29   .    28   80   4    
  Level 1                  24   | .    .    15   31   68   19   24   
  Level 2                  23   | .    .    20   68   2    .    35   
  Level 3                  14   | .    .    34   .    .    .    16   
  Level 4                  6    | .    .    .    .    .    .    17   
  Level 5                  .    | .    .    .    .    .    .    1    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          29   | .    .    5    1    .    4    19   
  Investigation            3    | .    .    1    .    .    1    1    
  Extermination            4    | .    .    .    .    .    1    3    
  Reinforcement            14   | .    .    4    1    .    2    7    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 6    | .    .    .    .    .    .    6    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    3    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           10   | .   1   4   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              163  | .   5   59  5   14  17  63  
  Peak Tracking Total      10   | .   2   7   2   3   4   10  
  Tactical Retreats        12   | .   .   2   .   3   1   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   1   1   .   .   3   .   
  Indirectly               3    | .   .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          41   | .   .   4   .   1   12  24  
  Max in Single Turn       7    | .   .   1   .   1   7   4   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          15   | .   .   2   1   2   4   6   
  Terminals                11   | .   .   2   .   2   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                31   | .   .   4   2   3   14  8   
  Successful               15   | .   .   3   2   .   8   2   
  Failed                   16   | .   .   1   .   3   6   6   
    Catastrophic           6    | .   .   .   .   1   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   5   1   
  Terminals                25   | .   .   4   .   3   14  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             12   | .   .   3   .   .   8   1   
  Record                   6    | .   .   2   .   .   4   .   
  Locate Traps             2    | .   .   .   .   .   1   1   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   2   1   2   3   6   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     36   | .   .   .   36  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5452 | 51   169  1381 441  496  981  1933 
Spaces Moved               2634 | 30   95   547  248  263  607  844  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   309  | .    .    .    .    .    .    309  
  Legs                     2313 | 18   95   547  248  263  607  535  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  125  124  120  
  Average Speed            140  | 130  120  171  127  125  124  143  
  Slowest Speed            330  | 200  120  190  190  125  125  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    2    
Exploration Rate (%)       25   | 3    22   70   27   10   20   24   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 24   | .    .    .    .    .    .    24   
Terrain Destroyed          462  | .    .    123  5    .    73   261  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               65   | .    .    .    5    .    2    58   
  AOE                      397  | .    .    123  .    .    71   203  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3735 | 40   124  803  335  378  763  1292 
  Wait                     390  | 1    5    78   44   70   77   115  
  Move                     2628 | 29   94   546  247  262  606  844  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  110  | 4    6    23   8    8    12   49   
  Fast Attach              16   | 4    .    3    .    .    .    9    
  Attach                   63   | 2    1    12   3    6    7    32   
  Detach                   6    | .    .    1    .    .    2    3    
  Swap                     122  | .    1    34   9    7    20   51   
  Drop                     49   | .    .    8    5    1    9    26   
  Fire                     344  | .    17   95   19   24   30   159  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     5    | .    .    3    .    .    .    2    
  Crush                    2    | .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 16)
  221 | -10/Materials | Identified exit to Materials
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  321 | -9/Materials  | Build established: Mutant
  623 | -9/Materials  | Lost 4 parts (2n2w)
  951 | -9/Materials  | Destroyed 9 combat bots
  962 | -9/Materials  | Build established: Scavenger-Mutant
 1304 | -9/Materials  | Discovered new exit (range 14)
 1322 | -9/Materials  | Core integrity fell below 50%
 1354 | -9/Materials  | Lost 3 parts (1n2w)
 1363 | -9/Materials  | Identified exit to Mines
 1560 | -9/Materials  | Discovered new exit (range 8)
 1600 | -9/Materials  | Identified exit to Materials
 1602 | -9/Materials  | Entered another Materials area
 1602 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1958 | -8/Materials  | Repaired Broken Aluminum Leg
 2007 | -8/Materials  | Discovered new exit (range 14)
 2042 | -8/Materials  | Identified exit to Factory
 2043 | -8/Materials  | Entered Factory
 2043 | -7/Factory    | Evolved 2 slots: Utility x2
 2186 | -7/Factory    | Build established: Scavenger-Skirmisher
 2493 | -7/Factory    | Discovered new exit (range 12)
 2507 | -7/Factory    | Identified exit to Factory
 2539 | -7/Factory    | Entered another Factory area
 2539 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2965 | -6/Factory    | Spotted B-75 Beast
 3059 | -6/Factory    | Destroyed B-75 Beast
 3322 | -6/Factory    | Discovered new exit (range 7)
 3328 | -6/Factory    | Identified exit to Lower Caves
 3447 | -6/Factory    | Discovered new exit (range 15)
 3474 | -6/Factory    | Identified exit to Factory
 3477 | -6/Factory    | System corruption reached 10%
 3520 | -6/Factory    | Entered another Factory area
 3520 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3763 | -5/Factory    | Build established: Scavenger-Gunner
 3817 | -5/Factory    | System corruption reached 10%
 3863 | -5/Factory    | Crushed by falling debris
 3922 | -5/Factory    | Lost 3 parts (1p2u)
 4700 | -5/Factory    | Garrison activated, responded to threat
 4775 | -5/Factory    | Cargo convoy interrupted
 4786 | -5/Factory    | Lost 6 parts (4n1u1w)
 4798 | -5/Factory    | Destroyed 7 combat bots
 5113 | -5/Factory    | System corruption reached 30%
 5125 | -5/Factory    | Garrison activated, responded to threat
 5158 | -5/Factory    | Destroyed 11 combat bots
 5162 | -5/Factory    | Core integrity fell below 50%
 5197 | -5/Factory    | Lost 6 parts (1p1n1u3w)
 5320 | -5/Factory    | First assault squad dispatched
 5371 | -5/Factory    | Build established: Gunner
 5424 | -5/Factory    | Crushed by falling debris
 5442 | -5/Factory    | Core integrity fell below 20%
 5453 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05445_ R-10 Processor collects Flexi-carbon Leg.
05445_ Acquired Flexi-carbon Leg.
05445_ Penetrated by Slug. <x2>
05446_ K-01 Serf collects debris. <x2>
05446_ U-05 Engineer lays Concrete.
05447_ Kicked L-41 Fighter.
05447_ U-05 Engineer lays Concrete.
05447_ R-10 Processor suffers critical hit (Burn).
05448_ U-05 Engineer lays Concrete.
05449_ K-01 Serf collects debris. <x2>
05450_ U-05 Engineer lays Concrete.
05450_ Flexi-carbon Leg destroyed.
05451_ The unstable cave ceiling collapses.
05451_ U-05 Engineer lays Concrete.
05452_ K-01 Serf collects debris.
05452_ U-05 Engineer lays Concrete.
05452_ K-01 Serf collects debris.
05452_ Fission Core severed.
05453_ R-10 Processor collects Fission Core.
05453_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ???######## """""""      #lgg     !!      ???????? |
|           + """"%          ! !    !!  # #????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            600
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             15
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           5
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Unlikely Earthworm
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              RelayBlastClaws
  Manual?         0
Play Time         03:55:32
  Cumulative      25.0 hours
  Start           2025.04.01 @ 01:58:28
  End             2025.04.02 @ 03:22:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f378237-1546-4e1f-a39c-16c727a5cc7b