Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 22:05:21 Player: Palikka Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (6) 30 Value Destroyed (136) 136 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8106 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1600 Matter 98/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- (None) > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Tactical Quantum Warhead [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Advanced Weight Redist. System Processor Visual Processing Unit Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Mining Claw Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . 1 1 . . . 1 . . . 1 1 1 . 1 1 Utility 9 | . . 1 1 1 . . 1 . . . 1 1 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 58 | 1 . 8 7 . 3 . 2 . . 1 . 2 9 4 7 14 Power 11 | . . 1 1 . . . . . . . . . 2 1 3 3 Engine 2 | . . 1 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 2 . . . Reactor 7 | . . . . . . . . . . . . . . 1 3 3 Propulsion 22 | . . 4 4 . 1 . 1 . . 1 . . 2 1 3 5 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 22 | . . 4 4 . 1 . 1 . . 1 . . 2 1 3 5 Utility 14 | . . 2 1 . 2 . 1 . . . . 2 2 1 . 3 Device 2 | . . . . . . . . . . . . . . . . 2 Storage . | . . . . . . . . . . . . . . . . . Processor 5 | . . 1 1 . . . 1 . . . . . 1 . . 1 Hackware 4 | . . . . . . . . . . . . 2 1 1 . . Protection 3 | . . 1 . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 11 | 1 . 1 1 . . . . . . . . . 3 1 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 1 3 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 3 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 . 1 Parts Lost 37 | . . 1 3 . 2 . . . . 6 2 . 2 1 8 12 Power 6 | . . . 1 . . . . . . 1 . . 1 . 1 2 Propulsion 18 | . . 1 1 . 2 . . . . 3 . . 1 . 5 5 Utility 8 | . . . 1 . . . . . . 2 1 . . . 1 3 Weapon 5 | . . . . . . . . . . . 1 . . 1 1 2 Highest Loss Streak 8 | . . 1 2 . 2 . . . . 6 2 . 2 1 8 6 Average Slot Usage (%) 31 | . 14 64 63 53 55 61 59 60 . 54 19 14 15 23 17 11 Engine 2 | . . 11 9 7 7 7 6 6 . 4 . . . . . . Flight 9 | . . 24 30 23 19 15 13 13 . 11 . . . 5 4 3 Processor 8 | . . 8 15 15 15 15 19 20 . 20 16 10 5 4 4 2 Hackware 2 | . . . . . . . . . . . . 4 6 7 6 1 Protection 2 | . . 9 3 . 6 15 13 13 . 11 . . . . . . Slashing Weapon 2 | . . 1 4 7 7 7 6 6 . 6 2 . . . . . Naked Turns 114 | . . . . . . . . . . . . . 34 . . 80 Heaviest Build 35 | 1 1 10 8 7 14 14 14 14 14 14 2 . 13 18 12 35 Greatest Support 69 | 3 3 14 17 14 14 14 14 14 14 14 3 3 27 20 34 69 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 2 4 4 4 4 3 3 4 3 3 4 Average Carried 3 | 2 3 3 3 3 3 2 2 4 4 3 3 3 3 1 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 2 3 4 2 2 4 4 4 3 3 3 3 2 3 1 Class Distribution -------------------- 82% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Matter Collected 468 | 210 . 31 . 59 65 . . . . . . 20 . . 83 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 109 | . . 56 . . . . . . . . . . . . 53 . Parts 11 | . . 7 . . . . . . . . . . . . 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 6 | . . 4 . . . . . . . . . . . . 2 . Guns 4 | . . 4 . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . 2 . Classes Destroyed 1 | . . 1 . . . . . . . . . . . . . . Swarmer 6 | . . 4 . . . . . . . . . . . . 2 . Best Kill Streak 4 | . . 4 . . . . . . . . . . . . 2 . Combat Bots Only 4 | . . 4 . . . . . . . . . . . . 2 . Max Kills in Single Turn 1 | . . 1 . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Damage Taken 7649 | . . 301 239 . 165 . 45 14 . 600 345 228 1229 87 1657 2739 Core 4727 | . . 74 103 . 16 . . . . 281 286 228 1053 . 1083 1603 Absorbed by Shields 39 | . . . . . . . . . . . 39 . . . . . Core Remaining (%) 72 | 100 100 81 81 . . 97 . . . 66 71 80 . 19 25 . Volleys Fired 26 | . . 16 . . . . . . . . . . . . 8 2 Largest 1 | . . 1 . . . . . . . . . . . . 1 1 Hottest 65 | . . 20 . . . . . . . . . . . . 61 65 Shots Fired 26 | . . 16 . . . . . . . . . . . . 8 2 Gun 16 | . . 16 . . . . . . . . . . . . . . Cannon 10 | . . . . . . . . . . . . . . . 8 2 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 26 | . . 16 . . . . . . . . . . . . 8 2 Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 7 . . . . . . . . . . . . 2 . Robot Miss Streak 3 | . . 2 . . . . . . . . . . . . 3 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 14 | . . 11 . . . . . . . . . . . . 3 . Core Hits 10 | . . 6 . . . . . . . . 1 . . . 3 . Critical Hits 1 | . . . . . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 9 | . . 3 . . 4 . . . . . . . 1 1 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7 | . . 3 . . 4 . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . 1 1 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 358 | . . 86 . . . . . . . . 15 . . . 251 6 Guns 86 | . . 86 . . . . . . . . . . . . . . Cannons 234 | . . . . . . . . . . . . . . . 234 . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 38 | . . . . . . . . . . . 15 . . . 17 6 Kinetic 320 | . . 86 . . . . . . . . . . . . 234 . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 1 1 1 1 2 Average Corruption 1 | . . . . . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 32 | . . . . . . . . . . . . . . . 32 . Projectiles 32 | . . . . . . . . . . . . . . . 32 . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 . Secondary 3 | . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 17 | . . . . . . . . . . . 7 . . . 8 2 Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . 1 . . . 1 2 Targets Rammed 4 | . . . . . . . . . . . 1 . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 4 | . . 4 . . . . . . . . . . . . . . Average Temperature 2 | . . 2 . . . . . . . . . . . . . . Received Heat Transfer 1005 | . . 33 36 . 63 . 18 . . 150 18 48 231 21 243 144 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Peak Influence 178 | . 30 160 178 98 . . 64 . . . 15 47 111 114 127 125 Initial 76 | . . 12 63 76 . . 19 . . . . 2 24 62 58 67 Average 71 | . 13 71 117 90 . . 27 . . . . 18 69 89 77 91 Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 2 3 . . . 1 . . . . 1 8 2 1 2 Investigation 5 | . . 1 . . . . . . . . . 1 2 . . 1 Extermination 2 | . . . . . . . . . . . . . 2 . . . Reinforcement 12 | . . 1 3 . . . 1 . . . . . 3 2 1 1 Assault 1 | . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Distress Signals 11 | . 1 2 3 . . . . . . . . . 2 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 198 | . 5 12 26 . 9 . 5 1 . 17 6 7 42 7 18 43 Peak Tracking Total 22 | . 5 6 13 . 9 . 4 1 . 17 6 7 19 6 9 22 Tactical Retreats 30 | . . 1 5 . 1 . . . . 1 . . 8 1 6 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Traps Triggered 7 | . . 1 . . . . . . . . 1 . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Machines Accessed 11 | . 1 2 . 1 . . 1 . . . . 1 2 2 . 1 Terminals 11 | . 1 2 . 1 . . 1 . . . . 1 2 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 24 | . 1 6 . 2 . . 1 . . . . 2 6 3 . 3 Successful 5 | . . 3 . 1 . . . . . . . . . 1 . . Failed 19 | . 1 3 . 1 . . 1 . . . . 2 6 2 . 3 Catastrophic 6 | . . 1 . 1 . . 1 . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 1 5 . 1 . . 1 . . . . . 6 3 . . Terminals 24 | . 1 6 . 2 . . 1 . . . . 2 6 3 . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 4 | . . 2 . 1 . . . . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 2 . 1 . . 1 . . . . 1 2 2 . 1 Full Trace Events 3 | . . . . . . . . . . . . 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Turns Passed 1823 | 20 49 105 158 60 141 12 87 32 3 69 63 69 360 102 216 277 Spaces Moved 3842 | 31 92 141 392 158 340 31 220 85 8 177 106 132 714 240 422 553 Core 1407 | 31 92 6 . . . . . . . 16 106 132 553 . 180 291 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2435 | . . 135 392 158 340 31 220 85 8 161 . . 161 240 242 262 Fastest Speed 34 | 50 50 34 34 37 37 37 37 37 37 37 50 50 40 37 34 34 Average Speed 42 | 50 50 37 36 37 37 37 37 37 37 38 50 50 47 38 42 44 Slowest Speed 100 | 50 50 50 37 37 37 37 37 37 37 50 50 50 100 40 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . 1 5 1 1 . . . . 1 . . 8 3 21 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 22 21 49 6 61 7 12 31 29 49 5 6 38 36 18 16 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . . . . . . . . 1 1 . Unknown Exits Taken 12 | 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . . . . Spaces Dug 5 | . . 3 . . . . . . . . . . 1 . . 1 Terrain Destroyed 8 | . . 3 . . . . . . . . . . 1 . 3 1 Melee 4 | . . 3 . . . . . . . . . . 1 . . . Projectile 4 | . . . . . . . . . . . . . . . 3 1 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Fac Res Tes Res Acc Total 3932 | 34 94 173 401 157 345 30 224 84 7 176 115 133 720 242 426 571 Wait 10 | . . . . . . . . . . . . . . . 6 4 Move 3735 | 30 91 138 382 155 337 30 219 84 7 174 106 131 699 233 383 536 Hop 42 | . . 1 4 1 1 . . . . 1 . . 6 3 17 8 Pick Up 22 | 3 2 4 3 1 . . 2 . . . . . 2 1 1 3 Fast Attach 30 | 1 . 4 2 . 1 . 1 . . . . 2 6 2 4 7 Attach 25 | . . 4 2 . 2 . 1 . . 1 . . 3 2 3 7 Detach 9 | . . . 1 . . . 1 . . . . . 2 . 3 2 Swap 3 | . . . 3 . . . . . . . . . . . . . Drop 9 | . 1 3 4 . . . . . . . . . 1 . . . Fire 26 | . . 16 . . . . . . . . . . . . 8 2 Melee 9 | . . 3 . . 4 . . . . . . . 1 1 . . Ram 3 | . . . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 9 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 21 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 15) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 87 | -9/Materials | Identified exit to Mines 101 | -9/Materials | Identified exit to Materials 175 | -9/Materials | Entered another Materials area 175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 329 | -8/Materials | Build established: Mutant 330 | -8/Materials | Discovered new exit (range 8) 333 | -8/Materials | Entered Factory 333 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 383 | -7/Factory | Discovered new exit (range 16) 393 | -7/Factory | Entered Lower Caves 400 | -7/Lower Caves | Identified exit to Lower Caves 534 | -7/Lower Caves | Entered another Lower Caves area 542 | -7/Lower Caves | Discovered new exit (range 11) 546 | -7/Lower Caves | Entered Factory 546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 628 | -6/Factory | Discovered new exit (range 13) 633 | -6/Factory | Entered Lower Caves 634 | -6/Lower Caves | Encountered a Warlord checkpoint 663 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 665 | -6/Lower Caves | Entered Data Miner 665 | -6/Data Miner | Discovered new exit (range 6) 668 | -6/Data Miner | Entered Proximity Caves 676 | -5/Proximity Caves | Learned 4 Factory zone layouts 683 | -5/Proximity Caves | Learned Factory emergency access door positions 733 | -5/Proximity Caves | Discovered new exit (range 8) 737 | -5/Proximity Caves | Entered Factory 737 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 760 | -5/Factory | Lost 6 parts (1p3n2u) 794 | -5/Factory | Discovered new exit (range 12) 800 | -5/Factory | Entered another Factory area 800 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 863 | -4/Factory | Discovered new exit (range 14) 869 | -4/Factory | Spotted B-86 Titan 869 | -4/Factory | Entered Research 869 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -3/Research | Spotted B-86 Titan 1180 | -3/Research | Core integrity fell below 50% 1227 | -3/Research | Discovered new exit (range 4) 1228 | -3/Research | Core integrity fell below 20% 1229 | -3/Research | Discovered new exit (range 7) 1229 | -3/Research | Entered Testing 1251 | -3/Testing | Found Prototype Hackware 1251 | -3/Testing | Identified System Mapper 1296 | -3/Testing | Identified exit to Research 1331 | -3/Testing | Entered Research 1331 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -2/Research | Spotted B-90 Cyclops 1375 | -2/Research | Spotted B-90 Cyclops 1486 | -2/Research | Lost 8 parts (1p5n1u1w) 1491 | -2/Research | Core integrity fell below 50% 1544 | -2/Research | Discovered new exit (range 5) 1546 | -2/Research | Identified exit to Access 1547 | -2/Research | Entered Access 1547 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -1/Access | Spotted B-99 Colossus 1577 | -1/Access | Spotted B-99 Colossus 1611 | -1/Access | Found Prototype Launcher 1709 | -1/Access | Lost 6 parts (1p2n3u) 1721 | -1/Access | Core integrity fell below 50% 1806 | -1/Access | Core integrity fell below 20% 1824 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01782_ Lgt. Quantum Reactor destroyed. 01783_ Slug penetrates H-88 Terminator. 01784_ Slug penetrates P-80 Master. 01784_ Field Propulsion Array destroyed. 01787_ Slug penetrates Garrison Access. 01788_ Slug penetrates Wall. 01801_ Knocked back. 01801_ Field Propulsion Array destroyed. 01801_ Knocked back. 01801_ Slug penetrates Wall. 01805_ Hardcell Cannon destroyed. 01805_ Penetrated by Slug. 01805_ Hardcell Cannon destroyed. 01805_ Slug penetrates Wall. 01808_ Field Propulsion Array destroyed. 01814_ Knocked back. 01814_ Penetrated by Slug. 01814_ Slug penetrates Wall. 01814_ Penetrated by Slug. 01814_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????## | | ?????????????????????????????????????#####"# | | ????????????????????????????????????? # | | ????????#???????????????????????????? # | | ????????# ?????????????????????????? # | | ????????# #################???""" # | | ????????# p @ #??"""" # | | ????????# w # ##""""" # | | ????????# # ##""""" # | | ????????+ / ##""""" # | | ????????# #### ]]] ##""""" # | | ????????# #??# ]]] ## # | | ????????# #??# ]]] ## # | | ????????# #??# ## ! # | | ????????# #??# k ## # | | ????????+ #??# ## # | | ????????# #??# ## # | | ????????# ##?# ! ## # | | ????????# ##########p#############/#"# | | ????????# !| | | ????????# =| | | ????????# | | ????????# | | ????????# | | ????????# | | ????????# | | ????????### ### ####### ####### | | ??????????# ??# #???# # ##????? | | ??????????##???# #?????# #?????? | | ???????????????# #?????# #?????? | | ???????????????# #?????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseSlugDatajack Manual? 0 Play Time 00:36:46 Cumulative 271.1 hours Start 2020.09.19 @ 21:19:51 End 2020.09.19 @ 22:05:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 85 Gallery% 80 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f3d950-0f2e-491b-918b-2d6489c84cb9