Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 11:59:47 Player: Awoo-Bot Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1159) 1159 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 2512 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 50 Friendly Fire -78 Cogmind --------- Core Integrity 94/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (105) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Armored Wheel Cryofiber Web Large Storage Unit High-capacity Matter Pod (200) Hacking Suite Heavy Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Armored Wheel Cryofiber Web Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hacking Suite Improved Trap Extractor Mini Grenade Launcher Datajack Makeshift Sword Explosive Trap Explosive Trap Explosive Trap Explosive Trap Signal Generator [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 68 | 8 14 31 15 Power 6 | 1 3 . 2 Engine 6 | 1 3 . 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 4 3 1 2 Treads 4 | 2 2 . . Leg . | . . . . Wheel 6 | 2 1 1 2 Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 6 1 Device 1 | . . 1 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 7 | . 1 5 1 Artifact . | . . . . Weapon 41 | 2 5 24 10 Energy Gun 6 | 2 2 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 18 | . 2 10 6 Ballistic Cannon . | . . . . Launcher 12 | . 1 9 2 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 12 | . 2 2 8 Power 2 | . 1 . 1 Propulsion 3 | . 1 1 1 Utility 3 | . . 1 2 Weapon 4 | . . . 4 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 13 | . 13 14 10 Treads 9 | . 22 2 . Wheel 18 | . 5 25 31 Storage 13 | . 14 14 11 Protection 13 | . 13 13 10 Energy Gun 11 | . 16 12 2 Energy Cannon 1 | . . . 7 Ballistic Gun 14 | . 11 12 20 Naked Turns . | . . . . Heaviest Build 44 | 14 30 40 44 Greatest Support 40 | 40 40 24 36 Greatest Overweight (x) 3 | . 2 3 3 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 4 12 15 15 Average Carried 10 | 2 8 13 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 9 15 9 Class Distribution -------------------- 61% | Mutant 16% | Trapper-Mutant 12% | Trapper-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Trapper-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1583 | 198 358 592 435 Remotely . | . . . . Salvage Created 1513 | . 327 441 745 Parts 101 | . 27 29 45 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 44 | . 10 17 17 Melee 6 | . 1 1 4 Guns 11 | . 6 . 5 Cannons 4 | . . . 4 AOE 23 | . 3 16 4 Classes Destroyed 12 | . 5 4 3 Worker 4 | . 1 3 . Builder 2 | . . . 2 Hauler 1 | . 1 . . Recycler 3 | . . 3 . Mechanic 1 | . . 1 . Operator 1 | . . . 1 Watcher 5 | . 2 . 3 Swarmer 12 | . 6 3 3 Grunt 15 | . 4 2 9 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Assembled 10 | . . 10 . Best Kill Streak 6 | . 4 6 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 4 | . 2 4 2 Gunslinging . | . . . . Exploded 3 | . 1 3 2 Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2415 | . 565 363 1487 Core 395 | . 41 48 306 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . 9 1 . Regen/Repaired (Parts) 136 | . . . 136 Core Remaining (%) 82 | 100 . 64 . Volleys Fired 97 | . 34 22 41 Largest 3 | . 2 2 3 Hottest 151 | . 100 86 151 Shots Fired 196 | . 60 30 106 Gun 155 | . 56 16 83 Cannon 18 | . . . 18 Launcher 23 | . 4 14 5 Special . | . . . . Kinetic 107 | . 25 8 74 Thermal 66 | . 31 8 27 Explosive 23 | . 4 14 5 Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 6 8 Robot Miss Streak 6 | . 6 3 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 120 | . 34 16 70 Core Hits 78 | . 15 33 30 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 8 | . 3 2 3 Burn 4 | . 3 1 . Smash 1 | . . 1 . Sever 3 | . . . 3 Melee Attacks 20 | . . 5 15 Impact 4 | . . 4 . Slashing 15 | . . . 15 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4001 | . 688 1447 1866 Guns 1140 | . 368 76 696 Cannons 308 | . . . 308 Explosions 1911 | . 287 1260 364 Melee 609 | . . 111 498 Ramming 33 | . 33 . . Kinetic 782 | . 129 33 620 Thermal 666 | . 239 43 384 Explosive 1911 | . 287 1260 364 Electromagnetic . | . . . . Impact 111 | . . 111 . Slashing 498 | . . . 498 Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 3 10 1 Message Errors 4 | . 2 2 . Matter Fused 4 | . . 4 . Heat Flow Errors 4 | . 1 2 1 Energy Discharges 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 142 | . 8 106 28 Projectiles . | . . . . Explosions 65 | . 8 38 19 Melee 77 | . . 68 9 Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 126 | . 48 31 47 Shots 3 | . 1 1 1 Rammed 12 | . 12 . . Targets Rammed 14 | . 14 . . Kicked . | . . . . Crushed 2 | . 2 . . Highest Temperature 663 | . 228 192 663 Average Temperature 114 | . 77 51 153 Received Heat Transfer 885 | . 228 36 621 Effects 11 | . 1 . 10 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 1 | . 1 . . Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1739 | . 925 185 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 535 | . 205 417 535 Initial 104 | . . 12 104 Average 163 | . 88 157 307 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 65 | 100 89 68 19 Level 1 28 | . 10 28 61 Level 2 5 | . . 3 19 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 2 | . . 1 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 22 15 23 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted 6 | . . 6 . Installed . | . . . . Triggered . | . . . . Most Traps Carried 10 | . . 10 10 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 7 1 7 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 18 1 20 Successful 22 | . 11 1 10 Failed 16 | . 6 . 10 Catastrophic 3 | . 2 . 1 Database Lockouts 1 | . 1 . . Manual 34 | . 19 . 15 Terminals 32 | . 18 . 14 Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Robot Analysis 2 | . 2 . . Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 8 . 5 Terminals 13 | . 8 . 5 Botnet 11 | . 7 . 4 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 12 | . 6 . 6 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 70 | . . . 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage 42 | . . 42 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3186 | 73 1281 1029 803 Spaces Moved 1971 | 42 740 786 403 Core 2 | 2 . . . Treads 415 | 30 385 . . Legs . | . . . . Wheels 1554 | 10 355 786 403 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 105 Average Speed 121 | 140 142 109 105 Slowest Speed 240 | 160 240 135 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 98 99 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . . 2 . Terrain Destroyed 237 | . 24 161 52 Melee 2 | . . 2 . Projectile 6 | . . . 6 AOE 229 | . 24 159 46 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2556 | 53 904 915 684 Wait 317 | . 80 44 193 Move 1968 | 41 739 785 403 Hop . | . . . . Pick Up 35 | 2 13 14 6 Fast Attach 17 | 8 4 3 2 Attach 15 | . 4 5 6 Detach 8 | 2 . 5 1 Swap 36 | . 6 23 7 Drop 29 | . 10 9 10 Fire 97 | . 34 22 41 Melee 20 | . . 5 15 Ram . | . . . . Kick . | . . . . Crush 14 | . 14 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 8) 611 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Discovered new exit (range 11) 1272 | -10/Materials | Central database locked down 1355 | -10/Materials | Entered Mines 1356 | -10/Mines | Assembled infested the area 1359 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1361 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1585 | -10/Mines | Discovered new exit (range 8) 1885 | -10/Mines | Learned Materials emergency access door positions 1903 | -10/Mines | Found a hidden stash of uninstalled traps 1977 | -10/Mines | Met a Derelict testing a Signal Generator 1980 | -10/Mines | Discovered new exit (range 8) 1996 | -10/Mines | Found Signal Generator 2031 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2172 | -10/Mines | Learned location of 1 exit from Materials 2204 | -10/Mines | Build established: Trapper-Mutant 2384 | -10/Mines | Entered Materials 2384 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2385 | -9/Materials | Identified exit to Mines 2428 | -9/Materials | Repaired Arm. Wheel 2467 | -9/Materials | Repaired Hrd. Medium Armor Plating 2726 | -9/Materials | Discovered new exit (range 14) 2953 | -9/Materials | Core integrity fell below 50% 3176 | -9/Materials | Lost 4 parts (1n3w) 3187 | -9/Materials | Self-destructed Last Messages --------------- 03129_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 03136_ Critical hit (Burn: +37). 03136_ Arm. Wheel destroyed. 03139_ Critical hit (Burn: +37). 03142_ Hvy. Assault Rifle destroyed. 03147_ Y-45 Defender Lgt. Armor Plating severed. 03149_ Y-45 Defender destroyed. 03151_ Destroyed Heat Sink. 03155_ G-34 Mercenary Aluminum Leg severed. 03157_ G-34 Mercenary destroyed. 03159_ Acquired Imp. Ion Engine. 03169_ G-34 Mercenary destroyed. 03171_ G-34 Mercenary Ion Engine severed. 03172_ K-01 Serf collects debris. 03173_ Acquired 22 matter. 03174_ M-13 Machinist destroyed. 03175_ K-01 Serf collects debris. 03178_ Imp. Ion Engine destroyed. 03180_ Hrd. Medium Armor Plating destroyed. 03180_ G-34 Mercenary destroyed. 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T ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaInsulationBeam Manual? 0 Play Time 00:35:59 Cumulative 53.0 hours Start 2022.04.01 @ 11:11:16 End 2022.04.01 @ 11:59:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 60 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d710605-23fd-4ffe-b72c-31a8b7747f64