Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.25 @ 00:38:33

Player: arkn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (1075)     1075
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 3846

 Bonus
-------
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             550/550
Matter                     240/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (43)
Movement                   Rolling (101) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (3) ---
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Seismic Detector
       Improved Light Armor Plating
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Battle Rifle
       Improved Light Cannon
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Wheel
                Wheel
                Wheel
         Medium Storage Unit
                Machine Analyzer
       Improved Sensor Array
      Makeshift Sensor Array
      Makeshift Terrain Scan Processor
       Advanced Targeting Computer
                Target Analyzer
                Cloak of Protection
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
      Makeshift Hacking Suite
          Heavy Assault Rifle
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Sensor Array
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Battle Rifle
       Improved Light Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Heavy Ion Engine
                Wheel
                Wheel
                Wheel
         Medium Storage Unit
       Improved Sensor Array
      Makeshift Terrain Scan Processor
                Target Analyzer
                ECM Suite
                Cloak of Protection
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
      Makeshift Hacking Suite
      Makeshift Hacking Suite
          Heavy Assault Rifle
                Rocket Launcher
                Mining Laser
                Welding Torch
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             31   | .   10  .   3   6   12  
  Power                    3    | .   .   .   1   .   2   
    Engine                 3    | .   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | .   2   .   .   4   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | .   2   .   .   4   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   3   .   .   .   4   
    Device                 2    | .   .   .   .   .   2   
    Storage                2    | .   2   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   5   .   2   2   4   
    Energy Gun             3    | .   2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   3   .   1   1   1   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 4    | .   1   .   .   3   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   .   
  Highest Loss Streak      1    | .   1   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  100 100 96  100 
  Engine                   13   | .   14  14  14  14  9   
  Leg                      5    | .   19  .   .   .   .   
  Wheel                    21   | .   8   28  28  26  27  
  Device                   1    | .   .   .   .   .   9   
  Storage                  13   | .   14  14  14  14  9   
  Processor                10   | .   6   14  14  14  9   
  Protection               1    | .   .   .   .   .   9   
  Energy Gun               9    | .   22  .   10  5   .   
  Ballistic Gun            14   | .   5   28  17  10  18  
  Ballistic Cannon         3    | .   .   .   .   10  8   
Peak Build Rating          34   | .   8   9   14  19  34  
  Average Rating           14   | .   7   8   11  16  31  
  On Entrance              10   | 6   6   8   9   14  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 12  49  49  49  52  63  
  Greatest Support         36   | 20  26  26  26  26  36  
  Greatest Overweight (x)  5    | .   1   1   1   5   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | .   20  20  20  20  20  
  Average Capacity         18   | .   16  20  20  20  20  
  Most Carried             20   | .   18  20  20  20  20  
  Average Carried          17   | .   13  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 6   18  20  20  20  20  

 Class Distribution 
--------------------
 80% | Mutant
 10% | Scavenger-Skirmisher
  7% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           940  | 147 204 96  .   223 270 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1489 | .   692 130 .   242 425 
  Parts                    94   | .   38  18  .   13  25  
Haulers Intercepted        5    | .   2   .   .   .   3   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   10  8   .   9   5   
  Guns                     23   | .   7   8   .   5   3   
  Cannons                  6    | .   .   .   .   4   2   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          13   | .   7   1   .   3   2   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   5    | .   2   .   .   .   3   
  Recycler                 2    | .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  11   | .   3   8   .   .   .   
  Grunt                    11   | .   7   .   .   2   2   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   2   2   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   
Best Kill Streak           5    | .   4   5   .   3   3   
  Combat Bots Only         5    | .   3   5   .   3   2   
Max Kills in Single Turn   3    | .   3   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        104  | .    35   17   .    38   14   
  Missed                   25   | .    10   4    .    9    2    
Damage Taken               836  | .    260  83   .    352  141  
  Core                     143  | .    62   .    .    81   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   249  | .    82   26   .    101  40   
Core Remaining (%)         71   | 100  .    .    .    42   .    
Volleys Fired              133  | .    38   16   20   27   32   
  Largest                  3    | .    2    2    1    2    3    
  Hottest                  100  | .    80   40   40   79   100  
Shots Fired                247  | .    76   32   20   45   74   
  Gun                      191  | .    76   32   20   21   42   
  Cannon                   45   | .    .    .    .    24   21   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  11   | .    .    .    .    .    11   
  Kinetic                  157  | .    21   32   .    41   63   
  Thermal                  11   | .    .    .    .    .    11   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          79   | .    55   .    20   4    .    
  Robot Hit Streak         40   | .    31   40   .    10   14   
  Robot Miss Streak        4    | .    4    3    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           141  | .    54   21   .    33   33   
  Core Hits                72   | .    30   9    .    16   17   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    .    1    3    
    Destroy                2    | .    .    .    .    1    1    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2603 | .    1073 262  .    641  627  
  Guns                     1722 | .    769  262  .    265  426  
  Cannons                  576  | .    .    .    .    375  201  
  Explosions               304  | .    304  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  1671 | .    187  262  .    595  627  
  Thermal                  304  | .    304  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          627  | .    582  .    .    45   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            13   | .    13   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               13   | .    13   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    6    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    6    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    43   .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        284  | .    90   .    .    284  126  
  Average Temperature      60   | .    31   .    .    98   45   
  Received Heat Transfer   327  | .    144  .    .    129  54   
  Effects                  2    | .    .    .    .    2    .    
    Interference           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         400  | .    400  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    5    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             274  | .   274 220 .   63  266 
  Initial                  2    | .   .   .   .   .   2   
  Average                  79   | .   65  91  .   27  152 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         86   | .   98  72  .   100 66  
  Level 1                  13   | .   1   27  .   .   33  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   14  9   .   16  11  
  Peak Tracking Total      4    | .   3   3   .   4   2   
  Tactical Retreats        5    | .   2   2   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   2   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   5   .   1   .   2   
  Terminals                6    | .   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                20   | .   12  .   1   .   7   
  Successful               10   | .   6   .   1   .   3   
  Failed                   10   | .   6   .   .   .   4   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   11  .   2   .   4   
  Terminals                16   | .   12  .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             3    | .   1   .   1   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   5   .   .   .   2   
  Terminals                7    | .   5   .   .   .   2   
    Track                  3    | .   2   .   .   .   1   
    Botnet                 4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               7    | .   .   .   4   3   .   
  Largest Group            4    | .   .   .   4   3   3   
  Highest-Rated Group      45   | .   .   .   45  40  40  
  Highest-Rated Ally       21   | .   .   .   21  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   25  15  
  Total Damage             399  | .   .   .   .   206 193 
  Kills                    9    | .   .   .   .   7   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4216 | .    1248 696  548  923  801  
Spaces Moved               2496 | 1    703  556  451  571  214  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     380  | 1    379  .    .    .    .    
  Wheels                   2116 | .    324  556  451  571  214  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            101  | 120  105  105  105  105  101  
  Average Speed            118  | 120  149  105  105  110  101  
  Slowest Speed            190  | 120  190  105  105  155  101  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       67   | 2    97   98   90   96   22   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          23   | .    14   .    .    6    3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    6    3    
  AOE                      14   | .    14   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      3528 | .   828 636 507 821 736 
  Wait                     777  | .   50  61  2   201 463 
  Move                     2491 | .   702 555 450 570 214 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | .   18  3   5   8   8   
  Fast Attach              6    | .   3   .   .   1   2   
  Attach                   9    | .   2   .   .   3   4   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     16   | .   5   .   3   2   6   
  Drop                     31   | .   9   1   6   8   7   
  Fire                     133  | .   38  16  20  27  32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   21   | .   .   .   21  .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 10)
  601 | -10/Materials | Discovered new exit (range 16)
  771 | -10/Materials | Discovered new exit (range 9)
 1130 | -10/Materials | Discovered new exit (range 14)
 1249 | -10/Materials | Entered Mines
 1256 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1383 | -10/Mines     | Learned Materials terminal intel
 1501 | -10/Mines     | Discovered new exit (range 10)
 1544 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1599 | -10/Mines     | Discovered new exit (range 7)
 1611 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1941 | -10/Mines     | Discovered new exit (range 5)
 1945 | -10/Mines     | Entered Exiles
 1945 | -10/Exiles    | Found Exiles lab destroyed
 2137 | -10/Exiles    | Opened EX-Vault
 2144 | -10/Exiles    | Found Cloak of Protection
 2479 | -10/Exiles    | Discovered new exit (range 14)
 2493 | -10/Exiles    | Entered Mines
 2493 | -9/Mines      | Accompanied by 3 allies
 2858 | -9/Mines      | Assembled infested the area
 2924 | -9/Mines      | Lost 3 allies
 2938 | -9/Mines      | Learned Materials interactive machine intel
 2948 | -9/Mines      | Discovered new exit (range 7)
 3059 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3303 | -9/Mines      | Core integrity fell below 50%
 3416 | -9/Mines      | Entered Materials
 3416 | -8/Materials  | Accompanied by 3 allies
 3416 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3417 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3418 | -8/Materials  | Loaded intel: 12 terminal locations
 3591 | -8/Materials  | Lost 3 allies
 3741 | -8/Materials  | Build established: Scavenger-Skirmisher
 3973 | -8/Materials  | Discovered new exit (range 17)
 4193 | -8/Materials  | Build established: Scavenger-Tank
 4217 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03962_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011.
03962_ O-16 Technician locks terminal.
03973_ Connecting with Terminal...
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03973_ EXIT=FOUND
>>Layout(Zone)
Retrieving Zone 6Q layout...
  Downloaded map data.
04205_ K-01 Serf collects debris. <x2>
04213_ Y-45 Defender destroyed.
04213_ K-01 Serf collects debris.
04216_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#   #??##### #????? |
| ???????????????????????????????#   #??#   # #????? |
| ???????????????????????????????#   #??#   + #????? |
| ???????????????????????????????#   #??##  # #????? |
| ???????????????????????????????#   #???#### ###??? |
| ???????????????????????????????#   ######     #??? |
| ???????????????????????????????#     %        #### |
| ???????????????????????????????#       %   T       |
| ????????""??????????????########          %   #### |
| ????????"""?????????????#     |#   ######     #??? |
| ?????????S"?????????????#      #   #????###+####?? |
| ????????????????????????#      #   #????# *=%==#?? |
| ????????????????????????#      +   #????# %[[!!#?? |
| ????????????????????????#      #   #????# %=![ #?? |
| ???????????????#######??#      #   #????#  "Y" #?? |
| ???????????????#     ###########   #????#  """ #?? |
| ???????????????#                   #????#      #?? |
| ???????????????#  T           o    #????########?? |
| ???????????????#                   #?????????????? |
| ???????????????#     ###+######+######???????????? |
| ???????????????##   ##        #      #???????????? |
| ????????????????#   ##    """ #    ! #???????????? |
| ????????????????#   ##    """k#      #???????????? |
| ????????????????#   ## "" """ # "T"  #???????????? |
| ????????????????#   ## ""     # """  #???????????? |
| ????????????????# < ## "T@""" #      #???????????? |
| ????????????????#   ## ""[""" ########???????????? |
| ????????????????###### ""%""" #??????????????????? |
| ?????????????????????#  ![=   #??????????????????? |
| ?????????????????????## #######??????????????????? |
| ??????????????????????###????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelaySuperdenseMask
  Manual?         0
Play Time         01:23:18
  Cumulative      236.1 hours
  Start           2024.08.07 @ 21:10:36
  End             2024.08.25 @ 00:38:33
Sessions          18
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          171
  Rogue           154
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 792082a1-b373-4910-956a-5e44ede894fe