Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.17 @ 21:19:16 Player: SmallBrainBigPP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1395) 1395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3307 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 456/550 Matter 300/300 Energy 234/280 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cooling System Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Cooling System Compact Battery (200) Large Matter Pod (150) Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Reflective Plating Field Recycling Unit (0) Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Signal Interpreter Improved Targeting Computer Shield Generator > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Cooling System Compact Battery Large Matter Pod Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Reflective Plating Field Recycling Unit Ion Cannon Ion Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 36 | 6 11 15 4 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 4 1 Treads 9 | 2 2 4 1 Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 5 2 3 Device 5 | . 2 . 3 Storage 3 | 1 2 . . Processor 3 | . 1 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 1 6 . Energy Gun 4 | 2 1 1 . Energy Cannon 4 | . . 4 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 99 Engine 11 | . 14 11 9 Treads 25 | . 27 22 26 Device 4 | . 2 . 14 Storage 11 | . 13 11 9 Processor 21 | . 10 32 21 Energy Gun 9 | . 28 . . Energy Cannon 11 | . . 17 18 Ballistic Gun 1 | . . 4 . Naked Turns . | . . . . Heaviest Build 44 | 13 28 40 44 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 12 15 15 Most Carried 15 | 5 15 15 15 Average Carried 12 | 1 8 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 15 15 15 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 840 | 191 196 351 102 Remotely . | . . . . Salvage Created 1713 | . 223 677 813 Parts 96 | . 10 42 44 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 41 | . 3 14 24 Guns 4 | . 2 2 . Cannons 36 | . . 12 24 Classes Destroyed 8 | . 3 3 2 Worker 2 | . . . 2 Hauler 2 | . 1 1 . Operator 1 | . . . 1 Watcher 4 | . 2 1 1 Swarmer 17 | . . 3 14 Grunt 16 | . 3 5 8 Brawler 2 | . . 1 1 Sentry 6 | . . 5 1 Best Kill Streak 11 | . 1 3 11 Combat Bots Only 5 | . 1 3 5 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1058 | . 93 339 626 Core 186 | . 18 74 94 Absorbed by Shields 116 | . . . 116 Core Remaining (%) 91 | 100 92 81 . Volleys Fired 118 | . 29 34 55 Largest 2 | . 2 2 2 Hottest 120 | . 90 120 120 Shots Fired 236 | . 58 68 110 Gun 68 | . 58 10 . Cannon 168 | . . 58 110 Launcher . | . . . . Special . | . . . . Kinetic 10 | . . 10 . Thermal 219 | . 51 58 110 Explosive . | . . . . Electromagnetic 7 | . 7 . . Robot Hit Streak 37 | . 17 19 37 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 180 | . 42 51 87 Core Hits 63 | . 10 17 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3715 | . 497 1129 2089 Guns 590 | . 497 93 . Cannons 3125 | . . 1036 2089 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 93 | . . 93 . Thermal 3539 | . 414 1036 2089 Explosive . | . . . . Electromagnetic 83 | . 83 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 45 | . . 7 38 Projectiles 45 | . . 7 38 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 289 | . 156 289 225 Average Temperature 73 | . 53 85 81 Received Heat Transfer 486 | . 66 165 255 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 8 | . 3 . 5 Heat Transferred 6185 | . 1228 1665 3292 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 468 | . 81 356 468 Initial 55 | . . 19 55 Average 123 | . 35 127 232 Maximum Alert Level 2 | . . 1 2 Low Security (%) 74 | 100 100 78 36 Level 1 22 | . . 21 52 Level 2 3 | . . . 11 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 9 15 33 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 11 6 6 Successful 14 | . 7 4 3 Failed 9 | . 4 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 11 6 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 4 1 Record 2 | . . 2 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 2 | . 2 . . Unreport Threat 1 | . . . 1 Dispatch Records 1 | . 1 . . Patrol Status 1 | . . 1 . Investigation Status 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2161 | 56 692 825 588 Spaces Moved 1010 | 35 334 419 222 Core 16 | 16 . . . Treads 994 | 19 334 419 222 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 109 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 49 31 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 2 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1350 | 52 437 515 346 Wait 94 | 7 23 9 55 Move 1007 | 34 333 418 222 Hop . | . . . . Pick Up 54 | 5 27 16 6 Fast Attach 6 | 2 1 3 . Attach 15 | 4 4 4 3 Detach 1 | . 1 . . Swap 15 | . 6 8 1 Drop 40 | . 13 23 4 Fire 118 | . 29 34 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 445 | -10/Materials | Identified exit to Mines 734 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Identified exit to Materials 749 | -10/Materials | Entered another Materials area 749 | -9/Materials | Evolved 2 slots: Utility x2 1353 | -9/Materials | Identified exit to Materials 1574 | -9/Materials | Entered another Materials area 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -8/Materials | Build established: Scavenger-Mutant 2162 | -8/Materials | Self-destructed Last Messages --------------- 02126_ K-01 Serf collects debris. 02139_ C-30 ARC bursts open, deploying its payload. 02139_ G-50 Soldier unfolds itself. 02139_ G-47 Trooper unfolds itself. 02139_ B-36 Bruiser unfolds itself. 02139_ K-01 Serf collects debris. 02140_ Y-45 Defender destroyed. 02142_ K-01 Serf collects debris. 02146_ Shield Generator destroyed. 02147_ K-01 Serf collects debris. 02149_ B-36 Bruiser destroyed. 02149_ K-01 Serf collects debris. 02153_ Lgt. Treads destroyed. 02154_ Critical hit (Burn: +37). 02154_ K-01 Serf collects debris. 02156_ Lgt. Treads destroyed. 02157_ K-01 Serf collects debris. 02160_ Ion Cannon destroyed. 02160_ Lgt. Treads destroyed. 02161_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#![ #?????????????????????? | | ???????????????????????#[%=#?????????????????????? | | ???????????????????????#*! #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#= #?????????????????????? | | ???????????????????????#% #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????############# #?????????????????????? | | ???????????# t #?????????????????????? | | ???????????# @ #?????????????????????? | | ???????????# l #?????????????????????? | | ???????????# "" %k% #?????????????????????? | | ???????????# """ % * #?????????????????????? | | ???????????# """ ig #?????????????????????? | | ??########## """ g#?????????????????????? | | ??# !G" #?????????????????????? | | ??# "" ??????????????????? | | ### %[% !!%! ?????????????????? | | *% =%*u =% ????????????????? | | [########t##### ????????????????? | | ########## ##??????? ???? ???????????????? | | # ##????????# #???????? ???? ??????????????? | | # #?????????# #???????? == ???? ??????????????? | | # #?????????+ #???????? ?! #??????????????????? | | #+######????# ^#???????? ?? #??????????????????? | | #????+^ #?????????????#??????????????????? | | #????# #????????????????????????????????? | | #????### #????????????????????????????????? | | """ #???????=#????????????????????????????????? | | """"" #???????%#????????????????????????????????? | | """"" #??????? #????????????????????????????????? | | """"" #??????? #????????????????????????????????? | | """ ? +??????? #????????????????????????????????? | | ??#?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingBombardmentGenerator Manual? 0 Play Time 00:31:05 Cumulative 18.9 hours Start 2022.09.17 @ 20:47:08 End 2022.09.17 @ 21:19:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 30 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98bc2bb3-b24b-4b05-afc2-9b48cc6e3cc8