Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 17:03:09 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (127) 635 Value Destroyed (3190) 3190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 5976 Bonus ------- High Alert Combat Kills 511 Cogmind --------- Core Integrity 53/550 Matter 89/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Core Shielding > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Heat Sink Core Shielding Heavy Assault Rifle Minigun Minigun Minigun Minigun Light Cannon Light Cannon Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Heat Sink Core Shielding Core Shielding Light Armor Plating Hardened Light Armor Plating Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 60 | 7 4 19 30 Power 6 | 1 . 3 2 Engine 6 | 1 . 3 2 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 . 11 9 Treads 11 | 2 . 5 4 Leg . | . . . . Wheel 7 | . . 6 1 Hover 4 | . . . 4 Flight . | . . . . Utility 15 | 2 2 1 10 Device 4 | 1 . 1 2 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . . . 7 Artifact . | . . . . Weapon 17 | 2 2 4 9 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 4 | . . . 4 Ballistic Cannon 8 | . 2 3 3 Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 32 | . . 9 23 Power 4 | . . 2 2 Propulsion 12 | . . 4 8 Utility 8 | . . 1 7 Weapon 8 | . . 2 6 Highest Loss Streak 7 | . . 6 7 To Critical Strikes 2 | . . . 2 Average Backups 16 | 4 14 17 18 Power 1 | . 1 1 2 Propulsion 1 | 2 3 . . Utility 5 | . 4 5 6 Weapon 8 | . 6 8 8 Tool/Special . | . . . . Unused Backups 15 | . 2 1 12 Power 2 | . . . 2 Propulsion 1 | . 1 . . Utility 5 | . . . 5 Weapon 7 | . 1 1 5 Tool/Special . | . . . . Average Slot Usage (%) 84 | . 100 76 85 Engine 10 | . 14 10 7 Treads 23 | . 28 22 20 Wheel 2 | . . 5 . Hover 1 | . . . 5 Device 7 | . 14 5 6 Storage 10 | . 14 11 9 Processor 3 | . . . 8 Protection 3 | . . . 8 Ballistic Gun 2 | . . . 8 Ballistic Cannon 17 | . 24 21 6 Peak Build Rating 26 | 7 8 15 26 Average Rating 12 | 5 7 10 19 On Entrance 7 | . 7 8 15 Avg Prop Armor Cover (%) 9 | 14 . 9 5 Naked Turns . | . . . . Heaviest Build 66 | 13 50 56 66 Greatest Support 83 | 40 40 83 83 Greatest Overweight (x) 16 | 3 1 5 16 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 18 20 20 Most Carried 20 | 6 18 20 20 Average Carried 16 | 4 14 17 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 18 20 13 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2981 | 270 96 1030 1585 Remotely 140 | . . . 140 Salvage Created 3244 | 143 107 1059 1935 Parts 234 | 8 6 88 132 Haulers Intercepted 7 | . . 3 4 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 88 | . 5 34 49 Guns 16 | . . . 16 Cannons 48 | . 5 28 15 AOE 24 | . . 6 18 Classes Destroyed 13 | 2 1 5 5 Worker 11 | . . 4 7 Builder 4 | . . . 4 Tunneler 2 | 2 . . . Hauler 7 | . . 3 4 Recycler 8 | 1 . 4 3 Watcher 7 | . . 4 3 Swarmer 31 | . . 18 13 Grunt 41 | . 5 8 28 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 10 | . . 8 2 Hunter 2 | . . . 2 Best Kill Streak 13 | 2 3 13 8 Combat Bots Only 10 | . 3 10 7 Max Kills in Single Turn 6 | 1 1 6 3 Gunslinging . | . . . . Exploded 5 | . . 5 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 553 | . 23 184 346 Missed 135 | . 5 40 90 Hits 418 | . 18 144 256 Melee 11 | . . . 11 Projectile 407 | . 18 144 245 Critical Strikes 18 | . . 4 14 Damage Taken 5476 | . 222 1517 3737 Core 782 | . 54 231 497 Absorbed by Shields 484 | . . . 484 Redirected to Shielding 3 | . . . 3 Regen/Repaired (Parts) 243 | . . 118 125 Core Remaining (%) 73 | 100 78 42 . Volleys Fired 308 | 9 18 103 178 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 63 63 Shots Fired 611 | 18 36 208 349 Gun 211 | 18 2 . 191 Cannon 368 | . 34 206 128 Launcher 32 | . . 2 30 Special . | . . . . Kinetic 559 | . 34 206 319 Thermal 10 | 9 1 . . Explosive 32 | . . 2 30 Electromagnetic 10 | 9 1 . . Robot Hit Streak 16 | 4 7 15 16 Robot Miss Streak 8 | 2 2 8 6 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 366 | 10 24 123 209 Core Hits 197 | 4 6 56 131 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 5 3 Destroy 1 | . . . 1 Blast 7 | . . 5 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8832 | 143 428 2762 5499 Guns 2051 | 143 . . 1908 Cannons 4409 | . 416 2402 1591 Explosions 2319 | . . 345 1974 Melee . | . . . . Ramming 53 | . 12 15 26 Kinetic 6317 | . 416 2402 3499 Thermal 64 | 64 . . . Explosive 2319 | . . 345 1974 Electromagnetic 79 | 79 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 2 Average Corruption 3 | . . 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . . 24 5 Message Errors 9 | . . 8 1 Matter Fused 6 | . . 6 . Heat Flow Errors 3 | . . 3 . Energy Discharges 3 | . . 2 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 5 | . . 3 2 Overload Shots . | . . . . Overflow Damage 44 | . 5 28 11 Projectiles 33 | . 5 28 . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks 39 | . 7 10 22 Impact . | . . . . Kinetic 37 | . 7 10 20 Secondary 2 | . . . 2 Self-Inflicted Damage 257 | . . . 257 Shots 10 | . . . 10 Rammed 9 | . 3 1 5 Targets Rammed 9 | . 3 1 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 265 | 150 63 265 75 Average Temperature 29 | 55 24 33 22 Received Heat Transfer 1855 | . 129 351 1375 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 185 | 185 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 2 3 Low Security (%) 35 | 100 100 26 1 Level 1 15 | . . 2 41 Level 2 37 | . . 70 25 Level 3 10 | . . . 30 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 982 | 10 64 571 982 Initial 215 | . . 16 215 Average 353 | 1 8 380 552 Influence Increases 2869 | 15 152 1183 1519 Destroy 0b10 Robot/C 1740 | . 100 680 960 Destroy 0b10 Robot/NC 200 | 15 . 75 110 Destroy Leader 378 | . 20 174 184 Successful Hack 28 | . . 21 7 Disable Machine 225 | . . 180 45 Destroy Structure 208 | . 2 53 153 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 75 | . 15 . 60 Influence Decreases 1924 | 15 112 712 1085 Entered New Map 320 | . . 24 296 Time Decay 1284 | 15 112 598 559 Lost Part 320 | . . 90 230 Squads Dispatched 21 | . 4 4 13 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 10 | . 2 2 6 Assault 3 | . . . 3 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 131 | . 8 42 81 Peak Tracking Total 8 | . 3 8 7 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 15 | . . 12 3 Max in Single Turn 8 | . . 8 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . . 8 4 Terminals 9 | . . 6 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . . 18 12 Successful 15 | . . 9 6 Failed 15 | . . 9 6 Catastrophic 4 | . . 2 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . . 15 7 Fabricators . | . . . . Repair Stations 7 | . . 2 5 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . 6 3 Record 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . . 1 Disarm Traps 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Hauler Manifests 2 | . . 1 1 Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 2 3 Scan Component 3 | . . 1 2 Repair 2 | . . 1 1 Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 3 4 Full Trace Events 4 | . . 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 1 1 Time 58 | . . 26 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3502 | 16 950 883 1653 Optics 1636 | . . . 1636 Sensors 591 | . . 574 17 Seismic 1275 | 16 950 309 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4674 | 154 950 1915 1655 Spaces Moved 1681 | 74 384 726 497 Core 45 | 31 . . 14 Treads 1338 | 43 384 550 361 Legs . | . . . . Wheels 176 | . . 176 . Hover 122 | . . . 122 Flight . | . . . . Fastest Speed 50 | 50 160 101 160 Average Speed 203 | 149 225 194 207 Slowest Speed 850 | 200 240 320 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 60 72 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 272 | . . 57 215 Melee . | . . . . Projectile 8 | . . 4 4 AOE 264 | . . 53 211 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2318 | 96 428 1022 772 Wait 177 | . 4 146 27 Move 1678 | 73 383 725 497 Hop . | . . . . Pick Up 46 | 7 12 15 12 Fast Attach 29 | 6 2 8 13 Attach 26 | 1 . 9 16 Detach . | . . . . Swap 18 | . 2 5 11 Drop 27 | . 4 10 13 Fire 308 | 9 18 103 178 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush 7 | . 3 1 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Discovered new exit (range 14) 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Propulsion x2 1661 | -9/Materials | Destroyed 7 combat bots 1689 | -9/Materials | Discovered new exit (range 14) 1721 | -9/Materials | Destroyed 10 combat bots 1758 | -9/Materials | Core integrity fell below 50% 1781 | -9/Materials | Lost 6 parts (1p3n2w) 2444 | -9/Materials | Repaired Lgt. Cannon 2455 | -9/Materials | Discovered new exit (range 3) 3010 | -9/Materials | Discovered new exit (range 5) 3020 | -9/Materials | Entered another Materials area 3020 | -8/Materials | Evolved 2 slots: Utility x2 3324 | -8/Materials | Repaired Imp. Light Cannon 3580 | -8/Materials | Build established: Scavenger-Mutant 4074 | -8/Materials | Garrison activated, responded to threat 4089 | -8/Materials | Build established: Mutant 4146 | -8/Materials | Destroyed 7 combat bots 4156 | -8/Materials | Lost 4 parts (1p1n2u) 4220 | -8/Materials | First assault squad dispatched 4309 | -8/Materials | Lost 3 parts (1n2w) 4476 | -8/Materials | Core integrity fell below 50% 4524 | -8/Materials | Core integrity fell below 20% 4541 | -8/Materials | Lost 7 parts (1p2n2u2w) 4675 | -8/Materials | Self-destructed Last Messages --------------- 04620_ ALERT: Unidentified disturbance in Zone 8Q, assault force dispatched. 04631_ Acquired 52 matter. 04632_ R-06 Scavenger collects Particle Gun. 04639_ Acquired 4 matter. 04646_ C-45 Heavy ARC bursts open, deploying its payload. 04646_ G-50 Soldier unfolds itself. 04646_ L-31 Rogue unfolds itself. 04646_ B-36 Bruiser unfolds itself. 04646_ I-25 Savior unfolds itself. 04648_ System corrupted: Energy discharge (-30). 04659_ K-01 Serf collects debris. 04660_ Minigun destroyed. 04660_ Critical hit (Burn: +37). 04661_ Wheel severed. 04663_ K-01 Serf collects debris. 04666_ L-31 Rogue knocked back. 04667_ K-01 Serf collects debris. 04672_ Lgt. Armor Plating destroyed. 04672_ L-31 Rogue knocked back. 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Cannon | 1% | -9/Materials Imp. Light Cannon | 7% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateVortexBeamcaster Manual? 0 Play Time 00:24:48 Cumulative 58.8 hours Start 2026.06.29 @ 16:39:33 End 2026.06.29 @ 17:03:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b0a579-5d92-430e-98e0-fb5cf197665f