Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 21:12:21 Player: Plexion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (175) 875 Value Destroyed (5408) 5408 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (1665) 1665 TOTAL SCORE: 14448 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 567 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1637 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 1099/1100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Assembled Biocell Array Improved Terrain Scan Processor 0b10 Alert Chip Hacking Suite A0-MCA's Component Scanner Tech Extrapolator GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Metafield Generator Tech Extrapolator GOLEM Unit Thermal Lance Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Advanced Heavy Siege Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Damper Plating Tech Extrapolator GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Improved Remote Datajack > --- INVENTORY -------- Zionite Biocell Zionite Biocell Zionite Metafield Generator Advanced Terrain Scanner Seismic Detector 0b10 Alert Chip Improved Transmission Jammer Zionite Weapon Casing A0-MCA's Component Scanner Tech Extrapolator Mobile Refinery Mk. CCLXVII GOLEM Unit Zionite Phaser-S Proton Cannon Heavy Rocket Launcher CPS Tube Multitool Thermal Lance Botcube [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Tech Extrapolator Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Railgun Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Railgun Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Piercing Weapon Thermal Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 7 | . . . 1 . . . 4 . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 250 | 8 13 9 41 29 4 9 29 3 8 5 59 2 18 2 11 Power 10 | 1 . 1 3 1 . 1 1 . . . 2 . . . . Engine 7 | 1 . 1 3 1 . 1 . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 . . . . Propulsion 46 | 2 1 . 7 7 2 . 6 . 1 . 18 . 2 . . Treads 29 | 2 1 . 7 6 1 . 6 . 1 . 3 . 2 . . Leg 14 | . . . . . . . . . . . 14 . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 1 | . . . . 1 . . . . . . . . . . . Utility 125 | 2 11 7 16 12 1 5 18 3 5 3 19 2 11 1 9 Device 73 | 1 7 6 12 5 . . 11 3 4 3 10 1 6 . 4 Storage 9 | 1 4 1 . . . . . . . . 2 . . . 1 Processor 7 | . . . . 1 . 1 2 . . . . . . . 3 Hackware 4 | . . . . . . 1 1 . . . . . 1 . 1 Protection 32 | . . . 4 6 1 3 4 . 1 . 7 1 4 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 69 | 3 1 1 15 9 1 3 4 . 2 2 20 . 5 1 2 Energy Gun 15 | 2 1 1 6 . . . . . . . 4 . . . 1 Energy Cannon 5 | . . . . . . . . . . . 4 . 1 . . Ballistic Gun 28 | 1 . . 6 5 1 3 3 . 2 1 6 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . 4 . 1 . . Special Weapon 6 | . . . . . . . . . . . 1 . 3 1 1 Impact Weapon 6 | . . . 3 3 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . 1 1 . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 2 . . . . 1 1 14 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . Parts Lost 17 | . . . 5 . . 1 1 . . . 1 . . . 9 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 10 | . . . 4 . . 1 1 . . . 1 . . . 3 Weapon 4 | . . . . . . . . . . . . . . . 4 Highest Loss Streak 8 | . . . 2 . . 1 1 . . . 1 . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 99 93 84 93 99 99 100 89 87 87 72 69 Engine 7 | . 14 14 10 10 11 11 6 6 6 6 2 . . . . Core 1 | . . . . . . . 5 6 6 6 . . . . . Reactor 1 | . . . . . . . . . . . 5 6 5 5 4 Treads 23 | . 28 28 33 33 31 33 26 26 25 25 13 . 4 5 4 Leg 4 | . . . . . . . . . . . 11 25 15 11 9 Device 9 | . 13 14 15 5 1 . 11 12 12 16 8 9 13 9 15 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 9 12 11 11 9 Processor 7 | . . . . 2 . 4 13 13 12 12 12 12 11 7 10 Protection 9 | . . . 6 13 20 17 8 13 12 7 8 2 7 4 . Energy Gun 3 | . 21 28 6 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . 8 18 13 11 8 Ballistic Gun 9 | . 6 . 14 20 15 7 12 13 15 17 6 . . . . Peak Build Rating 145 | 7 11 16 21 23 24 31 68 68 77 75 127 124 136 145 145 Average Rating 57 | 4 8 11 17 18 21 21 56 67 70 69 100 123 131 141 119 On Entrance 57 | . 7 9 14 16 19 16 31 68 68 69 70 122 122 136 145 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 161 | 14 51 55 62 63 65 58 84 84 92 82 123 123 129 161 161 Greatest Support 114 | 40 40 40 60 60 63 63 112 112 112 104 114 88 88 60 60 Greatest Overweight (x) 3 | . 1 1 1 1 3 . . . . . 2 1 2 2 2 Average Overweight (x) . | . . . . . 1 . . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 17 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 4 14 17 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 9 15 18 18 19 19 19 20 19 19 18 20 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 14 17 18 20 20 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 57% | Mutant 19% | Golem 6% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Waste Golem | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Matter Collected 4828 | 266 163 90 964 542 117 63 345 507 151 104 1130 20 200 131 35 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8679 | 29 517 300 1830 716 309 . 476 436 172 . 767 365 1208 1447 107 Parts 430 | 3 36 21 118 43 20 . 32 31 8 . 21 10 58 26 3 Haulers Intercepted 13 | . 2 . 6 2 . . 1 . . . . . 2 . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 19 4 . . 20 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Combat Hostiles Destroyed 170 | . 8 6 39 13 3 . 8 9 3 . 53 6 14 6 2 Guns 93 | . 8 5 39 13 3 . 8 9 3 . 5 . . . . Cannons 29 | . . . . . . . . . . . 4 6 11 6 2 AOE 45 | . . . . . . . . . . . 42 . 3 . . Classes Destroyed 24 | 1 5 3 1 1 . . 1 2 1 . 4 3 1 1 . Worker 11 | . 1 1 6 . . . . . . . . . 3 . . Builder 6 | . . 1 1 . . . 1 . . . . . 3 . . Tunneler 4 | 1 . 1 1 . . . . . . . . . 1 . . Hauler 13 | . 2 . 6 2 . . 1 . . . . . 2 . . Recycler 6 | . . 1 1 . 2 . . . . . . . 2 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 7 | . 3 . 2 1 . . . . . . . . 1 . . Swarmer 31 | . . 3 17 2 . . 3 4 2 . . . . . . Grunt 46 | . 8 3 15 5 . . 1 . . . . 4 8 . 2 Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . 1 . . . . . . Sentry 20 | . . . 7 6 3 . 1 1 1 . . . 1 . . Programmer 7 | . . . . . . . 3 . . . . . 4 . . Compactor 6 | . . . . . . . . . . . . . . 6 . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . Z-Technician 4 | . . . . . . . . . . . 4 . . . . Z-Light 3 | . . . . . . . . . . . 3 . . . . Samaritan 3 | . . . . . . . . 3 . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . Assembled 48 | . . . . . . . . . . . 48 . . . . Golem 2 | . . . . . . . . . . . 2 . . . . Wasp 3 | . . . . . . . . 3 . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 40 | 1 3 3 11 3 2 . 4 4 3 . 40 3 9 2 1 Combat Bots Only 39 | . 2 3 10 3 2 . 3 4 3 . 39 3 5 2 1 Max Kills in Single Turn 31 | 1 1 2 2 1 1 . 2 1 2 . 31 1 2 1 1 Gunslinging 1 | . . 1 1 . . . 1 . 1 . . . . . . Exploded 31 | . . . . . . . . . . . 31 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Hostile Shots Fired 739 | . 37 18 183 44 6 . 65 74 14 . 65 21 42 2 168 Missed 186 | . 10 3 37 12 1 . 18 17 5 . 16 8 12 . 47 Damage Taken 8247 | . 330 169 1200 416 73 176 422 497 59 . 1318 267 599 92 2629 Core 1674 | . 120 40 164 41 . 88 34 38 . . 135 . 58 55 901 Absorbed by Shields 616 | . . . 394 . . . 126 89 7 . . . . . . Reduced by Siege Mode 288 | . . . . . . . . . . . . . 10 . 278 Redirected to Shielding 280 | . . . . . . . . . . . 280 . . . . Ignored by Resistances 281 | . . . . . . . . . . . 281 . . . . Regen/Repaired (Parts) 180 | . 63 . . 106 . . 11 . . . . . . . . Core Remaining (%) 59 | 100 . 36 . . . 26 . . . . . 75 . . . Volleys Fired 480 | 1 43 19 119 42 6 . 29 25 10 . 68 20 43 37 18 Largest 3 | 2 2 2 2 2 2 . 2 2 3 . 3 2 2 2 2 Hottest 145 | 70 115 115 131 46 38 . 70 70 105 . 145 50 50 50 60 Shots Fired 911 | 2 86 38 238 85 12 . 58 50 23 . 116 40 72 67 24 Gun 648 | 2 86 38 238 85 12 . 58 50 23 . 54 . . . 2 Cannon 232 | . . . . . . . . . . . 40 40 65 67 20 Launcher 25 | . . . . . . . . . . . 20 . 5 . . Special 6 | . . . . . . . . . . . 2 . 2 . 2 Kinetic 500 | 1 22 . 196 85 12 . 58 50 23 . 53 . . . . Thermal 351 | 1 64 38 42 . . . . . . . 14 40 65 67 20 Explosive 25 | . . . . . . . . . . . 20 . 5 . . Electromagnetic 26 | . . . . . . . . . . . 26 . . . . Phasic 3 | . . . . . . . . . . . 1 . . . 2 Robot Hit Streak 19 | 2 10 13 18 11 16 . 19 14 4 . 9 7 10 11 9 Robot Miss Streak 8 | . 3 3 8 2 . . 2 1 2 . 4 3 3 2 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 1 6 1 . . 1 1 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 1 . 1 . . . . Shots Hit Robots 594 | 2 62 29 160 59 10 . 36 39 11 . 57 22 44 48 15 Core Hits 344 | 1 27 10 71 28 6 . 18 17 6 . 98 9 37 13 3 Critical Kills 4 | . . . 2 . . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . . . . . . Critical Strikes 14 | . 2 3 5 . . . 1 2 1 . . . . . . Burn 8 | . 2 3 3 . . . . . . . . . . . . Destroy 6 | . . . 2 . . . 1 2 1 . . . . . . Melee Attacks 20 | . . . 6 8 . . 1 . . 1 4 . . . . Thermal 6 | . . . . . . . 1 . . 1 4 . . . . Impact 14 | . . . 6 8 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20344 | 22 787 419 2771 933 179 . 921 1032 269 . 5592 1112 3278 2253 776 Guns 8033 | 22 781 419 2763 933 179 . 907 1023 269 . 671 . . . 66 Cannons 6979 | . . . . . . . . . . . 863 1112 2041 2253 710 Explosions 5074 | . . . . . . . . . . . 3837 . 1237 . . Melee 221 | . . . . . . . . . . . 221 . . . . Ramming 37 | . 6 . 8 . . . 14 9 . . . . . . . Kinetic 6298 | 10 141 . 2165 933 179 . 907 1023 269 . 671 . . . . Thermal 8357 | 12 640 419 598 . . . . . . . 572 1112 2041 2253 710 Explosive 5074 | . . . . . . . . . . . 3837 . 1237 . . Electromagnetic 512 | . . . . . . . . . . . 512 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . . . . 66 Highest Corruption 26 | . . . . 1 1 1 2 . . . . . 1 26 26 Average Corruption 6 | . . . . 1 1 1 1 . . . . . 1 20 26 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 93 | . . . . 5 10 1 10 . . . . . 3 37 27 Message Errors 21 | . . . . 1 4 . 2 . . . . . . 10 4 Matter Fused 16 | . . . . 1 1 1 1 . . . . . 1 5 6 Heat Flow Errors 11 | . . . . . 3 . 2 . . . . . . 3 3 Energy Discharges 11 | . . . . 1 . . 2 . . . . . 2 6 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . 1 . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . 2 . . . . . . 2 1 Data Loss (major) 7 | . . . . 1 . . 1 . . . . . . 1 4 Misfires 1 | . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . 1 6 Weapon Failures 8 | . . . . . . . . . . . . . . 7 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 519 | . . . . . . . . . . . 273 122 124 . . Projectiles 340 | . . . . . . . . . . . 150 122 68 . . Explosions 179 | . . . . . . . . . . . 123 . 56 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . . . . . 56 . 24 . . Shots 3 | . . . . . . . . . . . 2 . 1 . . Rammed 9 | . 3 . 2 . 1 . 2 1 . . . . . . . Targets Rammed 10 | . 3 . 2 . 1 . 2 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . Highest Temperature 599 | 30 210 87 162 8 235 . 211 155 120 90 160 . 7 235 599 Average Temperature 69 | 18 56 36 62 3 75 . 56 52 41 51 46 . 4 81 299 Received Heat Transfer 2426 | . 204 51 301 141 36 . 25 63 12 . 186 81 189 . 1137 Effects 8 | . . . . . . . . . . . . . . . 8 Interference 4 | . . . . . . . . . . . . . . . 4 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . 1 . 1 Total Turns 38 | . . . . . . . . . . . . . 8 . 30 Longest Duration 30 | . . . . . . . . . . . . . 8 . 30 Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 9 | . 2 4 2 . . . . . . . . . 1 . . Heat Transferred 8240 | 37 1850 1295 1443 . . . . . . . 415 575 1050 1225 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Peak Influence 621 | 5 251 196 621 314 317 . 148 . . . . . 339 133 89 Initial 223 | . 3 58 2 223 122 . . . . . . . 150 113 5 Average 131 | 1 107 99 225 185 120 . 55 . . . . . 183 81 42 Maximum Alert Level 2 | . 1 . 2 1 1 . . . . . . . 1 . . Low Security (%) 80 | 100 89 100 56 47 83 . 100 . . . . . 68 100 100 Level 1 14 | . 10 . 9 52 16 . . . . . . . 31 . . Level 2 5 | . . . 33 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 2 4 . . 5 . . . . . 5 . . Investigation 1 | . . . . . . . 1 . . . . . . . . Extermination 7 | . . . . . . . 4 . . . . . 3 . . Reinforcement 8 | . 3 . 1 2 . . . . . . . . 2 . . Assault 3 | . . . 1 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Distress Signals 11 | . . . 4 2 . . 1 . . . . 1 1 . 2 Communications Jammed 56 | . . . . . . . . . . . . . 37 . 19 Distress Signals 56 | . . . . . . . . . . . . . 37 . 19 Times Spotted 261 | . 17 12 64 21 3 . 11 8 5 . 59 11 23 6 21 Peak Tracking Total 37 | . 3 5 6 3 2 . 3 4 3 . 37 4 7 3 10 Tactical Retreats 12 | . 2 2 2 2 . . 2 . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Traps Triggered 6 | . . . 1 1 . 1 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Machines Disabled 15 | . . . 2 3 . . 5 . 2 . 2 . . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Machines Accessed 48 | . 3 1 11 4 11 3 6 1 1 . . . 4 . 3 Terminals 25 | . 2 1 10 3 5 . 2 . . . . . . . 2 Fabricators 5 | . . . . . . . 2 . . . . . 3 . . Repair Stations 4 | . 1 . 1 1 . . 1 . . . . . . . . Recycling Units 7 | . . . . . 6 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Total Hacks 104 | . 8 2 22 8 18 13 12 1 1 . . . 12 . 7 Successful 66 | . 4 1 12 6 15 13 5 1 1 . . . 7 . 1 Failed 38 | . 4 1 10 2 3 . 7 . . . . . 5 . 6 Catastrophic 5 | . . . 2 . 1 . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 70 | . 6 2 20 4 18 . 5 . . 7 . . 6 . 2 Terminals 52 | . 6 2 21 6 11 . 3 . . . . . . . 3 Fabricators 16 | . . . . . . . 5 . . . . . 11 . . Repair Stations 6 | . 2 . 1 2 . . 1 . . . . . . . . Recycling Units 8 | . . . . . 7 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . . . . . 4 Terminal Hacks 28 | . 1 1 5 3 1 13 1 1 1 . . . . . 1 Record 5 | . . . . . . 5 . . . . . . . . . Robot Analysis 8 | . 1 . . . . 7 . . . . . . . . . Open Door 4 | . . . . 2 . . . 1 1 . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 . . . . . 4 . . Network Status 2 | . . . . . . . 1 . . . . . 1 . . Load Schematic 2 | . . . . . . . 1 . . . . . 1 . . Build 2 | . . . . . . . . . . . . . 2 . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 1 . 7 1 14 . 2 . . . . . 3 . . Terminals 17 | . 1 . 7 1 8 . . . . . . . . . . Botnet 5 | . . . 2 . 3 . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Skim 11 | . 1 . 5 . 5 . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . . 3 . . Prioritize 1 | . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . 1 . . Haulers 2 | . . . . . . . 1 . . . . . 1 . . Recompile 1 | . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 10 2 4 . 6 . . . . . 4 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . . . 9 12 5 . 16 1 1 5 5 1 Parts Built 2 | . . . . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . 1 . . Time 100 | . . . . . . . . . . . . . 100 . . Total Part Build Rating 11 | . . . . . . . . . . . . . 11 . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . Time 77 | . 26 . . 51 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 2 . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . 2 . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Total Allies 20 | . . 6 . 2 . . . . . 5 1 . 5 . 1 Largest Group 6 | . . 6 1 2 . . . . . 5 5 1 3 . 1 Highest-Rated Group 265 | . . 116 14 62 . . . . . 265 265 102 87 . 10 Highest-Rated Ally 102 | . . 31 14 31 . . . . . 96 102 102 29 . 10 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 158 | . . 44 . 18 . . . . . . 44 21 31 . . Total Damage 2961 | . . 501 . 250 . . . . . . 829 946 435 . . Kills 21 | . . 6 . 2 . . . . . . 6 6 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Robot Analysis Total 8 | . 1 . . . . 7 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Turns Passed 21919 | 81 1075 1235 1740 1158 1509 3359 1513 1003 764 1791 3794 807 1042 618 430 Spaces Moved 10883 | 43 462 568 687 481 729 2053 802 571 445 1053 1636 406 444 208 295 Core 147 | 5 . . . . . . . . . . . . . . 142 Treads 8570 | 38 462 568 687 481 596 2053 802 571 445 1053 814 . . . . Legs 2033 | . . . . . . . . . . . 822 406 444 208 153 Wheels 133 | . . . . . 133 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 160 160 160 160 160 160 183 183 180 50 Average Speed 169 | 147 168 190 162 183 193 160 160 160 160 160 174 183 185 209 120 Slowest Speed 240 | 160 240 240 240 240 240 160 160 160 160 160 240 183 210 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 61 95 67 39 95 81 24 85 67 85 82 59 16 85 10 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 12 | . . . 1 . 8 . . 1 . 2 . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . 1 . . 1 1 1 1 . . . Scrap Searched 14 | . . 1 . . . 4 . 1 3 3 . 2 . . . Spaces Dug 46 | . . . 3 2 . . 3 . 2 . 21 4 6 2 3 Terrain Destroyed 203 | . . . 3 2 1 . 11 8 13 . 70 17 55 18 5 Melee 6 | . . . 3 2 . . 1 . . . . . . . . Projectile 109 | . . . . . 1 . 10 8 13 . 16 17 21 18 5 AOE 88 | . . . . . . . . . . . 54 . 34 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Total 13468 | 55 671 681 1065 657 814 2135 975 608 474 1160 2484 430 592 319 348 Wait 1487 | . 137 75 173 75 65 43 75 7 6 88 596 1 73 67 6 Move 10869 | 42 461 567 686 480 728 2052 801 570 444 1052 1635 405 444 207 295 Hop . | . . . . . . . . . . . . . . . . Pick Up 127 | 4 10 6 13 9 3 15 18 . 3 6 33 1 5 . 1 Fast Attach 64 | 7 1 1 7 4 . 1 2 1 3 2 26 . 4 2 3 Attach 45 | . 1 . 11 1 . 6 8 . 2 1 5 . 3 . 7 Detach 46 | . 2 . 5 2 2 3 3 . . . 22 . 1 3 3 Swap 142 | 1 11 8 23 24 4 2 19 2 4 2 28 2 11 . 1 Drop 175 | . 2 5 20 12 5 12 17 1 2 8 67 1 8 3 12 Fire 480 | 1 43 19 119 42 6 . 29 25 10 . 68 20 43 37 18 Melee 20 | . . . 6 8 . . 1 . . 1 4 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | . 3 . 2 . 1 . 2 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: Mat x3 / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 3) 676 | -10/Materials | Repaired Lgt. Treads 1157 | -10/Materials | Entered Mines 1168 | -10/Mines | Core integrity fell below 50% 1270 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1496 | -10/Mines | Received a Mining Laser from a helpful Derelict 1594 | -10/Mines | Found a hidden stash of uninstalled traps 1615 | -10/Mines | Learned location of 1 exit from Materials 1761 | -10/Mines | Discovered new exit (range 7) 1835 | -10/Mines | Discovered new exit (range 5) 2377 | -10/Mines | Discovered new exit (range 10) 2392 | -10/Mines | Entered Materials 2392 | -9/Materials | Accompanied by 1 ally 2392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -9/Materials | Identified exit to Storage 2921 | -9/Materials | Build established: Scavenger-Mutant 3135 | -9/Materials | Discovered new exit (range 16) 3445 | -9/Materials | Identified exit to Mines 3452 | -9/Materials | Destroyed 10 combat bots 3484 | -9/Materials | Build established: Mutant 3574 | -9/Materials | Learned Storage emergency access door positions 3592 | -9/Materials | First assault squad dispatched 3629 | -9/Materials | Identified exit to Materials 3798 | -9/Materials | Learned Storage security intel 4132 | -9/Materials | Entered Storage 4427 | -9/Storage | Repaired Cld. Ion Engine 4545 | -9/Storage | Core integrity fell below 50% 5244 | -9/Storage | Met a pair of Derelict thieves 5287 | -9/Storage | Used back door to open Recycling access 5287 | -9/Storage | Discovered new exit (range 3) 5290 | -9/Storage | Entered Recycling 5886 | -9/Recycling | Discovered new exit (range 6) 6062 | -9/Recycling | Learned Materials emergency access door positions 6173 | -9/Recycling | Learned 2 Storage zone layouts 6241 | -9/Recycling | Identified exit to Scraptown 6282 | -9/Recycling | Learned location of Zion (-6) 6335 | -9/Recycling | Learned Materials stockpile data 6384 | -9/Recycling | Scanned before Scraplab entrance 6782 | -9/Recycling | Entered Scraplab 6799 | -9/Recycling | Entered Scraptown 6799 | -9/Scraptown | System corruption cleaned by C-Scrubber 7060 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7060 | -9/Scraptown | Visited Cyclists 7076 | -9/Scraptown | Visited Comm Corps 7147 | -9/Scraptown | Visited CPS Storage 7167 | -9/Scraptown | Visited Assassins FH 7183 | -9/Scraptown | Visited Fellowship of the Rings 7204 | -9/Scraptown | Visited SPCMW 7297 | -9/Scraptown | Visited TADAMA 7331 | -9/Scraptown | Visited UFD Registry 7331 | -9/Scraptown | Registered with UFD as "Plasmaback" 7382 | -9/Scraptown | Visited Curators Association 7411 | -9/Scraptown | Visited Science Guys 7441 | -9/Scraptown | Visited Junk Repository 7486 | -9/Scraptown | Visited Derelict Rescue Squad 7516 | -9/Scraptown | Visited Botcube Research 7537 | -9/Scraptown | Visited Scrap Suit Storage 7558 | -9/Scraptown | Visited A0-MCA Data Center 7577 | -9/Scraptown | Visited Analyses Database 7619 | -9/Scraptown | Visited Abandonware Association 7635 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 7635 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 8094 | -9/Scraptown | Given a B rating by A0-MCA 8102 | -9/Scraptown | Found A0-MCA's Component Scanner 8276 | -9/Scraptown | Warned about trapping Scraptown 8524 | -9/Scraptown | Found Thermal Lance 8535 | -9/Scraptown | Lost 6 allies 8606 | -9/Scraptown | Discovered new exit (range 5) 8616 | -9/Scraptown | System corruption cleaned by C-Scrubber 8833 | -9/Scraptown | Entered Cyclist Reading Room 9042 | -9/Scraptown | Found DRS Beacon 9071 | -9/Scraptown | Found Botcube 9110 | -9/Scraptown | Found Scrap Suit 9180 | -9/Scraptown | Visited Junk Repository 9259 | -9/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 10158 | -9/Scraptown | Entered Factory 10158 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 10657 | -6/Factory | Build established: Scavenger-Mutant 10710 | -6/Factory | Spotted B-75 Beast 11122 | -6/Factory | Tech Extrapolator generated special schematic: Energy Deflector 11204 | -6/Factory | Identified exit to Lower Caves 11400 | -6/Factory | Build established: Mutant 11493 | -6/Factory | Discovered new exit (range 15) 11671 | -6/Factory | Entered Lower Caves 12219 | -6/Lower Caves | Ambushed by wild Derelicts 12307 | -6/Lower Caves | Identified exit to Lower Caves 12414 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12529 | -6/Lower Caves | Encountered a Warlord checkpoint 12674 | -6/Lower Caves | Entered another Lower Caves area 12705 | -6/Lower Caves | Discovered new exit (range 6) 12975 | -6/Lower Caves | Found Alien Artifact 12975 | -6/Lower Caves | Identified Core Expander 12975 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 13101 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13300 | -6/Lower Caves | Build established: Tank 13376 | -6/Lower Caves | Discovered new exit (range 16) 13438 | -6/Lower Caves | Entered Zion 13501 | -6/Zion | Discovered new exit (range 10) 13734 | -6/Zion | Learned location of Quarantine (-3) 13750 | -6/Zion | Learned Factory emergency access door positions 13889 | -6/Zion | Given A8's code to call for help 14213 | -6/Zion | Found Prototype Device 14213 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14240 | -6/Zion | Build established: Scavenger-Skirmisher 14288 | -6/Zion | Turned away by Imprinter 14349 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14733 | -6/Zion | Discovered new exit (range 17) 14760 | -6/Zion | Opened final containment barrier to the Deep Caves 14764 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14765 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14987 | -6/Zion | Gained Derelict followers 15215 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15229 | -6/Zion | Entered Deep Caves 15229 | -6/Deep Caves | Accompanied by 5 allies 15497 | -6/Deep Caves | Attacked by Z-Imprinter 15509 | -6/Deep Caves | Allies destroyed Z-Imprinter 15612 | -6/Deep Caves | Found Prototype Device 15612 | -6/Deep Caves | Identified Zio. Metafield Generator 15742 | -6/Deep Caves | Z-Facility disabled 15821 | -6/Deep Caves | Build established: Scavenger-Tank 15843 | -6/Deep Caves | Found Prototype Protection 15843 | -6/Deep Caves | Identified Zio. Weapon Casing 15940 | -6/Deep Caves | Found Zio. Weapon Casing 15960 | -6/Deep Caves | Found Zio. Weapon Casing 16071 | -6/Deep Caves | Found Prototype Device 16071 | -6/Deep Caves | Identified Exp. Thermal Shield 16435 | -6/Deep Caves | Discovered new exit (range 7) 16518 | -6/Deep Caves | Spotted AG-74371 16556 | -6/Deep Caves | Destroyed AG-74371 16619 | -6/Deep Caves | Spotted AG-80397 16653 | -6/Deep Caves | Destroyed AG-80397 16657 | -6/Deep Caves | Found GOLEM Unit 16698 | -6/Deep Caves | Triggered Deep Caves wall 16698 | -6/Deep Caves | Spotted AS-61849 16698 | -6/Deep Caves | Spotted AS-62976 16710 | -6/Deep Caves | Destroyed AS-61849 16734 | -6/Deep Caves | Destroyed 39 combat bots 16745 | -6/Deep Caves | Destroyed AS-62976 16829 | -6/Deep Caves | Exposed GOLEM chamber 16833 | -6/Deep Caves | Found GOLEM Unit 17055 | -6/Deep Caves | Build established: Mutant 17380 | -6/Deep Caves | Found GOLEM Unit 17450 | -6/Deep Caves | Found Prototype Processor 17578 | -6/Deep Caves | Build established: Golem 18313 | -6/Deep Caves | Found Zio. Weapon Casing 18577 | -6/Deep Caves | Botcube activated 18601 | -6/Deep Caves | Botcube completed mutation into hovering form, armed with 2 guns. 19023 | -6/Deep Caves | Entered Proximity Caves 19023 | -5/Proximity Caves | Accompanied by 1 ally 19195 | -5/Proximity Caves | Spotter reported a threat 19205 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19208 | -5/Proximity Caves | Discovered new exit (range 9) 19677 | -5/Proximity Caves | Learned Factory garrison access intel 19725 | -5/Proximity Caves | Murdered Mutated Botcube 19730 | -5/Proximity Caves | Found Botcube 19830 | -5/Proximity Caves | Entered Factory 19830 | -5/Factory | Evolved 2 slots: Utility x2 19832 | -5/Factory | Loaded intel: 3 garrison access locations 20127 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 20506 | -5/Factory | Fabricated Multitool (x1) 20686 | -5/Factory | Fabricated Adv. Heavy Siege Treads? 20775 | -5/Factory | Tech Extrapolator generated special schematic: Vmp. Heavy Siege Treads 20872 | -5/Factory | Sucked down chute 20872 | -5/Factory | Entered Waste 20887 | -5/Waste | EMP discharged 20887 | -5/Waste | System corruption reached 10% 20987 | -5/Waste | EMP discharged 20994 | -5/Waste | Spotted C-40 Crusher 21019 | -5/Waste | Spotted C-40 Crusher 21087 | -5/Waste | EMP discharged 21120 | -5/Waste | Destroyed C-40 Crusher 21133 | -5/Waste | Found Damper Plating 21142 | -5/Waste | Spotted C-40 Crusher 21164 | -5/Waste | Spotted C-40 Crusher 21177 | -5/Waste | Destroyed C-40 Crusher 21187 | -5/Waste | EMP discharged 21198 | -5/Waste | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon 21227 | -5/Waste | Destroyed C-40 Crusher 21275 | -5/Waste | Spotted C-40 Crusher 21281 | -5/Waste | Destroyed C-40 Crusher 21287 | -5/Waste | EMP discharged 21290 | -5/Waste | Destroyed C-40 Crusher 21301 | -5/Waste | Spotted C-40 Crusher 21332 | -5/Waste | Destroyed C-40 Crusher 21387 | -5/Waste | EMP discharged 21471 | -5/Waste | Discovered new exit (range 10) 21487 | -5/Waste | EMP discharged 21490 | -5/Waste | Entered Factory 21721 | -5/Factory | Spotted B-75 Beast 21815 | -5/Factory | Tech Extrapolator generated special schematic: Vmp. Broadsword 21844 | -5/Factory | Identified 0b10 Alert Chip 21876 | -5/Factory | Core integrity fell below 50% 21877 | -5/Factory | Lost 8 parts (1n3u4w) 21900 | -5/Factory | Core integrity fell below 20% 21920 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 21901_ System corrupted: Substantial component data lost. 21901_ U-05 Engineer lays Concrete. 21902_ Acquired Hacking Suite. 21902_ U-05 Engineer lays Concrete. 21914_ S-27 Virus destroyed. 21915_ R-10 Processor collects VTOL Module. 21915_ U-05 Engineer lays Concrete. 21915_ K-01 Serf destroyed. 21916_ The unstable cave ceiling collapses. 21916_ U-05 Engineer lays Concrete. 21916_ U-05 Engineer builds a Wall. 21916_ K-01 Serf collects debris. 21916_ U-05 Engineer lays Concrete. 21917_ K-01 Serf collects debris. 21917_ U-05 Engineer lays Concrete. 21918_ U-05 Engineer builds a Wall. 21918_ U-05 Engineer lays Concrete. 21919_ K-01 Serf destroyed. 21920_ U-05 Engineer lays Concrete. 21920_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###########????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# """" #########+#####??????????????? | | ??????????# """" # ??????????????? | | ??????????# """" # ?????????????? | | ??????????# """" # ?????????????? | | ??????????# """" + ?????????????? | | ??????????# """" # ?????????????? | | ??????????# # #######????????????????? | | ??????????### #=##gg #??????????????????????? | | ???????????# u u #??????????????????????? | | ???????????## s s #??????????????????????? | | ????????????# u #??????????????????????? | | ???????????## s !###########????????????? | | ???????????# *%# ????????????? | | ???????????# # """ ???????????? | | ???????????## "" %=# """ #?????????? | | ???????????# " # [! """ #?????????? | | ???????????# uu "" k # [! #?????????? | | ???????????# @# [= """ ???????????? | | ???????????## + """ ???????????? | | ????????????## # """ #?????????? | | ?????????????##### R ; #?????????? | | ?????????????????# R # #?????????? | | ?????????????????# # *#?????????? | | ?????????????????# # ! #?????????? | | ?????????????????# % ##############?????????? | | ?????????????????#### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# k #??####????????????????? | | ##??????????????????# #? ==???????????????? | | #? ? ???????????????# #?""" == ??????????????? | | #?? ????????????????# R # """ = #????????????? | | ##???"?"????????????# # """ #????????????? | | #?????"????????????+ %! + #????????????? | | #?"?"??"???????????# # #????????????? | | +??"??"????????????# # ! #????????????? | | #??? ????#?######## #? #????????????? | | ?# "?""????#?# #?#########????????????? | | ?? ?"????" #?# #??????????????????????? | | #??""??""??### #??????????????????????? | | ?????"?????#?# #??????????????????????? | | #? ???? ???## #??????????????????????? | | #######+?#?#?# ########??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 1105 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1600 Resistance: TH 30 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Spk. Treads | -9/Scraptown | Extrapolated Mak. Light Armor Plating | -9/Scraptown | Extrapolated Spk. Medium Treads | -9/Scraptown | Extrapolated Machine Rigger | -9/Scraptown | Extrapolated Mak. Leg | -9/Scraptown | Extrapolated Mak. Coolant Network | -9/Scraptown | Extrapolated Mak. Trap Scanner | -9/Scraptown | Extrapolated Mak. Targeting Computer | -9/Scraptown | Extrapolated Mak. ECM Suite | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Tactical Coordination Suite | -6/Factory | Extrapolated Mak. Terrain Scan Processor | -6/Factory | Extrapolated 0b10 Decoder Chip [Generic] | -6/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -6/Factory | Extrapolated Mak. Utility Shielding | -6/Factory | Extrapolated Mak. Thermal Plating | -6/Factory | Extrapolated Energy Deflector | -6/Factory | Extrapolated Mak. Medium Armor Plating | -6/Factory | Extrapolated Mak. Ablative Armor | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Terrain Scanner | -6/Factory | Extrapolated Mak. Hover Unit | -6/Lower Caves | Extrapolated Mak. System Shield | -6/Lower Caves | Extrapolated Ripper | -6/Lower Caves | Extrapolated Mak. Salvage Targeting Computer | -6/Lower Caves | Extrapolated Enh. Flamer | -6/Lower Caves | Extrapolated Adv. Shield Generator | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Mak. Hacking Suite | -6/Zion | Extrapolated Mak. Weapon Shielding | -6/Deep Caves | Extrapolated Hvy. Battle Rifle | -5/Proximity Caves | Extrapolated Mak. Core Shielding | -5/Factory | Extrapolated Mak. Power Source | -5/Factory | Extrapolated Multitool | -5/Factory | Extrapolated Vmp. Heavy Siege Treads | -5/Factory | Extrapolated Mak. Laser | -5/Factory | Extrapolated Hvy. Beamcaster | -5/Waste | Extrapolated Spk. Heavy Treads | -5/Waste | Extrapolated Mak. Propulsion Shielding | -5/Waste | Extrapolated Hyp. Alpha Cannon | -5/Waste | Extrapolated Plasma Flamer | -5/Waste | Extrapolated Vmp. Broadsword | -5/Factory | Extrapolated Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Multitool | x1 | -5/Factory | Authchip Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMiningRipper Manual? 0 Play Time 02:08:37 Cumulative 646.4 hours Start 2024.10.19 @ 14:20:08 End 2024.10.19 @ 21:12:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 696 Rogue 609 Adventurer 87 Explorer 0 Win Type - Total 39 Types 8/0/25/1/1/1/3/0/0 Lore% 95 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82339124-49ec-44c9-af3d-680966b8c685