Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 21:02:13 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2150) 2150 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 5310 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 260 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 147/150 System Corruption 0% Temperature Cool (32) Movement Rolling (125) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Medium Armor Plating > --- WEAPON (2) ------- Beamcaster Battle Rifle > --- INVENTORY (20) --- Cooled Ion Engine Heat Shielding Improved Cooling System Improved Sensor Array Transport Network Coupler Recoil Stabilizer Particle Charger Makeshift Transmission Jammer Drone Bay (2/2) Hacking Drone Bay (1/1) Bomb Factory No. 2 Heavy Particle Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Heavy Machine Gun Improved Grenade Launcher Missile Launcher Precision Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Heat Shielding Cooling System Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Recoil Stabilizer Makeshift Transmission Jammer Bomb Factory No. 2 Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Rocket Launcher Rocket Launcher Precision Grenade Launcher Makeshift Sword [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 200 | 8 40 101 12 19 20 Power 10 | 1 3 4 . 1 1 Engine 10 | 1 3 4 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 3 8 15 3 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 30 | 3 8 15 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 2 5 14 2 8 1 Device 15 | 1 1 6 1 6 . Storage 5 | 1 3 1 . . . Processor 7 | . 1 5 . 1 . Hackware . | . . . . . . Protection 5 | . . 2 1 1 1 Artifact . | . . . . . . Weapon 128 | 2 24 68 7 10 17 Energy Gun 39 | 1 10 24 . 1 3 Energy Cannon 11 | . 3 6 . . 2 Ballistic Gun 40 | 1 4 20 4 5 6 Ballistic Cannon 11 | . 3 7 1 . . Launcher 22 | . 2 8 2 4 6 Special Weapon . | . . . . . . Impact Weapon 3 | . 2 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes 6 | . . 2 . 4 . Parts Lost 14 | . 2 10 1 . 1 Power . | . . . . . . Propulsion 8 | . 1 7 . . . Utility 1 | . . . 1 . . Weapon 5 | . 1 3 . . 1 Highest Loss Streak 2 | . 1 2 1 . 1 Average Slot Usage (%) 99 | . 98 98 99 99 99 Engine 11 | . 14 10 11 11 11 Wheel 22 | . 27 21 22 22 22 Device 7 | . 3 6 1 11 10 Storage 20 | . 17 19 22 22 22 Processor 9 | . 6 16 11 2 11 Protection 3 | . . . 9 8 . Energy Gun 5 | . 12 8 1 . 2 Energy Cannon 2 | . 7 1 . . 6 Ballistic Gun 12 | . 3 8 16 20 5 Launcher 1 | . 2 . 1 . 7 Naked Turns . | . . . . . . Heaviest Build 108 | 12 75 83 87 108 88 Greatest Support 32 | 26 26 32 32 32 32 Greatest Overweight (x) 7 | . 4 7 3 3 3 Average Overweight (x) 2 | . 1 2 2 2 2 Largest Inventory Capacity 20 | 6 20 20 20 20 20 Average Capacity 18 | 5 13 18 20 20 20 Most Carried 20 | 6 13 20 20 20 20 Average Carried 17 | 4 10 17 19 19 19 Final Capacity 20 | 6 20 20 20 20 20 Final Carried 20 | 6 13 19 20 19 20 Class Distribution -------------------- 77% | Hauler-Mutant 12% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 3593 | 306 551 1742 390 150 454 Remotely . | . . . . . . Salvage Created 4284 | 95 748 2827 426 . 188 Parts 199 | 4 36 140 16 . 3 Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 7 | 1 2 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 9 31 3 . 7 Melee 3 | . 3 . . . . Guns 20 | . 3 15 1 . 1 Cannons 7 | . 1 6 . . . AOE 19 | . 1 10 2 . 6 Classes Destroyed 12 | 2 6 4 . . . Worker 6 | . 1 5 . . . Builder 3 | . 1 2 . . . Tunneler 2 | 1 . 1 . . . Hauler 8 | . 2 6 . . . Recycler 25 | 1 4 14 6 . . Operator 3 | . . 3 . . . Watcher 7 | . 3 4 . . . Swarmer 14 | . 3 4 3 . 4 Grunt 24 | . 6 15 . . 3 Brawler 2 | . . 2 . . . Protector 1 | . . 1 . . . Sentry 9 | . . 9 . . . Best Kill Streak 7 | 1 4 7 3 . 3 Combat Bots Only 4 | . 4 4 3 . 3 Max Kills in Single Turn 4 | 1 1 4 2 . 2 Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 . 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2760 | . 683 1491 194 . 392 Core 585 | . 177 315 34 . 59 Absorbed by Shields 135 | . . 102 33 . . Core Remaining (%) 64 | 100 29 . . . . Volleys Fired 272 | 9 59 168 20 . 16 Largest 2 | 2 2 2 2 . 2 Hottest 130 | 60 130 120 62 . 120 Shots Fired 488 | 18 102 306 40 . 22 Gun 358 | 18 73 232 28 . 7 Cannon 86 | . 22 54 5 . 5 Launcher 44 | . 7 20 7 . 10 Special . | . . . . . . Kinetic 190 | 9 26 117 32 . 6 Thermal 104 | . 53 45 . . 6 Explosive 44 | . 7 20 7 . 10 Electromagnetic 150 | 9 16 124 1 . . Robot Hit Streak 16 | 6 9 16 3 . 2 Robot Miss Streak 7 | 2 7 7 6 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 298 | 12 74 192 15 . 5 Core Hits 162 | 3 28 108 15 . 8 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 19 | . 16 3 . . . Impact 17 | . 16 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7195 | 125 1360 4179 513 . 1018 Guns 3453 | 125 736 2303 226 . 63 Cannons 657 | . 159 449 24 . 25 Explosions 2854 | . 234 1427 263 . 930 Melee 231 | . 231 . . . . Ramming . | . . . . . . Kinetic 1482 | 59 196 936 250 . 41 Thermal 1529 | . 610 872 . . 47 Explosive 2232 | . 131 908 263 . 930 Electromagnetic 1721 | 66 192 1463 . . . Impact 231 | . 231 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 10 10 10 . Average Corruption 6 | . 2 7 10 4 . Corruption Purged . | . . . . . . Effects 157 | . 9 109 31 8 . Message Errors 25 | . 2 17 4 2 . Matter Fused 39 | . . 30 8 1 . Heat Flow Errors 20 | . 2 14 2 2 . Energy Discharges 9 | . . 7 2 . . Parts Rejected 4 | . . 4 . . . Data Loss (minor) 14 | . 2 6 3 3 . Data Loss (major) 4 | . . 2 2 . . Misfires 7 | . . 4 3 . . Misdirections 12 | . . 9 3 . . Targeting Errors 19 | . 3 13 3 . . Weapon Failures 4 | . . 3 1 . . Overload Shots . | . . . . . . Overflow Damage 207 | . 1 24 97 . 85 Projectiles 9 | . . 9 . . . Explosions 197 | . . 15 97 . 85 Melee 1 | . 1 . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 410 | . 99 261 47 . 3 Shots 16 | . 3 11 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 364 | . 288 364 145 114 135 Average Temperature 81 | . 99 75 69 63 50 Received Heat Transfer 654 | . 159 402 6 . 87 Effects 7 | . 4 3 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . 1 1 . . . Interference 3 | . 3 . . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 14 | 1 2 11 . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2946 | . 1482 1390 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . 2 10 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 593 | 10 291 593 300 . . Initial 220 | . 6 40 220 . . Average 245 | 4 125 309 206 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 39 | 100 78 21 41 . . Level 1 44 | . 21 51 58 . . Level 2 16 | . . 26 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 10 | . 2 8 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 17 50 6 . 16 Peak Tracking Total 6 | . 6 5 4 . 4 Tactical Retreats 5 | . 2 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 15 | . 3 11 1 . . Max in Single Turn 2 | . 1 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 20 | . 7 12 . 1 . Terminals 11 | . 5 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 19 37 . 7 . Successful 50 | . 14 29 . 7 . Failed 13 | . 5 8 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 4 2 . 4 . Terminals 34 | . 17 17 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 5 | . 2 3 . . . Scanalyzers 12 | . . 12 . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . 12 10 . 7 . Record 1 | . 1 . . . . Part Schematic 7 | . . . . 7 . Prototype ID Bank 3 | . 1 2 . . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 4 1 . . . Security Status 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Hauler Manifests 4 | . 2 2 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 5 | . 2 3 . . . Report Inventory 5 | . 2 3 . . . Scanalyzer 11 | . . 11 . . . Insert Component 5 | . . 5 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 10 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . 4 . 7 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 83 | . . 83 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 267 | . . . . 267 267 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 683 | . . . . . 683 Kills 7 | . . . . . 7 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 9910 | 86 1330 3239 684 3310 1261 Spaces Moved 7203 | 49 917 2092 506 2684 955 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 7202 | 48 917 2092 506 2684 955 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 120 120 115 Average Speed 116 | 83 102 114 120 120 122 Slowest Speed 150 | 90 120 150 120 130 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 77 | 4 97 98 90 92 81 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 9 | . . . 1 4 4 Spaces Dug 80 | . 17 24 22 . 17 Terrain Destroyed 397 | . 43 205 57 . 92 Melee 2 | . 1 1 . . . Projectile 3 | . . 1 . . 2 AOE 392 | . 42 203 57 . 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 8207 | 72 1176 2617 540 2780 1022 Wait 283 | 1 95 152 . 26 9 Move 7198 | 48 916 2091 505 2683 955 Hop . | . . . . . . Pick Up 107 | 6 20 50 1 21 9 Fast Attach 37 | 6 7 12 1 7 4 Attach 28 | 1 4 18 1 3 1 Detach 16 | . 5 8 . 2 1 Swap 136 | 1 29 72 10 9 15 Drop 111 | . 25 43 2 29 12 Fire 272 | 9 59 168 20 . 16 Melee 19 | . 16 3 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 3) 334 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Core integrity fell below 50% 659 | -10/Materials | Discovered new exit (range 14) 991 | -10/Materials | Discovered new exit (range 6) 1260 | -10/Materials | Discovered new exit (range 16) 1381 | -10/Materials | Build established: Hauler-Mutant 1417 | -10/Materials | Entered another Materials area 1417 | -9/Materials | Evolved 2 slots: Utility x2 2043 | -9/Materials | Discovered new exit (range 17) 2188 | -9/Materials | Identified exit to Mines 2378 | -9/Materials | Discovered new exit (range 14) 2398 | -9/Materials | Identified exit to Materials 2582 | -9/Materials | Repaired Imp. EM Shotgun? 2860 | -9/Materials | Discovered exit to Mines (range 14) 3116 | -9/Materials | Discovered exit to Materials (range 16) 3185 | -9/Materials | Crushed by falling debris 3185 | -9/Materials | System corruption reached 10% 3204 | -9/Materials | Core integrity fell below 50% 3833 | -9/Materials | Discovered exit to Materials (range 8) 4217 | -9/Materials | First assault squad dispatched 4532 | -9/Materials | Repaired Shield Generator 4656 | -9/Materials | Entered Mines 4657 | -9/Mines | Learned location of Storage (-7) 4688 | -9/Mines | Learned location of 1 exit from Materials 4740 | -9/Mines | Core integrity fell below 20% 4875 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4886 | -9/Mines | Identified exit to Zion 5058 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5340 | -9/Mines | Entered Zion 5392 | -7/Zion | System corruption cleaned by Quarantine Array 5485 | -7/Zion | Discovered new exit (range 14) 5500 | -7/Zion | Identified exit to Proximity Caves 5829 | -7/Zion | Found Prototype Device 5829 | -7/Zion | Identified Bomb Factory No. 2 6003 | -7/Zion | Given the Hacking Drone Bay 6004 | -7/Zion | Found Prototype Device 6004 | -7/Zion | Identified Hacking Drone Bay 6125 | -7/Zion | Identified exit to Deep Caves 6208 | -7/Zion | Learned location of Recycling (-7) 6252 | -7/Zion | Learned 4 Factory zone layouts 6263 | -7/Zion | Given A8's code to call for help 6390 | -7/Zion | Learned Factory emergency access door positions 6730 | -7/Zion | Found Prototype Launcher 6730 | -7/Zion | Identified Gui. Missile Launcher 7133 | -7/Zion | System corruption cleaned by Quarantine Array 7523 | -7/Zion | Learned location of Armory (-4) 7984 | -7/Zion | Imprinted 7986 | -7/Zion | Declared Zion's savior 8526 | -7/Zion | Gained Derelict followers 8650 | -7/Zion | Entered Proximity Caves 8650 | -6/Proximity Caves | Accompanied by 8 allies 8651 | -6/Proximity Caves | Identified exit to Factory 8980 | -6/Proximity Caves | Spotted B-75 Beast 8997 | -6/Proximity Caves | Allies destroyed B-75 Beast 9107 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9911 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09598_ Dropped Rocket Launcher. 09599_ Acquired Drone Bay. 09812_ G-50 Soldier destroyed. 09817_ Destroyed Electrolaser. 09817_ G-50 Soldier destroyed. 09819_ The unstable cave ceiling collapses. 09822_ G-67 Veteran suffers critical hit. 09822_ Destroyed Unknown Leg. 09823_ Lgt. Angular Momentum Engine fries itself beyond repair. 09828_ G-67 Veteran destroyed. 09833_ The unstable cave ceiling collapses. 09837_ Acquired 39 matter. 09842_ Acquired 19 matter. 09844_ Acquired 37 matter. 09861_ The unstable cave ceiling collapses. 09881_ KD-3WX(M) system terminally corrupted. 09884_ Acquired 3 matter. 09885_ The unstable cave ceiling collapses. 09910_ S-27 Virus destroyed. 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