Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.30 @ 19:23:35 Player: locq175 Result: Destroyed by W1-Y9S(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1248) 1248 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 2971 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 39 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Actuator Array > --- WEAPON (3) ------- Light Assault Rifle Maul > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Large Storage Unit Structural Scanner Sensor Array Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Actuator Array Actuator Array Actuator Array Weapon Shielding Heavy Riot Gun Heavy Beamcaster Light Assault Rifle Battle Rifle Battle Rifle Barrage Gun Rocket Launcher Mini Grenade Launcher Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun Light Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Large Storage Unit Structural Scanner Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Actuator Array Actuator Array Actuator Array Actuator Array Weapon Shielding Heavy Riot Gun Heavy Beamcaster Light Assault Rifle Battle Rifle Battle Rifle Barrage Gun Rocket Launcher Mini Grenade Launcher Datajack Enhanced Flamer Maul [Rating: 23] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 43 | 8 6 23 4 2 Power 7 | 2 . 5 . . Engine 7 | 2 . 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 5 . . Treads 4 | . 2 2 . . Leg 5 | 2 . 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 2 1 1 Device 3 | . 1 1 . 1 Storage 3 | 1 . 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 3 3 11 3 1 Energy Gun 5 | 2 . 2 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 3 1 . Ballistic Cannon . | . . . . . Launcher 7 | . 1 5 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 12 | . 1 6 . 5 Power 2 | . . 1 . 1 Propulsion 4 | . 1 1 . 2 Utility . | . . . . . Weapon 6 | . . 4 . 2 Highest Loss Streak 5 | . 1 4 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 97 98 99 Engine 21 | . 14 21 22 21 Treads 18 | . 15 9 22 21 Leg 3 | . 12 12 . . Device 11 | . 10 12 11 11 Storage 10 | . 14 9 11 11 Energy Gun 16 | . 8 4 19 21 Ballistic Gun 11 | . 12 13 11 11 Launcher 3 | . 5 12 1 . Naked Turns . | . . . . . Heaviest Build 106 | 14 16 48 106 106 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 29 | . . 4 2 29 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 25 | 8 8 15 25 25 Average Capacity 20 | 7 8 12 24 25 Most Carried 25 | 5 8 15 20 25 Average Carried 17 | 3 7 11 17 24 Final Capacity 25 | 8 8 15 25 25 Final Carried 24 | 4 8 15 18 24 Class Distribution -------------------- 78% | Skirmisher 15% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Jun Mat Mat Min Zio Matter Collected 1033 | 214 207 536 69 7 Remotely . | . . . . . Salvage Created 1176 | . 313 654 142 67 Parts 87 | . 26 50 9 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . . 1 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Combat Hostiles Destroyed 37 | . 11 23 3 . Guns 21 | . 9 11 1 . AOE 16 | . 2 12 2 . Classes Destroyed 13 | . 5 6 1 1 Worker 4 | . . 2 2 . Builder 3 | . . 3 . . Hauler 1 | . . 1 . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 2 | . 1 1 . . Swarmer 10 | . 6 3 1 . Grunt 21 | . 5 15 1 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Protector 1 | . . . 1 . Sentry 3 | . . 3 . . Zionite 2 | . . . . 2 Best Kill Streak 7 | . 7 7 2 2 Combat Bots Only 6 | . 6 6 2 . Max Kills in Single Turn 7 | . 3 7 2 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Damage Taken 2331 | . 490 1089 90 662 Core 541 | . 130 166 17 228 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 48 . . . Volleys Fired 86 | . 24 48 9 5 Largest 3 | . 2 3 3 3 Hottest 110 | . 70 86 95 110 Shots Fired 176 | . 48 104 13 11 Gun 148 | . 46 80 11 11 Cannon . | . . . . . Launcher 28 | . 2 24 2 . Special . | . . . . . Kinetic 98 | . 24 60 9 5 Thermal 28 | . 22 6 . . Explosive 28 | . 2 24 2 . Electromagnetic 22 | . . 14 2 6 Robot Hit Streak 11 | . 8 11 5 2 Robot Miss Streak 5 | . 5 5 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 111 | . 31 65 7 8 Core Hits 89 | . 19 58 10 2 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 6 | . 2 1 . 3 Burn 3 | . 2 1 . . Smash 3 | . . . . 3 Melee Attacks 9 | . 3 2 . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3752 | . 490 2834 213 215 Guns 1066 | . 366 568 68 64 Cannons . | . . . . . Explosions 2522 | . 124 2266 132 . Melee 151 | . . . . 151 Ramming 13 | . . . 13 . Kinetic 542 | . 177 315 35 15 Thermal 1243 | . 189 1054 . . Explosive 1530 | . 124 1274 132 . Electromagnetic 273 | . . 191 33 49 Impact 151 | . . . . 151 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 408 | . . 295 . 113 Projectiles . | . . . . . Explosions 295 | . . 295 . . Melee 113 | . . . . 113 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 144 | . 22 95 27 . Shots 6 | . 1 3 2 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 289 | . 150 289 108 156 Average Temperature 67 | . 46 77 38 85 Received Heat Transfer 618 | . 126 393 18 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1712 | . 703 1009 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Peak Influence 642 | . 314 642 372 . Initial 238 | . . 132 238 . Average 256 | . 216 469 133 . Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 45 | 100 42 5 71 . Level 1 32 | . 57 29 28 . Level 2 22 | . . 65 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 5 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . . 5 . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 13 32 5 9 Peak Tracking Total 9 | . 3 9 3 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Jun Mat Mat Min Zio Machines Disabled 6 | . 1 5 . . Max in Single Turn 4 | . 1 4 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Machines Accessed 9 | . 5 3 . 1 Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 16 10 . 7 Successful 27 | . 12 8 . 7 Failed 6 | . 4 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 24 | . 16 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 12 6 . 7 Record 11 | . 8 3 . . Part Schematic 7 | . . . . 7 Robot Analysis 1 | . 1 . . . Level Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Assault Status 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 2 . . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 1 . 7 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Jun Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked 4 | . 3 1 . . Non-combat 3 | . 3 . . . Combat 1 | . . 1 . . Robot Hacks Applied 4 | . 3 1 . . parse_system 2 | . 1 1 . . no_distress 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 11 | . . . 11 . Total Damage 124 | . . . 124 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Jun Mat Mat Min Zio Turns Passed 4656 | 64 362 948 1399 1883 Spaces Moved 1626 | 50 189 379 438 570 Core 19 | 18 . . . 1 Treads 1255 | . 103 145 438 569 Legs 352 | 32 86 234 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 240 320 Average Speed 263 | 94 141 199 311 323 Slowest Speed 1500 | 120 160 400 320 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 36 30 85 72 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . . 3 3 Spaces Dug . | . . . . . Terrain Destroyed 176 | . 3 153 20 . Melee . | . . . . . Projectile . | . . . . . AOE 176 | . 3 153 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Total 1838 | 64 233 486 463 592 Wait 15 | . 2 6 3 4 Move 1622 | 49 188 378 437 570 Hop . | . . . . . Pick Up 47 | 7 8 19 6 7 Fast Attach 7 | 3 . 4 . . Attach 17 | 3 2 10 1 1 Detach . | . . . . . Swap 19 | 2 4 9 3 1 Drop 15 | . 2 10 3 . Fire 86 | . 24 48 9 5 Melee 9 | . 3 2 . 4 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Core integrity fell below 50% 326 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 11) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 461 | -9/Materials | Identified exit to Materials 537 | -9/Materials | Lost 4 parts (1p3w) 1032 | -9/Materials | Discovered new exit (range 13) 1375 | -9/Materials | Entered Mines 1376 | -9/Mines | Met a Derelict testing a Signal Generator 1377 | -9/Mines | Met a Derelict bent on vengeance 1534 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1541 | -9/Mines | Found Prototype Device 1676 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1689 | -9/Mines | Discovered exit to Materials (range 5) 1792 | -9/Mines | Build established: Skirmisher 2774 | -9/Mines | Entered Zion 2995 | -7/Zion | Discovered new exit (range 14) 3430 | -7/Zion | Learned Factory terminal intel 4042 | -7/Zion | Learned location of Data Miner (-6) 4141 | -7/Zion | Given A8's code to call for help 4584 | -7/Zion | Attacked by Zionites 4628 | -7/Zion | Core integrity fell below 50% 4650 | -7/Zion | Core integrity fell below 20% 4657 | -7/Zion | Destroyed by W1-Y9S(z) with Makeshift Shrapnel Gun Last Messages --------------- Destroyed Mak. Leg. Destroyed Mak. Power Source. GR-0H6(z) system corrupted by crushing effect. GR-0H6(z) destroyed. Acquired 7 matter. W1-Y9S(z) emerges from the Twisted Machinery. 1K-VWN(z) heat spikes uncontrollably. 1K-VWN(z) overheating. W1-Y9S(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 1K-VWN(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 1K-VWN(z) overheating. 1K-VWN(z) heat damages Mak. Power Source. JF-OG9(z) bursts out of the Twisted Machinery. 1K-VWN(z) overheating. 5E-KGK(z) pulls a Mak. Laser out of the Twisted Machinery. 1K-VWN(z) overheating. JF-OG9(z) pulls a Mak. Spear out of the Twisted Machinery. 1K-VWN(z) overheating. 1K-VWN(z) heat spikes uncontrollably. 1K-VWN(z) overheating. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Oops Robot Respite Challenges ------------ None Game ------ Seed GravityAluminumInsulator Manual? 0 Play Time 00:49:32 Cumulative 3.4 hours Start 2024.01.30 @ 18:31:19 End 2024.01.30 @ 19:23:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67fe33ac-393f-4fc9-ae2b-6a39335a5362